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[Refactor] #37353 obj_kind.c を object-hook.c に統合。 / Integrate obj_kind.c to object...
[hengband/hengband.git] / src / wizard2.c
index defe5fd..64786f2 100644 (file)
 #include "angband.h"
 #include "floor.h"
 #include "selfinfo.h"
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate()
- * @return なし
- */
-void do_cmd_rerate_aux(void)
-{
-       /* Minimum hitpoints at highest level */
-       int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
-
-       /* Maximum hitpoints at highest level */
-       int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
-
-       int i;
-
-       /* Rerate */
-       while (1)
-       {
-               /* Pre-calculate level 1 hitdice */
-               p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie;
-
-               for (i = 1; i < 4; i++)
-               {
-                       p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
-               }
-
-               /* Roll the hitpoint values */
-               for (i = 1; i < PY_MAX_LEVEL; i++)
-               {
-                       p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
-               }
-
-               /* Require "valid" hitpoints at highest level */
-               if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
-                   (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
-       }
-}
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints
- * @param display TRUEならば体力ランクを明示する
- * @return なし
- */
-void do_cmd_rerate(bool display)
-{
-       PERCENTAGE percent;
-
-       /* Rerate */
-       do_cmd_rerate_aux();
-
-       percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
-               (2 * p_ptr->hitdie +
-               ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
-
-
-       /* Update and redraw hitpoints */
-       p_ptr->update |= (PU_HP);
-       p_ptr->redraw |= (PR_HP);
-
-       p_ptr->window |= (PW_PLAYER);
-       handle_stuff();
-
-       if (display)
-       {
-               msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
-               p_ptr->knowledge |= KNOW_HPRATE;
-       }
-       else
-       {
-               msg_print(_("体力ランクが変わった。", "Life rate is changed."));
-               p_ptr->knowledge &= ~(KNOW_HPRATE);
-       }
-}
-
+#include "patron.h"
+#include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
+#include "player-status.h"
+
+#include "spells.h"
+#include "spells-object.h"
+#include "spells-summon.h"
+#include "spells-status.h"
+#include "object-hook.h"
 
 #ifdef ALLOW_WIZARD
 
@@ -114,16 +49,9 @@ static bool set_gametime(void)
        int tmp_int = 0;
        char ppp[80], tmp_val[40];
 
-       /* Prompt */
        sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
-
-       /* Default */
        sprintf(tmp_val, "%ld", (long)dungeon_turn);
-
-       /* Query */
        if (!get_string(ppp, tmp_val, 10)) return (FALSE);
-
-       /* Extract */
        tmp_int = atoi(tmp_val);
 
        /* Verify */
@@ -399,7 +327,7 @@ static void do_cmd_wiz_change_aux(void)
                else if (tmp_int < 3) tmp_int = 3;
 
                /* Save it */
-               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int;
+               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
        }
 
 
@@ -984,8 +912,6 @@ static void wiz_reroll_item(object_type *o_ptr)
                /* Apply changes */
                object_copy(o_ptr, q_ptr);
                p_ptr->update |= (PU_BONUS);
-
-               /* Combine / Reorder the pack (later) */
                p_ptr->update |= (PU_COMBINE | PU_REORDER);
 
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
@@ -1324,8 +1250,6 @@ static void do_cmd_wiz_play(void)
                object_copy(o_ptr, q_ptr);
 
                p_ptr->update |= (PU_BONUS);
-
-               /* Combine / Reorder the pack (later) */
                p_ptr->update |= (PU_COMBINE | PU_REORDER);
 
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
@@ -1433,7 +1357,7 @@ static void do_cmd_wiz_jump(void)
                sprintf(ppp, "Jump which dungeon : ");
 
                /* Default */
-               sprintf(tmp_val, "%d", dungeon_type);
+               sprintf(tmp_val, "%d", p_ptr->dungeon_idx);
 
