*/
#include "angband.h"
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate()
- * @return なし
- */
-void do_cmd_rerate_aux(void)
-{
- /* Minimum hitpoints at highest level */
- int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
-
- /* Maximum hitpoints at highest level */
- int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
-
- int i;
-
- /* Rerate */
- while (1)
- {
- /* Pre-calculate level 1 hitdice */
- p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie;
-
- for (i = 1; i < 4; i++)
- {
- p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
- }
-
- /* Roll the hitpoint values */
- for (i = 1; i < PY_MAX_LEVEL; i++)
- {
- p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
- }
-
- /* Require "valid" hitpoints at highest level */
- if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
- (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
- }
-}
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints
- * @param display TRUEならば体力ランクを明示する
- * @return なし
- */
-void do_cmd_rerate(bool display)
-{
- int percent;
-
- /* Rerate */
- do_cmd_rerate_aux();
-
- percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * p_ptr->hitdie +
- ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
-
-
- /* Update and redraw hitpoints */
- p_ptr->update |= (PU_HP);
- p_ptr->redraw |= (PR_HP);
-
- /* Window stuff */
- p_ptr->window |= (PW_PLAYER);
-
- /* Handle stuff */
- handle_stuff();
-
- /* Message */
- if (display)
- {
- msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
- p_ptr->knowledge |= KNOW_HPRATE;
- }
- else
- {
- msg_print(_("体力ランクが変わった。", "Life rate is changed."));
- p_ptr->knowledge &= ~(KNOW_HPRATE);
- }
-}
-
+#include "selfinfo.h"
+#include "patron.h"
+#include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
+#include "player-status.h"
+
+#include "spells.h"
+#include "spells-object.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "spells-world.h"
+#include "spells-floor.h"
+
+#include "object-hook.h"
+#include "monster-status.h"
+
+#include "floor.h"
+#include "floor-save.h"
+#include "grid.h"
#ifdef ALLOW_WIZARD
return (TRUE);
}
-
-/*!
- * @brief プレイ日数を変更する / Set gametime.
- * @return 実際に変更を行ったらTRUEを返す
- */
-static bool set_gametime(void)
-{
- int tmp_int = 0;
- char ppp[80], tmp_val[40];
-
- /* Prompt */
- sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
-
- /* Default */
- sprintf(tmp_val, "%ld", (long)dungeon_turn);
-
- /* Query */
- if (!get_string(ppp, tmp_val, 10)) return (FALSE);
-
- /* Extract */
- tmp_int = atoi(tmp_val);
-
- /* Verify */
- if (tmp_int >= dungeon_turn_limit) tmp_int = dungeon_turn_limit - 1;
- else if (tmp_int < 0) tmp_int = 0;
- dungeon_turn = turn = tmp_int;
- return (TRUE);
-
-}
-
-
/*!
* @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
* @return なし
static void wiz_create_named_art(void)
{
char tmp_val[10] = "";
- int a_idx;
+ ARTIFACT_IDX a_idx;
/* Query */
if (!get_string("Artifact ID:", tmp_val, 3)) return;
/* Extract */
- a_idx = atoi(tmp_val);
+ a_idx = (ARTIFACT_IDX)atoi(tmp_val);
if(a_idx < 0) a_idx = 0;
if(a_idx >= max_a_idx) a_idx = 0;
msg_print("Allocated.");
}
-
-/*!
- * @brief ウィザードモード用モンスター調査 / Hack -- quick debugging hook
- * @return なし
- */
-static void do_cmd_wiz_hack_ben(void)
-{
- /* Oops */
- msg_print("Oops.");
- (void)probing();
-}
-
-
-#ifdef MONSTER_HORDES
-
/*!
* @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
* @return なし
(void)alloc_horde(wy, wx);
}
-#endif /* MONSTER_HORDES */
-
/*!
