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[Refactor] #2649 Renamed monster-type-definition.cpp/h to monster-entity.cpp/h
[hengbandforosx/hengbandosx.git] / src / window / display-sub-windows.cpp
index fd306f6..d9f2016 100644 (file)
@@ -25,9 +25,9 @@
 #include "system/baseitem-info-definition.h"
 #include "system/floor-type-definition.h"
 #include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
-#include "system/object-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
 #include "system/player-type-definition.h"
 #include "system/terrain-type-definition.h"
 #include "target/target-describer.h"
@@ -593,7 +593,7 @@ static void display_floor_item_list(PlayerType *player_ptr, const int y, const i
         if (is_hallucinated) {
             sprintf(line, _("(X:%03d Y:%03d) 何か奇妙な物の足元の発見済みアイテム一覧", "Found items at (%03d,%03d) under something strange"), x, y);
         } else {
-            const monster_race *const r_ptr = &monraces_info[m_ptr->ap_r_idx];
+            const MonsterRaceInfo *const r_ptr = &monraces_info[m_ptr->ap_r_idx];
             sprintf(line, _("(X:%03d Y:%03d) %sの足元の発見済みアイテム一覧", "Found items at (%03d,%03d) under %s"), x, y, r_ptr->name.data());
         }
     } else {