#include "angband.h"
#include "util.h"
+#include "term.h"
+#include "core.h"
#include "artifact.h"
#include "sort.h"
#include "store.h"
#include "monster.h"
#include "object-flavor.h"
#include "object-hook.h"
+#include "object-ego.h"
+#include "objectkind.h"
+#include "floor-town.h"
+#include "files.h"
#ifdef ALLOW_SPOILERS
(*lev) = k_info[q_ptr->k_idx].level;
(*val) = object_value(q_ptr);
- /* Hack */
if (!buf || !dam || !chance || !wgt) return;
/* Description (too brief) */
char chance[80];
char dam[80];
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
object_type *q_ptr;
obj_desc_list artifact;
char buf[1024];
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
char ac[80];
char hp[80];
char exp[80];
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
u16b why = 2;
MONRACE_IDX *who;
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
monster_race *r_ptr;
int **evol_tree, i, j, n, r_idx;
int *evol_tree_zero; /* For C_KILL() */
-
- /* Build the filename */
path_build(buf, sizeof buf, ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
}
-
-/*
- * Forward declare
- */
-extern void do_cmd_spoilers(void);
-
/*!
* @brief スポイラー出力を行うコマンドのメインルーチン /
* Create Spoiler files -BEN-
object_type *q_ptr;
char buf[1024];
-
- /* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */