/* File: wizard1.c */
+/*
+ * Copyright (c) 1997 Ben Harrison, and others
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
+ */
+
/* Purpose: Spoiler generation -BEN- */
#include "angband.h"
{ TV_ARCANE_BOOK, "ËâË¡½ñ¡ÊÈë½Ñ¡Ë" },
{ TV_ENCHANT_BOOK, "ËâË¡½ñ¡Ê¾¢¡Ë" },
{ TV_DAEMON_BOOK, "ËâË¡½ñ¡Ê°Ëâ¡Ë" },
+{ TV_CRUSADE_BOOK, "ËâË¡½ñ¡ÊÇ˼١Ë" },
{ TV_MUSIC_BOOK, "²Î½¸" },
{ TV_HISSATSU_BOOK, "Éð·Ý¤Î½ñ" },
#else
{ TV_ARCANE_BOOK, "Books (Arcane)" },
{ TV_ENCHANT_BOOK, "Books (Craft)" },
{ TV_DAEMON_BOOK, "Books (Daemon)" },
+ { TV_CRUSADE_BOOK, "Books (Crusade)" },
{ TV_MUSIC_BOOK, "Song Books" },
{ TV_HISSATSU_BOOK, "Books (Kendo)" },
#endif
#ifdef JP
-{ TV_PARCHEMENT, "ÍÓÈé»æ" },
+{ TV_PARCHMENT, "ÍÓÈé»æ" },
#else
-{ TV_PARCHEMENT, "Parchement" },
+{ TV_PARCHMENT, "Parchment" },
#endif
#ifdef JP
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
struct flag_desc
{
- const u32b flag;
+ const int flag;
const char *const desc;
};
static flag_desc stat_flags_desc[] =
{
#ifdef JP
- { TR1_STR, "ÏÓÎÏ" },
- { TR1_INT, "ÃÎǽ" },
- { TR1_WIS, "¸¤µ" },
- { TR1_DEX, "´ïÍѤµ" },
- { TR1_CON, "Âѵ×ÎÏ" },
- { TR1_CHR, "Ì¥ÎÏ" }
+ { TR_STR, "ÏÓÎÏ" },
+ { TR_INT, "ÃÎǽ" },
+ { TR_WIS, "¸¤µ" },
+ { TR_DEX, "´ïÍѤµ" },
+ { TR_CON, "Âѵ×ÎÏ" },
+ { TR_CHR, "Ì¥ÎÏ" }
#else
- { TR1_STR, "STR" },
- { TR1_INT, "INT" },
- { TR1_WIS, "WIS" },
- { TR1_DEX, "DEX" },
- { TR1_CON, "CON" },
- { TR1_CHR, "CHR" }
+ { TR_STR, "STR" },
+ { TR_INT, "INT" },
+ { TR_WIS, "WIS" },
+ { TR_DEX, "DEX" },
+ { TR_CON, "CON" },
+ { TR_CHR, "CHR" }
#endif
};
static flag_desc pval_flags1_desc[] =
{
#ifdef JP
- { TR1_MAGIC_MASTERY, "ËâË¡Æ»¶ñ»ÈÍÑǽÎÏ" },
- { TR1_STEALTH, "±£Ì©" },
- { TR1_SEARCH, "õº÷" },
- { TR1_INFRA, "ÀÖ³°Àþ»ëÎÏ" },
- { TR1_TUNNEL, "ºÎ·¡" },
- { TR1_BLOWS, "¹¶·â²ó¿ô" },
- { TR1_SPEED, "¥¹¥Ô¡¼¥É" }
+ { TR_MAGIC_MASTERY, "ËâË¡Æ»¶ñ»ÈÍÑǽÎÏ" },
+ { TR_STEALTH, "±£Ì©" },
+ { TR_SEARCH, "õº÷" },
+ { TR_INFRA, "ÀÖ³°Àþ»ëÎÏ" },
+ { TR_TUNNEL, "ºÎ·¡" },
+ { TR_BLOWS, "¹¶·â²ó¿ô" },
+ { TR_SPEED, "¥¹¥Ô¡¼¥É" }
#else
- { TR1_STEALTH, "Stealth" },
- { TR1_SEARCH, "Searching" },
- { TR1_INFRA, "Infravision" },
- { TR1_TUNNEL, "Tunneling" },
- { TR1_BLOWS, "Attacks" },
- { TR1_SPEED, "Speed" }
+ { TR_STEALTH, "Stealth" },
+ { TR_SEARCH, "Searching" },
+ { TR_INFRA, "Infravision" },
+ { TR_TUNNEL, "Tunneling" },
+ { TR_BLOWS, "Attacks" },
+ { TR_SPEED, "Speed" }
#endif
};
static flag_desc slay_flags_desc[] =
{
#ifdef JP
- { TR1_SLAY_ANIMAL, "ưʪ" },
- { TR1_SLAY_EVIL, "¼Ù°" },
- { TR3_SLAY_HUMAN, "¿Í´Ö" },
- { TR1_SLAY_UNDEAD, "¥¢¥ó¥Ç¥Ã¥É" },
- { TR1_SLAY_DEMON, "°Ëâ" },
- { TR1_SLAY_ORC, "¥ª¡¼¥¯" },
- { TR1_SLAY_TROLL, "¥È¥í¥ë" },
- { TR1_SLAY_GIANT, "µð¿Í" },
- { TR1_SLAY_DRAGON, "¥É¥é¥´¥ó" },
- { TR1_KILL_DRAGON, "*¥É¥é¥´¥ó*" },
+ { TR_SLAY_ANIMAL, "ưʪ" },
+ { TR_KILL_ANIMAL, "*ưʪ*" },
+ { TR_SLAY_EVIL, "¼Ù°" },
+ { TR_KILL_EVIL, "*¼Ù°*" },
+ { TR_SLAY_HUMAN, "¿Í´Ö" },
+ { TR_KILL_HUMAN, "*¿Í´Ö*" },
+ { TR_SLAY_UNDEAD, "¥¢¥ó¥Ç¥Ã¥É" },
+ { TR_KILL_UNDEAD, "*¥¢¥ó¥Ç¥Ã¥É*" },
+ { TR_SLAY_DEMON, "°Ëâ" },
+ { TR_KILL_DEMON, "*°Ëâ*" },
+ { TR_SLAY_ORC, "¥ª¡¼¥¯" },
+ { TR_KILL_ORC, "*¥ª¡¼¥¯*" },
+ { TR_SLAY_TROLL, "¥È¥í¥ë" },
+ { TR_KILL_TROLL, "*¥È¥í¥ë*" },
+ { TR_SLAY_GIANT, "µð¿Í" },
+ { TR_KILL_GIANT, "*µð¿Í*" },
+ { TR_SLAY_DRAGON, "¥É¥é¥´¥ó" },
+ { TR_KILL_DRAGON, "*¥É¥é¥´¥ó*" },
#else
- { TR1_SLAY_ANIMAL, "Animal" },
