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[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
[hengband/hengband.git] / src / wizard2.c
index 4e4b62e..b7fa5d6 100644 (file)
  */
 
 #include "angband.h"
-#include "core.h"
-#include "term.h"
+#include "core/angband-version.h"
+#include "core/stuff-handler.h"
+#include "gameterm.h"
 
 #include "dungeon.h"
-#include "cmd-dump.h"
+#include "io/write-diary.h"
+#include "cmd/cmd-draw.h"
+#include "cmd/cmd-dump.h"
+#include "cmd/cmd-help.h"
+#include "cmd/cmd-save.h"
 #include "util.h"
 #include "birth.h"
 #include "selfinfo.h"
@@ -29,7 +34,7 @@
 #include "player-class.h"
 #include "player-inventory.h"
 
-#include "spells.h"
+#include "spell/spells-util.h"
 #include "spells-object.h"
 #include "spells-summon.h"
 #include "spells-status.h"
 #include "dungeon-file.h"
 #include "files.h"
 #include "monster-spell.h"
-#include "bldg.h"
-#include "objectkind.h"
+#include "market/building.h"
+#include "object/object-kind.h"
 #include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
 #include "world.h"
+#include "spell/spells2.h"
 
-#ifdef ALLOW_WIZARD
-/*
-typedef struct debug_spell_commands1
-{
-       int type;
-       char *command;
-       bool(*spell_function_type1)(player_type *);
-} debug_spell_commands1;
-
-typedef struct debug_spell_commands2
-{
-       int type;
-       char *command;
-       bool(*spell_function_type2)(player_type *, floor_type *);
-} debug_spell_commands2;
-
-typedef struct debug_spell_commands3
-{
-       int type;
-       char *command;
-       bool(*spell_function_type3)(player_type *, HIT_POINT);
-} debug_spell_commands3;
-
-typedef union debug_spell_commands {
-       debug_spell_commands1 command1;
-       debug_spell_commands2 command2;
-       debug_spell_commands3 command3;
-} debug_spell_commands;
+#define NUM_O_SET 8
+#define NUM_O_BIT 32
 
-debug_spell_commands debug_spell_commands_list[] =
-{
-       .command3 = {3, "true healing", true_healing}
-};
-*/
+extern void do_cmd_debug(player_type *creature_ptr);
 
 typedef union spell_functions {
        struct debug_spell_type1 { bool(*spell_function)(player_type *, floor_type *); } spell1;
@@ -100,11 +76,12 @@ typedef struct debug_spell_command
        spell_functions command_function;
 } debug_spell_command;
 
-
-#define SPELL_MAX 1
+#define SPELL_MAX 3
 debug_spell_command debug_spell_commands_list[SPELL_MAX] =
 {
-       { 3, "true healing", {.spell3 = true_healing} }
+       { 2, "vanish dungeon", {.spell2 = { vanish_dungeon } } },
+       { 3, "true healing", {.spell3 = { true_healing } } },
+       { 2, "drop weapons", {.spell2 = { drop_weapons } } }
 };
 
 /*!
@@ -115,49 +92,56 @@ static bool do_cmd_debug_spell(player_type *creature_ptr)
 {
        char tmp_val[50] = "\0";
        int tmp_int;
-       int i;
 
-       if (!get_string("SPELL:", tmp_val, 32)) return FALSE;
+       if (!get_string("SPELL: ", tmp_val, 32)) return FALSE;
 
-       for (i = 0; i < SPELL_MAX; i++)
+       for (int i = 0; i < SPELL_MAX; i++)
        {
-               if (strcmp(tmp_val, debug_spell_commands_list[i].command_name) == 0)
+               if (strcmp(tmp_val, debug_spell_commands_list[i].command_name) != 0)
+                       continue;
+               switch (debug_spell_commands_list[i].type)
                {
-                       switch (debug_spell_commands_list[i].type)
-                       {
-                       case 3:
-                               tmp_val[0] = '\0';
-                               if (!get_string("POWER:", tmp_val, 32)) return FALSE;
-                               tmp_int = atoi(tmp_val);
-                               (*(debug_spell_commands_list[i].command_function.spell3.spell_function))(creature_ptr, tmp_int);
-                               break;
-
-                       default:
-                               break;
-                       }
+               case 2:
+                       (*(debug_spell_commands_list[i].command_function.spell2.spell_function))(creature_ptr);
+                       return TRUE;
+                       break;
+               case 3:
+                       tmp_val[0] = '\0';
+                       if (!get_string("POWER:", tmp_val, 32)) return FALSE;
+                       tmp_int = atoi(tmp_val);
+                       (*(debug_spell_commands_list[i].command_function.spell3.spell_function))(creature_ptr, tmp_int);
+                       return TRUE;
+                       break;
+               default:
+                       break;
                }
        }
+
+       msg_format("Command not found.");
+
        return FALSE;
 }
 
