msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
msg_print(NULL);
+ creature_ptr->is_dead = FALSE;
(void)life_stream(creature_ptr, FALSE, FALSE);
(void)restore_mana(creature_ptr, TRUE);
-
(void)recall_player(creature_ptr, 0);
reserve_alter_reality(creature_ptr, 0);
(void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
- creature_ptr->is_dead = FALSE;
(void)set_food(creature_ptr, PY_FOOD_MAX - 1);
floor_type *floor_ptr = creature_ptr->current_floor_ptr;