- { TR1_SLAY_EVIL, "Evil" },
- { TR3_SLAY_HUMAN, "Human" },
- { TR1_SLAY_UNDEAD, "Undead" },
- { TR1_SLAY_DEMON, "Demon" },
- { TR1_SLAY_ORC, "Orc" },
- { TR1_SLAY_TROLL, "Troll" },
- { TR1_SLAY_GIANT, "Giant" },
- { TR1_SLAY_DRAGON, "Dragon" },
- { TR1_KILL_DRAGON, "Xdragon" }
+ { TR_SLAY_ANIMAL, "Animal" },
+ { TR_KILL_ANIMAL, "XAnimal" },
+ { TR_SLAY_EVIL, "Evil" },
+ { TR_KILL_EVIL, "XEvil" },
+ { TR_SLAY_HUMAN, "Human" },
+ { TR_KILL_HUMAN, "XHuman" },
+ { TR_SLAY_UNDEAD, "Undead" },
+ { TR_KILL_UNDEAD, "XUndead" },
+ { TR_SLAY_DEMON, "Demon" },
+ { TR_KILL_DEMON, "XDemon" },
+ { TR_SLAY_ORC, "Orc" },
+ { TR_KILL_ORC, "XOrc" },
+ { TR_SLAY_TROLL, "Troll" },
+ { TR_KILL_TROLL, "XTroll" },
+ { TR_SLAY_GIANT, "Giant" },
+ { TR_KILL_GIANT, "Xgiant" },
+ { TR_SLAY_DRAGON, "Dragon" },
+ { TR_KILL_DRAGON, "Xdragon" }
#endif
};
static flag_desc brand_flags_desc[] =
{
#ifdef JP
- { TR1_BRAND_ACID, "Íϲò" },
- { TR1_BRAND_ELEC, "ÅÅ·â" },
- { TR1_BRAND_FIRE, "¾Æ´þ" },
- { TR1_BRAND_COLD, "Åà·ë" },
- { TR1_BRAND_POIS, "ÆÇ»¦" },
-
- { TR1_FORCE_WEAPON, "ÍýÎÏ" },
- { TR1_CHAOTIC, "º®ÆÙ" },
- { TR1_VAMPIRIC, "µÛ·ì" },
- { TR1_IMPACT, "ÃÏ¿Ì" },
- { TR1_VORPAL, "ÀÚ¤ìÌ£" },
+ { TR_BRAND_ACID, "Íϲò" },
+ { TR_BRAND_ELEC, "ÅÅ·â" },
+ { TR_BRAND_FIRE, "¾Æ´þ" },
+ { TR_BRAND_COLD, "Åà·ë" },
+ { TR_BRAND_POIS, "ÆÇ»¦" },
+
+ { TR_FORCE_WEAPON, "ÍýÎÏ" },
+ { TR_CHAOTIC, "º®ÆÙ" },
+ { TR_VAMPIRIC, "µÛ·ì" },
+ { TR_IMPACT, "ÃÏ¿Ì" },
+ { TR_VORPAL, "ÀÚ¤ìÌ£" },
#else
- { TR1_BRAND_ACID, "Acid Brand" },
- { TR1_BRAND_ELEC, "Lightning Brand" },
- { TR1_BRAND_FIRE, "Flame Tongue" },
- { TR1_BRAND_COLD, "Frost Brand" },
- { TR1_BRAND_POIS, "Poisoned" },
-
- { TR1_FORCE_WEAPON, "Force" },
- { TR1_CHAOTIC, "Mark of Chaos" },
- { TR1_VAMPIRIC, "Vampiric" },
- { TR1_IMPACT, "Earthquake impact on hit" },
- { TR1_VORPAL, "Very sharp" },
+ { TR_BRAND_ACID, "Acid Brand" },
+ { TR_BRAND_ELEC, "Lightning Brand" },
+ { TR_BRAND_FIRE, "Flame Tongue" },
+ { TR_BRAND_COLD, "Frost Brand" },
+ { TR_BRAND_POIS, "Poisoned" },
+
+ { TR_FORCE_WEAPON, "Force" },
+ { TR_CHAOTIC, "Mark of Chaos" },
+ { TR_VAMPIRIC, "Vampiric" },
+ { TR_IMPACT, "Earthquake impact on hit" },
+ { TR_VORPAL, "Very sharp" },
#endif
};
static const flag_desc resist_flags_desc[] =
{
#ifdef JP
- { TR2_RES_ACID, "»À" },
- { TR2_RES_ELEC, "ÅÅ·â" },
- { TR2_RES_FIRE, "²Ð±ê" },
- { TR2_RES_COLD, "Î䵤" },
- { TR2_RES_POIS, "ÆÇ" },
- { TR2_RES_FEAR, "¶²ÉÝ"},
- { TR2_RES_LITE, "Á®¸÷" },
- { TR2_RES_DARK, "°Å¹õ" },
- { TR2_RES_BLIND, "ÌÕÌÜ" },
- { TR2_RES_CONF, "º®Íð" },
- { TR2_RES_SOUND, "¹ì²»" },
- { TR2_RES_SHARDS, "ÇËÊÒ" },
- { TR2_RES_NETHER, "ÃϹö" },
- { TR2_RES_NEXUS, "°ø²Ìº®Íð" },
- { TR2_RES_CHAOS, "¥«¥ª¥¹" },
- { TR2_RES_DISEN, "Îô²½" },
+ { TR_RES_ACID, "»À" },
+ { TR_RES_ELEC, "ÅÅ·â" },
+ { TR_RES_FIRE, "²Ð±ê" },
+ { TR_RES_COLD, "Î䵤" },
+ { TR_RES_POIS, "ÆÇ" },
+ { TR_RES_FEAR, "¶²ÉÝ"},
+ { TR_RES_LITE, "Á®¸÷" },
+ { TR_RES_DARK, "°Å¹õ" },
+ { TR_RES_BLIND, "ÌÕÌÜ" },
+ { TR_RES_CONF, "º®Íð" },
+ { TR_RES_SOUND, "¹ì²»" },
+ { TR_RES_SHARDS, "ÇËÊÒ" },
+ { TR_RES_NETHER, "ÃϹö" },
+ { TR_RES_NEXUS, "°ø²Ìº®Íð" },
+ { TR_RES_CHAOS, "¥«¥ª¥¹" },
+ { TR_RES_DISEN, "Îô²½" },
#else
- { TR2_RES_ACID, "Acid" },
- { TR2_RES_ELEC, "Lightning" },
- { TR2_RES_FIRE, "Fire" },
- { TR2_RES_COLD, "Cold" },
- { TR2_RES_POIS, "Poison" },
