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[Refactor] #38862 Moved spells-* to spell/
[hengband/hengband.git] / src / warning.c
index 9772da3..c1bf5ac 100644 (file)
@@ -1,22 +1,21 @@
 
-#include "angband.h"
+#include "system/angband.h"
 #include "util.h"
 
 #include "artifact.h"
-#include "player-move.h"
+#include "player/player-move.h"
 #include "feature.h"
-#include "floor.h"
+#include "floor/floor.h"
 #include "warning.h"
-#include "player-status.h"
-#include "monster.h"
-#include "monster-spell.h"
-#include "spells.h"
-#include "object-flavor.h"
-#include "dungeon.h"
-#include "player-race.h"
-#include "player-class.h"
+#include "player/player-status.h"
+#include "monster/monster.h"
+#include "spell/monster-spell.h"
+#include "spell/spells-type.h"
+#include "object/object-flavor.h"
+#include "dungeon/dungeon.h"
+#include "player/mimic-info-table.h"
+#include "player/player-class.h"
 #include "melee.h"
-#include "realm-song.h"
 
 /*!
  * @brief 警告を放つアイテムを選択する /
  */
 object_type *choose_warning_item(player_type *creature_ptr)
 {
-       int i;
        int choices[INVEN_TOTAL - INVEN_RARM];
-       int number = 0;
 
        /* Paranoia -- Player has no warning ability */
        if (!creature_ptr->warning) return NULL;
 
        /* Search Inventory */
-       for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+       int number = 0;
+       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
                BIT_FLAGS flgs[TR_FLAG_SIZE];
                object_type *o_ptr = &creature_ptr->inventory_list[i];
@@ -63,8 +61,8 @@ object_type *choose_warning_item(player_type *creature_ptr)
 static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_ID typ, HIT_POINT dam, int *max)
 {
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
-       int          rlev = r_ptr->level;
-       bool         ignore_wraith_form = FALSE;
+       int rlev = r_ptr->level;
+       bool ignore_wraith_form = FALSE;
 
        /* Vulnerability, resistance and immunity */
        switch (typ)
@@ -74,16 +72,14 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                {
                        dam = 0;
                        ignore_wraith_form = TRUE;
+                       break;
                }
-               else
-               {
-                       if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-                       if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-                       if (PRACE_IS_(target_ptr, RACE_ANDROID)) dam += dam / 3;
-                       if (target_ptr->resist_elec) dam = (dam + 2) / 3;
-                       if (is_oppose_elec(target_ptr))
-                               dam = (dam + 2) / 3;
-               }
+
+               if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+               if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+               if (PRACE_IS_(target_ptr, RACE_ANDROID)) dam += dam / 3;
+               if (target_ptr->resist_elec) dam = (dam + 2) / 3;
+               if (is_oppose_elec(target_ptr)) dam = (dam + 2) / 3;
                break;
 
        case GF_POIS:
@@ -96,14 +92,13 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                {
                        dam = 0;
                        ignore_wraith_form = TRUE;
+                       break;
                }
-               else
-               {
-                       if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-                       if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-                       if (target_ptr->resist_acid) dam = (dam + 2) / 3;
-                       if (is_oppose_acid(target_ptr)) dam = (dam + 2) / 3;
-               }
+
+               if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+               if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+               if (target_ptr->resist_acid) dam = (dam + 2) / 3;
+               if (is_oppose_acid(target_ptr)) dam = (dam + 2) / 3;
                break;
 
        case GF_COLD:
@@ -112,14 +107,13 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                {
                        dam = 0;
                        ignore_wraith_form = TRUE;
+                       break;
                }
-               else
-               {
-                       if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-                       if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-                       if (target_ptr->resist_cold) dam = (dam + 2) / 3;
-                       if (is_oppose_cold(target_ptr)) dam = (dam + 2) / 3;
-               }
+
+               if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+               if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+               if (target_ptr->resist_cold) dam = (dam + 2) / 3;
+               if (is_oppose_cold(target_ptr)) dam = (dam + 2) / 3;
                break;
 
        case GF_FIRE:
@@ -127,15 +121,14 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                {
                        dam = 0;
                        ignore_wraith_form = TRUE;
+                       break;
                }
-               else
-               {
-                       if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
-                       if (PRACE_IS_(target_ptr, RACE_ENT)) dam += dam / 3;
-                       if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
-                       if (target_ptr->resist_fire) dam = (dam + 2) / 3;
-                       if (is_oppose_fire(target_ptr)) dam = (dam + 2) / 3;
-               }
+
+               if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+               if (PRACE_IS_(target_ptr, RACE_ENT)) dam += dam / 3;
+               if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+               if (target_ptr->resist_fire) dam = (dam + 2) / 3;
+               if (is_oppose_fire(target_ptr)) dam = (dam + 2) / 3;
                break;
 
        case GF_PSY_SPEAR:
@@ -150,6 +143,7 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                        dam = 0;
                        ignore_wraith_form = TRUE;
                }
+
                break;
 
        case GF_LITE:
@@ -157,10 +151,6 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                if (PRACE_IS_(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE)) dam *= 2;
                else if (PRACE_IS_(target_ptr, RACE_S_FAIRY)) dam = dam * 4 / 3;
 
-               /*
-                * Cannot use "ignore_wraith_form" strictly (for "random one damage")
-                * "dam *= 2;" for later "dam /= 2"
-                */
                if (target_ptr->wraith_form) dam *= 2;
                break;
 
@@ -231,22 +221,23 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                                dam = 0;
                                ignore_wraith_form = TRUE;
                        }
+
+                       break;
                }
-               else
+
+               switch (target_ptr->prace)
                {
-                       switch (target_ptr->prace)
-                       {
-                       case RACE_GOLEM:
-                       case RACE_SKELETON:
-                       case RACE_ZOMBIE:
-                       case RACE_VAMPIRE:
-                       case RACE_DEMON:
-                       case RACE_SPECTRE:
-                               dam = 0;
-                               ignore_wraith_form = TRUE;
-                               break;
-                       }
+               case RACE_GOLEM:
+               case RACE_SKELETON:
+               case RACE_ZOMBIE:
+               case RACE_VAMPIRE:
+               case RACE_DEMON:
+               case RACE_SPECTRE:
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+                       break;
                }
+
                break;
 
        case GF_HOLY_FIRE:
@@ -265,6 +256,7 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                        dam = 0;
                        ignore_wraith_form = TRUE;
                }
+
                break;
 
        case GF_CAUSE_1:
@@ -276,6 +268,7 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                        dam = 0;
                        ignore_wraith_form = TRUE;
                }
+
                break;
 
        case GF_CAUSE_4:
@@ -284,6 +277,7 @@ static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_I
                        dam = 0;
                        ignore_wraith_form = TRUE;
                }
+
                break;
        }
 
@@ -321,74 +315,73 @@ void spell_damcalc_by_spellnum(player_type *creature_ptr, int spell_num, EFFECT_
  */
 static int blow_damcalc(monster_type *m_ptr, player_type *target_ptr, monster_blow *blow_ptr)
 {
-       int  dam = blow_ptr->d_dice * blow_ptr->d_side;
-       int  dummy_max = 0;
-       bool check_wraith_form = TRUE;
+       int dam = blow_ptr->d_dice * blow_ptr->d_side;
+       int dummy_max = 0;
 
-       if (blow_ptr->method != RBM_EXPLODE)
+       if (blow_ptr->method == RBM_EXPLODE)
        {
-               ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
-
-               switch (blow_ptr->effect)
-               {
-               case RBE_SUPERHURT:
-               {
-                       int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
-                       dam = MAX(dam, tmp_dam * 2);
-                       break;
-               }
+               dam = (dam + 1) / 2;
+               spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
+               dam = dummy_max;
+               return dam;
+       }
 
-               case RBE_HURT:
-               case RBE_SHATTER:
-                       dam -= (dam * ((ac < 150) ? ac : 150) / 250);
-                       break;
+       ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
+       bool check_wraith_form = TRUE;
+       switch (blow_ptr->effect)
+       {
+       case RBE_SUPERHURT:
+       {
+               int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
+               dam = MAX(dam, tmp_dam * 2);
+               break;
+       }
 
-               case RBE_ACID:
-                       spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
-                       dam = dummy_max;
-                       check_wraith_form = FALSE;
-                       break;
+       case RBE_HURT:
+       case RBE_SHATTER:
+               dam -= (dam * ((ac < 150) ? ac : 150) / 250);
+               break;
 
-               case RBE_ELEC:
-                       spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
-                       dam = dummy_max;
-                       check_wraith_form = FALSE;
-                       break;
+       case RBE_ACID:
+               spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
+               dam = dummy_max;
+               check_wraith_form = FALSE;
+               break;
 
-               case RBE_FIRE:
-                       spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
-                       dam = dummy_max;
-                       check_wraith_form = FALSE;
-                       break;
+       case RBE_ELEC:
+               spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
+               dam = dummy_max;
+               check_wraith_form = FALSE;
+               break;
 
-               case RBE_COLD:
-                       spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
-                       dam = dummy_max;
-                       check_wraith_form = FALSE;
-                       break;
+       case RBE_FIRE:
+               spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
+               dam = dummy_max;
+               check_wraith_form = FALSE;
+               break;
 
