void wiz_cure_all(player_type *creature_ptr);
KIND_OBJECT_IDX wiz_create_itemtype(void);
void wiz_create_item(player_type *caster_ptr);
-void wiz_create_named_art(player_type *caster_ptr);
+void wiz_create_named_art(player_type *caster_ptr, ARTIFACT_IDX a_idx);
void wiz_change_status(player_type *creature_ptr);
void wiz_create_feature(player_type *creature_ptr);
void wiz_jump_to_dungeon(player_type *creature_ptr);
void wiz_learn_items_all(player_type *caster_ptr);
+void wiz_reset_race(player_type *creature_ptr);
void wiz_reset_class(player_type *creature_ptr);
+void wiz_reset_realms(player_type *creature_ptr);
void wiz_dump_options(void);
void set_gametime(void);
void wiz_zap_surrounding_monsters(player_type *caster_ptr);