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[Refactor] #3453 wiz_debug_spell() から呼ばれているget_string をinput_value() に変えた
[hengbandforosx/hengbandosx.git] / src / wizard / wizard-spells.h
index 0371595..e09014b 100644 (file)
@@ -36,13 +36,14 @@ struct debug_spell_command {
     spell_functions command_function;
 };
 
-bool wiz_debug_spell(PlayerType *player_ptr);
+void wiz_debug_spell(PlayerType *player_ptr);
 void wiz_dimension_door(PlayerType *player_ptr);
 void wiz_summon_horde(PlayerType *player_ptr);
 void wiz_teleport_back(PlayerType *player_ptr);
 void wiz_learn_blue_magic_all(PlayerType *player_ptr);
 void wiz_fillup_all_smith_essences(PlayerType *player_ptr);
-void wiz_summon_random_enemy(PlayerType *player_ptr, int num);
-void wiz_summon_specific_enemy(PlayerType *player_ptr, MonsterRaceId r_idx);
+void wiz_generate_random_monster(PlayerType *player_ptr, int num);
+void wiz_summon_random_monster(PlayerType *player_ptr, int num);
+void wiz_summon_specific_monster(PlayerType *player_ptr, MonsterRaceId r_idx);
 void wiz_summon_pet(PlayerType *player_ptr, MonsterRaceId r_idx);
-void wiz_kill_target(PlayerType *player_ptr, int dam = 1000000, AttributeType effect_idx = AttributeType::DEBUG, const bool self = false);
+void wiz_kill_target(PlayerType *player_ptr, int initial_dam = 1000000, AttributeType effect_idx = AttributeType::DEBUG, const bool self = false);