-               case RBE_DR_MANA:
-                       dam = 0;
-                       check_wraith_form = FALSE;
-                       break;
-               }
+       case RBE_COLD:
+               spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
+               dam = dummy_max;
+               check_wraith_form = FALSE;
+               break;
 
-               if (check_wraith_form && target_ptr->wraith_form)
-               {
-                       dam /= 2;
-                       if (!dam) dam = 1;
-               }
+       case RBE_DR_MANA:
+               dam = 0;
+               check_wraith_form = FALSE;
+               break;
        }
-       else
+
+       if (check_wraith_form && target_ptr->wraith_form)
        {
-               dam = (dam + 1) / 2;
-               spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
-               dam = dummy_max;
+               dam /= 2;
+               if (!dam) dam = 1;
        }
 
        return dam;
 }
 
+
 /*!
  * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
  * Examine the grid (xx,yy) and warn the player if there are any danger
@@ -443,6 +436,7 @@ bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
                                        if (f6 & RF6_HAND_DOOM) spell_damcalc_by_spellnum(creature_ptr, MS_HAND_DOOM, GF_HAND_DOOM, g_ptr->m_idx, &dam_max0);
                                        if (f6 & RF6_PSY_SPEAR) spell_damcalc_by_spellnum(creature_ptr, MS_PSY_SPEAR, GF_PSY_SPEAR, g_ptr->m_idx, &dam_max0);
                                }
+
                                if (f4 & RF4_ROCKET) spell_damcalc_by_spellnum(creature_ptr, MS_ROCKET, GF_ROCKET, g_ptr->m_idx, &dam_max0);
                                if (f4 & RF4_BR_ACID) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ACID, GF_ACID, g_ptr->m_idx, &dam_max0);
                                if (f4 & RF4_BR_ELEC) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ELEC, GF_ELEC, g_ptr->m_idx, &dam_max0);
@@ -469,26 +463,30 @@ bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
                        }
 
                        /* Monster melee attacks */
-                       if (!(r_ptr->flags1 & RF1_NEVER_BLOW) && !(d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE))
+                       if ((r_ptr->flags1 & RF1_NEVER_BLOW) || (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE))
                        {
-                               if (mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)
-                               {
-                                       int m;
-                                       int dam_melee = 0;
-                                       for (m = 0; m < 4; m++)
-                                       {
-                                               /* Skip non-attacks */
-                                               if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
-
-                                               /* Extract the attack info */
-                                               dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
-                                               if (r_ptr->blow[m].method == RBM_EXPLODE) break;
-                                       }
-                                       if (dam_melee > dam_max0) dam_max0 = dam_melee;
-                               }
+                               dam_max += dam_max0;
+                               continue;
+                       }
+
+                       if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1))
+                       {
+                               dam_max += dam_max0;
+                               continue;
                        }
 
-                       /* Contribution from this monster */
+                       int dam_melee = 0;
+                       for (int m = 0; m < 4; m++)
+                       {
+                               /* Skip non-attacks */
+                               if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
+
+                               /* Extract the attack info */
+                               dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
+                               if (r_ptr->blow[m].method == RBM_EXPLODE) break;
+                       }
+
+                       if (dam_melee > dam_max0) dam_max0 = dam_melee;
                        dam_max += dam_max0;
                }
        }
@@ -503,7 +501,7 @@ bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
                        object_type *o_ptr = choose_warning_item(creature_ptr);
 
                        if (o_ptr)
-                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+                               object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
                        else
                                strcpy(o_name, _("体", "body")); /* Warning ability without item */
                        msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
@@ -515,19 +513,16 @@ bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
        else old_damage = old_damage / 2;
 
        g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
-       if (((!easy_disarm && is_trap(g_ptr->feat))
-               || (g_ptr->mimic && is_trap(g_ptr->feat))) && !one_in_(13))
-       {
-               object_type *o_ptr = choose_warning_item(creature_ptr);
-
-               if (o_ptr)
-                       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
-               else
-                       strcpy(o_name, _("体", "body")); /* Warning ability without item */
-               msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
-               disturb(creature_ptr, FALSE, TRUE);
-               return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
-       }
+       bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
+       is_warning &= !one_in_(13);
+       if (!is_warning) return TRUE;
 
-       return TRUE;
+       object_type *o_ptr = choose_warning_item(creature_ptr);
+       if (o_ptr != NULL)
+               object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+       else
+               strcpy(o_name, _("体", "body")); /* Warning ability without item */
+       msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
+       disturb(creature_ptr, FALSE, TRUE);
+       return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
 }