#include "object/object-flags.h"
#include "object/object-info.h"
#include "system/artifact-type-definition.h"
-#include "system/object-type-definition.h"
+#include "system/item-entity.h"
+#include "term/z-form.h"
#include "util/bit-flags-calculator.h"
+#include "util/enum-converter.h"
#include "util/enum-range.h"
#include "util/quarks.h"
+#include "util/string-processor.h"
#include "wizard/spoiler-util.h"
/*!
*/
static concptr *spoiler_flag_aux(const TrFlags &art_flags, const flag_desc *flag_ptr, concptr *desc_ptr, const int n_elmnts)
{
- for (int i = 0; i < n_elmnts; ++i)
- if (art_flags.has(flag_ptr[i].flag))
+ for (int i = 0; i < n_elmnts; ++i) {
+ if (art_flags.has(flag_ptr[i].flag)) {
*desc_ptr++ = flag_ptr[i].desc;
+ }
+ }
return desc_ptr;
}
* @param o_ptr 記述を得たいオブジェクトの参照ポインタ
* @param desc_ptr 記述内容を返すための文字列参照ポインタ
*/
-static void analyze_general(PlayerType *player_ptr, object_type *o_ptr, char *desc_ptr)
+static void analyze_general(PlayerType *player_ptr, ItemEntity *o_ptr, char *desc_ptr)
{
describe_flavor(player_ptr, desc_ptr, o_ptr, OD_NAME_AND_ENCHANT | OD_STORE | OD_DEBUG);
}
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param pi_ptr pval修正構造体の参照ポインタ
*/
-static void analyze_pval(object_type *o_ptr, pval_info_type *pi_ptr)
+static void analyze_pval(ItemEntity *o_ptr, pval_info_type *pi_ptr)
{
concptr *affects_list;
if (!o_ptr->pval) {
auto flgs = object_flags(o_ptr);
affects_list = pi_ptr->pval_affects;
- sprintf(pi_ptr->pval_desc, "%s%d", o_ptr->pval >= 0 ? "+" : "", o_ptr->pval);
+ strnfmt(pi_ptr->pval_desc, sizeof(pi_ptr->pval_desc), "%s%d", o_ptr->pval >= 0 ? "+" : "", o_ptr->pval);
if (flgs.has_all_of(EnumRange(TR_STR, TR_CHR))) {
*affects_list++ = _("全能力", "All stats");
} else if (flgs.has_any_of(EnumRange(TR_STR, TR_CHR))) {
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param slay_list 種族スレイ構造体の参照ポインタ
*/
-static void analyze_slay(object_type *o_ptr, concptr *slay_list)
+static void analyze_slay(ItemEntity *o_ptr, concptr *slay_list)
{
auto flgs = object_flags(o_ptr);
slay_list = spoiler_flag_aux(flgs, slay_flags_desc, slay_list, N_ELEMENTS(slay_flags_desc));
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param brand_list 属性ブランド構造体の参照ポインタ
*/
-static void analyze_brand(object_type *o_ptr, concptr *brand_list)
+static void analyze_brand(ItemEntity *o_ptr, concptr *brand_list)
{
auto flgs = object_flags(o_ptr);
brand_list = spoiler_flag_aux(flgs, brand_flags_desc, brand_list, N_ELEMENTS(brand_flags_desc));
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param resist_list 通常耐性構造体の参照ポインタ
*/
-static void analyze_resist(object_type *o_ptr, concptr *resist_list)
+static void analyze_resist(ItemEntity *o_ptr, concptr *resist_list)
{
auto flgs = object_flags(o_ptr);
resist_list = spoiler_flag_aux(flgs, resist_flags_desc, resist_list, N_ELEMENTS(resist_flags_desc));
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param immune_list 免疫構造体の参照ポインタ
*/
-static void analyze_immune(object_type *o_ptr, concptr *immune_list)
+static void analyze_immune(ItemEntity *o_ptr, concptr *immune_list)
{
auto flgs = object_flags(o_ptr);
immune_list = spoiler_flag_aux(flgs, immune_flags_desc, immune_list, N_ELEMENTS(immune_flags_desc));
}
/*!