 
 /*!
  * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @return 実際にテレポートを行ったらTRUEを返す
  */
-static bool wiz_dimension_door(void)
+static bool wiz_dimension_door(player_type *caster_ptr)
 {
        POSITION x = 0, y = 0;
-       if (!tgt_pt(&x, &y)) return FALSE;
-       teleport_player_to(p_ptr, y, x, TELEPORT_NONMAGICAL);
-       return (TRUE);
+       if (!tgt_pt(caster_ptr, &x, &y)) return FALSE;
+       teleport_player_to(caster_ptr, y, x, TELEPORT_NONMAGICAL);
+       return TRUE;
 }
 
 /*!
  * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
-static void wiz_create_named_art(void)
+static void wiz_create_named_art(player_type *caster_ptr)
 {
        char tmp_val[10] = "";
        ARTIFACT_IDX a_idx;
@@ -167,10 +151,10 @@ static void wiz_create_named_art(void)
 
        /* Extract */
        a_idx = (ARTIFACT_IDX)atoi(tmp_val);
-       if(a_idx < 0) a_idx = 0;
-       if(a_idx >= max_a_idx) a_idx = 0; 
+       if (a_idx < 0) a_idx = 0;
+       if (a_idx >= max_a_idx) a_idx = 0;
 
-       (void)create_named_art(a_idx, p_ptr->y, p_ptr->x);
+       (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
 
        /* All done */
        msg_print("Allocated.");
@@ -178,6 +162,7 @@ static void wiz_create_named_art(void)
 
 /*!
  * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void do_cmd_summon_horde(player_type *caster_ptr)
@@ -187,11 +172,11 @@ static void do_cmd_summon_horde(player_type *caster_ptr)
 
        while (--attempts)
        {
-               scatter(&wy, &wx, caster_ptr->y, caster_ptr->x, 3, 0);
-               if (cave_empty_bold(caster_ptr->current_floor_ptr, wy, wx)) break;
+               scatter(caster_ptr, &wy, &wx, caster_ptr->y, caster_ptr->x, 3, 0);
+               if (is_cave_empty_bold(caster_ptr, wy, wx)) break;
        }
 
-       (void)alloc_horde(wy, wx);
+       (void)alloc_horde(caster_ptr, wy, wx);
 }
 
 /*!
@@ -233,28 +218,21 @@ static void prt_binary(BIT_FLAGS flags, int row, int col)
  */
 static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
 {
-       int i, j;
-       int home = 0;
        u32b rarity[K_MAX_DEPTH];
-       u32b total[K_MAX_DEPTH];
-       s32b display[22];
-       concptr r = "+---Rate---+";
-       object_kind *k_ptr;
-
-
-       /* Get the entry */
-       alloc_entry *table = alloc_kind_table;
-
-       /* Wipe the tables */
        (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
+       u32b total[K_MAX_DEPTH];
        (void)C_WIPE(total, K_MAX_DEPTH, u32b);
+       s32b display[22];
        (void)C_WIPE(display, 22, s32b);
 
        /* Scan all entries */
-       for (i = 0; i < K_MAX_DEPTH; i++)
+       int home = 0;
+       for (int i = 0; i < K_MAX_DEPTH; i++)
        {
                int total_frac = 0;
-               for (j = 0; j < alloc_kind_size; j++)
+               object_kind *k_ptr;
+               alloc_entry *table = alloc_kind_table;
+               for (int j = 0; j < alloc_kind_size; j++)
                {
                        PERCENTAGE prob = 0;
 
@@ -285,19 +263,19 @@ static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LE
        }
 
        /* Calculate probabilities for each range */
-       for (i = 0; i < 22; i++)
+       for (int i = 0; i < 22; i++)
        {
                /* Shift the values into view */
                int possibility = 0;
-               for (j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
+               for (int j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
                        possibility += rarity[j] * 100000 / total[j];
                display[i] = possibility / 5;
        }
 
        /* Graph the rarities */
-       for (i = 0; i < 22; i++)
+       for (int i = 0; i < 22; i++)
        {
-               Term_putch(col, row + i + 1, TERM_WHITE,  '|');
+               Term_putch(col, row + i + 1, TERM_WHITE, '|');
 
                prt(format("%2dF", (i * 5)), row + i + 1, col);
 
@@ -314,6 +292,7 @@ static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LE
        }
 
