if (!tgt_pt(&x, &y)) return FALSE;
- teleport_player_to(y, x, FALSE, FALSE);
+ teleport_player_to(y, x, TELEPORT_NONMAGICAL);
return (TRUE);
}
static void wiz_create_named_art(int a_idx)
{
/* Create the artifact */
- create_named_art(a_idx, py, px);
+ (void)create_named_art(a_idx, py, px);
/* All done */
msg_print("Allocated.");
if (!target_who) return;
/* Teleport to the target */
- teleport_player_to(target_row, target_col, FALSE, FALSE);
+ teleport_player_to(target_row, target_col, TELEPORT_NONMAGICAL);
}
{ TV_DEATH_BOOK, "Death Spellbook" },
{ TV_TRUMP_BOOK, "Trump Spellbook" },
{ TV_ARCANE_BOOK, "Arcane Spellbook" },
- { TV_ENCHANT_BOOK, "Craft Spellbook"},
+ { TV_CRAFT_BOOK, "Craft Spellbook"},
{ TV_DAEMON_BOOK, "Daemon Spellbook"},
{ TV_CRUSADE_BOOK, "Crusade Spellbook"},
{ TV_MUSIC_BOOK, "Music Spellbook" },
if (a_info[i].sval != k_info[k_idx].sval) continue;
/* Create this artifact */
- create_named_art(i, py, px);
+ (void)create_named_art(i, py, px);
/* All done */
msg_print("Allocated(INSTA_ART).");
/* Delete nearby monsters */
if (m_ptr->cdis <= MAX_SIGHT)
{
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+ {
+ char m_name[80];
+
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+ }
+
delete_monster_idx(i);
}
}
/* Skip the mount */
if (i == p_ptr->riding) continue;
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+ {
+ char m_name[80];
+
+ monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
+ do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+ }
+
/* Delete this monster */
delete_monster_idx(i);
}
*/
static void do_cmd_wiz_create_feature(void)
{
- static int prev_feat = FEAT_NONE;
- static int prev_mimic = FEAT_NONE;
- cave_type *c_ptr;
- char tmp_val[160];
- int tmp_feat, tmp_mimic;
- int y, x;
+ static int prev_feat = 0;
+ static int prev_mimic = 0;
+ cave_type *c_ptr;
+ feature_type *f_ptr;
+ char tmp_val[160];
+ int tmp_feat, tmp_mimic;
+ int y, x;
if (!tgt_pt(&x, &y)) return;
cave_set_feat(y, x, tmp_feat);
c_ptr->mimic = tmp_mimic;
- if (tmp_mimic)
- {
- feature_type *f_ptr = &f_info[tmp_mimic];
- if (have_flag(f_ptr->flags, FF_GLYPH) ||
- have_flag(f_ptr->flags, FF_MINOR_GLYPH) ||
- have_flag(f_ptr->flags, FF_MIRROR))
- c_ptr->info |= (CAVE_OBJECT);
- }
+ f_ptr = &f_info[get_feat_mimic(c_ptr)];
+
+ if (have_flag(f_ptr->flags, FF_GLYPH) ||
+ have_flag(f_ptr->flags, FF_MINOR_GLYPH))
+ c_ptr->info |= (CAVE_OBJECT);
+ else if (have_flag(f_ptr->flags, FF_MIRROR))
+ c_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
+
+ /* Notice */
+ note_spot(y, x);
+
+ /* Redraw */
+ lite_spot(y, x);
+
+ /* Update some things */
+ p_ptr->update |= (PU_FLOW);
prev_feat = tmp_feat;
prev_mimic = tmp_mimic;
/* Phase Door */
case 'p':
- teleport_player(10, FALSE);
+ teleport_player(10, 0L);
break;
#if 0
/* Teleport */
case 't':
- teleport_player(100, FALSE);
+ teleport_player(100, 0L);
break;
/* Very Good Objects */