/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
struct flag_desc
{
- const u32b flag;
+ const int flag;
const char *const desc;
};
static flag_desc stat_flags_desc[] =
{
#ifdef JP
- { TR1_STR, "ÏÓÎÏ" },
- { TR1_INT, "ÃÎǽ" },
- { TR1_WIS, "¸¤µ" },
- { TR1_DEX, "´ïÍѤµ" },
- { TR1_CON, "Âѵ×ÎÏ" },
- { TR1_CHR, "Ì¥ÎÏ" }
+ { TR_STR, "ÏÓÎÏ" },
+ { TR_INT, "ÃÎǽ" },
+ { TR_WIS, "¸¤µ" },
+ { TR_DEX, "´ïÍѤµ" },
+ { TR_CON, "Âѵ×ÎÏ" },
+ { TR_CHR, "Ì¥ÎÏ" }
#else
- { TR1_STR, "STR" },
- { TR1_INT, "INT" },
- { TR1_WIS, "WIS" },
- { TR1_DEX, "DEX" },
- { TR1_CON, "CON" },
- { TR1_CHR, "CHR" }
+ { TR_STR, "STR" },
+ { TR_INT, "INT" },
+ { TR_WIS, "WIS" },
+ { TR_DEX, "DEX" },
+ { TR_CON, "CON" },
+ { TR_CHR, "CHR" }
#endif
};
static flag_desc pval_flags1_desc[] =
{
#ifdef JP
- { TR1_MAGIC_MASTERY, "ËâË¡Æ»¶ñ»ÈÍÑǽÎÏ" },
- { TR1_STEALTH, "±£Ì©" },
- { TR1_SEARCH, "õº÷" },
- { TR1_INFRA, "ÀÖ³°Àþ»ëÎÏ" },
- { TR1_TUNNEL, "ºÎ·¡" },
- { TR1_BLOWS, "¹¶·â²ó¿ô" },
- { TR1_SPEED, "¥¹¥Ô¡¼¥É" }
+ { TR_MAGIC_MASTERY, "ËâË¡Æ»¶ñ»ÈÍÑǽÎÏ" },
+ { TR_STEALTH, "±£Ì©" },
+ { TR_SEARCH, "õº÷" },
+ { TR_INFRA, "ÀÖ³°Àþ»ëÎÏ" },
+ { TR_TUNNEL, "ºÎ·¡" },
+ { TR_BLOWS, "¹¶·â²ó¿ô" },
+ { TR_SPEED, "¥¹¥Ô¡¼¥É" }
#else
- { TR1_STEALTH, "Stealth" },
- { TR1_SEARCH, "Searching" },
- { TR1_INFRA, "Infravision" },
- { TR1_TUNNEL, "Tunneling" },
- { TR1_BLOWS, "Attacks" },
- { TR1_SPEED, "Speed" }
+ { TR_STEALTH, "Stealth" },
+ { TR_SEARCH, "Searching" },
+ { TR_INFRA, "Infravision" },
+ { TR_TUNNEL, "Tunneling" },
+ { TR_BLOWS, "Attacks" },
+ { TR_SPEED, "Speed" }
#endif
};
static flag_desc slay_flags_desc[] =
{
#ifdef JP
- { TR1_SLAY_ANIMAL, "ưʪ" },
- { TR1_SLAY_EVIL, "¼Ù°" },
- { TR3_SLAY_HUMAN, "¿Í´Ö" },
- { TR1_SLAY_UNDEAD, "¥¢¥ó¥Ç¥Ã¥É" },
- { TR1_SLAY_DEMON, "°Ëâ" },
- { TR1_SLAY_ORC, "¥ª¡¼¥¯" },
- { TR1_SLAY_TROLL, "¥È¥í¥ë" },
- { TR1_SLAY_GIANT, "µð¿Í" },
- { TR1_SLAY_DRAGON, "¥É¥é¥´¥ó" },
- { TR1_KILL_DRAGON, "*¥É¥é¥´¥ó*" },
+ { TR_SLAY_ANIMAL, "ưʪ" },
+ { TR_KILL_ANIMAL, "*ưʪ*" },
+ { TR_SLAY_EVIL, "¼Ù°" },
+ { TR_KILL_EVIL, "*¼Ù°*" },
+ { TR_SLAY_HUMAN, "¿Í´Ö" },
+ { TR_KILL_HUMAN, "*¿Í´Ö*" },
+ { TR_SLAY_UNDEAD, "¥¢¥ó¥Ç¥Ã¥É" },
+ { TR_KILL_UNDEAD, "*¥¢¥ó¥Ç¥Ã¥É*" },
+ { TR_SLAY_DEMON, "°Ëâ" },
+ { TR_KILL_DEMON, "*°Ëâ*" },
+ { TR_SLAY_ORC, "¥ª¡¼¥¯" },
+ { TR_KILL_ORC, "*¥ª¡¼¥¯*" },
