/* File: wizard2.c */
-/* Purpose: Wizard commands */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, and others
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: Wizard commands */
+
#include "angband.h"
/*
- * Hack -- Rerate Hitpoints
+ * Roll the hitdie -- aux of do_cmd_rerate()
*/
-void do_cmd_rerate(bool display)
+void do_cmd_rerate_aux(void)
{
- int min_value, max_value, i, percent, j;
+ /* Minimum hitpoints at highest level */
+ int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
- min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
- min_value += p_ptr->hitdie;
+ /* Maximum hitpoints at highest level */
+ int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
- max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
- max_value += p_ptr->hitdie;
+ int i;
/* Rerate */
while (1)
{
+ /* Pre-calculate level 1 hitdice */
p_ptr->player_hp[0] = p_ptr->hitdie;
for (i = 1; i < 4; i++)
{
- j = randint1(p_ptr->hitdie);
- p_ptr->player_hp[0] += j;
+ p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
}
- /* Collect values */
+ /* Roll the hitpoint values */
for (i = 1; i < PY_MAX_LEVEL; i++)
{
- p_ptr->player_hp[i] = randint1(p_ptr->hitdie);
- p_ptr->player_hp[i] += p_ptr->player_hp[i - 1];
+ p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
}
- /* Legal values */
+ /* Require "valid" hitpoints at highest level */
if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
(p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
}
+}
+
+
+/*
+ * Hack -- Rerate Hitpoints
+ */
+void do_cmd_rerate(bool display)
+{
+ int percent;
+
+ /* Rerate */
+ do_cmd_rerate_aux();
percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
(2 * p_ptr->hitdie +
if (!tgt_pt(&x, &y)) return FALSE;
- if (!cave_empty_bold(y, x))
- {
-#ifdef JP
-msg_print("ÀºÎ¤«¤éʪ¼Á³¦¤ËÌá¤ë»þ¤¦¤Þ¤¯¤¤¤«¤Ê¤«¤Ã¤¿¡ª");
-#else
- msg_print("You fail to exit the astral plane correctly!");
-#endif
-
- teleport_player(10);
- }
- else teleport_player_to(y, x, FALSE);
+ teleport_player_to(y, x, TELEPORT_NONMAGICAL);
return (TRUE);
}
* Create the artifact of the specified number -- DAN
*
*/
-static void wiz_create_named_art(int a_idx)
+static void wiz_create_named_art(void)
{
+ char tmp_val[10] = "";
+ int a_idx;
+
+ /* Query */
+ if (!get_string("Artifact ID:", tmp_val, 3)) return;
+
+ /* Extract */
+ a_idx = atoi(tmp_val);
+ if(a_idx < 0) a_idx = 0;
+ if(a_idx >= max_a_idx) a_idx = 0;
+
/* Create the artifact */
- create_named_art(a_idx, py, px);
+ (void)create_named_art(a_idx, py, px);
/* All done */
msg_print("Allocated.");
while (--attempts)
{
scatter(&wy, &wx, py, px, 3, 0);
- if (cave_naked_bold(wy, wx)) break;
+ if (cave_empty_bold(wy, wx)) break;
}
(void)alloc_horde(wy, wx);
prt(r, row, col);
}
+static void do_cmd_wiz_reset_class(void)
+{
+ int tmp_int;
+ char tmp_val[160];
+ char ppp[80];
+
+ /* Prompt */
+ sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
+
+ /* Default */
+ sprintf(tmp_val, "%d", p_ptr->pclass);
+
+ /* Query */
+ if (!get_string(ppp, tmp_val, 2)) return;
+
+ /* Extract */
+ tmp_int = atoi(tmp_val);
+
+ /* Verify */
+ if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
+
+ /* Save it */
+ p_ptr->pclass = tmp_int;
+
+ /* Redraw inscription */
+ p_ptr->window |= (PW_PLAYER);
+
+ /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
+ p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+
+ update_stuff();
+}
+
/*
* Hack -- Teleport to the target
if (!target_who) return;
/* Teleport to the target */
- teleport_player_to(target_row, target_col, FALSE);
+ teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
}
/* Default */
- sprintf(tmp_val, "8000");
+ sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
/* Query */
#ifdef JP
tmp_s16b = atoi(tmp_val);
/* Verify */
- if (tmp_s16b < 0) tmp_s16b = 0L;
- if (tmp_s16b > 8000) tmp_s16b = 8000L;
+ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
+ if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
- for (j = 0; j <= TV_SWORD - TV_BOW;j++)
+ for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
{
for (i = 0;i < 64;i++)
{
}
for (j = 0; j < 32; j++)
- p_ptr->spell_exp[j] = (tmp_s16b > 1600 ? 1600 : tmp_s16b);
+ p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
for (; j < 64; j++)
- p_ptr->spell_exp[j] = (tmp_s16b > 1400 ? 1400 : tmp_s16b);
+ p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
/* Default */
sprintf(tmp_val, "%ld", (long)(p_ptr->au));
prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
/* Describe fully */
- object_desc_store(buf, o_ptr, TRUE, 3);
+ object_desc(buf, o_ptr, OD_STORE);
prt(buf, 2, j);
prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
- o_ptr->k_idx, get_object_level(o_ptr),
+ o_ptr->k_idx, k_info[o_ptr->k_idx].level,
o_ptr->tval, o_ptr->sval), 4, j);
prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
prt(format("name1 = %-4d name2 = %-4d cost = %ld",
- o_ptr->name1, o_ptr->name2, (long)object_value(o_ptr)), 7, j);
+ o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
{ TV_DEATH_BOOK, "Death Spellbook" },
{ TV_TRUMP_BOOK, "Trump Spellbook" },
{ TV_ARCANE_BOOK, "Arcane Spellbook" },
- { TV_ENCHANT_BOOK, "Craft Spellbook"},
+ { TV_CRAFT_BOOK, "Craft Spellbook"},
{ TV_DAEMON_BOOK, "Daemon Spellbook"},
- { TV_CRUSADE_BOOK, "Crusade Spellbook"},
+ { TV_CRUSADE_BOOK, "Crusade Spellbook"},
{ TV_MUSIC_BOOK, "Music Spellbook" },
{ TV_HISSATSU_BOOK, "Book of Kendo" },
- { TV_PARCHEMENT, "Parchement" },
+ { TV_HEX_BOOK, "Hex Spellbook" },
+ { TV_PARCHMENT, "Parchment" },
{ TV_WHISTLE, "Whistle" },
{ TV_SPIKE, "Spikes" },
{ TV_DIGGING, "Digger" },
/* Hack -- leave artifacts alone */
- if (artifact_p(o_ptr) || o_ptr->art_name) return;
+ if (object_is_artifact(o_ptr)) return;
p = "Enter new 'pval' setting: ";
sprintf(tmp_val, "%d", o_ptr->pval);
/* Hack -- leave artifacts alone */
- if (artifact_p(o_ptr) || o_ptr->art_name) return;
+ if (object_is_artifact(o_ptr)) return;
/* Get local object */
if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
{
/* Preserve wizard-generated artifacts */
- if (artifact_p(q_ptr))
+ if (object_is_fixed_artifact(q_ptr))
{
a_info[q_ptr->name1].cur_num = 0;
q_ptr->name1 = 0;
}
/* Preserve wizard-generated artifacts */
- if (artifact_p(q_ptr))
+ if (object_is_fixed_artifact(q_ptr))
{
a_info[q_ptr->name1].cur_num = 0;
q_ptr->name1 = 0;
case 'w': case 'W':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, TRUE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
break;
}
/* Apply bad magic, but first clear object */
case 'c': case 'C':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, TRUE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
break;
}
/* Apply normal magic, but first clear object */
case 'n': case 'N':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
break;
}
/* Apply good magic, but first clear object */
case 'g': case 'G':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
break;
}
/* Apply great magic, but first clear object */
case 'e': case 'E':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
break;
}
+ /* Apply special magic, but first clear object */
case 's': case 'S':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, TRUE, TRUE, TRUE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
- /* Failed to create normal artifact; make a random one */
- if (!artifact_p(q_ptr)) create_artifact(q_ptr, FALSE);
+ /* Failed to create artifact; make a random one */
+ if (!object_is_artifact(q_ptr)) create_artifact(q_ptr, FALSE);
break;
}
}
char ch;
cptr quality;
- bool good, great;
+ u32b mode;
object_type forge;
object_type *q_ptr;
/* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
- if (artifact_p(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
+ if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
/* Interact */
if (ch == 'n' || ch == 'N')
{
- good = FALSE;
- great = FALSE;
+ mode = 0L;
quality = "normal";
}
else if (ch == 'g' || ch == 'G')
{
- good = TRUE;
- great = FALSE;
+ mode = AM_GOOD;
quality = "good";
}
else if (ch == 'e' || ch == 'E')
{
- good = TRUE;
- great = TRUE;
+ mode = AM_GOOD | AM_GREAT;
quality = "excellent";
}
else
{
- good = FALSE;
- great = FALSE;
break;
}
- sprintf(tmp_val, "%ld", test_roll);
+ sprintf(tmp_val, "%ld", (long int)test_roll);
if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
test_roll = MAX(1, test_roll);
object_wipe(q_ptr);
/* Create an object */
- make_object(q_ptr, good, great);
+ make_object(q_ptr, mode);
/* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
- if (artifact_p(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
+ if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
/* Test for the same tval and sval. */
/* Hack -- Normally only make a single artifact */
- if (artifact_p(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
+ if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
}
/* Never duplicate artifacts */
- if (artifact_p(o_ptr) || o_ptr->art_name) return;
+ if (object_is_artifact(o_ptr)) return;
/* Store old quantity. -LM- */
tmp_qnt = o_ptr->number;
/* Accept modifications */
o_ptr->number = tmp_int;
}
+
+ if (o_ptr->tval == TV_ROD)
+ {
+ o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
+ }
}
+/* debug command for blue mage */
+static void do_cmd_wiz_blue_mage(void)
+{
+
+ int i = 0;
+ int j = 0;
+ s32b f4 = 0, f5 = 0, f6 = 0;
+
+ for (j=1; j<6; j++)
+ {
+
+ set_rf_masks(&f4, &f5, &f6, j);
+
+ for (i = 0; i < 32; i++)
+ {
+ if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
+ }
+ for (; i < 64; i++)
+ {
+ if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
+ }
+ for (; i < 96; i++)
+ {
+ if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
+ }
+ }
+}
/*
if (a_info[i].sval != k_info[k_idx].sval) continue;
/* Create this artifact */
- create_named_art(i, py, px);
+ (void)create_named_art(i, py, px);
/* All done */
msg_print("Allocated(INSTA_ART).");
object_prep(q_ptr, k_idx);
/* Apply magic */
- apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
/* Drop the object from heaven */
(void)drop_near(q_ptr, -1, py, px);
(void)restore_level();
/* Heal the player */