* @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
* @return なし
*/
-static void prt_binary(u32b flags, int row, int col)
+static void prt_binary(BIT_FLAGS flags, int row, int col)
{
- int i;
- u32b bitmask;
+ int i;
+ u32b bitmask;
/* Scan the flags */
for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
* @param col 表示行
* @return なし
*/
-static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_POSITION row, TERM_POSITION col)
+static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
{
int i, j;
int home = 0;
u32b rarity[K_MAX_DEPTH];
u32b total[K_MAX_DEPTH];
s32b display[22];
- cptr r = "+---Rate---+";
+ concptr r = "+---Rate---+";
object_kind *k_ptr;
int total_frac = 0;
for (j = 0; j < alloc_kind_size; j++)
{
- int prob = 0;
+ PERCENTAGE prob = 0;
if (table[j].level <= i)
{
/* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- update_stuff();
+ handle_stuff();
}
/* Query the stats */
- for (i = 0; i < 6; i++)
+ for (i = 0; i < A_MAX; i++)
{
/* Prompt */
sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
else if (tmp_int < 3) tmp_int = 3;
/* Save it */
- p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int;
+ p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
}
/* Save */
p_ptr->au = tmp_long;
-
/* Default */
sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
{
/* Interact */
do_cmd_wiz_change_aux();
-
- /* Redraw everything */
do_cmd_redraw();
}
* thus accepting the default-values for the remaining values.
* pval comes first now, since it is most important.
* - wiz_reroll_item()
- * apply some magic to the item or turn it into an artifact.
+ * apply some magic to the item or current_world_ptr->game_turn it into an artifact.
* - wiz_roll_item()
* Get some statistics about the rarity of an item:
* We create a lot of fake items and see if they are of the
static void wiz_display_item(object_type *o_ptr)
{
int i, j = 13;
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
char buf[256];
-
- /* Extract the flags */
object_flags(o_ptr, flgs);
/* Clear the screen */
typedef struct tval_desc
{
int tval; /*!< 大項目のID */
- cptr desc; /*!< 大項目名 */
+ concptr desc; /*!< 大項目名 */
} tval_desc;
/*!
object_kind *k_ptr = &k_info[k_idx];
- cptr str = (k_name + k_ptr->name);
+ concptr str = (k_name + k_ptr->name);
/* Skip past leading characters */
{
KIND_OBJECT_IDX i;
int num, max_num;
- TERM_POSITION col, row;
+ TERM_LEN col, row;
OBJECT_TYPE_VALUE tval;
- cptr tval_desc;
+ concptr tval_desc;
char ch;
KIND_OBJECT_IDX choice[80];
char buf[160];
-
- /* Clear screen */
Term_clear();
/* Print all tval's and their descriptions */
/*** And now we go for k_idx ***/
-
- /* Clear screen */
Term_clear();
/* We have to search the whole itemlist. */
*/
static void wiz_tweak_item(object_type *o_ptr)
{
- cptr p;
+ concptr p;
char tmp_val[80];
/* Hack -- leave artifacts alone */
/*!