+ { TR_SLAY_TROLL, "¥È¥í¥ë" },
+ { TR_KILL_TROLL, "*¥È¥í¥ë*" },
+ { TR_SLAY_GIANT, "µð¿Í" },
+ { TR_KILL_GIANT, "*µð¿Í*" },
+ { TR_SLAY_DRAGON, "¥É¥é¥´¥ó" },
+ { TR_KILL_DRAGON, "*¥É¥é¥´¥ó*" },
#else
- { TR1_SLAY_ANIMAL, "Animal" },
- { TR1_SLAY_EVIL, "Evil" },
- { TR3_SLAY_HUMAN, "Human" },
- { TR1_SLAY_UNDEAD, "Undead" },
- { TR1_SLAY_DEMON, "Demon" },
- { TR1_SLAY_ORC, "Orc" },
- { TR1_SLAY_TROLL, "Troll" },
- { TR1_SLAY_GIANT, "Giant" },
- { TR1_SLAY_DRAGON, "Dragon" },
- { TR1_KILL_DRAGON, "Xdragon" }
+ { TR_SLAY_ANIMAL, "Animal" },
+ { TR_KILL_ANIMAL, "XAnimal" },
+ { TR_SLAY_EVIL, "Evil" },
+ { TR_KILL_EVIL, "XEvil" },
+ { TR_SLAY_HUMAN, "Human" },
+ { TR_KILL_HUMAN, "XHuman" },
+ { TR_SLAY_UNDEAD, "Undead" },
+ { TR_KILL_UNDEAD, "XUndead" },
+ { TR_SLAY_DEMON, "Demon" },
+ { TR_KILL_DEMON, "XDemon" },
+ { TR_SLAY_ORC, "Orc" },
+ { TR_KILL_ORC, "XOrc" },
+ { TR_SLAY_TROLL, "Troll" },
+ { TR_KILL_TROLL, "XTroll" },
+ { TR_SLAY_GIANT, "Giant" },
+ { TR_KILL_GIANT, "Xgiant" },
+ { TR_SLAY_DRAGON, "Dragon" },
+ { TR_KILL_DRAGON, "Xdragon" }
#endif
};
static flag_desc brand_flags_desc[] =
{
#ifdef JP
- { TR1_BRAND_ACID, "Íϲò" },
- { TR1_BRAND_ELEC, "ÅÅ·â" },
- { TR1_BRAND_FIRE, "¾Æ´þ" },
- { TR1_BRAND_COLD, "Åà·ë" },
- { TR1_BRAND_POIS, "ÆÇ»¦" },
-
- { TR1_FORCE_WEAPON, "ÍýÎÏ" },
- { TR1_CHAOTIC, "º®ÆÙ" },
- { TR1_VAMPIRIC, "µÛ·ì" },
- { TR1_IMPACT, "ÃÏ¿Ì" },
- { TR1_VORPAL, "ÀÚ¤ìÌ£" },
+ { TR_BRAND_ACID, "Íϲò" },
+ { TR_BRAND_ELEC, "ÅÅ·â" },
+ { TR_BRAND_FIRE, "¾Æ´þ" },
+ { TR_BRAND_COLD, "Åà·ë" },
+ { TR_BRAND_POIS, "ÆÇ»¦" },
+
+ { TR_FORCE_WEAPON, "ÍýÎÏ" },
+ { TR_CHAOTIC, "º®ÆÙ" },
+ { TR_VAMPIRIC, "µÛ·ì" },
+ { TR_IMPACT, "ÃÏ¿Ì" },
+ { TR_VORPAL, "ÀÚ¤ìÌ£" },
#else
- { TR1_BRAND_ACID, "Acid Brand" },
- { TR1_BRAND_ELEC, "Lightning Brand" },
- { TR1_BRAND_FIRE, "Flame Tongue" },
- { TR1_BRAND_COLD, "Frost Brand" },
- { TR1_BRAND_POIS, "Poisoned" },
-
- { TR1_FORCE_WEAPON, "Force" },
- { TR1_CHAOTIC, "Mark of Chaos" },
- { TR1_VAMPIRIC, "Vampiric" },
- { TR1_IMPACT, "Earthquake impact on hit" },
- { TR1_VORPAL, "Very sharp" },
+ { TR_BRAND_ACID, "Acid Brand" },
+ { TR_BRAND_ELEC, "Lightning Brand" },
+ { TR_BRAND_FIRE, "Flame Tongue" },
+ { TR_BRAND_COLD, "Frost Brand" },
+ { TR_BRAND_POIS, "Poisoned" },
+
+ { TR_FORCE_WEAPON, "Force" },
+ { TR_CHAOTIC, "Mark of Chaos" },
+ { TR_VAMPIRIC, "Vampiric" },
+ { TR_IMPACT, "Earthquake impact on hit" },
+ { TR_VORPAL, "Very sharp" },
#endif
};
static const flag_desc resist_flags_desc[] =
{
#ifdef JP
- { TR2_RES_ACID, "»À" },
- { TR2_RES_ELEC, "ÅÅ·â" },
- { TR2_RES_FIRE, "²Ð±ê" },
- { TR2_RES_COLD, "Î䵤" },
- { TR2_RES_POIS, "ÆÇ" },
- { TR2_RES_FEAR, "¶²ÉÝ"},
- { TR2_RES_LITE, "Á®¸÷" },
- { TR2_RES_DARK, "°Å¹õ" },
- { TR2_RES_BLIND, "ÌÕÌÜ" },
- { TR2_RES_CONF, "º®Íð" },
- { TR2_RES_SOUND, "¹ì²»" },
- { TR2_RES_SHARDS, "ÇËÊÒ" },
- { TR2_RES_NETHER, "ÃϹö" },
- { TR2_RES_NEXUS, "°ø²Ìº®Íð" },
- { TR2_RES_CHAOS, "¥«¥ª¥¹" },
- { TR2_RES_DISEN, "Îô²½" },
+ { TR_RES_ACID, "»À" },
+ { TR_RES_ELEC, "ÅÅ·â" },
+ { TR_RES_FIRE, "²Ð±ê" },
+ { TR_RES_COLD, "Î䵤" },
+ { TR_RES_POIS, "ÆÇ" },
+ { TR_RES_FEAR, "¶²ÉÝ"},
+ { TR_RES_LITE, "Á®¸÷" },
+ { TR_RES_DARK, "°Å¹õ" },
+ { TR_RES_BLIND, "ÌÕÌÜ" },
+ { TR_RES_CONF, "º®Íð" },
+ { TR_RES_SOUND, "¹ì²»" },
+ { TR_RES_SHARDS, "ÇËÊÒ" },
+ { TR_RES_NETHER, "ÃϹö" },
+ { TR_RES_NEXUS, "°ø²Ìº®Íð" },
+ { TR_RES_CHAOS, "¥«¥ª¥¹" },
+ { TR_RES_DISEN, "Îô²½" },
#else
- { TR2_RES_ACID, "Acid" },
- { TR2_RES_ELEC, "Lightning" },
- { TR2_RES_FIRE, "Fire" },
- { TR2_RES_COLD, "Cold" },
- { TR2_RES_POIS, "Poison" },
- { TR2_RES_FEAR, "Fear"},
- { TR2_RES_LITE, "Light" },
- { TR2_RES_DARK, "Dark" },
- { TR2_RES_BLIND, "Blindness" },
- { TR2_RES_CONF, "Confusion" },
- { TR2_RES_SOUND, "Sound" },
- { TR2_RES_SHARDS, "Shards" },
- { TR2_RES_NETHER, "Nether" },
- { TR2_RES_NEXUS, "Nexus" },
- { TR2_RES_CHAOS, "Chaos" },
- { TR2_RES_DISEN, "Disenchantment" },
+ { TR_RES_ACID, "Acid" },
+ { TR_RES_ELEC, "Lightning" },
+ { TR_RES_FIRE, "Fire" },
+ { TR_RES_COLD, "Cold" },
+ { TR_RES_POIS, "Poison" },
+ { TR_RES_FEAR, "Fear"},
+ { TR_RES_LITE, "Light" },
+ { TR_RES_DARK, "Dark" },
+ { TR_RES_BLIND, "Blindness" },
+ { TR_RES_CONF, "Confusion" },
+ { TR_RES_SOUND, "Sound" },
+ { TR_RES_SHARDS, "Shards" },
+ { TR_RES_NETHER, "Nether" },
+ { TR_RES_NEXUS, "Nexus" },
+ { TR_RES_CHAOS, "Chaos" },
+ { TR_RES_DISEN, "Disenchantment" },
#endif
};
static const flag_desc immune_flags_desc[] =
{
#ifdef JP
- { TR2_IM_ACID, "»À" },
- { TR2_IM_ELEC, "ÅÅ·â" },
- { TR2_IM_FIRE, "²Ð±ê" },
- { TR2_IM_COLD, "Î䵤" },
+ { TR_IM_ACID, "»À" },
+ { TR_IM_ELEC, "ÅÅ·â" },
+ { TR_IM_FIRE, "²Ð±ê" },