- p_ptr->chp = p_ptr->mhp;
- p_ptr->chp_frac = 0;
+ if (p_ptr->chp < p_ptr->mhp)
+ {
+ p_ptr->chp = p_ptr->mhp;
+ p_ptr->chp_frac = 0;
+
+ /* Redraw */
+ p_ptr->redraw |= (PR_HP);
+
+ /* Window stuff */
+ p_ptr->window |= (PW_PLAYER);
+ }
/* Restore mana */
if (p_ptr->csp < p_ptr->msp)
{
p_ptr->csp = p_ptr->msp;
p_ptr->csp_frac = 0;
+
+ p_ptr->redraw |= (PR_MANA);
+ p_ptr->window |= (PW_PLAYER);
+ p_ptr->window |= (PW_SPELL);
}
/* Cure stuff */
/* No longer hungry */
(void)set_food(PY_FOOD_MAX - 1);
-
- /* Redraw everything */
- do_cmd_redraw();
}
char ppp[80];
char tmp_val[160];
+ int tmp_dungeon_type;
/* Prompt */
sprintf(ppp, "Jump which dungeon : ");
/* Ask for a level */
if (!get_string(ppp, tmp_val, 2)) return;
- dungeon_type = atoi(tmp_val);
- if (!d_info[dungeon_type].maxdepth || (dungeon_type > max_d_idx)) dungeon_type = DUNGEON_ANGBAND;
+ tmp_dungeon_type = atoi(tmp_val);
+ if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
/* Prompt */
- sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[dungeon_type].mindepth, d_info[dungeon_type].maxdepth);
+ sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
/* Default */
sprintf(tmp_val, "%d", dun_level);
/* Extract request */
command_arg = atoi(tmp_val);
+
+ dungeon_type = tmp_dungeon_type;
}
/* Paranoia */
/* Change level */
dun_level = command_arg;
+ prepare_change_floor_mode(CFM_RAND_PLACE);
+
if (!dun_level) dungeon_type = 0;
p_ptr->inside_arena = FALSE;
+ p_ptr->wild_mode = FALSE;
leave_quest_check();
if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
p_ptr->inside_quest = 0;
- p_ptr->leftbldg = FALSE;
energy_use = 0;
/* Prevent energy_need from being too lower than 0 */
p_ptr->energy_need = 0;
+ /*
+ * Clear all saved floors
+ * and create a first saved floor
+ */
+ prepare_change_floor_mode(CFM_FIRST_FLOOR);
+
/* Leaving */
p_ptr->leaving = TRUE;
}
*/
static void do_cmd_wiz_named(int r_idx)
{
- int i, x, y;
-
- /* Paranoia */
- /* if (!r_idx) return; */
-
- /* Prevent illegal monsters */
- if (r_idx >= max_r_idx) return;
-
- /* Try 10 times */
- for (i = 0; i < 10; i++)
- {
- int d = 1;
-
- /* Pick a location */
- scatter(&y, &x, py, px, d, 0);
-
- /* Require empty grids */
- if (!cave_empty_bold(y, x)) continue;
-
- /* Place it (allow groups) */
- if (place_monster_aux(0, y, x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP))) break;
- }
+ (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
}
*/
static void do_cmd_wiz_named_friendly(int r_idx)
{
- (void) summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
+ (void)summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
}
/* Paranoia -- Skip dead monsters */
if (!m_ptr->r_idx) continue;
+ /* Skip the mount */
+ if (i == p_ptr->riding) continue;
+
/* Delete nearby monsters */
if (m_ptr->cdis <= MAX_SIGHT)
{
- if (i == p_ptr->riding)
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- rakuba(-1, FALSE);
- p_ptr->redraw |= (PR_EXTRA);
+ char m_name[80];
+
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
}
+
delete_monster_idx(i);
}
}
/* Paranoia -- Skip dead monsters */
if (!m_ptr->r_idx) continue;
- if (i == p_ptr->riding)
+ /* Skip the mount */
+ if (i == p_ptr->riding) continue;
+
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- rakuba(-1, FALSE);
- p_ptr->redraw |= (PR_EXTRA);
+ char m_name[80];
+
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