* @brief アイテムの質を選択して再生成する /
- * Apply magic to an item or turn it into an artifact. -Bernd-
+ * Apply magic to an item or current_world_ptr->game_turn it into an artifact. -Bernd-
* @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
* @return なし
*/
/* Hack -- leave artifacts alone */
if (object_is_artifact(o_ptr)) return;
-
- /* Get local object */
q_ptr = &forge;
/* Copy the object */
case 'w': case 'W':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
break;
}
/* Apply bad magic, but first clear object */
case 'c': case 'C':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
break;
}
/* Apply normal magic, but first clear object */
case 'n': case 'N':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART);
break;
}
/* Apply good magic, but first clear object */
case 'g': case 'G':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
break;
}
/* Apply great magic, but first clear object */
case 'e': case 'E':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
break;
}
/* Apply special magic, but first clear object */
case 's': case 'S':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
/* Failed to create artifact; make a random one */
if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
{
/* Apply changes */
object_copy(o_ptr, q_ptr);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
}
u32b test_roll = 1000000;
char ch;
- cptr quality;
+ concptr quality;
BIT_FLAGS mode;
object_type forge;
object_type *q_ptr;
- cptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
+ concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
- cptr p = "Enter number of items to roll: ";
+ concptr p = "Enter number of items to roll: ";
char tmp_val[80];
- /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
+ /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
/* Interact */
while (TRUE)
{
- cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
+ concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
/* Display item */
wiz_display_item(o_ptr);
/* Let us know what we are doing */
msg_format("Creating a lot of %s items. Base level = %d.",
- quality, dun_level);
+ quality, current_floor_ptr->dun_level);
msg_print(NULL);
/* Set counters to zero */
/* Allow interupt */
if (inkey())
{
- /* Flush */
flush();
-
- /* Stop rolling */
- break;
+ break; // stop rolling
}
/* Dump the stats */
prt(format(q, i, correct, matches, better, worse, other), 0, 0);
Term_fresh();
}
-
-
- /* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Create an object */
make_object(q_ptr, mode);
- /* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
+ /* Mega-Hack -- allow multiple artifacts */
if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
{
/* Extract */
tmp_int = atoi(tmp_val);
-
- /* Paranoia */
if (tmp_int < 1) tmp_int = 1;
if (tmp_int > 99) tmp_int = 99;
*/
static void do_cmd_wiz_blue_mage(void)
{
+ int i = 0;
+ int j = 0;
+ BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
- int i = 0;
- int j = 0;
- s32b f4 = 0, f5 = 0, f6 = 0;
-
- for (j=1; j<6; j++)
+ for (j = 1; j < A_MAX; j++)
{
-
set_rf_masks(&f4, &f5, &f6, j);
for (i = 0; i < 32; i++)
static void do_cmd_wiz_play(void)
{
OBJECT_IDX item;
-
object_type forge;
object_type *q_ptr;
-
object_type *o_ptr;
-
char ch;
-
bool changed;
+ concptr q, s;
- cptr q, s;
-
- item_tester_no_ryoute = TRUE;
- /* Get an item */
q = "Play with which object? ";
s = "You have nothing to play with.";
- if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
+ o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
+ if (!o_ptr) return;
/* The item was not changed */
changed = FALSE;
-
- /* Save the screen */
screen_save();
-