+ { TR_IM_COLD, "Î䵤" },
#else
- { TR2_IM_ACID, "Acid" },
- { TR2_IM_ELEC, "Lightning" },
- { TR2_IM_FIRE, "Fire" },
- { TR2_IM_COLD, "Cold" },
+ { TR_IM_ACID, "Acid" },
+ { TR_IM_ELEC, "Lightning" },
+ { TR_IM_FIRE, "Fire" },
+ { TR_IM_COLD, "Cold" },
#endif
};
static const flag_desc sustain_flags_desc[] =
{
#ifdef JP
- { TR2_SUST_STR, "ÏÓÎÏ" },
- { TR2_SUST_INT, "ÃÎǽ" },
- { TR2_SUST_WIS, "¸¤µ" },
- { TR2_SUST_DEX, "´ïÍѤµ" },
- { TR2_SUST_CON, "Âѵ×ÎÏ" },
- { TR2_SUST_CHR, "Ì¥ÎÏ" },
+ { TR_SUST_STR, "ÏÓÎÏ" },
+ { TR_SUST_INT, "ÃÎǽ" },
+ { TR_SUST_WIS, "¸¤µ" },
+ { TR_SUST_DEX, "´ïÍѤµ" },
+ { TR_SUST_CON, "Âѵ×ÎÏ" },
+ { TR_SUST_CHR, "Ì¥ÎÏ" },
#else
- { TR2_SUST_STR, "STR" },
- { TR2_SUST_INT, "INT" },
- { TR2_SUST_WIS, "WIS" },
- { TR2_SUST_DEX, "DEX" },
- { TR2_SUST_CON, "CON" },
- { TR2_SUST_CHR, "CHR" },
+ { TR_SUST_STR, "STR" },
+ { TR_SUST_INT, "INT" },
+ { TR_SUST_WIS, "WIS" },
+ { TR_SUST_DEX, "DEX" },
+ { TR_SUST_CON, "CON" },
+ { TR_SUST_CHR, "CHR" },
#endif
};
static const flag_desc misc_flags2_desc[] =
{
#ifdef JP
- { TR2_THROW, "ÅêÚ³" },
- { TR2_REFLECT, "È¿¼Í" },
- { TR2_FREE_ACT, "ËãáãÃΤ餺" },
- { TR2_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý" },
+ { TR_THROW, "ÅêÚ³" },
+ { TR_REFLECT, "È¿¼Í" },
+ { TR_FREE_ACT, "ËãáãÃΤ餺" },
+ { TR_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý" },
#else
- { TR2_THROW, "Throwing" },
- { TR2_REFLECT, "Reflection" },
- { TR2_FREE_ACT, "Free Action" },
- { TR2_HOLD_LIFE, "Hold Life" },
+ { TR_THROW, "Throwing" },
+ { TR_REFLECT, "Reflection" },
+ { TR_FREE_ACT, "Free Action" },
+ { TR_HOLD_LIFE, "Hold Life" },
#endif
};
static const flag_desc misc_flags3_desc[] =
{
#ifdef JP
- { TR3_SH_FIRE, "²Ð±ê¥ª¡¼¥é" },
- { TR3_SH_ELEC, "Åŷ⥪¡¼¥é" },
- { TR3_SH_COLD, "Î䵤¥ª¡¼¥é" },
- { TR3_NO_TELE, "È¿¥Æ¥ì¥Ý¡¼¥È" },
- { TR3_NO_MAGIC, "È¿ËâË¡" },
- { TR3_FEATHER, "ÉâÍ·" },
- { TR3_SEE_INVIS, "²Ä»ëÆ©ÌÀ" },
- { TR3_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼" },
- { TR3_SLOW_DIGEST, "Ãپò½" },
- { TR3_REGEN, "µÞ®²óÉü" },
- { TR3_WARNING, "·Ù¹ð" },
-/* { TR3_XTRA_MIGHT, "¶¯Îϼͷâ" }, */
- { TR3_XTRA_SHOTS, "Äɲüͷâ" }, /* always +1? */
- { TR3_DRAIN_EXP, "·Ð¸³Ã͵ۼý" },
- { TR3_AGGRAVATE, "È¿´¶" },
- { TR3_BLESSED, "½ËÊ¡" },
- { TR3_DEC_MANA, "¾ÃÈñËâÎϸº¾¯" },
+ { TR_SH_FIRE, "²Ð±ê¥ª¡¼¥é" },
+ { TR_SH_ELEC, "Åŷ⥪¡¼¥é" },