+ * @brief アーティファクトの弱点付与を構造体に収める /
+ * Note the immunities granted by an object
+ * @param o_ptr オブジェクト構造体の参照ポインタ
+ * @param immune_list 弱点構造体の参照ポインタ
+ */
+static void analyze_vulnerable(ItemEntity *o_ptr, concptr *vulnerable_list)
+{
+ auto flgs = object_flags(o_ptr);
+ vulnerable_list = spoiler_flag_aux(flgs, vulnerable_flags_desc, vulnerable_list, N_ELEMENTS(vulnerable_flags_desc));
+ *vulnerable_list = nullptr;
+}
+
+/*!
* @brief アーティファクトの維持特性を構造体に収める /
* Note which stats an object sustains
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param sustain_list 維持特性構造体の参照ポインタ
*/
-static void analyze_sustains(object_type *o_ptr, concptr *sustain_list)
+static void analyze_sustains(ItemEntity *o_ptr, concptr *sustain_list)
{
auto flgs = object_flags(o_ptr);
if (flgs.has_all_of(EnumRange(TR_SUST_STR, TR_SUST_CHR))) {
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param misc_list その他の特性構造体の参照ポインタ
*/
-static void analyze_misc_magic(object_type *o_ptr, concptr *misc_list)
+static void analyze_misc_magic(ItemEntity *o_ptr, concptr *misc_list)
{
- char desc[256];
-
auto flgs = object_flags(o_ptr);
misc_list = spoiler_flag_aux(flgs, misc_flags2_desc, misc_list, N_ELEMENTS(misc_flags2_desc));
misc_list = spoiler_flag_aux(flgs, misc_flags3_desc, misc_list, N_ELEMENTS(misc_flags3_desc));
POSITION rad = 0;
- if (flgs.has(TR_LITE_1))
+ if (flgs.has(TR_LITE_1)) {
rad += 1;
+ }
- if (flgs.has(TR_LITE_2))
+ if (flgs.has(TR_LITE_2)) {
rad += 2;
+ }
- if (flgs.has(TR_LITE_3))
+ if (flgs.has(TR_LITE_3)) {
rad += 3;
+ }
- if (flgs.has(TR_LITE_M1))
+ if (flgs.has(TR_LITE_M1)) {
rad -= 1;
+ }
- if (flgs.has(TR_LITE_M2))
+ if (flgs.has(TR_LITE_M2)) {
rad -= 2;
+ }
- if (flgs.has(TR_LITE_M3))
+ if (flgs.has(TR_LITE_M3)) {
rad -= 3;
+ }
- if (o_ptr->name2 == EGO_LITE_SHINE)
+ if (o_ptr->ego_idx == EgoType::LITE_SHINE) {
rad++;
+ }
+ std::string desc;
if (flgs.has(TR_LITE_FUEL)) {
- if (rad > 0)
- sprintf(desc, _("それは燃料補給によって明かり(半径 %d)を授ける。", "It provides light (radius %d) when fueled."), (int)rad);
+ if (rad > 0) {
+ desc = format(_("それは燃料補給によって明かり(半径 %d)を授ける。", "It provides light (radius %d) when fueled."), (int)rad);
+ }
} else {
- if (rad > 0)
- sprintf(desc, _("永久光源(半径 %d)", "Permanent Light(radius %d)"), (int)rad);
-
- if (rad < 0)
- sprintf(desc, _("永久光源(半径-%d)。", "Permanent Light(radius -%d)"), (int)-rad);
+ if (rad > 0) {
+ desc = format(_("永久光源(半径 %d)", "Permanent Light(radius %d)"), (int)rad);
+ } else if (rad < 0) {
+ desc = format(_("永久光源(半径-%d)。", "Permanent Light(radius -%d)"), (int)-rad);
+ }
}
- if (rad != 0)
- *misc_list++ = quark_str(quark_add(desc));
+ if (rad != 0) {
+ *misc_list++ = quark_str(quark_add(desc.data()));
+ }
- if (flgs.has(TR_TY_CURSE))
+ if (flgs.has(TR_TY_CURSE)) {
*misc_list++ = _("太古の怨念", "Ancient Curse");
+ }
- if (o_ptr->curse_flags.has(CurseTraitType::PERMA_CURSE))
+ if (o_ptr->curse_flags.has(CurseTraitType::PERMA_CURSE)) {
*misc_list++ = _("永遠の呪い", "Permanently Cursed");
- else if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE))
