#include "system/baseitem-info-definition.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
-#include "system/object-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "system/terrain-type-definition.h"
#include "target/target-describer.h"
if (is_hallucinated) {
sprintf(line, _("(X:%03d Y:%03d) 何か奇妙な物の足元の発見済みアイテム一覧", "Found items at (%03d,%03d) under something strange"), x, y);
} else {
- const monster_race *const r_ptr = &monraces_info[m_ptr->ap_r_idx];
+ const MonsterRaceInfo *const r_ptr = &monraces_info[m_ptr->ap_r_idx];
sprintf(line, _("(X:%03d Y:%03d) %sの足元の発見済みアイテム一覧", "Found items at (%03d,%03d) under %s"), x, y, r_ptr->name.data());
}
} else {