+ { TR_SH_COLD, "Î䵤¥ª¡¼¥é" },
+ { TR_NO_TELE, "È¿¥Æ¥ì¥Ý¡¼¥È" },
+ { TR_NO_MAGIC, "È¿ËâË¡" },
+ { TR_FEATHER, "ÉâÍ·" },
+ { TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ" },
+ { TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼" },
+ { TR_ESP_ANIMAL, "ưʪ´¶ÃÎ" },
+ { TR_ESP_UNDEAD, "ÉԻശÃÎ" },
+ { TR_ESP_DEMON, "°Ëâ´¶ÃÎ" },
+ { TR_ESP_ORC, "¥ª¡¼¥¯´¶ÃÎ" },
+ { TR_ESP_TROLL, "¥È¥í¥ë´¶ÃÎ" },
+ { TR_ESP_GIANT, "µð¿Í´¶ÃÎ" },
+ { TR_ESP_DRAGON, "¥É¥é¥´¥ó´¶ÃÎ" },
+ { TR_ESP_HUMAN, "¿Í´Ö´¶ÃÎ" },
+ { TR_ESP_EVIL, "¼Ù°´¶ÃÎ" },
+ { TR_ESP_GOOD, "Á±ÎÉ´¶ÃÎ" },
+ { TR_ESP_NONLIVING, "̵À¸Êª´¶ÃÎ" },
+ { TR_ESP_UNIQUE, "¥æ¥Ë¡¼¥¯´¶ÃÎ" },
+ { TR_SLOW_DIGEST, "Ãپò½" },
+ { TR_REGEN, "µÞ®²óÉü" },
+ { TR_WARNING, "·Ù¹ð" },
+/* { TR_XTRA_MIGHT, "¶¯Îϼͷâ" }, */
+ { TR_XTRA_SHOTS, "Äɲüͷâ" }, /* always +1? */
+ { TR_DRAIN_EXP, "·Ð¸³Ã͵ۼý" },
+ { TR_AGGRAVATE, "È¿´¶" },
+ { TR_BLESSED, "½ËÊ¡" },
+ { TR_DEC_MANA, "¾ÃÈñËâÎϸº¾¯" },
#else
- { TR3_SH_FIRE, "Fiery Aura" },
- { TR3_SH_ELEC, "Electric Aura" },
- { TR3_SH_COLD, "Coldly Aura" },
- { TR3_NO_TELE, "Prevent Teleportation" },
- { TR3_NO_MAGIC, "Anti-Magic" },
- { TR3_FEATHER, "Levitation" },
- { TR3_SEE_INVIS, "See Invisible" },
- { TR3_TELEPATHY, "ESP" },
- { TR3_SLOW_DIGEST, "Slow Digestion" },
- { TR3_REGEN, "Regeneration" },
- { TR3_WARNING, "Warning" },
-/* { TR3_XTRA_MIGHT, "Extra Might" }, */
- { TR3_XTRA_SHOTS, "+1 Extra Shot" }, /* always +1? */
- { TR3_DRAIN_EXP, "Drains Experience" },
- { TR3_AGGRAVATE, "Aggravates" },
- { TR3_BLESSED, "Blessed Blade" },
- { TR3_DEC_MANA, "Decrease Shouhi Mana" },
+ { TR_SH_FIRE, "Fiery Aura" },
+ { TR_SH_ELEC, "Electric Aura" },
+ { TR_SH_COLD, "Coldly Aura" },
+ { TR_NO_TELE, "Prevent Teleportation" },
+ { TR_NO_MAGIC, "Anti-Magic" },
+ { TR_FEATHER, "Levitation" },
+ { TR_SEE_INVIS, "See Invisible" },
+ { TR_TELEPATHY, "ESP" },
+ { TR_SLOW_DIGEST, "Slow Digestion" },
+ { TR_REGEN, "Regeneration" },
+ { TR_WARNING, "Warning" },
+/* { TR_XTRA_MIGHT, "Extra Might" }, */
+ { TR_XTRA_SHOTS, "+1 Extra Shot" }, /* always +1? */
+ { TR_DRAIN_EXP, "Drains Experience" },
+ { TR_AGGRAVATE, "Aggravates" },
+ { TR_BLESSED, "Blessed Blade" },
+ { TR_DEC_MANA, "Decrease Mana Consumption Rate" },
#endif
};
*
* The possibly updated description pointer is returned.
*/