        /* Make it look nice */
+       concptr r = "+---Rate---+";
        prt(r, row, col);
 }
 
@@ -324,27 +303,25 @@ static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LE
  */
 static void do_cmd_wiz_reset_class(player_type *creature_ptr)
 {
-       int tmp_int;
-       char tmp_val[160];
-       char ppp[80];
-
        /* Prompt */
+       char ppp[80];
        sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
 
        /* Default */
+       char tmp_val[160];
        sprintf(tmp_val, "%d", creature_ptr->pclass);
 
        /* Query */
        if (!get_string(ppp, tmp_val, 2)) return;
 
        /* Extract */
-       tmp_int = atoi(tmp_val);
+       int tmp_int = atoi(tmp_val);
 
        /* Verify */
        if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
 
        /* Save it */
-       creature_ptr->pclass = (byte_hack)tmp_int;
+       creature_ptr->pclass = (byte)tmp_int;
 
        /* Redraw inscription */
        creature_ptr->window |= (PW_PLAYER);
@@ -352,7 +329,7 @@ static void do_cmd_wiz_reset_class(player_type *creature_ptr)
        /* {.} and {$} effect creature_ptr->warning and TRC_TELEPORT_SELF */
        creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
 
-       handle_stuff();
+       handle_stuff(creature_ptr);
 }
 
 
@@ -360,13 +337,13 @@ static void do_cmd_wiz_reset_class(player_type *creature_ptr)
  * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target
  * @return なし
  */
-static void do_cmd_wiz_bamf(void)
+static void do_cmd_wiz_bamf(player_type *caster_ptr)
 {
        /* Must have a target */
        if (!target_who) return;
 
        /* Teleport to the target */
-       teleport_player_to(p_ptr, target_row, target_col, TELEPORT_NONMAGICAL);
+       teleport_player_to(caster_ptr, target_row, target_col, TELEPORT_NONMAGICAL);
 }
 
 
@@ -377,7 +354,6 @@ static void do_cmd_wiz_bamf(void)
  */
 static void do_cmd_wiz_change_aux(player_type *creature_ptr)
 {
-       int i, j;
        int tmp_int;
        long tmp_long;
        s16b tmp_s16b;
@@ -385,7 +361,7 @@ static void do_cmd_wiz_change_aux(player_type *creature_ptr)
        char ppp[80];
 
        /* Query the stats */
-       for (i = 0; i < A_MAX; i++)
+       for (int i = 0; i < A_MAX; i++)
        {
                /* Prompt */
                sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
@@ -421,25 +397,26 @@ static void do_cmd_wiz_change_aux(player_type *creature_ptr)
        if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
        if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
 
-       for (j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
+       for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
        {
-               for (i = 0;i < 64;i++)
+               for (int i = 0; i < 64; i++)
                {
                        creature_ptr->weapon_exp[j][i] = tmp_s16b;
                        if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i]) creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
                }
        }
 
-       for (j = 0; j < 10; j++)
+       for (int j = 0; j < 10; j++)
        {
                creature_ptr->skill_exp[j] = tmp_s16b;
                if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j]) creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
        }
 
-       for (j = 0; j < 32; j++)
-               creature_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
-       for (; j < 64; j++)
-               creature_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
+       int k;
+       for (k = 0; k < 32; k++)
+               creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
+       for (; k < 64; k++)
+               creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
 
        /* Default */
        sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
@@ -468,15 +445,14 @@ static void do_cmd_wiz_change_aux(player_type *creature_ptr)
        /* Verify */
        if (tmp_long < 0) tmp_long = 0L;
 
-       if (creature_ptr->prace != RACE_ANDROID)
-       {
-               /* Save */
-               creature_ptr->max_exp = tmp_long;
-               creature_ptr->exp = tmp_long;
+       if (creature_ptr->prace == RACE_ANDROID) return;
 
-               /* Update */
-               check_experience(creature_ptr);
-       }
+       /* Save */
+       creature_ptr->max_exp = tmp_long;
+       creature_ptr->exp = tmp_long;
+
+       /* Update */
+       check_experience(creature_ptr);
 }
 
 
@@ -494,8 +470,9 @@ static void do_cmd_wiz_change(player_type *creature_ptr)
 
 
 /*!
- * @brief アイテムの詳細ステータスを表示する / 
+ * @brief アイテムの詳細ステータスを表示する /
  * Change various "permanent" player variables.
+ * @param player_ptr プレーヤーへの参照ポインタ
  * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
  * @return なし
  * @details
@@ -556,42 +533,42 @@ static void do_cmd_wiz_change(player_type *creature_ptr)
  * Originally by David Reeve Sward <sward+@CMU.EDU>
  * Verbose item flags by -Bernd-
  */
-static void wiz_display_item(object_type *o_ptr)
+static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
 {
-       int i, j = 13;
        BIT_FLAGS flgs[TR_FLAG_SIZE];
-       char buf[256];
        object_flags(o_ptr, flgs);
 