- { TR2_RES_FEAR, "Fear"},
- { TR2_RES_LITE, "Light" },
- { TR2_RES_DARK, "Dark" },
- { TR2_RES_BLIND, "Blindness" },
- { TR2_RES_CONF, "Confusion" },
- { TR2_RES_SOUND, "Sound" },
- { TR2_RES_SHARDS, "Shards" },
- { TR2_RES_NETHER, "Nether" },
- { TR2_RES_NEXUS, "Nexus" },
- { TR2_RES_CHAOS, "Chaos" },
- { TR2_RES_DISEN, "Disenchantment" },
+ { TR_RES_ACID, "Acid" },
+ { TR_RES_ELEC, "Lightning" },
+ { TR_RES_FIRE, "Fire" },
+ { TR_RES_COLD, "Cold" },
+ { TR_RES_POIS, "Poison" },
+ { TR_RES_FEAR, "Fear"},
+ { TR_RES_LITE, "Light" },
+ { TR_RES_DARK, "Dark" },
+ { TR_RES_BLIND, "Blindness" },
+ { TR_RES_CONF, "Confusion" },
+ { TR_RES_SOUND, "Sound" },
+ { TR_RES_SHARDS, "Shards" },
+ { TR_RES_NETHER, "Nether" },
+ { TR_RES_NEXUS, "Nexus" },
+ { TR_RES_CHAOS, "Chaos" },
+ { TR_RES_DISEN, "Disenchantment" },
#endif
};
static const flag_desc immune_flags_desc[] =
{
#ifdef JP
- { TR2_IM_ACID, "»À" },
- { TR2_IM_ELEC, "ÅÅ·â" },
- { TR2_IM_FIRE, "²Ð±ê" },
- { TR2_IM_COLD, "Î䵤" },
+ { TR_IM_ACID, "»À" },
+ { TR_IM_ELEC, "ÅÅ·â" },
+ { TR_IM_FIRE, "²Ð±ê" },
+ { TR_IM_COLD, "Î䵤" },
#else
- { TR2_IM_ACID, "Acid" },
- { TR2_IM_ELEC, "Lightning" },
- { TR2_IM_FIRE, "Fire" },
- { TR2_IM_COLD, "Cold" },
+ { TR_IM_ACID, "Acid" },
+ { TR_IM_ELEC, "Lightning" },
+ { TR_IM_FIRE, "Fire" },
+ { TR_IM_COLD, "Cold" },
#endif
};
static const flag_desc sustain_flags_desc[] =
{
#ifdef JP
- { TR2_SUST_STR, "ÏÓÎÏ" },
- { TR2_SUST_INT, "ÃÎǽ" },
- { TR2_SUST_WIS, "¸¤µ" },
- { TR2_SUST_DEX, "´ïÍѤµ" },
- { TR2_SUST_CON, "Âѵ×ÎÏ" },
- { TR2_SUST_CHR, "Ì¥ÎÏ" },
+ { TR_SUST_STR, "ÏÓÎÏ" },
+ { TR_SUST_INT, "ÃÎǽ" },
+ { TR_SUST_WIS, "¸¤µ" },
+ { TR_SUST_DEX, "´ïÍѤµ" },
+ { TR_SUST_CON, "Âѵ×ÎÏ" },
+ { TR_SUST_CHR, "Ì¥ÎÏ" },
#else
- { TR2_SUST_STR, "STR" },
- { TR2_SUST_INT, "INT" },
- { TR2_SUST_WIS, "WIS" },
- { TR2_SUST_DEX, "DEX" },
- { TR2_SUST_CON, "CON" },
- { TR2_SUST_CHR, "CHR" },
+ { TR_SUST_STR, "STR" },
+ { TR_SUST_INT, "INT" },
+ { TR_SUST_WIS, "WIS" },
+ { TR_SUST_DEX, "DEX" },
+ { TR_SUST_CON, "CON" },
+ { TR_SUST_CHR, "CHR" },
#endif
};
static const flag_desc misc_flags2_desc[] =
{
#ifdef JP
- { TR2_THROW, "ÅêÚ³" },
- { TR2_REFLECT, "È¿¼Í" },
- { TR2_FREE_ACT, "ËãáãÃΤ餺" },
- { TR2_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý" },
+ { TR_THROW, "ÅêÚ³" },
+ { TR_REFLECT, "È¿¼Í" },
+ { TR_FREE_ACT, "ËãáãÃΤ餺" },
+ { TR_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý" },
#else
- { TR2_THROW, "Throwing" },
- { TR2_REFLECT, "Reflection" },
- { TR2_FREE_ACT, "Free Action" },
- { TR2_HOLD_LIFE, "Hold Life" },
+ { TR_THROW, "Throwing" },
+ { TR_REFLECT, "Reflection" },
+ { TR_FREE_ACT, "Free Action" },
+ { TR_HOLD_LIFE, "Hold Life" },
#endif
};
static const flag_desc misc_flags3_desc[] =
{
#ifdef JP
- { TR3_SH_FIRE, "²Ð±ê¥ª¡¼¥é" },
- { TR3_SH_ELEC, "Åŷ⥪¡¼¥é" },
- { TR3_SH_COLD, "Î䵤¥ª¡¼¥é" },
- { TR3_NO_TELE, "È¿¥Æ¥ì¥Ý¡¼¥È" },
- { TR3_NO_MAGIC, "È¿ËâË¡" },
- { TR3_FEATHER, "ÉâÍ·" },
- { TR3_SEE_INVIS, "²Ä»ëÆ©ÌÀ" },
- { TR3_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼" },
- { TR3_SLOW_DIGEST, "Ãپò½" },
- { TR3_REGEN, "µÞ®²óÉü" },
- { TR3_WARNING, "·Ù¹ð" },
-/* { TR3_XTRA_MIGHT, "¶¯Îϼͷâ" }, */
- { TR3_XTRA_SHOTS, "Äɲüͷâ" }, /* always +1? */
- { TR3_DRAIN_EXP, "·Ð¸³Ã͵ۼý" },
- { TR3_AGGRAVATE, "È¿´¶" },
- { TR3_BLESSED, "½ËÊ¡" },
- { TR3_DEC_MANA, "¾ÃÈñËâÎϸº¾¯" },