}
/* Delete this monster */
}
+/*
+ * Create desired feature
+ */
+static void do_cmd_wiz_create_feature(void)
+{
+ static int prev_feat = 0;
+ static int prev_mimic = 0;
+ cave_type *c_ptr;
+ feature_type *f_ptr;
+ char tmp_val[160];
+ int tmp_feat, tmp_mimic;
+ int y, x;
+
+ if (!tgt_pt(&x, &y)) return;
+
+ c_ptr = &cave[y][x];
+
+ /* Default */
+ sprintf(tmp_val, "%d", prev_feat);
+
+ /* Query */
+#ifdef JP
+ if (!get_string("ÃÏ·Á: ", tmp_val, 3)) return;
+#else
+ if (!get_string("Feature: ", tmp_val, 3)) return;
+#endif
+
+ /* Extract */
+ tmp_feat = atoi(tmp_val);
+ if (tmp_feat < 0) tmp_feat = 0;
+ else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
+
+ /* Default */
+ sprintf(tmp_val, "%d", prev_mimic);
+
+ /* Query */
+#ifdef JP
+ if (!get_string("ÃÏ·Á (mimic): ", tmp_val, 3)) return;
+#else
+ if (!get_string("Feature (mimic): ", tmp_val, 3)) return;
+#endif
+
+ /* Extract */
+ tmp_mimic = atoi(tmp_val);
+ if (tmp_mimic < 0) tmp_mimic = 0;
+ else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
+
+ cave_set_feat(y, x, tmp_feat);
+ c_ptr->mimic = tmp_mimic;
+
+ f_ptr = &f_info[get_feat_mimic(c_ptr)];
+
+ if (have_flag(f_ptr->flags, FF_GLYPH) ||
+ have_flag(f_ptr->flags, FF_MINOR_GLYPH))
+ c_ptr->info |= (CAVE_OBJECT);
+ else if (have_flag(f_ptr->flags, FF_MIRROR))
+ c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
+
+ /* Notice */
+ note_spot(y, x);
+
+ /* Redraw */
+ lite_spot(y, x);
+
+ /* Update some things */
+ p_ptr->update |= (PU_FLOW);
+
+ prev_feat = tmp_feat;
+ prev_mimic = tmp_mimic;
+}
+
+
+#define NUM_O_SET 8
+#define NUM_O_BIT 32
+
+/*
+ * Hack -- Dump option bits usage
+ */
+static void do_cmd_dump_options(void)
+{
+ int i, j;
+ FILE *fff;
+ char buf[1024];
+ int **exist;
+
+ /* Build the filename */
+ path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Open the file */
+ fff = my_fopen(buf, "a");
+
+ /* Oops */
+ if (!fff)
+ {
+#ifdef JP
+ msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
+#else
+ msg_format("Failed to open file %s.", buf);
+#endif
+ msg_print(NULL);
+ return;
+ }
+
+ /* Allocate the "exist" array (2-dimension) */
+ C_MAKE(exist, NUM_O_SET, int *);
+ C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
+ for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
+
+ /* Check for exist option bits */
+ for (i = 0; option_info[i].o_desc; i++)
+ {
+ const option_type *ot_ptr = &option_info[i];
+ if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
+ }
+
+ fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+
+ fputs("Set - Bit (Page) Option Name\n", fff);
+ fputs("------------------------------------------------\n", fff);
+ /* Dump option bits usage */
+ for (i = 0; i < NUM_O_SET; i++)
+ {
+ for (j = 0; j < NUM_O_BIT; j++)
+ {
+ if (exist[i][j])
+ {
+ const option_type *ot_ptr = &option_info[exist[i][j] - 1];
+ fprintf(fff, " %d - %02d (%4d) %s\n",
+ i, j, ot_ptr->o_page, ot_ptr->o_text);
+ }
+ else
+ {
+ fprintf(fff, " %d - %02d\n", i, j);
+ }
+ }
+ fputc('\n', fff);
+ }
+
+ /* Free the "exist" array (2-dimension) */
+ C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
+ C_KILL(exist, NUM_O_SET, int *);
+
+ /* Close it */
+ my_fclose(fff);
+
+#ifdef JP
+ msg_format("¥ª¥×¥·¥ç¥óbit»ÈÍѾõ¶·¤ò¥Õ¥¡¥¤¥ë %s ¤Ë½ñ¤½Ð¤·¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Option bits usage dump saved to file %s.", buf);