        /* Clear the screen */
-       for (i = 1; i <= 23; i++) prt("", i, j - 2);
+       int j = 13;
+       for (int i = 1; i <= 23; i++) prt("", i, j - 2);
 
        prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
 
        /* Describe fully */
-       object_desc(buf, o_ptr, OD_STORE);
+       char buf[256];
+       object_desc(player_ptr, buf, o_ptr, OD_STORE);
 
        prt(buf, 2, j);
 
        prt(format("kind = %-5d  level = %-4d  tval = %-5d  sval = %-5d",
-                  o_ptr->k_idx, k_info[o_ptr->k_idx].level,
-                  o_ptr->tval, o_ptr->sval), 4, j);
+               o_ptr->k_idx, k_info[o_ptr->k_idx].level,
+               o_ptr->tval, o_ptr->sval), 4, j);
 
        prt(format("number = %-3d  wgt = %-6d  ac = %-5d    damage = %dd%d",
-                  o_ptr->number, o_ptr->weight,
-                  o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
+               o_ptr->number, o_ptr->weight,
+               o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
 
        prt(format("pval = %-5d  toac = %-5d  tohit = %-4d  todam = %-4d",
-                  o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
+               o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
 
        prt(format("name1 = %-4d  name2 = %-4d  cost = %ld",
-                  o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
+               o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
 
        prt(format("ident = %04x  xtra1 = %-4d  xtra2 = %-4d  timeout = %-d",
-                  o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
+               o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
 
        prt(format("xtra3 = %-4d  xtra4 = %-4d  xtra5 = %-4d  cursed  = %-d",
-                  o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
+               o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
 
        prt("+------------FLAGS1------------+", 10, j);
        prt("AFFECT........SLAY........BRAND.", 11, j);
@@ -609,21 +586,21 @@ static void wiz_display_item(object_type *o_ptr)
        prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
        prt_binary(flgs[1], 23, j);
 
-       prt("+------------FLAGS3------------+", 10, j+32);
-       prt("fe cnn t      stdrmsiiii d ab   ", 11, j+32);
-       prt("aa aoomywhs lleeieihgggg rtgl   ", 12, j+32);
-       prt("uu utmacaih eielgggonnnnaaere   ", 13, j+32);
-       prt("rr reanurdo vtieeehtrrrrcilas   ", 14, j+32);
-       prt("aa algarnew ienpsntsaefctnevs   ", 15, j+32);
-       prt_binary(flgs[2], 16, j+32);
-
-       prt("+------------FLAGS4------------+", 17, j+32);
-       prt("KILL....ESP.........            ", 18, j+32);
-       prt("aeud tghaud tgdhegnu            ", 19, j+32);
-       prt("nvneoriunneoriruvoon            ", 20, j+32);
-       prt("iidmroamidmroagmionq            ", 21, j+32);
-       prt("mlenclnmmenclnnnldlu            ", 22, j+32);
-       prt_binary(flgs[3], 23, j+32);
+       prt("+------------FLAGS3------------+", 10, j + 32);
+       prt("fe cnn t      stdrmsiiii d ab   ", 11, j + 32);
+       prt("aa aoomywhs lleeieihgggg rtgl   ", 12, j + 32);
+       prt("uu utmacaih eielgggonnnnaaere   ", 13, j + 32);
+       prt("rr reanurdo vtieeehtrrrrcilas   ", 14, j + 32);
+       prt("aa algarnew ienpsntsaefctnevs   ", 15, j + 32);
+       prt_binary(flgs[2], 16, j + 32);
+
+       prt("+------------FLAGS4------------+", 17, j + 32);
+       prt("KILL....ESP.........            ", 18, j + 32);
+       prt("aeud tghaud tgdhegnu            ", 19, j + 32);
+       prt("nvneoriunneoriruvoon            ", 20, j + 32);
+       prt("iidmroamidmroagmionq            ", 21, j + 32);
+       prt("mlenclnmmenclnnnldlu            ", 22, j + 32);
+       prt_binary(flgs[3], 23, j + 32);
 }
 
 
@@ -748,7 +725,7 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
        max_num = num;
 
        /* Choose! */
-       if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
+       if (!get_com("Get what type of object? ", &ch, FALSE)) return 0;
 