                /* Ask for a level */
                if (!get_string(ppp, tmp_val, 2)) return;
@@ -1454,12 +1378,12 @@ static void do_cmd_wiz_jump(void)
                /* Extract request */
                command_arg = (COMMAND_ARG)atoi(tmp_val);
 
-               dungeon_type = tmp_dungeon_type;
+               p_ptr->dungeon_idx = tmp_dungeon_type;
        }
 
        /* Paranoia */
-       if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-       if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
+       if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
+       if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
 
        /* Accept request */
        msg_format("You jump to dungeon level %d.", command_arg);
@@ -1471,7 +1395,7 @@ static void do_cmd_wiz_jump(void)
 
        prepare_change_floor_mode(CFM_RAND_PLACE);
 
-       if (!dun_level) dungeon_type = 0;
+       if (!dun_level) p_ptr->dungeon_idx = 0;
        p_ptr->inside_arena = FALSE;
        p_ptr->wild_mode = FALSE;
 
@@ -1480,7 +1404,7 @@ static void do_cmd_wiz_jump(void)
        if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
 
        p_ptr->inside_quest = 0;
-       p_ptr->energy_use = 0;
+       free_turn(p_ptr);
 
        /* Prevent energy_need from being too lower than 0 */
        p_ptr->energy_need = 0;
@@ -1650,7 +1574,7 @@ static void do_cmd_wiz_create_feature(void)
 {
        static int   prev_feat = 0;
        static int   prev_mimic = 0;
-       cave_type    *c_ptr;
+       grid_type    *g_ptr;
        feature_type *f_ptr;
        char         tmp_val[160];
        IDX          tmp_feat, tmp_mimic;
@@ -1658,7 +1582,7 @@ static void do_cmd_wiz_create_feature(void)
 
        if (!tgt_pt(&x, &y)) return;
 
-       c_ptr = &cave[y][x];
+       g_ptr = &grid_array[y][x];
 
        /* Default */
        sprintf(tmp_val, "%d", prev_feat);
@@ -1683,15 +1607,15 @@ static void do_cmd_wiz_create_feature(void)
        else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
 
        cave_set_feat(y, x, tmp_feat);
-       c_ptr->mimic = (s16b)tmp_mimic;
+       g_ptr->mimic = (s16b)tmp_mimic;
 
-       f_ptr = &f_info[get_feat_mimic(c_ptr)];
+       f_ptr = &f_info[get_feat_mimic(g_ptr)];
 
        if (have_flag(f_ptr->flags, FF_GLYPH) ||
            have_flag(f_ptr->flags, FF_MINOR_GLYPH))
-               c_ptr->info |= (CAVE_OBJECT);
+               g_ptr->info |= (CAVE_OBJECT);
        else if (have_flag(f_ptr->flags, FF_MIRROR))
-               c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
+               g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
 
        note_spot(y, x);
        lite_spot(y, x);
@@ -1908,7 +1832,7 @@ void do_cmd_debug(void)
 
        /* Hitpoint rerating */
        case 'h':
-               do_cmd_rerate(TRUE);
+               roll_hitdice(SPOP_DISPLAY_MES | SPOP_DEBUG);
                break;
 
        case 'H':
@@ -2025,7 +1949,7 @@ void do_cmd_debug(void)
                {
                        for (x = 0; x < cur_wid; x++)
                        {
-                               cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+                               grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
                        }
                }
                wiz_lite(FALSE);
@@ -2174,8 +2098,8 @@ void cheat_death(player_type *creature_ptr)
        creature_ptr->inside_battle = FALSE;
        leaving_quest = 0;
        creature_ptr->inside_quest = 0;
-       if (dungeon_type) creature_ptr->recall_dungeon = dungeon_type;
-       dungeon_type = 0;
+       if (p_ptr->dungeon_idx) creature_ptr->recall_dungeon = p_ptr->dungeon_idx;
+       p_ptr->dungeon_idx = 0;
        if (lite_town || vanilla_town)
        {
                creature_ptr->wilderness_y = 1;