-static cptr *spoiler_flag_aux(const u32b art_flags, const flag_desc *flag_ptr,
+static cptr *spoiler_flag_aux(const u32b art_flags[TR_FLAG_SIZE],
+ const flag_desc *flag_ptr,
cptr *desc_ptr, const int n_elmnts)
{
int i;
for (i = 0; i < n_elmnts; ++i)
{
- if (art_flags & flag_ptr[i].flag)
+ if (have_flag(art_flags, flag_ptr[i].flag))
{
*desc_ptr++ = flag_ptr[i].desc;
}
*/
static void analyze_pval (object_type *o_ptr, pval_info_type *p_ptr)
{
- const u32b all_stats = (TR1_STR | TR1_INT | TR1_WIS |
- TR1_DEX | TR1_CON | TR1_CHR);
-
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
cptr *affects_list;
}
/* Extract the flags */
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
affects_list = p_ptr->pval_affects;
sprintf(p_ptr->pval_desc, "%s%d", POSITIZE(o_ptr->pval), o_ptr->pval);
/* First, check to see if the pval affects all stats */
- if ((f1 & all_stats) == all_stats)
+ if (have_flag(flgs, TR_STR) && have_flag(flgs, TR_INT) &&
+ have_flag(flgs, TR_WIS) && have_flag(flgs, TR_DEX) &&
+ have_flag(flgs, TR_CON) && have_flag(flgs, TR_CHR))
{
#ifdef JP
*affects_list++ = "Á´Ç½ÎÏ";
}
/* Are any stats affected? */
- else if (f1 & all_stats)
+ else if (have_flag(flgs, TR_STR) || have_flag(flgs, TR_INT) ||
+ have_flag(flgs, TR_WIS) || have_flag(flgs, TR_DEX) ||
+ have_flag(flgs, TR_CON) || have_flag(flgs, TR_CHR))
{
- affects_list = spoiler_flag_aux(f1, stat_flags_desc,
+ affects_list = spoiler_flag_aux(flgs, stat_flags_desc,
affects_list,
N_ELEMENTS(stat_flags_desc));
}
/* And now the "rest" */
- affects_list = spoiler_flag_aux(f1, pval_flags1_desc,
+ affects_list = spoiler_flag_aux(flgs, pval_flags1_desc,
affects_list,
N_ELEMENTS(pval_flags1_desc));
/* Note the slaying specialties of a weapon */
static void analyze_slay (object_type *o_ptr, cptr *slay_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- slay_list = spoiler_flag_aux(f1, slay_flags_desc, slay_list,
+ slay_list = spoiler_flag_aux(flgs, slay_flags_desc, slay_list,
N_ELEMENTS(slay_flags_desc));
/* Terminate the description list */
/* Note an object's elemental brands */
static void analyze_brand (object_type *o_ptr, cptr *brand_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- brand_list = spoiler_flag_aux(f1, brand_flags_desc, brand_list,
+ brand_list = spoiler_flag_aux(flgs, brand_flags_desc, brand_list,
