-#include "wizard/fixed-artifacts-spoiler.h"
+#include "wizard/fixed-artifacts-spoiler.h"
#include "io/files-util.h"
#include "object/object-kind-hook.h"
#include "system/angband-version.h"
#include "system/artifact-type-definition.h"
-#include "system/object-type-definition.h"
+#include "system/baseitem-info.h"
+#include "system/item-entity.h"
#include "system/player-type-definition.h"
#include "util/angband-files.h"
#include "view/display-messages.h"
#include "wizard/artifact-analyzer.h"
#include "wizard/spoiler-util.h"
+#include <sstream>
/*!
* @brief フラグ名称を出力する汎用関数
* @param header ヘッダに出力するフラグ群の名前
- * @param list フラグ名リスト
+ * @param descriptions フラグ名リスト
* @param separator フラグ表示の区切り記号
- * @todo 固定アーティファクトとランダムアーティファクトで共用、ここに置くべきかは要調整.
*/
-void spoiler_outlist(concptr header, concptr *list, char separator)
+void spoiler_outlist(std::string_view header, const std::vector<std::string> &descriptions, char separator)
{
- char line[MAX_LINE_LEN + 20], buf[80];
- if (*list == nullptr)
+ if (descriptions.empty()) {
return;
+ }
- strcpy(line, spoiler_indent);
- if (header && (header[0])) {
- strcat(line, header);
- strcat(line, " ");
+ std::string line = spoiler_indent;
+ if (!header.empty()) {
+ line.append(header).append(" ");
}
- int buf_len;
- int line_len = strlen(line);
- while (true) {
- strcpy(buf, *list);
- buf_len = strlen(buf);
- if (list[1]) {
- sprintf(buf + buf_len, "%c ", separator);
- buf_len += 2;
+ for (size_t i = 0; i < descriptions.size(); i++) {
+ auto elem = descriptions[i];
+ if (i < descriptions.size() - 1) {
+ elem.push_back(separator);
+ elem.push_back(' ');
}
- if (line_len + buf_len <= MAX_LINE_LEN) {
- strcat(line, buf);
- line_len += buf_len;
- } else {
- if (line_len > 1 && line[line_len - 1] == ' ' && line[line_len - 2] == list_separator) {
- line[line_len - 2] = '\0';
- fprintf(spoiler_file, "%s\n", line);
- sprintf(line, "%s%s", spoiler_indent, buf);
- } else {
- fprintf(spoiler_file, "%s\n", line);
- concptr ident2 = " ";
- sprintf(line, "%s%s", ident2, buf);
- }
-
- line_len = strlen(line);
+ if (line.length() + elem.length() <= MAX_LINE_LEN) {
+ line.append(elem);
+ continue;
}
- if (!*++list)
- break;
+ if (line.length() > 1 && line[line.length() - 1] == ' ' && line[line.length() - 2] == list_separator) {
+ line[line.length() - 2] = '\0';
+ fprintf(spoiler_file, "%s\n", line.data());
+ line = spoiler_indent;
+ line.append(elem);
+ } else {
+ fprintf(spoiler_file, "%s\n", line.data());
+ line = " ";
+ line.append(elem);
+ }
}
- fprintf(spoiler_file, "%s\n", line);
+ fprintf(spoiler_file, "%s\n", line.data());
}
/*!
- * @brief バッファにアーティファクト出力情報ヘッダを収める /
+ * @brief アーティファクト情報を出力するためにダミー生成を行う
+ * @param fixed_artifact_idx 生成するアーティファクトID
+ * @return 生成したアーティファクト (連番で埋まっているので不存在例外は吐かない)
*/
-static void print_header(void)
+static ItemEntity make_fake_artifact(FixedArtifactId fixed_artifact_idx)
{
- char buf[360];
- char title[180];
- put_version(title);
- sprintf(buf, "Artifact Spoilers for Hengband Version %s", title);
- spoiler_underline(buf);
-}
-
-/*!
- * @brief アーティファクト情報を出力するためにダミー生成を行う /
- * Hack -- Create a "forged" artifact
- * @param o_ptr 一時生成先を保管するオブジェクト構造体
- * @param name1 生成するアーティファクトID
- * @return 生成が成功した場合TRUEを返す
- */
-static bool make_fake_artifact(object_type *o_ptr, ARTIFACT_IDX name1)
-{
- artifact_type *a_ptr = &a_info[name1];
- if (a_ptr->name.empty())
- return false;
-
- OBJECT_IDX i = lookup_kind(a_ptr->tval, a_ptr->sval);
- if (!i)
- return false;
-
- o_ptr->prep(i);
- o_ptr->name1 = name1;
- o_ptr->pval = a_ptr->pval;
- o_ptr->ac = a_ptr->ac;
- o_ptr->dd = a_ptr->dd;
- o_ptr->ds = a_ptr->ds;
- o_ptr->to_a = a_ptr->to_a;
- o_ptr->to_h = a_ptr->to_h;
- o_ptr->to_d = a_ptr->to_d;
- o_ptr->weight = a_ptr->weight;
- return true;
+ const auto &artifact = ArtifactsInfo::get_instance().get_artifact(fixed_artifact_idx);
+ const auto bi_id = lookup_baseitem_id(artifact.bi_key);
+ ItemEntity item;
+ item.prep(bi_id);
+ item.fixed_artifact_idx = fixed_artifact_idx;
+ item.pval = artifact.pval;
+ item.ac = artifact.ac;
+ item.dd = artifact.dd;
+ item.ds = artifact.ds;
+ item.to_a = artifact.to_a;
+ item.to_h = artifact.to_h;
+ item.to_d = artifact.to_d;
+ item.weight = artifact.weight;
+ return item;
}
/*!
*/
static void spoiler_print_art(obj_desc_list *art_ptr)
{
- pval_info_type *pval_ptr = &art_ptr->pval_info;
- char buf[80];
- fprintf(spoiler_file, "%s\n", art_ptr->description);
- if (pval_ptr->pval_desc[0]) {
- sprintf(buf, _("%sの修正:", "%s to"), pval_ptr->pval_desc);
- spoiler_outlist(buf, pval_ptr->pval_affects, item_separator);
+ const auto *pval_ptr = &art_ptr->pval_info;
+ fprintf(spoiler_file, "%s\n", art_ptr->description.data());
+ if (!pval_ptr->pval_desc.empty()) {
+ std::stringstream ss;
+ ss << pval_ptr->pval_desc << _("の修正:", " to");
+ spoiler_outlist(ss.str(), pval_ptr->pval_affects, item_separator);
}
spoiler_outlist(_("対:", "Slay"), art_ptr->slays, item_separator);
spoiler_outlist(_("武器属性:", ""), art_ptr->brands, list_separator);
spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, item_separator);
spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, item_separator);
- spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustains, item_separator);
+ spoiler_outlist(_("弱点:", "Vulnerable"), art_ptr->vulnerabilities, item_separator);
+ spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustenances, item_separator);
spoiler_outlist("", art_ptr->misc_magic, list_separator);
- if (art_ptr->addition[0])
- fprintf(spoiler_file, _("%s追加: %s\n", "%sAdditional %s\n"), spoiler_indent, art_ptr->addition);
+ if (!art_ptr->addition.empty()) {
+ fprintf(spoiler_file, _("%s追加: %s\n", "%sAdditional %s\n"), spoiler_indent, art_ptr->addition.data());
+ }
- if (art_ptr->activation)
- fprintf(spoiler_file, _("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent, art_ptr->activation);
+ if (!art_ptr->activation.empty()) {
+ fprintf(spoiler_file, _("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent, art_ptr->activation.data());
+ }
- fprintf(spoiler_file, "%s%s\n\n", spoiler_indent, art_ptr->misc_desc);
+ fprintf(spoiler_file, "%s%s\n\n", spoiler_indent, art_ptr->misc_desc.data());
}
/*!
- * @brief アーティファクト情報のスポイラー出力を行うメインルーチン /
- * Create a spoiler file for artifacts
- * @param fname 生成ファイル名
+ * @brief アーティファクト情報のスポイラー出力を行うメインルーチン
*/
-spoiler_output_status spoil_fixed_artifact(concptr fname)
+SpoilerOutputResultType spoil_fixed_artifact()
{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
- spoiler_file = angband_fopen(buf, "w");
+ const auto &path = path_build(ANGBAND_DIR_USER, "artifact.txt");
+ spoiler_file = angband_fopen(path, FileOpenMode::WRITE);
if (!spoiler_file) {
- return spoiler_output_status::SPOILER_OUTPUT_FAIL_FOPEN;
+ return SpoilerOutputResultType::FILE_OPEN_FAILED;
}
- print_header();
+ spoiler_underline(std::string("Artifact Spoilers for Hengband Version ").append(get_version()).data());
for (const auto &[tval_list, name] : group_artifact_list) {
spoiler_blanklines(2);
spoiler_underline(name);
spoiler_blanklines(1);
for (auto tval : tval_list) {
- for (const auto &a_ref : a_info) {
- if (a_ref.tval != tval)
- continue;
-
- object_type obj;
- obj.wipe();
- if (!make_fake_artifact(&obj, a_ref.idx))
+ for (const auto &[a_idx, artifact] : artifacts_info) {
+ if (artifact.bi_key.tval() != tval) {
continue;
+ }
- player_type dummy;
- obj_desc_list artifact;
- object_analyze(&dummy, &obj, &artifact);
- spoiler_print_art(&artifact);
+ const auto item = make_fake_artifact(a_idx);
+ PlayerType dummy;
+ obj_desc_list artifact_descriptions;
+ object_analyze(&dummy, &item, &artifact_descriptions);
+ spoiler_print_art(&artifact_descriptions);
}
}
}
- return ferror(spoiler_file) || angband_fclose(spoiler_file) ? spoiler_output_status::SPOILER_OUTPUT_FAIL_FCLOSE
- : spoiler_output_status::SPOILER_OUTPUT_SUCCESS;
+ return ferror(spoiler_file) || angband_fclose(spoiler_file) ? SpoilerOutputResultType::FILE_CLOSE_FAILED
+ : SpoilerOutputResultType::SUCCESSFUL;
}