* 2014 Deskull rearranged comment for Doxygen.<br>
*/
-#include "system/angband.h"
#include "wizard/wizard-special-process.h"
-#include "wizard/wizard-spoiler.h"
-#include "system/angband-version.h"
+#include "birth/inventory-initializer.h"
+#include "cmd-io/cmd-dump.h"
+#include "cmd-io/cmd-help.h"
+#include "cmd-io/cmd-save.h"
+#include "cmd/cmd-draw.h"
#include "core/stuff-handler.h"
-#include "term/gameterm.h"
-
#include "dungeon/dungeon.h"
+#include "dungeon/quest.h"
+#include "floor/floor-object.h"
+#include "floor/floor-save.h"
+#include "floor/floor.h"
+#include "grid/grid.h"
+#include "info-reader/fixed-map-parser.h"
+#include "inventory/inventory-object.h"
+#include "inventory/player-inventory.h"
+#include "io/files-util.h"
+#include "io/targeting.h"
#include "io/write-diary.h"
-#include "cmd/cmd-draw.h"
-#include "cmd/cmd-dump.h"
-#include "cmd/cmd-help.h"
-#include "cmd/cmd-save.h"
-#include "util/util.h"
-#include "birth/birth.h"
-#include "player/selfinfo.h"
-#include "player/patron.h"
+#include "market/arena.h"
+#include "monster-floor/monster-generator.h"
+#include "monster-floor/monster-remover.h"
+#include "monster-floor/monster-summon.h"
+#include "monster-floor/place-monster-types.h"
+#include "monster/monster-describer.h"
+#include "monster/monster-description-types.h"
+#include "monster/monster-info.h"
+#include "monster/monster-status.h"
+#include "monster/smart-learn-types.h"
+#include "mspell/monster-spell.h"
#include "mutation/mutation.h"
-#include "dungeon/quest.h"
-#include "object/artifact.h"
-#include "player/player-status.h"
+#include "object-enchant/apply-magic.h"
+#include "object-enchant/artifact.h"
+#include "object-enchant/item-apply-magic.h"
+#include "object-enchant/trc-types.h"
+#include "object-enchant/trg-types.h"
+#include "object/item-use-flags.h"
+#include "object/object-flags.h"
+#include "object/object-flavor.h"
+#include "object/object-generator.h"
+#include "object/object-hook.h"
+#include "object/object-kind.h"
+#include "object/object-value.h"
+#include "perception/object-perception.h"
+#include "player/patron.h"
+#include "player/player-class.h"
#include "player/player-effects.h"
+#include "player/player-races-table.h"
#include "player/player-skill.h"
-#include "player/player-class.h"
-#include "inventory/player-inventory.h"
-
-#include "spell/spells-util.h"
+#include "player/player-status.h"
+#include "player/selfinfo.h"
+#include "spell-kind/spells-detection.h"
+#include "spell-kind/spells-floor.h"
+#include "spell-kind/spells-sight.h"
+#include "spell-kind/spells-teleport.h"
+#include "spell-kind/spells-world.h"
#include "spell/spells-object.h"
-#include "spell/spells-summon.h"
#include "spell/spells-status.h"
-#include "spell/spells-world.h"
-#include "spell/spells-floor.h"
-
-#include "object/object-flavor.h"
-#include "object/object-hook.h"
-#include "monster/monster-status.h"
-
-#include "floor/floor.h"
-#include "floor/floor-save.h"
-#include "grid/grid.h"
-#include "dungeon/dungeon-file.h"
-#include "io/files.h"
-#include "spell/monster-spell.h"
-#include "market/building.h"
-#include "object/object-kind.h"
-#include "io/targeting.h"
+#include "spell/spells-summon.h"
+#include "spell/spells-util.h"
+#include "spell/spells3.h"
+#include "system/angband-version.h"
+#include "term/term-color-types.h"
+#include "util/util.h"
#include "view/display-main-window.h"
+#include "wizard/wizard-spoiler.h"
#include "world/world.h"
-#include "spell/spells2.h"
-#include "spell/spells3.h"
-#include "spell/spells-detection.h"
#define NUM_O_SET 8
#define NUM_O_BIT 32
* @param col 表示行
* @return なし
*/
-static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
+static void prt_alloc(tval_type tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
{
u32b rarity[K_MAX_DEPTH];
(void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
KIND_OBJECT_IDX i;
int num, max_num;
TERM_LEN col, row;
- OBJECT_TYPE_VALUE tval;
+ tval_type tval;
concptr tval_desc;
char ch;
char buf[1024];
path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
- /* File type is "TEXT" */
FILE *fff;
- FILE_TYPE(FILE_TYPE_TEXT);
fff = my_fopen(buf, "a");
if (!fff)
if (tmp_int >= max_q_idx) break;
creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)tmp_int;
- process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+ parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
quest[tmp_int].status = QUEST_STATUS_TAKEN;
creature_ptr->current_floor_ptr->inside_quest = 0;
}