N_ELEMENTS(brand_flags_desc));
/* Terminate the description list */
/* Note the resistances granted by an object */
static void analyze_resist (object_type *o_ptr, cptr *resist_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- resist_list = spoiler_flag_aux(f2, resist_flags_desc,
+ resist_list = spoiler_flag_aux(flgs, resist_flags_desc,
resist_list, N_ELEMENTS(resist_flags_desc));
/* Terminate the description list */
/* Note the immunities granted by an object */
static void analyze_immune (object_type *o_ptr, cptr *immune_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- immune_list = spoiler_flag_aux(f2, immune_flags_desc,
+ immune_list = spoiler_flag_aux(flgs, immune_flags_desc,
immune_list, N_ELEMENTS(immune_flags_desc));
/* Terminate the description list */
static void analyze_sustains (object_type *o_ptr, cptr *sustain_list)
{
- const u32b all_sustains = (TR2_SUST_STR | TR2_SUST_INT | TR2_SUST_WIS |
- TR2_SUST_DEX | TR2_SUST_CON | TR2_SUST_CHR);
-
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
/* Simplify things if an item sustains all stats */
- if ((f2 & all_sustains) == all_sustains)
+ if (have_flag(flgs, TR_SUST_STR) && have_flag(flgs, TR_SUST_INT) &&
+ have_flag(flgs, TR_SUST_WIS) && have_flag(flgs, TR_SUST_DEX) &&
+ have_flag(flgs, TR_SUST_CON) && have_flag(flgs, TR_SUST_CHR))
{
#ifdef JP
*sustain_list++ = "Á´Ç½ÎÏ";
}
/* Should we bother? */
- else if ((f2 & all_sustains))
+ else if (have_flag(flgs, TR_SUST_STR) || have_flag(flgs, TR_SUST_INT) ||
+ have_flag(flgs, TR_SUST_WIS) || have_flag(flgs, TR_SUST_DEX) ||
+ have_flag(flgs, TR_SUST_CON) || have_flag(flgs, TR_SUST_CHR))
{
- sustain_list = spoiler_flag_aux(f2, sustain_flags_desc,
+ sustain_list = spoiler_flag_aux(flgs, sustain_flags_desc,
sustain_list,
N_ELEMENTS(sustain_flags_desc));
}
*/
static void analyze_misc_magic (object_type *o_ptr, cptr *misc_list)
{
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
- misc_list = spoiler_flag_aux(f2, misc_flags2_desc, misc_list,
+ misc_list = spoiler_flag_aux(flgs, misc_flags2_desc, misc_list,
N_ELEMENTS(misc_flags2_desc));
- misc_list = spoiler_flag_aux(f3, misc_flags3_desc, misc_list,
+ misc_list = spoiler_flag_aux(flgs, misc_flags3_desc, misc_list,
N_ELEMENTS(misc_flags3_desc));
/*
/*
* Glowing artifacts -- small radius light.
