if (!tgt_pt(&x, &y)) return FALSE;
- teleport_player_to(y, x, FALSE);
+ teleport_player_to(y, x, FALSE, FALSE);
return (TRUE);
}
if (!target_who) return;
/* Teleport to the target */
- teleport_player_to(target_row, target_col, FALSE);
+ teleport_player_to(target_row, target_col, FALSE, FALSE);
}
/* Phase Door */
case 'p':
- teleport_player(10);
+ teleport_player(10, FALSE);
break;
#if 0
/* Teleport */
case 't':
- teleport_player(100);
+ teleport_player(100, FALSE);
break;
/* Very Good Objects */