+ } else if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
*misc_list++ = _("強力な呪い", "Heavily Cursed");
- else if (o_ptr->curse_flags.has(CurseTraitType::CURSED))
+ } else if (o_ptr->curse_flags.has(CurseTraitType::CURSED)) {
*misc_list++ = _("呪い", "Cursed");
+ }
- if (flgs.has(TR_ADD_L_CURSE))
+ if (flgs.has(TR_ADD_L_CURSE)) {
*misc_list++ = _("呪いを増やす", "Cursing");
+ }
- if (flgs.has(TR_ADD_H_CURSE))
+ if (flgs.has(TR_ADD_H_CURSE)) {
*misc_list++ = _("強力な呪いを増やす", "Heavily Cursing");
+ }
*misc_list = nullptr;
}
* Note additional ability and/or resistance of fixed artifacts
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param addition 追加ランダム耐性構造体の参照ポインタ
+ * @param addition_sz addition に書き込めるバイト数
*/
-static void analyze_addition(object_type *o_ptr, char *addition)
+static void analyze_addition(ItemEntity *o_ptr, char *addition, size_t addition_sz)
{
- artifact_type *a_ptr = &a_info[o_ptr->name1];
+ const auto &a_ref = artifacts_info.at(o_ptr->fixed_artifact_idx);
strcpy(addition, "");
- if (a_ptr->gen_flags.has_all_of({ ItemGenerationTraitType::XTRA_POWER, ItemGenerationTraitType::XTRA_H_RES })) {
- strcat(addition, _("能力and耐性", "Ability and Resistance"));
- } else if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_POWER)) {
- strcat(addition, _("能力", "Ability"));
- if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER))
- strcat(addition, _("(1/2でand耐性)", "(plus Resistance about 1/2)"));
- } else if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_H_RES)) {
- strcat(addition, _("耐性", "Resistance"));
- if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER))
- strcat(addition, _("(1/2でand能力)", "(plus Ability about 1/2)"));
- } else if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER))
- strcat(addition, _("能力or耐性", "Ability or Resistance"));
-
- if (a_ptr->gen_flags.has(ItemGenerationTraitType::XTRA_DICE)) {
- if (strlen(addition) > 0)
- strcat(addition, _("、", ", "));
- strcat(addition, _("ダイス数", "Dice number"));
+ if (a_ref.gen_flags.has_all_of({ ItemGenerationTraitType::XTRA_POWER, ItemGenerationTraitType::XTRA_H_RES })) {
+ angband_strcat(addition, _("能力and耐性", "Ability and Resistance"), addition_sz);
+ } else if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_POWER)) {
+ angband_strcat(addition, _("能力", "Ability"), addition_sz);
+ if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
+ angband_strcat(addition, _("(1/2でand耐性)", "(plus Resistance about 1/2)"), addition_sz);
+ }
+ } else if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_H_RES)) {
+ angband_strcat(addition, _("耐性", "Resistance"), addition_sz);
+ if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
+ angband_strcat(addition, _("(1/2でand能力)", "(plus Ability about 1/2)"), addition_sz);
+ }
+ } else if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_RES_OR_POWER)) {
+ angband_strcat(addition, _("能力or耐性", "Ability or Resistance"), addition_sz);
+ }
+
+ if (a_ref.gen_flags.has(ItemGenerationTraitType::XTRA_DICE)) {
+ if (strlen(addition) > 0) {
+ angband_strcat(addition, _("、", ", "), addition_sz);