- /* Get local object */
q_ptr = &forge;
-
- /* Copy object */
object_copy(q_ptr, o_ptr);
}
}
-
- /* Restore the screen */
screen_load();
/* Accept change */
if (changed)
{
- /* Message */
msg_print("Changes accepted.");
/* Recalcurate object's weight */
/* Change */
object_copy(o_ptr, q_ptr);
-
- /* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
+ p_ptr->update |= (PU_COMBINE | PU_REORDER);
- /* Combine / Reorder the pack (later) */
- p_ptr->notice |= (PN_COMBINE | PN_REORDER);
-
- /* Window stuff */
p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
}
object_type forge;
object_type *q_ptr;
- IDX k_idx;
-
- /* Save the screen */
+ OBJECT_IDX k_idx;
screen_save();
/* Get object base type */
k_idx = wiz_create_itemtype();
- /* Restore the screen */
screen_load();
/* Return if failed */
if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
{
- int i;
+ ARTIFACT_IDX i;
/* Artifactify */
for (i = 1; i < max_a_idx; i++)
return;
}
}
-
- /* Get local object */
q_ptr = &forge;
-
- /* Create the item */
object_prep(q_ptr, k_idx);
- /* Apply magic */
- apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
+ apply_magic(q_ptr, current_floor_ptr->dun_level, AM_NO_FIXED_ART);
/* Drop the object from heaven */
(void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
*/
static void do_cmd_wiz_cure_all(void)
{
- /* Restore stats */
- (void)res_stat(A_STR);
- (void)res_stat(A_INT);
- (void)res_stat(A_WIS);
- (void)res_stat(A_CON);
- (void)res_stat(A_DEX);
- (void)res_stat(A_CHR);
-
- /* Restore the level */
- (void)restore_level();
-
- /* Heal the player */
- if (p_ptr->chp < p_ptr->mhp)
- {
- p_ptr->chp = p_ptr->mhp;
- p_ptr->chp_frac = 0;
-
- /* Redraw */
- p_ptr->redraw |= (PR_HP);
-
- /* Window stuff */
- p_ptr->window |= (PW_PLAYER);
- }
-
- /* Restore mana */
- if (p_ptr->csp < p_ptr->msp)
- {
- p_ptr->csp = p_ptr->msp;
- p_ptr->csp_frac = 0;
-
- p_ptr->redraw |= (PR_MANA);
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
- }
-
- /* Cure stuff */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- (void)set_slow(0, TRUE);
-
- /* No longer hungry */
+ (void)life_stream(FALSE, FALSE);
+ (void)restore_mana(TRUE);
(void)set_food(PY_FOOD_MAX - 1);
}
sprintf(ppp, "Jump which dungeon : ");
/* Default */
- sprintf(tmp_val, "%d", dungeon_type);
+ sprintf(tmp_val, "%d", p_ptr->dungeon_idx);
/* Ask for a level */
if (!get_string(ppp, tmp_val, 2)) return;
(int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
/* Default */
- sprintf(tmp_val, "%d", (int)dun_level);
+ sprintf(tmp_val, "%d", (int)current_floor_ptr->dun_level);
/* Ask for a level */
if (!get_string(ppp, tmp_val, 10)) return;
/* Extract request */
command_arg = (COMMAND_ARG)atoi(tmp_val);
- dungeon_type = tmp_dungeon_type;
+ p_ptr->dungeon_idx = tmp_dungeon_type;
}
-
- /* Paranoia */
- if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-
- /* Paranoia */
- if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
+ if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
+ if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
/* Accept request */
msg_format("You jump to dungeon level %d.", command_arg);
if (autosave_l) do_cmd_save_game(TRUE);
/* Change level */
- dun_level = command_arg;
+ current_floor_ptr->dun_level = command_arg;
prepare_change_floor_mode(CFM_RAND_PLACE);
- if (!dun_level) dungeon_type = 0;
+ if (!current_floor_ptr->dun_level) p_ptr->dungeon_idx = 0;
p_ptr->inside_arena = FALSE;
p_ptr->wild_mode = FALSE;
if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
p_ptr->inside_quest = 0;
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
/* Prevent energy_need from being too lower than 0 */