        /* Analyze choice */
        for (num = 0; num < max_num; num++)
@@ -757,13 +734,12 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
        }
 
        /* Bail out if choice is illegal */
-       if ((num < 0) || (num >= max_num)) return (0);
+       if ((num < 0) || (num >= max_num)) return 0;
 
        /* Base object type chosen, fill in tval */
        tval = tvals[num].tval;
        tval_desc = tvals[num].desc;
 
-
        /*** And now we go for k_idx ***/
        Term_clear();
 
@@ -773,30 +749,29 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
                object_kind *k_ptr = &k_info[i];
 
                /* Analyze matching items */
-               if (k_ptr->tval == tval)
-               {
-                       /* Prepare it */
-                       row = 2 + (num % 20);
-                       col = 20 * (num / 20);
-                       ch = listsym[num];
-                       strcpy(buf,"                    ");
+               if (k_ptr->tval != tval) continue;
 
-                       /* Acquire the "name" of object "i" */
-                       strip_name(buf, i);
+               /* Prepare it */
+               row = 2 + (num % 20);
+               col = 20 * (num / 20);
+               ch = listsym[num];
+               strcpy(buf, "                    ");
 
-                       /* Print it */
-                       prt(format("[%c] %s", ch, buf), row, col);
+               /* Acquire the "name" of object "i" */
+               strip_name(buf, i);
 
-                       /* Remember the object index */
-                       choice[num++] = i;
-               }
+               /* Print it */
+               prt(format("[%c] %s", ch, buf), row, col);
+
+               /* Remember the object index */
+               choice[num++] = i;
        }
 
        /* Me need to know the maximal possible remembered object_index */
        max_num = num;
 
        /* Choose! */
-       if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
+       if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return 0;
 
        /* Analyze choice */
        for (num = 0; num < max_num; num++)
@@ -805,7 +780,7 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
        }
 
        /* Bail out if choice is "illegal" */
-       if ((num < 0) || (num >= max_num)) return (0);
+       if ((num < 0) || (num >= max_num)) return 0;
 
        /* And return successful */
        return (choice[num]);
@@ -814,39 +789,38 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
 
 /*!
  * @briefアイテムの基礎能力値を調整する / Tweak an item
+ * @param player_ptr プレーヤーへの参照ポインタ
  * @param o_ptr 調整するアイテムの参照ポインタ
  * @return なし
  */
-static void wiz_tweak_item(object_type *o_ptr)
+static void wiz_tweak_item(player_type *player_ptr, object_type *o_ptr)
 {
-       concptr p;
-       char tmp_val[80];
-
        if (object_is_artifact(o_ptr)) return;
 
-       p = "Enter new 'pval' setting: ";
+       concptr p = "Enter new 'pval' setting: ";
+       char tmp_val[80];
        sprintf(tmp_val, "%d", o_ptr->pval);
        if (!get_string(p, tmp_val, 5)) return;
        o_ptr->pval = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
+       wiz_display_item(player_ptr, o_ptr);
 
        p = "Enter new 'to_a' setting: ";
        sprintf(tmp_val, "%d", o_ptr->to_a);
        if (!get_string(p, tmp_val, 5)) return;
        o_ptr->to_a = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
+       wiz_display_item(player_ptr, o_ptr);
 
        p = "Enter new 'to_h' setting: ";
        sprintf(tmp_val, "%d", o_ptr->to_h);
        if (!get_string(p, tmp_val, 5)) return;
        o_ptr->to_h = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
+       wiz_display_item(player_ptr, o_ptr);
 
        p = "Enter new 'to_d' setting: ";
        sprintf(tmp_val, "%d", (int)o_ptr->to_d);
        if (!get_string(p, tmp_val, 5)) return;
        o_ptr->to_d = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
+       wiz_display_item(player_ptr, o_ptr);
 }
 
 
@@ -858,21 +832,20 @@ static void wiz_tweak_item(object_type *o_ptr)
  */
 static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
 {
-       object_type forge;
-       object_type *q_ptr;
-       char ch;
-       bool changed = FALSE;
-
        if (object_is_artifact(o_ptr)) return;
 
+       object_type forge;
+       object_type *q_ptr;
        q_ptr = &forge;
        object_copy(q_ptr, o_ptr);
 
        /* Main loop. Ask for magification and artifactification */
+       char ch;
+       bool changed = FALSE;
        while (TRUE)
        {
                /* Display full item debug information */
-               wiz_display_item(q_ptr);
+               wiz_display_item(owner_ptr, q_ptr);
 
                /* Ask wizard what to do. */
                if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
@@ -902,54 +875,55 @@ static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
                        q_ptr->name1 = 0;
                }
 