+#endif
+}
+
+
#ifdef ALLOW_SPOILERS
/*
/* Analyze the command */
switch (cmd)
{
- /* Nothing */
- case ESCAPE:
- case ' ':
- case '\n':
- case '\r':
+ /* Nothing */
+ case ESCAPE:
+ case ' ':
+ case '\n':
+ case '\r':
break;
-
#ifdef ALLOW_SPOILERS
- /* Hack -- Generate Spoilers */
- case '"':
+ /* Hack -- Generate Spoilers */
+ case '"':
do_cmd_spoilers();
break;
#endif /* ALLOW_SPOILERS */
-
- /* Hack -- Help */
- case '?':
+ /* Hack -- Help */
+ case '?':
do_cmd_help();
break;
-
- /* Cure all maladies */
- case 'a':
+ /* Cure all maladies */
+ case 'a':
do_cmd_wiz_cure_all();
break;
- /* Know alignment */
- case 'A':
+ /* Know alignment */
+ case 'A':
msg_format("Your alignment is %d.", p_ptr->align);
break;
- /* Teleport to target */
- case 'b':
+ /* Teleport to target */
+ case 'b':
do_cmd_wiz_bamf();
break;
- case 'B':
+ case 'B':
battle_monsters();
break;
- /* Create any object */
- case 'c':
+ /* Create any object */
+ case 'c':
wiz_create_item();
break;
- /* Create a named artifact */
- case 'C':
- wiz_create_named_art(command_arg);
+ /* Create a named artifact */
+ case 'C':
+ wiz_create_named_art();
break;
- /* Detect everything */
- case 'd':
- detect_all(DETECT_RAD_ALL*3);
+ /* Detect everything */
+ case 'd':
+ detect_all(DETECT_RAD_ALL * 3);
break;
- /* Dimension_door */
- case 'D':
+ /* Dimension_door */
+ case 'D':
wiz_dimension_door();
break;
- /* Edit character */
- case 'e':
+ /* Edit character */
+ case 'e':
do_cmd_wiz_change();
break;
- /* View item info */
- case 'f':
+ /* Blue Mage Only */
+ case 'E':
+ if (p_ptr->pclass == CLASS_BLUE_MAGE)
+ {
+ do_cmd_wiz_blue_mage();
+ }
+ break;
+
+ /* View item info */
+ case 'f':
identify_fully(FALSE);
break;
- /* Good Objects */
- case 'g':
+ /* Create desired feature */
+ case 'F':
+ do_cmd_wiz_create_feature();
+ break;
+
+ /* Good Objects */
+ case 'g':
if (command_arg <= 0) command_arg = 1;
acquirement(py, px, command_arg, FALSE, TRUE);
break;
- /* Hitpoint rerating */
- case 'h':
- do_cmd_rerate(TRUE); break;
+ /* Hitpoint rerating */
+ case 'h':
+ do_cmd_rerate(TRUE);
+ break;
#ifdef MONSTER_HORDES
- case 'H':
- do_cmd_summon_horde(); break;
+ case 'H':
+ do_cmd_summon_horde();
+ break;
#endif /* MONSTER_HORDES */
- /* Identify */
- case 'i':
+ /* Identify */
+ case 'i':
(void)ident_spell(FALSE);
break;
- /* Go up or down in the dungeon */
- case 'j':
+ /* Go up or down in the dungeon */
+ case 'j':
do_cmd_wiz_jump();
break;
- /* Self-Knowledge */
- case 'k':
- self_knowledge();
- break;
+ /* Self-Knowledge */
+ case 'k':
+ self_knowledge();
+ break;
- /* Learn about objects */
- case 'l':
- do_cmd_wiz_learn();
- break;
+ /* Learn about objects */
+ case 'l':
+ do_cmd_wiz_learn();
+ break;
- /* Magic Mapping */
- case 'm':
- map_area(DETECT_RAD_ALL);
- break;
+ /* Magic Mapping */
+ case 'm':
+ map_area(DETECT_RAD_ALL * 3);
+ break;
- /* Mutation */
- case 'M':
- (void)gain_random_mutation(command_arg);
- break;
+ /* Mutation */
+ case 'M':
+ (void)gain_random_mutation(command_arg);
+ break;
- /* Specific reward */
- case 'r':
- (void)gain_level_reward(command_arg);
- break;
+ /* Reset Class */
+ case 'R':
+ (void)do_cmd_wiz_reset_class();
+ break;
- /* Summon _friendly_ named monster */
- case 'N':
- do_cmd_wiz_named_friendly(command_arg);
- break;
+ /* Specific reward */
+ case 'r':
