*/
#include "angband.h"
-#include "floor.h"
#include "selfinfo.h"
#include "patron.h"
#include "mutation.h"
#include "object-hook.h"
#include "monster-status.h"
+#include "floor.h"
+#include "floor-save.h"
+#include "grid.h"
+
#ifdef ALLOW_WIZARD
/*!
{
/* Extract */
tmp_int = atoi(tmp_val);
-
- /* Paranoia */
if (tmp_int < 1) tmp_int = 1;
if (tmp_int > 99) tmp_int = 99;
p_ptr->dungeon_idx = tmp_dungeon_type;
}
-
- /* Paranoia */
if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
note_spot(y, x);
lite_spot(y, x);
-
- /* Update some things */
p_ptr->update |= (PU_FLOW);
prev_feat = tmp_feat;