-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include <stdio.h>
-#include <dos.h>
-#include <string.h>
-#include "src/lib/modex16.h"
-#include "src/lib/16_sprit.h"
-#include "src/lib/16_ca.h"
-#include "src/lib/16_mm.h"
-
-global_game_variables_t gvar;
-
-void main() {
- mminfo_t mm; mminfotype mmi;
- __segment sega;
- void __based(sega)* bigbuffer;
- int i;
- word start;
- int plane;
- float t1, t2;
- boolean baka;
- byte *pal;
- int size, size1;
- struct sprite spri;
- vrl1_vgax_offset_t * off, *off1;
- struct vrs_container vrs;
- vrl1_vgax_offset_t **vrl_line_offsets;
- uint32_t huge *vrl_headers_offsets;
- uint16_t huge *vrl_id_iter;
- uint32_t vrl_size;
- int num_of_vrl;
- struct vrl1_vgax_header huge *curr_vrl;
- struct vrl_container *vrl;
- word w=0;
-
-
-
- // DOSLIB: check our environment
- probe_dos();
-
- // DOSLIB: what CPU are we using?
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
- // the CPU to carry out tasks. --J.C.
- cpu_probe();
-
- // DOSLIB: check for VGA
- if (!probe_vga()) {
- printf("VGA probe failed\n");
- return;
- }
- // hardware must be VGA or higher!
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {
- printf("This program requires VGA or higher graphics hardware\n");
- return;
- }
-
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
-
- mm.mmstarted=0;
- MM_Startup(&mm, &mmi);
- CA_Startup(&gvar);
- // What should be done by read_vrs:
- //sega = (mm.bufferseg);
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;
-
- // Insert sanity cheks later
- vrs.buffer = bigbuffer;
- vrs.data_size = size - sizeof(struct vrl1_vgax_header);
- num_of_vrl = 0;
- vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);
- while(vrl_id_iter[num_of_vrl]){
- num_of_vrl++;
- }
-
- // Allocate memory for vrl line offsets table
- vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);
-
- vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);
- // Calculate line offsets for each vrl
- for(i = 0; i < num_of_vrl; i++){
- curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]);
-
- // Calc. vrl size as (next_offset - curr_offset)
- if (i != num_of_vrl - 1){
- vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
- }
- // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)
- else{
- vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);
- }
- vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);
- }
- vrs.vrl_line_offsets = vrl_line_offsets;
-
-
- //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);
- spri.spritesheet = &vrs;
- spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));
- i = set_anim_by_id(&spri, 11);
- if (i == -1)
- {
- return;
- }
- spri.x = 5;
- spri.y = 100;
-
-// Uncomment to see broken sprites
-/* sega = mm.bufferseg;
- if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/
-
- /* clear and draw one sprite and one bitmap */
- VGAmodeX(1, 1, &gvar);
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);
-
- /* non sprite comparison */
- start = *clockw;
- modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);
- t1 = (*clockw-start) /18.2;
-
- start = *clockw;
-
- t2 = (*clockw-start)/18.2;
-
- for (i = 0; i < 5; i++){
- spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(2); }
-
- while(!kbhit())
- {
- switch(w)
- {
- case 1024:
- modexPalUpdate0(pal);
- w=0;
- default:
- w++;
- break;
- }
- }
- VGAmodeX(0, 1, &gvar);
- free(spri.sprite_vrl_cont);
- MM_FreePtr(&bigbuffer, &mm);
- //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);
- MM_Shutdown(&mm);
- CA_Shutdown(&gvar);
- //printf("CPU to VGA: %f\n", t1);
- //printf("VGA to VGA: %f\n", t2);
- printf("t1: %f\n", t1);
- printf("t2: %f\n", t2);
- printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);
- printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);