+ }
+ angband_strcat(addition, _("ダイス数", "Dice number"), addition_sz);
}
}
* and its value in gold pieces
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param misc_desc 基本情報を収める文字列参照ポインタ
+ * @param misc_desc_sz misc_desc に書き込めるバイト数
*/
-static void analyze_misc(object_type *o_ptr, char *misc_desc)
+static void analyze_misc(ItemEntity *o_ptr, char *misc_desc, size_t misc_desc_sz)
{
- artifact_type *a_ptr = &a_info[o_ptr->name1];
- sprintf(misc_desc, _("レベル %d, 希少度 %u, %d.%d kg, $%ld", "Level %d, Rarity %u, %d.%d lbs, %ld Gold"), (int)a_ptr->level, a_ptr->rarity,
- _(lb_to_kg_integer(a_ptr->weight), a_ptr->weight / 10), _(lb_to_kg_fraction(a_ptr->weight), a_ptr->weight % 10), (long int)a_ptr->cost);
+ const auto &a_ref = artifacts_info.at(o_ptr->fixed_artifact_idx);
+ strnfmt(misc_desc, misc_desc_sz, _("レベル %d, 希少度 %u, %d.%d kg, $%ld", "Level %d, Rarity %u, %d.%d lbs, %ld Gold"), (int)a_ref.level, a_ref.rarity,
+ _(lb_to_kg_integer(a_ref.weight), a_ref.weight / 10), _(lb_to_kg_fraction(a_ref.weight), a_ref.weight % 10), (long int)a_ref.cost);
}
/*!
* @param o_ptr オブジェクト構造体の参照ポインタ
* @param desc_ptr 全アーティファクト情報を収める文字列参照ポインタ
*/
-void object_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
+void object_analyze(PlayerType *player_ptr, ItemEntity *o_ptr, obj_desc_list *desc_ptr)
{
analyze_general(player_ptr, o_ptr, desc_ptr->description);
analyze_pval(o_ptr, &desc_ptr->pval_info);
analyze_slay(o_ptr, desc_ptr->slays);
analyze_immune(o_ptr, desc_ptr->immunities);
analyze_resist(o_ptr, desc_ptr->resistances);
+ analyze_vulnerable(o_ptr, desc_ptr->vulnerables);
analyze_sustains(o_ptr, desc_ptr->sustains);
analyze_misc_magic(o_ptr, desc_ptr->misc_magic);
- analyze_addition(o_ptr, desc_ptr->addition);
- analyze_misc(o_ptr, desc_ptr->misc_desc);
+ analyze_addition(o_ptr, desc_ptr->addition, sizeof(desc_ptr->addition));
+ analyze_misc(o_ptr, desc_ptr->misc_desc, sizeof(desc_ptr->misc_desc));
desc_ptr->activation = activation_explanation(o_ptr);
}
* @param o_ptr ランダムアーティファクトのオブジェクト構造体参照ポインタ
* @param desc_ptr 記述内容を収める構造体参照ポインタ
*/
-void random_artifact_analyze(PlayerType *player_ptr, object_type *o_ptr, obj_desc_list *desc_ptr)
+void random_artifact_analyze(PlayerType *player_ptr, ItemEntity *o_ptr, obj_desc_list *desc_ptr)
{
analyze_general(player_ptr, o_ptr, desc_ptr->description);
analyze_pval(o_ptr, &desc_ptr->pval_info);
analyze_slay(o_ptr, desc_ptr->slays);
analyze_immune(o_ptr, desc_ptr->immunities);
analyze_resist(o_ptr, desc_ptr->resistances);
+ analyze_vulnerable(o_ptr, desc_ptr->vulnerables);
analyze_sustains(o_ptr, desc_ptr->sustains);
analyze_misc_magic(o_ptr, desc_ptr->misc_magic);
desc_ptr->activation = activation_explanation(o_ptr);
- sprintf(desc_ptr->misc_desc, _("重さ %d.%d kg", "Weight %d.%d lbs"), _(lb_to_kg_integer(o_ptr->weight), o_ptr->weight / 10),
+ strnfmt(desc_ptr->misc_desc, sizeof(desc_ptr->misc_desc), _("重さ %d.%d kg", "Weight %d.%d lbs"), _(lb_to_kg_integer(o_ptr->weight), o_ptr->weight / 10),
_(lb_to_kg_fraction(o_ptr->weight), o_ptr->weight % 10));
}