+ { TR_SH_FIRE, "²Ð±ê¥ª¡¼¥é" },
+ { TR_SH_ELEC, "Åŷ⥪¡¼¥é" },
+ { TR_SH_COLD, "Î䵤¥ª¡¼¥é" },
+ { TR_NO_TELE, "È¿¥Æ¥ì¥Ý¡¼¥È" },
+ { TR_NO_MAGIC, "È¿ËâË¡" },
+ { TR_FEATHER, "ÉâÍ·" },
+ { TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ" },
+ { TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼" },
+ { TR_ESP_ANIMAL, "ưʪ´¶ÃÎ" },
+ { TR_ESP_UNDEAD, "ÉԻശÃÎ" },
+ { TR_ESP_DEMON, "°Ëâ´¶ÃÎ" },
+ { TR_ESP_ORC, "¥ª¡¼¥¯´¶ÃÎ" },
+ { TR_ESP_TROLL, "¥È¥í¥ë´¶ÃÎ" },
+ { TR_ESP_GIANT, "µð¿Í´¶ÃÎ" },
+ { TR_ESP_DRAGON, "¥É¥é¥´¥ó´¶ÃÎ" },
+ { TR_ESP_HUMAN, "¿Í´Ö´¶ÃÎ" },
+ { TR_ESP_EVIL, "¼Ù°´¶ÃÎ" },
+ { TR_ESP_GOOD, "Á±ÎÉ´¶ÃÎ" },
+ { TR_ESP_NONLIVING, "̵À¸Êª´¶ÃÎ" },
+ { TR_ESP_UNIQUE, "¥æ¥Ë¡¼¥¯´¶ÃÎ" },
+ { TR_SLOW_DIGEST, "Ãپò½" },
+ { TR_REGEN, "µÞ®²óÉü" },
+ { TR_WARNING, "·Ù¹ð" },
+/* { TR_XTRA_MIGHT, "¶¯Îϼͷâ" }, */
+ { TR_XTRA_SHOTS, "Äɲüͷâ" }, /* always +1? */
+ { TR_DRAIN_EXP, "·Ð¸³Ã͵ۼý" },
+ { TR_AGGRAVATE, "È¿´¶" },
+ { TR_BLESSED, "½ËÊ¡" },
+ { TR_DEC_MANA, "¾ÃÈñËâÎϸº¾¯" },
#else
- { TR3_SH_FIRE, "Fiery Aura" },
- { TR3_SH_ELEC, "Electric Aura" },
- { TR3_SH_COLD, "Coldly Aura" },
- { TR3_NO_TELE, "Prevent Teleportation" },
- { TR3_NO_MAGIC, "Anti-Magic" },
- { TR3_FEATHER, "Levitation" },
- { TR3_SEE_INVIS, "See Invisible" },
- { TR3_TELEPATHY, "ESP" },
- { TR3_SLOW_DIGEST, "Slow Digestion" },
- { TR3_REGEN, "Regeneration" },
- { TR3_WARNING, "Warning" },
-/* { TR3_XTRA_MIGHT, "Extra Might" }, */
- { TR3_XTRA_SHOTS, "+1 Extra Shot" }, /* always +1? */
- { TR3_DRAIN_EXP, "Drains Experience" },
- { TR3_AGGRAVATE, "Aggravates" },
- { TR3_BLESSED, "Blessed Blade" },
- { TR3_DEC_MANA, "Decrease Shouhi Mana" },
+ { TR_SH_FIRE, "Fiery Aura" },
+ { TR_SH_ELEC, "Electric Aura" },
+ { TR_SH_COLD, "Coldly Aura" },
+ { TR_NO_TELE, "Prevent Teleportation" },
+ { TR_NO_MAGIC, "Anti-Magic" },
+ { TR_FEATHER, "Levitation" },
+ { TR_SEE_INVIS, "See Invisible" },
+ { TR_TELEPATHY, "ESP" },
+ { TR_SLOW_DIGEST, "Slow Digestion" },
+ { TR_REGEN, "Regeneration" },
+ { TR_WARNING, "Warning" },
+/* { TR_XTRA_MIGHT, "Extra Might" }, */
+ { TR_XTRA_SHOTS, "+1 Extra Shot" }, /* always +1? */
+ { TR_DRAIN_EXP, "Drains Experience" },
+ { TR_AGGRAVATE, "Aggravates" },
+ { TR_BLESSED, "Blessed Blade" },
+ { TR_DEC_MANA, "Decrease Mana Consumption Rate" },
#endif
};
+ 1 /* type of curse */
+ 1]; /* sentinel NULL */
+ /* Additional ability or resistance */
+ char addition[80];
+
/* A string describing an artifact's activation */
cptr activation;
*
* The possibly updated description pointer is returned.
*/
-static cptr *spoiler_flag_aux(const u32b art_flags, const flag_desc *flag_ptr,
+static cptr *spoiler_flag_aux(const u32b art_flags[TR_FLAG_SIZE],
+ const flag_desc *flag_ptr,
cptr *desc_ptr, const int n_elmnts)
{
int i;
for (i = 0; i < n_elmnts; ++i)
{
- if (art_flags & flag_ptr[i].flag)
+ if (have_flag(art_flags, flag_ptr[i].flag))
{
*desc_ptr++ = flag_ptr[i].desc;
}
/*
* Acquire a "basic" description "The Cloak of Death [1,+10]"
*/
-static void analyze_general (object_type *o_ptr, char *desc_ptr)
+static void analyze_general(object_type *o_ptr, char *desc_ptr)
{
/* Get a "useful" description of the object */
object_desc_store(desc_ptr, o_ptr, TRUE, 1);
* List "player traits" altered by an artifact's pval. These include stats,
* speed, infravision, tunneling, stealth, searching, and extra attacks.