-               switch(ch)
+               switch (ch)
                {
                        /* Apply bad magic, but first clear object */
-                       case 'w': case 'W':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
-                               break;
-                       }
-                       /* Apply bad magic, but first clear object */
-                       case 'c': case 'C':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
-                               break;
-                       }
-                       /* Apply normal magic, but first clear object */
-                       case 'n': case 'N':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
-                               break;
-                       }
-                       /* Apply good magic, but first clear object */
-                       case 'g': case 'G':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
-                               break;
-                       }
-                       /* Apply great magic, but first clear object */
-                       case 'e': case 'E':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
-                               break;
-                       }
-                       /* Apply special magic, but first clear object */
-                       case 's': case 'S':
-                       {
-                               object_prep(q_ptr, o_ptr->k_idx);
-                               apply_magic(q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
+               case 'w': case 'W':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
+                       break;
+               }
+               /* Apply bad magic, but first clear object */
+               case 'c': case 'C':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
+                       break;
+               }
+               /* Apply normal magic, but first clear object */
+               case 'n': case 'N':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
+                       break;
+               }
+               /* Apply good magic, but first clear object */
+               case 'g': case 'G':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
+                       break;
+               }
+               /* Apply great magic, but first clear object */
+               case 'e': case 'E':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
+                       break;
+               }
+               /* Apply special magic, but first clear object */
+               case 's': case 'S':
+               {
+                       object_prep(q_ptr, o_ptr->k_idx);
+                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
 
-                               /* Failed to create artifact; make a random one */
-                               if (!object_is_artifact(q_ptr)) become_random_artifact(q_ptr, FALSE);
-                               break;
-                       }
+                       /* Failed to create artifact; make a random one */
+                       if (!object_is_artifact(q_ptr)) become_random_artifact(owner_ptr, q_ptr, FALSE);
+                       break;
+               }
                }
+
                q_ptr->iy = o_ptr->iy;
                q_ptr->ix = o_ptr->ix;
                q_ptr->next_o_idx = o_ptr->next_o_idx;
@@ -967,10 +941,10 @@ static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
 }
 
 
-
 /*!
  * @brief 検査対象のアイテムを基準とした生成テストを行う /
  * Try to create an item again. Output some statistics.    -Bernd-
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
  * @return なし
  * The statistics are correct now.  We acquire a clean grid, and then
@@ -979,37 +953,30 @@ static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
  * counter flags to prevent weirdness.  We use the items to collect
  * statistics on item creation relative to the initial item.
  */
-static void wiz_statistics(object_type *o_ptr)
+static void wiz_statistics(player_type *caster_ptr, object_type *o_ptr)
 {
-       u32b i, matches, better, worse, other, correct;
-
-       u32b test_roll = 1000000;
-
-       char ch;
-       concptr quality;
-
-       BIT_FLAGS mode;
-
        object_type forge;
        object_type     *q_ptr;
 
        concptr q = "Rolls: %ld  Correct: %ld  Matches: %ld  Better: %ld  Worse: %ld  Other: %ld";
-
        concptr p = "Enter number of items to roll: ";
        char tmp_val[80];
 
-
        /* Mega-Hack -- allow multiple artifacts */
        if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
 
-
        /* Interact */
+       u32b i, matches, better, worse, other, correct;
+       u32b test_roll = 1000000;
+       char ch;
+       concptr quality;
+       BIT_FLAGS mode;
        while (TRUE)
        {
                concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
 
                /* Display item */
-               wiz_display_item(o_ptr);
+               wiz_display_item(caster_ptr, o_ptr);
 
                /* Get choices */
                if (!get_com(pmt, &ch, FALSE)) break;
@@ -1040,7 +1007,7 @@ static void wiz_statistics(object_type *o_ptr)
 
                /* Let us know what we are doing */
                msg_format("Creating a lot of %s items. Base level = %d.",
-                                         quality, p_ptr->current_floor_ptr->dun_level);
+                       quality, caster_ptr->current_floor_ptr->dun_level);
                msg_print(NULL);
 
                /* Set counters to zero */
@@ -1070,7 +1037,7 @@ static void wiz_statistics(object_type *o_ptr)
                        object_wipe(q_ptr);
 
                        /* Create an object */
-                       make_object(q_ptr, mode);
+                       make_object(caster_ptr, q_ptr, mode);
 
 
                        /* Mega-Hack -- allow multiple artifacts */
@@ -1086,28 +1053,28 @@ static void wiz_statistics(object_type *o_ptr)
 
