spell_functions command_function;
};
-bool wiz_debug_spell(PlayerType *player_ptr);
+void wiz_debug_spell(PlayerType *player_ptr);
void wiz_dimension_door(PlayerType *player_ptr);
void wiz_summon_horde(PlayerType *player_ptr);
void wiz_teleport_back(PlayerType *player_ptr);
void wiz_learn_blue_magic_all(PlayerType *player_ptr);
void wiz_fillup_all_smith_essences(PlayerType *player_ptr);
-void wiz_summon_random_enemy(PlayerType *player_ptr, int num);
-void wiz_summon_specific_enemy(PlayerType *player_ptr, MonsterRaceId r_idx);
+void wiz_generate_random_monster(PlayerType *player_ptr, int num);
+void wiz_summon_random_monster(PlayerType *player_ptr, int num);
+void wiz_summon_specific_monster(PlayerType *player_ptr, MonsterRaceId r_idx);
void wiz_summon_pet(PlayerType *player_ptr, MonsterRaceId r_idx);
-void wiz_kill_target(PlayerType *player_ptr, int dam = 1000000, AttributeType effect_idx = AttributeType::DEBUG, const bool self = false);
+void wiz_kill_target(PlayerType *player_ptr, int initial_dam = 1000000, AttributeType effect_idx = AttributeType::DEBUG, const bool self = false);