*/
-static void analyze_pval (object_type *o_ptr, pval_info_type *p_ptr)
+static void analyze_pval(object_type *o_ptr, pval_info_type *p_ptr)
{
- const u32b all_stats = (TR1_STR | TR1_INT | TR1_WIS |
- TR1_DEX | TR1_CON | TR1_CHR);
-
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
cptr *affects_list;
}
/* Extract the flags */
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
affects_list = p_ptr->pval_affects;
sprintf(p_ptr->pval_desc, "%s%d", POSITIZE(o_ptr->pval), o_ptr->pval);
/* First, check to see if the pval affects all stats */
- if ((f1 & all_stats) == all_stats)
+ if (have_flag(flgs, TR_STR) && have_flag(flgs, TR_INT) &&
+ have_flag(flgs, TR_WIS) && have_flag(flgs, TR_DEX) &&
+ have_flag(flgs, TR_CON) && have_flag(flgs, TR_CHR))
{
#ifdef JP
*affects_list++ = "Á´Ç½ÎÏ";
}
/* Are any stats affected? */
- else if (f1 & all_stats)
+ else if (have_flag(flgs, TR_STR) || have_flag(flgs, TR_INT) ||
+ have_flag(flgs, TR_WIS) || have_flag(flgs, TR_DEX) ||
+ have_flag(flgs, TR_CON) || have_flag(flgs, TR_CHR))
{
- affects_list = spoiler_flag_aux(f1, stat_flags_desc,
+ affects_list = spoiler_flag_aux(flgs, stat_flags_desc,
affects_list,
N_ELEMENTS(stat_flags_desc));
}
/* And now the "rest" */
- affects_list = spoiler_flag_aux(f1, pval_flags1_desc,
+ affects_list = spoiler_flag_aux(flgs, pval_flags1_desc,
affects_list,
N_ELEMENTS(pval_flags1_desc));
/* Note the slaying specialties of a weapon */
-static void analyze_slay (object_type *o_ptr, cptr *slay_list)
+static void analyze_slay(object_type *o_ptr, cptr *slay_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- slay_list = spoiler_flag_aux(f1, slay_flags_desc, slay_list,
+ slay_list = spoiler_flag_aux(flgs, slay_flags_desc, slay_list,
N_ELEMENTS(slay_flags_desc));
/* Terminate the description list */
}
/* Note an object's elemental brands */
-static void analyze_brand (object_type *o_ptr, cptr *brand_list)
+static void analyze_brand(object_type *o_ptr, cptr *brand_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- brand_list = spoiler_flag_aux(f1, brand_flags_desc, brand_list,
+ brand_list = spoiler_flag_aux(flgs, brand_flags_desc, brand_list,
N_ELEMENTS(brand_flags_desc));
/* Terminate the description list */
/* Note the resistances granted by an object */
-static void analyze_resist (object_type *o_ptr, cptr *resist_list)
+static void analyze_resist(object_type *o_ptr, cptr *resist_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- resist_list = spoiler_flag_aux(f2, resist_flags_desc,
+ resist_list = spoiler_flag_aux(flgs, resist_flags_desc,
resist_list, N_ELEMENTS(resist_flags_desc));
/* Terminate the description list */
/* Note the immunities granted by an object */
-static void analyze_immune (object_type *o_ptr, cptr *immune_list)
+static void analyze_immune(object_type *o_ptr, cptr *immune_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- immune_list = spoiler_flag_aux(f2, immune_flags_desc,
+ immune_list = spoiler_flag_aux(flgs, immune_flags_desc,
immune_list, N_ELEMENTS(immune_flags_desc));
/* Terminate the description list */
*immune_list = NULL;
}
-/* Note which stats an object sustains */
-static void analyze_sustains (object_type *o_ptr, cptr *sustain_list)
+/* Note which stats an object sustains */
+static void analyze_sustains(object_type *o_ptr, cptr *sustain_list)
{
- const u32b all_sustains = (TR2_SUST_STR | TR2_SUST_INT | TR2_SUST_WIS |
- TR2_SUST_DEX | TR2_SUST_CON | TR2_SUST_CHR);
+ u32b flgs[TR_FLAG_SIZE];
- u32b f1, f2, f3;
-
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
/* Simplify things if an item sustains all stats */
- if ((f2 & all_sustains) == all_sustains)
+ if (have_flag(flgs, TR_SUST_STR) && have_flag(flgs, TR_SUST_INT) &&
+ have_flag(flgs, TR_SUST_WIS) && have_flag(flgs, TR_SUST_DEX) &&
+ have_flag(flgs, TR_SUST_CON) && have_flag(flgs, TR_SUST_CHR))
{
#ifdef JP
*sustain_list++ = "Á´Ç½ÎÏ";
}
/* Should we bother? */
- else if ((f2 & all_sustains))
+ else if (have_flag(flgs, TR_SUST_STR) || have_flag(flgs, TR_SUST_INT) ||
+ have_flag(flgs, TR_SUST_WIS) || have_flag(flgs, TR_SUST_DEX) ||
+ have_flag(flgs, TR_SUST_CON) || have_flag(flgs, TR_SUST_CHR))
{
- sustain_list = spoiler_flag_aux(f2, sustain_flags_desc,
+ sustain_list = spoiler_flag_aux(flgs, sustain_flags_desc,
sustain_list,
N_ELEMENTS(sustain_flags_desc));
}
* Note miscellaneous powers bestowed by an artifact such as see invisible,
* free action, permanent light, etc.
*/
-static void analyze_misc_magic (object_type *o_ptr, cptr *misc_list)
+static void analyze_misc_magic(object_type *o_ptr, cptr *misc_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- misc_list = spoiler_flag_aux(f2, misc_flags2_desc, misc_list,
+ misc_list = spoiler_flag_aux(flgs, misc_flags2_desc, misc_list,
N_ELEMENTS(misc_flags2_desc));
- misc_list = spoiler_flag_aux(f3, misc_flags3_desc, misc_list,
+ misc_list = spoiler_flag_aux(flgs, misc_flags3_desc, misc_list,
N_ELEMENTS(misc_flags3_desc));
/*
/*
* Glowing artifacts -- small radius light.