*/
- if (f3 & (TR3_LITE))
+ if (have_flag(flgs, TR_LITE))
{
#ifdef JP
*misc_list++ = "±Êµ×¸÷¸»(Ⱦ·Â1)";
/* if (cursed_p(o_ptr)) */
if (1)
{
- if (f3 & TR3_TY_CURSE)
+ if (have_flag(flgs, TR_TY_CURSE))
{
#ifdef JP
*misc_list++ = "ÂÀ¸Å¤Î±åÇ°";
char buf[80];
sprintf(buf, "Artifact Spoilers for Hengband Version %d.%d.%d",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
spoiler_underline(buf);
}
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
char exp[80];
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
/* Dump the header */
fprintf(fff, "Monster Spoilers for Hengband Version %d.%d.%d\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
fprintf(fff, "------------------------------------------\n\n");
/* Dump the header */
if (r_ptr->name) who[n++] = i;
}
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
+ /* Select the sort method */
+ ang_sort_comp = ang_sort_comp_hook;
+ ang_sort_swap = ang_sort_swap_hook;
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, n);
+ /* Sort the array by dungeon depth of monsters */
+ ang_sort(who, &why, n);
/* Scan again */
for (i = 0; i < n; i++)
for (; *str; str++)
{
#ifdef JP
- char cbak;
- int k_flag = iskanji((unsigned char)(*str));
+ char cbak;
+ int k_flag = iskanji((unsigned char)(*str));
#endif
char ch = *str;
int wrap = (ch == '\n');
#ifdef JP
- if (!isprint(ch) && !k_flag && !iskanji2) ch = ' ';
+ if (!isprint(ch) && !k_flag && !iskanji2) ch = ' ';
if(k_flag && !iskanji2)iskanji2=1;else iskanji2=0;
#else
if (!isprint(ch)) ch = ' ';
#endif
#ifdef JP
- if ( roff_p >= roff_buf+( (k_flag) ? 74 : 75) ) wrap=1;
+ if ( roff_p >= roff_buf+( (k_flag) ? 74 : 75) ) wrap=1;
if ((ch == ' ') && (roff_p + 2 >= roff_buf + ((k_flag) ? 74 : 75))) wrap = 1;
#else
if (roff_p >= roff_buf + 75) wrap = 1;
*roff_p = '\0';
r = roff_p;
#ifdef JP
- cbak=' ';
+ cbak=' ';
#endif
if (roff_s && (ch != ' '))
{
#ifdef JP
- cbak=*roff_s;
+ cbak=*roff_s;
#endif
*roff_s = '\0';
r = roff_s + 1;
}
else{
if( iskanji2 &&
- strncmp(str, "¡£", 2) != 0 &&
+ strncmp(str, "¡£", 2) != 0 &&
strncmp(str, "¡¢", 2) != 0 &&
- strncmp(str, "¥£", 2) != 0 &&
+ strncmp(str, "¥£", 2) != 0 &&
strncmp(str, "¡¼", 2) != 0) roff_s = roff_p;
}
#else
*/
static void roff_func(byte attr, cptr str)
{
+ /* Unused */
+ (void)attr;
+
spoil_out(str);
}
s16b *who;
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
screen_save();
- /* Drop priv's */
- safe_setuid_drop();
-
-
/* Interact */
while (1)
{
}
- /* Grab priv's */
- safe_setuid_grab();
-
-
/* Restore the screen */
screen_load();
}
char buf[1024];
- /* Drop priv's */
- safe_setuid_drop();
-
/* Build the filename */
- path_build(buf, 1024, ANGBAND_DIR_USER, fname);
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
/* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
return;
}
- /* Grab priv's */
- safe_setuid_grab();
-
/* Message */
msg_print("Successfully created a list file.");
}