PlayerType dummy;
const auto item = prepare_item_for_obj_desc(bi_id);
const auto item_name = describe_flavor(&dummy, &item, OD_NAME_ONLY | OD_STORE);
- const auto [depth, price] = get_info(item);
+ const auto &[depth, price] = get_info(item);
const auto dam_or_ac = describe_dam_or_ac(item);
const auto weight = describe_weight(item);
const auto chance = describe_chance(item);