*/
- if (f3 & (TR3_LITE))
+ if (have_flag(flgs, TR_LITE))
{
#ifdef JP
*misc_list++ = "±Êµ×¸÷¸»(Ⱦ·Â1)";
*/
/* if (cursed_p(o_ptr)) */
- if (1)
{
- if (f3 & TR3_TY_CURSE)
+ if (have_flag(flgs, TR_TY_CURSE))
{
#ifdef JP
*misc_list++ = "ÂÀ¸Å¤Î±åÇ°";
}
+/*
+ * Note additional ability and/or resistance of fixed artifacts
+ */
+static void analyze_addition(object_type *o_ptr, char *addition)
+{
+ artifact_type *a_ptr = &a_info[o_ptr->name1];
+
+ /* Init */
+ strcpy(addition, "");
+
+#ifdef JP
+ if ((a_ptr->gen_flags & TRG_XTRA_POWER) && (a_ptr->gen_flags & TRG_XTRA_H_RES)) strcat(addition, "ǽÎÏandÂÑÀ");
+ else if (a_ptr->gen_flags & TRG_XTRA_POWER)
+ {
+ strcat(addition, "ǽÎÏ");
+ if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "(1/2¤ÇandÂÑÀ)");
+ }
+ else if (a_ptr->gen_flags & TRG_XTRA_H_RES)
+ {
+ strcat(addition, "ÂÑÀ");
+ if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "(1/2¤ÇandǽÎÏ)");
+ }
+ else if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "ǽÎÏorÂÑÀ");
+#else
+ if ((a_ptr->gen_flags & TRG_XTRA_POWER) && (a_ptr->gen_flags & TRG_XTRA_H_RES)) strcat(addition, "Ability and Resistance");
+ else if (a_ptr->gen_flags & TRG_XTRA_POWER)
+ {
+ strcat(addition, "Ability");
+ if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "(plus Resistance about 1/2)");
+ }
+ else if (a_ptr->gen_flags & TRG_XTRA_H_RES)
+ {
+ strcat(addition, "Resistance");
+ if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "(plus Ability about 1/2)");
+ }
+ else if (a_ptr->gen_flags & TRG_XTRA_RES_OR_POWER) strcat(addition, "Ability or Resistance");
+#endif
+}
/*
* Determine the minimum depth an artifact can appear, its rarity, its weight,
* and its value in gold pieces
*/
-static void analyze_misc (object_type *o_ptr, char *misc_desc)
+static void analyze_misc(object_type *o_ptr, char *misc_desc)
{
artifact_type *a_ptr = &a_info[o_ptr->name1];
static void object_analyze(object_type *o_ptr, obj_desc_list *desc_ptr)
{
analyze_general(o_ptr, desc_ptr->description);
-
analyze_pval(o_ptr, &desc_ptr->pval_info);
-
analyze_brand(o_ptr, desc_ptr->brands);
-
analyze_slay(o_ptr, desc_ptr->slays);
-
analyze_immune(o_ptr, desc_ptr->immunities);
-
analyze_resist(o_ptr, desc_ptr->resistances);
-
analyze_sustains(o_ptr, desc_ptr->sustains);
-
analyze_misc_magic(o_ptr, desc_ptr->misc_magic);
-
+ analyze_addition(o_ptr, desc_ptr->addition);
analyze_misc(o_ptr, desc_ptr->misc_desc);
-
desc_ptr->activation = item_activation(o_ptr);
}
{
char buf[80];
-#ifndef FAKE_VERSION
- sprintf(buf, "Artifact Spoilers for Angband Version %d.%d.%d",
- VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
- spoiler_underline(buf);
-#else /* FAKE_VERSION */
sprintf(buf, "Artifact Spoilers for Hengband Version %d.%d.%d",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
spoiler_underline(buf);
-#endif /* FAKE_VERSION */
-
}
/*
#ifdef JP
spoiler_outlist("ÂÐ:", art_ptr->slays, ITEM_SEP);
-
spoiler_outlist("Éð´ï°À:", art_ptr->brands, LIST_SEP);
-
spoiler_outlist("ÌȱÖ:", art_ptr->immunities, ITEM_SEP);
-
spoiler_outlist("ÂÑÀ:", art_ptr->resistances, ITEM_SEP);
-
spoiler_outlist("°Ý»ý:", art_ptr->sustains, ITEM_SEP);
#else
spoiler_outlist("Slay", art_ptr->slays, ITEM_SEP);
-
spoiler_outlist("", art_ptr->brands, LIST_SEP);
-
spoiler_outlist("Immunity to", art_ptr->immunities, ITEM_SEP);
-
spoiler_outlist("Resist", art_ptr->resistances, ITEM_SEP);
-
spoiler_outlist("Sustain", art_ptr->sustains, ITEM_SEP);
#endif
spoiler_outlist("", art_ptr->misc_magic, LIST_SEP);
+ if (art_ptr->addition[0])
+ {
+#ifdef JP
+ fprintf(fff, "%sÄɲÃ: %s\n", INDENT1, art_ptr->addition);
+#else
+ fprintf(fff, "%sAdditional %s\n", INDENT1, art_ptr->addition);
+#endif
+ }
/* Write out the possible activation at the primary indention level */
if (art_ptr->activation)
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
char exp[80];
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
C_MAKE(who, max_r_idx, s16b);
/* Dump the header */
-
-#ifndef FAKE_VERSION
- fprintf(fff, "Monster Spoilers for Angband Version %d.%d.%d\n",
- VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
- fprintf(fff, "------------------------------------------\n\n");
-#else
fprintf(fff, "Monster Spoilers for Hengband Version %d.%d.%d\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
fprintf(fff, "------------------------------------------\n\n");
-#endif
/* Dump the header */
fprintf(fff, " %-38.38s%4s%4s%4s%7s%5s %11.11s\n",
if (r_ptr->name) who[n++] = i;
}
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
+ /* Select the sort method */
+ ang_sort_comp = ang_sort_comp_hook;
+ ang_sort_swap = ang_sort_swap_hook;
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, n);
+ /* Sort the array by dungeon depth of monsters */
+ ang_sort(who, &why, n);