p_ptr->energy_need = 0;
* and create a first saved floor
*/
prepare_change_floor_mode(CFM_FIRST_FLOOR);
-
- /* Leaving */
p_ptr->leaving = TRUE;
}
*/
static void do_cmd_wiz_learn(void)
{
- IDX i;
+ KIND_OBJECT_IDX i;
object_type forge;
object_type *q_ptr;
/* Induce awareness */
if (k_ptr->level <= command_arg)
{
- /* Get local object */
q_ptr = &forge;
-
- /* Prepare object */
object_prep(q_ptr, i);
-
- /* Awareness */
object_aware(q_ptr);
}
}
static void do_cmd_wiz_summon(int num)
{
int i;
-
for (i = 0; i < num; i++)
{
- (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+ (void)summon_specific(0, p_ptr->y, p_ptr->x, current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
}
}
* @param r_idx モンスター種族ID
* @return なし
* @details
- * XXX XXX XXX This function is rather dangerous
+ * This function is rather dangerous
*/
static void do_cmd_wiz_named(MONRACE_IDX r_idx)
{
* @param r_idx モンスター種族ID
* @return なし
* @details
- * XXX XXX XXX This function is rather dangerous
+ * This function is rather dangerous
*/
static void do_cmd_wiz_named_friendly(MONRACE_IDX r_idx)
{
{
MONSTER_IDX i;
-
/* Genocide everyone nearby */
for (i = 1; i < m_max; i++)
{
- monster_type *m_ptr = &m_list[i];
-
- /* Paranoia -- Skip dead monsters */
- if (!m_ptr->r_idx) continue;
+ monster_type *m_ptr = ¤t_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr)) continue;
/* Skip the mount */
if (i == p_ptr->riding) continue;
{
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
/* Genocide everyone */
for (i = 1; i < m_max; i++)
{
- monster_type *m_ptr = &m_list[i];
-
- /* Paranoia -- Skip dead monsters */
- if (!m_ptr->r_idx) continue;
+ monster_type *m_ptr = ¤t_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr)) continue;
/* Skip the mount */
if (i == p_ptr->riding) continue;
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
{
static int prev_feat = 0;
static int prev_mimic = 0;
- cave_type *c_ptr;
+ grid_type *g_ptr;
feature_type *f_ptr;
char tmp_val[160];
IDX tmp_feat, tmp_mimic;
if (!tgt_pt(&x, &y)) return;
- c_ptr = &cave[y][x];
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Default */
sprintf(tmp_val, "%d", prev_feat);
else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
cave_set_feat(y, x, tmp_feat);
- c_ptr->mimic = (s16b)tmp_mimic;
+ g_ptr->mimic = (s16b)tmp_mimic;
- f_ptr = &f_info[get_feat_mimic(c_ptr)];
+ f_ptr = &f_info[get_feat_mimic(g_ptr)];
if (have_flag(f_ptr->flags, FF_GLYPH) ||
have_flag(f_ptr->flags, FF_MINOR_GLYPH))
- c_ptr->info |= (CAVE_OBJECT);
+ g_ptr->info |= (CAVE_OBJECT);
else if (have_flag(f_ptr->flags, FF_MIRROR))
- c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
+ g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
- /* Notice */
note_spot(y, x);
-
- /* Redraw */
lite_spot(y, x);
-
- /* Update some things */
p_ptr->update |= (PU_FLOW);
prev_feat = tmp_feat;
/* Open the file */
fff = my_fopen(buf, "a");
- /* Oops */
if (!fff)
{
msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
/* Free the "exist" array (2-dimension) */
C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
C_KILL(exist, NUM_O_SET, int *);
-
- /* Close it */
my_fclose(fff);
msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
/* Hitpoint rerating */
case 'h':
- do_cmd_rerate(TRUE);
+ roll_hitdice(p_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
break;
-#ifdef MONSTER_HORDES
case 'H':
do_cmd_summon_horde();
break;
-#endif /* MONSTER_HORDES */
/* Identify */
case 'i':
/* Mutation */
case 'M':
- (void)gain_random_mutation(command_arg);
+ (void)gain_mutation(p_ptr, command_arg);
break;
/* Reset Class */
teleport_player(10, 0L);
break;
+ /* Take a Quests */
+ case 'Q':