+ (void)gain_level_reward(command_arg);
+ break;
- /* Summon Named Monster */
- case 'n':
- do_cmd_wiz_named(command_arg);
- break;
+ /* Summon _friendly_ named monster */
+ case 'N':
+ do_cmd_wiz_named_friendly(command_arg);
+ break;
- /* Object playing routines */
- case 'o':
- do_cmd_wiz_play();
- break;
+ /* Summon Named Monster */
+ case 'n':
+ do_cmd_wiz_named(command_arg);
+ break;
- /* Phase Door */
- case 'p':
- teleport_player(10);
- break;
+ /* Dump option bits usage */
+ case 'O':
+ do_cmd_dump_options();
+ break;
+
+ /* Object playing routines */
+ case 'o':
+ do_cmd_wiz_play();
+ break;
+
+ /* Phase Door */
+ case 'p':
+ teleport_player(10, 0L);
+ break;
#if 0
- /* Complete a Quest -KMW- */
- case 'q':
+ /* Complete a Quest -KMW- */
+ case 'q':
+ for (i = 0; i < max_quests; i++)
{
- for (i = 0; i < max_quests; i++)
+ if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
{
- if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
- {
- p_ptr->quest[i].status++;
- msg_print("Completed Quest");
- msg_print(NULL);
- break;
- }
- }
- if (i == max_quests)
- {
- msg_print("No current quest");
+ p_ptr->quest[i].status++;
+ msg_print("Completed Quest");
msg_print(NULL);
+ break;
}
- break;
}
+ if (i == max_quests)
+ {
+ msg_print("No current quest");
+ msg_print(NULL);
+ }
+ break;
#endif
- /* Make every dungeon square "known" to test streamers -KMW- */
- case 'u':
+ /* Make every dungeon square "known" to test streamers -KMW- */
+ case 'u':
+ for (y = 0; y < cur_hgt; y++)
{
- for(y = 0; y < cur_hgt; y++)
+ for (x = 0; x < cur_wid; x++)
{
- for(x = 0; x < cur_wid; x++)
- {
- cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
- }
+ cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
}
- wiz_lite(TRUE, FALSE);
- break;
}
+ wiz_lite(FALSE);
+ break;
- /* Summon Random Monster(s) */
- case 's':
- if (command_arg <= 0) command_arg = 1;
- do_cmd_wiz_summon(command_arg);
- break;
+ /* Summon Random Monster(s) */
+ case 's':
+ if (command_arg <= 0) command_arg = 1;
+ do_cmd_wiz_summon(command_arg);
+ break;
- /* Teleport */
- case 't':
- teleport_player(100);
- break;
+ /* Teleport */
+ case 't':
+ teleport_player(100, 0L);
+ break;
- /* Very Good Objects */
- case 'v':
- if (command_arg <= 0) command_arg = 1;
- acquirement(py, px, command_arg, TRUE, TRUE);
- break;
+ /* Very Good Objects */
+ case 'v':
+ if (command_arg <= 0) command_arg = 1;
+ acquirement(py, px, command_arg, TRUE, TRUE);
+ break;
- /* Wizard Light the Level */
- case 'w':
- wiz_lite(TRUE, (bool)(p_ptr->pclass == CLASS_NINJA));
+ /* Wizard Light the Level */
+ case 'w':
+ wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
break;
- /* Increase Experience */
- case 'x':
- if (command_arg)
- {
- gain_exp(command_arg);
- }
- else
- {
- gain_exp(p_ptr->exp + 1);
- }
+ /* Increase Experience */
+ case 'x':
+ gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
break;
- /* Zap Monsters (Genocide) */
- case 'z':
+ /* Zap Monsters (Genocide) */
+ case 'z':
do_cmd_wiz_zap();
break;
- case 'Z':
+ /* Zap Monsters (Omnicide) */
+ case 'Z':
do_cmd_wiz_zap_all();
break;
- /* Hack -- whatever I desire */
- case '_':
+ /* Hack -- whatever I desire */
+ case '_':
do_cmd_wiz_hack_ben();
break;
- /* Not a Wizard Command */
- default:
+ /* Not a Wizard Command */
+ default:
msg_print("That is not a valid debug command.");
break;
}