/* Scan again */
for (i = 0; i < n; i++)
if (r_ptr->flags7 & (RF7_KAGE)) continue;
/* Get the "name" */
-/* if (r_ptr->flags1 & (RF1_QUESTOR)) */
- if (0)
+ /*
+ else if (r_ptr->flags1 & (RF1_QUESTOR))
{
sprintf(nam, "[Q] %s", name);
}
+ */
else if (r_ptr->flags1 & (RF1_UNIQUE))
{
sprintf(nam, "[U] %s", name);
for (; *str; str++)
{
#ifdef JP
- char cbak;
- int k_flag = iskanji((unsigned char)(*str));
+ char cbak;
+ int k_flag = iskanji((unsigned char)(*str));
#endif
char ch = *str;
int wrap = (ch == '\n');
#ifdef JP
- if (!isprint(ch) && !k_flag && !iskanji2) ch = ' ';
+ if (!isprint(ch) && !k_flag && !iskanji2) ch = ' ';
if(k_flag && !iskanji2)iskanji2=1;else iskanji2=0;
#else
if (!isprint(ch)) ch = ' ';
#endif
#ifdef JP
- if ( roff_p >= roff_buf+( (k_flag) ? 74 : 75) ) wrap=1;
+ if ( roff_p >= roff_buf+( (k_flag) ? 74 : 75) ) wrap=1;
if ((ch == ' ') && (roff_p + 2 >= roff_buf + ((k_flag) ? 74 : 75))) wrap = 1;
#else
if (roff_p >= roff_buf + 75) wrap = 1;
*roff_p = '\0';
r = roff_p;
#ifdef JP
- cbak=' ';
+ cbak=' ';
#endif
if (roff_s && (ch != ' '))
{
#ifdef JP
- cbak=*roff_s;
+ cbak=*roff_s;
#endif
*roff_s = '\0';
r = roff_s + 1;
}
else{
if( iskanji2 &&
- strncmp(str, "¡£", 2) != 0 &&
+ strncmp(str, "¡£", 2) != 0 &&
strncmp(str, "¡¢", 2) != 0 &&
- strncmp(str, "¥£", 2) != 0 &&
+ strncmp(str, "¥£", 2) != 0 &&
strncmp(str, "¡¼", 2) != 0) roff_s = roff_p;
}
#else
/*
* Hook function used in spoil_mon_info()
*/
-void roff_func(byte attr, cptr str)
+static void roff_func(byte attr, cptr str)
{
+ /* Unused */
+ (void)attr;
+
spoil_out(str);
}
static void spoil_mon_info(cptr fname)
{
char buf[1024];
- int msex, i, l, n=0;
- bool breath, magic;
- u32b flags1, flags2, flags3, flags4, flags5, flags6, flags7;
+ int i, l, n = 0;
+ u32b flags1;
u16b why = 2;
s16b *who;
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
/* Dump the header */
-#ifndef FAKE_VERSION
- sprintf(buf, "Monster Spoilers for Angband Version %d.%d.%d\n",
- VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH);
-#else
sprintf(buf, "Monster Spoilers for Hengband Version %d.%d.%d\n",
FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
spoil_out(buf);
spoil_out("------------------------------------------\n\n");
/* Extract the flags */
flags1 = r_ptr->flags1;
- flags2 = r_ptr->flags2;
- flags3 = r_ptr->flags3;
- flags4 = r_ptr->flags4;
- flags5 = r_ptr->flags5;
- flags6 = r_ptr->flags6;
- flags7 = r_ptr->flags7;
- breath = FALSE;
- magic = FALSE;
-
- /* Extract a gender (if applicable) */
- if (flags1 & (RF1_FEMALE)) msex = 2;
- else if (flags1 & (RF1_MALE)) msex = 1;
- else msex = 0;
-
/* Prefix */
if (flags1 & (RF1_QUESTOR))
+#define MAX_EVOL_DEPTH 64
+
+
+/*
+ * Compare two int-type array like strncmp() and return TRUE if equals
+ */
+static bool int_n_cmp(int *a, int *b, int length)
+{
+ /* Null-string comparation is always TRUE */
+ if (!length) return TRUE;
+
+ do
+ {
+ if (*a != *(b++)) return FALSE;
+ if (!(*(a++))) break;
+ }
+ while (--length);
+
+ return TRUE;
+}
+
+
+/*
+ * Returns TRUE if an evolution tree is "partial tree"
+ */
+static bool is_partial_tree(int *tree, int *partial_tree)
+{
+ int pt_head = *(partial_tree++);
+ int pt_len = 0;
+
+ while (partial_tree[pt_len]) pt_len++;
+
+ while (*tree)
+ {
+ if (*(tree++) == pt_head)
+ {
+ if (int_n_cmp(tree, partial_tree, pt_len)) return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+
+/*
+ * Sorting hook -- Comp function
+ */
+static bool ang_sort_comp_evol_tree(vptr u, vptr v, int a, int b)
+{
+ int **evol_tree = (int **)u;
+
+ int w1 = evol_tree[a][0];
+ int w2 = evol_tree[b][0];
+ monster_race *r1_ptr = &r_info[w1];
+ monster_race *r2_ptr = &r_info[w2];
+
+ /* Unused */
+ (void)v;
+
+ /* Used tree first */
+ if (w1 && !w2) return TRUE;
+ if (!w1 && w2) return FALSE;
+
+ /* Sort by monster level */
+ if (r1_ptr->level < r2_ptr->level) return TRUE;
+ if (r1_ptr->level > r2_ptr->level) return FALSE;
+
+ /* Sort by monster experience */
+ if (r1_ptr->mexp < r2_ptr->mexp) return TRUE;
+ if (r1_ptr->mexp > r2_ptr->mexp) return FALSE;
+
+ /* Compare indexes */
+ return w1 <= w2;
+}
+
+
+/*
+ * Sorting hook -- Swap function
+ */
+static void ang_sort_swap_evol_tree(vptr u, vptr v, int a, int b)
+{
+ int **evol_tree = (int **)u;
+ int *holder;
+
+ /* Unused */
+ (void)v;
+
+ /* Swap */
+ holder = evol_tree[a];
+ evol_tree[a] = evol_tree[b];
+ evol_tree[b] = holder;
+}
+
+
+/*
+ * Print monsters' evolution information to file
+ */
+static void spoil_mon_evol(cptr fname)
+{
+ char buf[1024];
+ monster_race *r_ptr;
+ int **evol_tree, i, j, n, r_idx;
+ int *evol_tree_zero; /* For C_KILL() */
+
+ /* Build the filename */
+ path_build(buf, sizeof buf, ANGBAND_DIR_USER, fname);
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Open the file */