+ {
+ char ppp[30];
+ char tmp_val[5];
+ int tmp_int;
+ sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
+ sprintf(tmp_val, "%d", 0);
+
+ if (!get_string(ppp, tmp_val, 3)) return;
+ tmp_int = atoi(tmp_val);
+
+ if(tmp_int < 0) break;
+ if(tmp_int >= max_q_idx) break;
+
+ p_ptr->inside_quest = (QUEST_IDX)tmp_int;
+ process_dungeon_file("q_info.txt", 0, 0, 0, 0);
+ quest[tmp_int].status = QUEST_STATUS_TAKEN;
+ p_ptr->inside_quest = 0;
+ }
+ break;
+
/* Complete a Quest -KMW- */
case 'q':
if(p_ptr->inside_quest)
/* Make every dungeon square "known" to test streamers -KMW- */
case 'u':
- for (y = 0; y < cur_hgt; y++)
+ for (y = 0; y < current_floor_ptr->height; y++)
{
- for (x = 0; x < cur_wid; x++)
+ for (x = 0; x < current_floor_ptr->width; x++)
{
- cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+ current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
}
}
wiz_lite(FALSE);
/* Hack -- whatever I desire */
case '_':
- do_cmd_wiz_hack_ben();
+ probing();
+ break;
+
+ /* For temporary test. */
+ case 'X':
+ {
+ INVENTORY_IDX i;
+ for(i = INVEN_TOTAL - 1; i >= 0; i--)
+ {
+ if(inventory[i].k_idx) inven_drop(i, 999);
+ }
+ player_outfit();
+ break;
+ }
+
+ case 'V':
+ do_cmd_wiz_reset_class();
break;
/* Not a Wizard Command */
}
}
+void cheat_death(player_type *creature_ptr)
+{
+ /* Mark social class, reset age, if needed */
+ if (creature_ptr->sc) creature_ptr->sc = creature_ptr->age = 0;
+
+ /* Increase age */
+ creature_ptr->age++;
+
+ /* Mark savefile */
+ creature_ptr->noscore |= 0x0001;
+
+ msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
+ msg_print(NULL);
+
+ (void)life_stream(FALSE, FALSE);
+
+ if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+ {
+ int magic_idx;
+ for (magic_idx = 0; magic_idx < EATER_EXT * 2; magic_idx++)
+ {
+ creature_ptr->magic_num1[magic_idx] = creature_ptr->magic_num2[magic_idx] * EATER_CHARGE;
+ }
+ for (; magic_idx < EATER_EXT * 3; magic_idx++)
+ {
+ creature_ptr->magic_num1[magic_idx] = 0;
+ }
+ }
+
+ /* Restore spell points */
+ creature_ptr->csp = creature_ptr->msp;
+ creature_ptr->csp_frac = 0;
+
+ /* Hack -- cancel recall */
+ if (creature_ptr->word_recall)
+ {
+ msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
+ msg_print(NULL);
+
+ /* Hack -- Prevent recall */
+ creature_ptr->word_recall = 0;
+ creature_ptr->redraw |= (PR_STATUS);
+ }
+
+ /* Hack -- cancel alter */
+ if (creature_ptr->alter_reality)
+ {
+ /* Hack -- Prevent alter */
+ creature_ptr->alter_reality = 0;
+ creature_ptr->redraw |= (PR_STATUS);
+ }
+
+ /* Note cause of death */
+ (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
+
+ /* Do not die */
+ creature_ptr->is_dead = FALSE;
+
+ /* Hack -- Prevent starvation */
+ (void)set_food(PY_FOOD_MAX - 1);
+
+ current_floor_ptr->dun_level = 0;
+ creature_ptr->inside_arena = FALSE;
+ creature_ptr->inside_battle = FALSE;
+ leaving_quest = 0;
+ creature_ptr->inside_quest = 0;
+ if (p_ptr->dungeon_idx) creature_ptr->recall_dungeon = p_ptr->dungeon_idx;
+ p_ptr->dungeon_idx = 0;
+ if (lite_town || vanilla_town)
+ {
+ creature_ptr->wilderness_y = 1;
+ creature_ptr->wilderness_x = 1;
+ if (vanilla_town)
+ {
+ creature_ptr->oldpy = 10;
+ creature_ptr->oldpx = 34;
+ }
+ else
+ {
+ creature_ptr->oldpy = 33;
+ creature_ptr->oldpx = 131;
+ }
+ }
+ else
+ {
+ creature_ptr->wilderness_y = 48;
+ creature_ptr->wilderness_x = 5;
+ creature_ptr->oldpy = 33;
+ creature_ptr->oldpx = 131;
+ }
+ creature_ptr->wild_mode = FALSE;
+ creature_ptr->leaving = TRUE;
+
+ do_cmd_write_nikki(NIKKI_BUNSHOU, 1,
+ _(" しかし、生き返った。",
+ " but revived."));
+
+ /* Prepare next floor */
+ leave_floor();
+ wipe_m_list();
+
+}
+
#else