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[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename c_ptr, common pointer naming...
[hengband/hengband.git] / src / wild.c
index f253a5e..d2090a4 100644 (file)
@@ -449,7 +449,7 @@ static border_type border;
 void wilderness_gen(void)
 {
        int i, y, x, lim;
-       grid_type *c_ptr;
+       grid_type *g_ptr;
        feature_type *f_ptr;
 
        /* Big town */
@@ -567,41 +567,41 @@ void wilderness_gen(void)
                for (x = 0; x < cur_wid; x++)
                {
                        /* Get the grid */
-                       c_ptr = &grid_array[y][x];
+                       g_ptr = &grid_array[y][x];
 
                        if (is_daytime())
                        {
                                /* Assume lit */
-                               c_ptr->info |= (CAVE_GLOW);
+                               g_ptr->info |= (CAVE_GLOW);
 
                                /* Hack -- Memorize lit grids if allowed */
-                               if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
+                               if (view_perma_grids) g_ptr->info |= (CAVE_MARK);
                        }
                        else
                        {
                                /* Feature code (applying "mimic" field) */
-                               f_ptr = &f_info[get_feat_mimic(c_ptr)];
+                               f_ptr = &f_info[get_feat_mimic(g_ptr)];
 
-                               if (!is_mirror_grid(c_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) &&
+                               if (!is_mirror_grid(g_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) &&
                                    !have_flag(f_ptr->flags, FF_ENTRANCE))
                                {
                                        /* Assume dark */
-                                       c_ptr->info &= ~(CAVE_GLOW);
+                                       g_ptr->info &= ~(CAVE_GLOW);
 
                                        /* Darken "boring" features */
                                        if (!have_flag(f_ptr->flags, FF_REMEMBER))
                                        {
                                                /* Forget the grid */
-                                               c_ptr->info &= ~(CAVE_MARK);
+                                               g_ptr->info &= ~(CAVE_MARK);
                                        }
                                }
                                else if (have_flag(f_ptr->flags, FF_ENTRANCE))
                                {
                                        /* Assume lit */
-                                       c_ptr->info |= (CAVE_GLOW);
+                                       g_ptr->info |= (CAVE_GLOW);
 
                                        /* Hack -- Memorize lit grids if allowed */
-                                       if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
+                                       if (view_perma_grids) g_ptr->info |= (CAVE_MARK);
                                }
                        }
                }
@@ -614,16 +614,16 @@ void wilderness_gen(void)
                        for (x = 0; x < cur_wid; x++)
                        {
                                /* Get the grid */
-                               c_ptr = &grid_array[y][x];
+                               g_ptr = &grid_array[y][x];
 
                                /* Seeing true feature code (ignore mimic) */
-                               f_ptr = &f_info[c_ptr->feat];
+                               f_ptr = &f_info[g_ptr->feat];
 
                                if (have_flag(f_ptr->flags, FF_BLDG))
                                {
                                        if ((f_ptr->subtype == 4) || ((p_ptr->town_num == 1) && (f_ptr->subtype == 0)))
                                        {
-                                               if (c_ptr->m_idx) delete_monster_idx(c_ptr->m_idx);
+                                               if (g_ptr->m_idx) delete_monster_idx(g_ptr->m_idx);
                                                p_ptr->oldpy = (s16b)y;
                                                p_ptr->oldpx = (s16b)x;
                                        }
@@ -640,11 +640,11 @@ void wilderness_gen(void)
                        for (x = 0; x < cur_wid; x++)
                        {
                                /* Get the grid */
-                               c_ptr = &grid_array[y][x];
+                               g_ptr = &grid_array[y][x];
 
-                               if (cave_have_flag_grid(c_ptr, FF_ENTRANCE))
+                               if (cave_have_flag_grid(g_ptr, FF_ENTRANCE))
                                {
-                                       if (c_ptr->m_idx) delete_monster_idx(c_ptr->m_idx);
+                                       if (g_ptr->m_idx) delete_monster_idx(g_ptr->m_idx);
                                        p_ptr->oldpy = (s16b)y;
                                        p_ptr->oldpx = (s16b)x;
                                }