+ fff = my_fopen(buf, "w");
+
+ /* Oops */
+ if (!fff)
+ {
+ msg_print("Cannot create spoiler file.");
+ return;
+ }
+
+ /* Dump the header */
+ sprintf(buf, "Monster Spoilers for Hengband Version %d.%d.%d\n",
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+
+ spoil_out(buf);
+ spoil_out("------------------------------------------\n\n");
+
+ /* Allocate the "evol_tree" array (2-dimension) */
+ C_MAKE(evol_tree, max_r_idx, int *);
+ C_MAKE(*evol_tree, max_r_idx * (MAX_EVOL_DEPTH + 1), int);
+ for (i = 1; i < max_r_idx; i++) evol_tree[i] = *evol_tree + i * (MAX_EVOL_DEPTH + 1);
+ evol_tree_zero = *evol_tree;
+
+ /* Step 1: Build the evolution tree */
+ for (i = 1; i < max_r_idx; i++)
+ {
+ r_ptr = &r_info[i];
+
+ /* No evolution */
+ if (!r_ptr->next_exp) continue;
+
+ /* Trace evolution */
+ n = 0;
+ evol_tree[i][n++] = i;
+ do
+ {
+ evol_tree[i][n++] = r_ptr->next_r_idx;
+ r_ptr = &r_info[r_ptr->next_r_idx];
+ }
+ while (r_ptr->next_exp && (n < MAX_EVOL_DEPTH));
+ }
+
+ /* Step 2: Scan the evolution trees and remove "partial tree" */
+ for (i = 1; i < max_r_idx; i++)
+ {
+ /* Not evolution tree */
+ if (!evol_tree[i][0]) continue;
+
+ for (j = 1; j < max_r_idx; j++)
+ {
+ /* Same tree */
+ if (i == j) continue;
+
+ /* Not evolution tree */
+ if (!evol_tree[j][0]) continue;
+
+ /* Is evolution tree[i] is part of [j]? */
+ if (is_partial_tree(evol_tree[j], evol_tree[i]))
+ {
+ /* Remove this evolution tree */
+ evol_tree[i][0] = 0;
+ break;
+ }
+ }
+ }
+
+ /* Step 3: Sort the evolution trees */
+
+ /* Select the sort method */
+ ang_sort_comp = ang_sort_comp_evol_tree;
+ ang_sort_swap = ang_sort_swap_evol_tree;
+
+ /* Sort the array */
+ ang_sort(evol_tree, NULL, max_r_idx);
+
+ /* Step 4: Print the evolution trees */
+ for (i = 0; i < max_r_idx; i++)
+ {
+ r_idx = evol_tree[i][0];
+
+ /* No evolution or removed evolution tree */
+ if (!r_idx) continue;
+
+ /* Trace the evolution tree */
+ r_ptr = &r_info[r_idx];
+#ifdef JP
+ fprintf(fff, "[%d]: %s (¥ì¥Ù¥ë%d, '%c')\n", r_idx,
+ r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
+#else
+ fprintf(fff, "[%d]: %s (Level %d, '%c')\n", r_idx,
+ r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
+#endif
+ for (n = 1; r_ptr->next_exp; n++)
+ {
+ fprintf(fff, "%*s-(%ld)-> ", n * 2, "", r_ptr->next_exp);
+ fprintf(fff, "[%d]: ", r_ptr->next_r_idx);
+ r_ptr = &r_info[r_ptr->next_r_idx];
+#ifdef JP
+ fprintf(fff, "%s (¥ì¥Ù¥ë%d, '%c')\n",
+ r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
+#else
+ fprintf(fff, "%s (Level %d, '%c')\n",
+ r_name + r_ptr->name, r_ptr->level, r_ptr->d_char);
+#endif
+ }
+
+ /* End of evolution tree */
+ fputc('\n', fff);
+ }
+
+ /* Free the "evol_tree" array (2-dimension) */
+ C_KILL(evol_tree_zero, max_r_idx * (MAX_EVOL_DEPTH + 1), int);
+ C_KILL(evol_tree, max_r_idx, int *);
+
+ /* Check for errors */
+ if (ferror(fff) || my_fclose(fff))
+ {
+ msg_print("Cannot close spoiler file.");
+ return;
+ }
+
+ /* Message */
+ msg_print("Successfully created a spoiler file.");
+}
+
+
+
/*
* Forward declare
*/
*/
void do_cmd_spoilers(void)
{
- int i;
-
-
/* Save the screen */
screen_save();
-
- /* Drop priv's */
- safe_setuid_drop();
-
-
/* Interact */
while (1)
{
prt("(2) Brief Artifact Info (artifact.spo)", 6, 5);
prt("(3) Brief Monster Info (mon-desc.spo)", 7, 5);
prt("(4) Full Monster Info (mon-info.spo)", 8, 5);
+ prt("(5) Monster Evolution Info (mon-evol.spo)", 9, 5);
/* Prompt */
#ifdef JP
-prt("¥³¥Þ¥ó¥É:", 18, 0);
+ prt("¥³¥Þ¥ó¥É:", 18, 0);
#else
prt("Command: ", 12, 0);
#endif
-
/* Get a choice */
- i = inkey();
-
- /* Escape */
- if (i == ESCAPE)
+ switch (inkey())
{
- break;
- }
+ /* Escape */
+ case ESCAPE:
+ /* Restore the screen */
+ screen_load();
+ return;
/* Option (1) */
- else if (i == '1')
- {
+ case '1':
spoil_obj_desc("obj-desc.spo");
- }
+ break;
/* Option (2) */
- else if (i == '2')
- {
+ case '2':
spoil_artifact("artifact.spo");
- }
+ break;
/* Option (3) */
- else if (i == '3')
- {
+ case '3':
spoil_mon_desc("mon-desc.spo");
- }
+ break;
/* Option (4) */
- else if (i == '4')
- {
+ case '4':
spoil_mon_info("mon-info.spo");
- }
+ break;
+
+ /* Option (5) */
+ case '5':
+ spoil_mon_evol("mon-evol.spo");
+ break;
/* Oops */
- else
- {
+ default:
bell();
+ break;
}
/* Flush messages */
msg_print(NULL);
}
-
-
- /* Grab priv's */
- safe_setuid_grab();
-
-
- /* Restore the screen */
- screen_load();
}
/*
#endif
spoiler_outlist(buf, pval_ptr->pval_affects, ITEM_SEP);
}
-
+
/* Now deal with the description lists */
#ifdef JP
char buf[1024];
- /* Drop priv's */
- safe_setuid_drop();
-
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
return;
}
- /* Grab priv's */
- safe_setuid_grab();
-
/* Message */
msg_print("Successfully created a list file.");
}