- printf("Num %d", num_of_vrl);
- if(baka) printf("\nyay!\n");
- else printf("\npoo!\n");
-}
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
+#include "src/lib/16_vl.h"\r
+#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_pm.h"\r
+#include "src/lib/16_ca.h"\r
+#include "src/lib/16_mm.h"\r
+\r
+extern boolean dbg_nointest;\r
+\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
+static byte palette[768];\r
+\r
+void main()\r
+{\r
+ static global_game_variables_t gvar;\r
+ //__segment sega;\r
+ memptr bigbuffer;\r
+ int i;\r
+ word start;\r
+ float t1, t2;\r
+ //boolean baka;\r
+ struct sprite spri;\r
+ //vrl1_vgax_offset_t * off, *off1;\r
+ struct vrs_container vrs;\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+ uint32_t far *vrl_headers_offsets;\r
+ uint16_t far *vrl_id_iter;\r
+ uint32_t vrl_size;\r
+ int num_of_vrl;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ int size=0;\r
+ dbg_nointest=0;\r
+\r
+ Startup16(&gvar);\r
+\r
+ // What should be done by read_vrs:\r
+ CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);//) baka=1; else baka=0;\r
+\r
+ // Insert sanity cheks later\r
+ vrs.buffer = bigbuffer;\r
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+ num_of_vrl = 0;\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ while(vrl_id_iter[num_of_vrl]){\r
+ num_of_vrl++;\r
+ }\r
+\r
+ // Allocate memory for vrl line offsets table\r
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ for(i = 0; i < num_of_vrl; i++){\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+\r
+ // Calc. vrl size as (next_offset - curr_offset)\r
+ if (i != num_of_vrl - 1){\r
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+ else{\r
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+ }\r
+ vrs.vrl_line_offsets = vrl_line_offsets;\r
+\r
+\r
+ //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
+ spri.spritesheet = &vrs;\r
+ spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+ i = set_anim_by_id(&spri, 11);\r
+ if (i == -1)\r
+ {\r
+ return;\r
+ }\r
+ spri.x = 5;\r
+ spri.y = 100;\r
+\r
+// Uncomment to see broken sprites\r
+/* sega = mm.bufferseg;\r
+ if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
+\r
+ VGAmodeX(1, 1, &gvar);\r
+ modexHiganbanaPageSetup(&gvar.video);\r
+ VL_ShowPage(&gvar.video.page[0], 0, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clockw;\r
+ modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
+ t1 = (*clockw-start) /18.2;\r
+\r
+ start = *clockw;\r
+\r
+ t2 = (*clockw-start)/18.2;\r
+\r
+ /*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
+ modexPalUpdate1(pal);*/\r
+ for (i = 0; i < 5; i++){\r
+ spri.delay = 1; animate_spri(&spri, &gvar); spri.x += 20; /*sleep(1);*/ }\r
+ VL_LoadPalFile("data/spri/chikyuu.pal", &palette);\r
+\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+ /*switch(w)\r
+ {\r
+ case 1024:\r
+ modexPalUpdate0(pal);\r
+ w=0;\r
+ default:\r
+ w++;\r
+ break;\r
+ }*/\r
+ if(IN_KeyDown(24)){ modexpdump(&gvar.video.page[0]); IN_UserInput(1,1); } //p\r
+FUNCTIONKEYFUNCTIONS;\r
+ }\r
+ VGAmodeX(0, 1, &gvar);\r
+ MM_ShowMemory(&gvar);\r
+ MM_DumpData(&gvar);\r
+ MM_Report_(&gvar);\r
+ Shutdown16(&gvar);\r
+ free(spri.sprite_vrl_cont);\r
+ free(vrl_line_offsets);\r
+ MM_FreePtr(&bigbuffer, &gvar);\r
+ //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
+ //printf("CPU to VGA: %f\n", t1);\r
+ //printf("VGA to VGA: %f\n", t2);\r
+ heapdump(&gvar);\r
+ printf("Project 16 vrstest.exe. This is just a test file!\n");\r
+ printf("version %s\n", VERSION);\r
+ printf("t1: %f\n", t1);\r
+ printf("t2: %f\n", t2);\r
+//0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
+//0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
+ printf("Num %d", num_of_vrl);\r
+// if(baka) printf("\nyay!\n");\r
+// else printf("\npoo!\n");\r
+}\r