                        /* Check for match */
                        if ((q_ptr->pval == o_ptr->pval) &&
-                                (q_ptr->to_a == o_ptr->to_a) &&
-                                (q_ptr->to_h == o_ptr->to_h) &&
-                                (q_ptr->to_d == o_ptr->to_d) &&
-                                (q_ptr->name1 == o_ptr->name1))
+                               (q_ptr->to_a == o_ptr->to_a) &&
+                               (q_ptr->to_h == o_ptr->to_h) &&
+                               (q_ptr->to_d == o_ptr->to_d) &&
+                               (q_ptr->name1 == o_ptr->name1))
                        {
                                matches++;
                        }
 
                        /* Check for better */
                        else if ((q_ptr->pval >= o_ptr->pval) &&
-                                               (q_ptr->to_a >= o_ptr->to_a) &&
-                                               (q_ptr->to_h >= o_ptr->to_h) &&
-                                               (q_ptr->to_d >= o_ptr->to_d))
+                               (q_ptr->to_a >= o_ptr->to_a) &&
+                               (q_ptr->to_h >= o_ptr->to_h) &&
+                               (q_ptr->to_d >= o_ptr->to_d))
                        {
                                better++;
                        }
 
                        /* Check for worse */
                        else if ((q_ptr->pval <= o_ptr->pval) &&
-                                               (q_ptr->to_a <= o_ptr->to_a) &&
-                                               (q_ptr->to_h <= o_ptr->to_h) &&
-                                               (q_ptr->to_d <= o_ptr->to_d))
+                               (q_ptr->to_a <= o_ptr->to_a) &&
+                               (q_ptr->to_h <= o_ptr->to_h) &&
+                               (q_ptr->to_d <= o_ptr->to_d))
                        {
                                worse++;
                        }
@@ -1124,7 +1091,6 @@ static void wiz_statistics(object_type *o_ptr)
                msg_print(NULL);
        }
 
-
        /* Hack -- Normally only make a single artifact */
        if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
 }
@@ -1133,35 +1099,32 @@ static void wiz_statistics(object_type *o_ptr)
 /*!
  * @brief 検査対象のアイテムの数を変更する /
  * Change the quantity of a the item
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @param o_ptr 変更するアイテム情報構造体の参照ポインタ
  * @return なし
  */
 static void wiz_quantity_item(object_type *o_ptr)
 {
-       int         tmp_int, tmp_qnt;
-
-       char        tmp_val[100];
-
-
        /* Never duplicate artifacts */
        if (object_is_artifact(o_ptr)) return;
 
        /* Store old quantity. -LM- */
-       tmp_qnt = o_ptr->number;
+       int tmp_qnt = o_ptr->number;
 
        /* Default */
+       char tmp_val[100];
        sprintf(tmp_val, "%d", (int)o_ptr->number);
 
        /* Query */
        if (get_string("Quantity: ", tmp_val, 2))
        {
                /* Extract */
-               tmp_int = atoi(tmp_val);
+               int tmp_int = atoi(tmp_val);
                if (tmp_int < 1) tmp_int = 1;
                if (tmp_int > 99) tmp_int = 99;
 
                /* Accept modifications */
-               o_ptr->number = (byte_hack)tmp_int;
+               o_ptr->number = (byte)tmp_int;
        }
 
        if (o_ptr->tval == TV_ROD)
@@ -1170,6 +1133,7 @@ static void wiz_quantity_item(object_type *o_ptr)
        }
 }
 
+
 /*!
  * @brief 青魔導師の魔法を全て習得済みにする /
  * debug command for blue mage
@@ -1177,22 +1141,22 @@ static void wiz_quantity_item(object_type *o_ptr)
  */
 static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
 {
-       int i = 0;
-       int j = 0;
        BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
-
-       for (j = 1; j < A_MAX; j++)
+       for (int j = 1; j < A_MAX; j++)
        {
                set_rf_masks(&f4, &f5, &f6, j);
 
+               int i;
                for (i = 0; i < 32; i++)
                {
                        if ((0x00000001 << i) & f4) caster_ptr->magic_num2[i] = 1;
                }
+
                for (; i < 64; i++)
                {
                        if ((0x00000001 << (i - 32)) & f5) caster_ptr->magic_num2[i] = 1;
                }
+
                for (; i < 96; i++)
                {
                        if ((0x00000001 << (i - 64)) & f6) caster_ptr->magic_num2[i] = 1;
@@ -1205,7 +1169,7 @@ static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
  * @brief アイテム検査のメインルーチン /
  * Play with an item. Options include:
  * @return なし
- * @details 
+ * @details
  *   - Output statistics (via wiz_roll_item)<br>
  *   - Reroll item (via wiz_reroll_item)<br>
  *   - Change properties (via wiz_tweak_item)<br>
@@ -1213,35 +1177,29 @@ static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
  */
 static void do_cmd_wiz_play(player_type *creature_ptr)
 {
+       concptr q = "Play with which object? ";
+       concptr s = "You have nothing to play with.";
+
        OBJECT_IDX item;
-       object_type     forge;
-       object_type *q_ptr;
        object_type *o_ptr;
-       char ch;
-       bool changed;
-       concptr q, s;
-
-       q = "Play with which object? ";
-       s = "You have nothing to play with.";
-
        o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
 
        if (!o_ptr) return;
-       
-       /* The item was not changed */
-       changed = FALSE;
 
