/* note: entry [0] isn't used */
STATIC_VAR NEARDATA const char *const odd_skill_names[] = {
+#if 0 /*JP*/
"no skill", "bare hands", /* use barehands_or_martial[] instead */
"two weapon combat", "riding", "polearms", "saber", "hammer", "whip",
"attack spells", "healing spells", "divination spells",
"enchantment spells", "clerical spells", "escape spells", "matter spells",
+#else
+ "no skill", "\91f\8eè", /* use barehands_or_martial[] instead */
+ "\93ñ\93\81\97¬", "\8bR\8fæ", "\92·\95\80", "\83T\81[\83x\83\8b", "\83n\83\93\83}\81[", "\95Ú",
+ "\8dU\8c\82", "\8e¡\96ü", "\97\\92m",
+ "\95â\8f\95", "\91m\97µ", "\92E\8fo", "\95¨\8e¿",
+#endif
};
/* indexed vis `is_martial() */
STATIC_VAR NEARDATA const char *const barehands_or_martial[] = {
+#if 0 /*JP*/
"bare handed combat", "martial arts"
+#else
+ "\91f\8eè", "\91Ì\8fp"
+#endif
};
STATIC_OVL void