-       screen_save();
+       screen_save(creature_ptr);
 
+       object_type     forge;
+       object_type *q_ptr;
        q_ptr = &forge;
        object_copy(q_ptr, o_ptr);
 
-
        /* The main loop */
+       char ch;
+       bool changed = FALSE;
        while (TRUE)
        {
                /* Display the item */
-               wiz_display_item(q_ptr);
+               wiz_display_item(creature_ptr, q_ptr);
 
                /* Get choice */
                if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
@@ -1258,7 +1216,7 @@ static void do_cmd_wiz_play(player_type *creature_ptr)
 
                if (ch == 's' || ch == 'S')
                {
-                       wiz_statistics(q_ptr);
+                       wiz_statistics(creature_ptr, q_ptr);
                }
 
                if (ch == 'r' || ch == 'r')
@@ -1268,7 +1226,7 @@ static void do_cmd_wiz_play(player_type *creature_ptr)
 
                if (ch == 't' || ch == 'T')
                {
-                       wiz_tweak_item(q_ptr);
+                       wiz_tweak_item(creature_ptr, q_ptr);
                }
 
                if (ch == 'q' || ch == 'Q')
@@ -1277,8 +1235,7 @@ static void do_cmd_wiz_play(player_type *creature_ptr)
                }
        }
 
-       screen_load();
-
+       screen_load(creature_ptr);
 
        /* Accept change */
        if (changed)
@@ -1323,16 +1280,12 @@ static void do_cmd_wiz_play(player_type *creature_ptr)
  */
 static void wiz_create_item(player_type *caster_ptr)
 {
-       object_type     forge;
-       object_type *q_ptr;
-
-       OBJECT_IDX k_idx;
-       screen_save();
+       screen_save(caster_ptr);
 
        /* Get object base type */
-       k_idx = wiz_create_itemtype();
+       OBJECT_IDX k_idx = wiz_create_itemtype();
 
-       screen_load();
+       screen_load(caster_ptr);
 
        /* Return if failed */
        if (!k_idx) return;
@@ -1351,7 +1304,7 @@ static void wiz_create_item(player_type *caster_ptr)
                        if (a_info[i].sval != k_info[k_idx].sval) continue;
 
                        /* Create this artifact */
-                       (void)create_named_art(i, caster_ptr->y, caster_ptr->x);
+                       (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
 
                        /* All done */
                        msg_print("Allocated(INSTA_ART).");
@@ -1359,13 +1312,16 @@ static void wiz_create_item(player_type *caster_ptr)
                        return;
                }
        }
+
+       object_type     forge;
+       object_type *q_ptr;
        q_ptr = &forge;
        object_prep(q_ptr, k_idx);
 
-       apply_magic(q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
+       apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
 
        /* Drop the object from heaven */
-       (void)drop_near(q_ptr, -1, caster_ptr->y, caster_ptr->x);
+       (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
 
        /* All done */
        msg_print("Allocated.");
@@ -1416,7 +1372,7 @@ static void do_cmd_wiz_jump(player_type *creature_ptr)
                        (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
 
                /* Default */
-               sprintf(tmp_val, "%d", (int)p_ptr->current_floor_ptr->dun_level);
+               sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
 
                /* Ask for a level */
                if (!get_string(ppp, tmp_val, 10)) return;
@@ -1426,28 +1382,29 @@ static void do_cmd_wiz_jump(player_type *creature_ptr)
 
                creature_ptr->dungeon_idx = tmp_dungeon_type;
        }
+
        if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth) command_arg = 0;
        if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
 
        /* Accept request */
        msg_format("You jump to dungeon level %d.", command_arg);
 
-       if (autosave_l) do_cmd_save_game(TRUE);
+       if (autosave_l) do_cmd_save_game(creature_ptr, TRUE);
 
        /* Change level */
-       p_ptr->current_floor_ptr->dun_level = command_arg;
+       creature_ptr->current_floor_ptr->dun_level = command_arg;
 
-       prepare_change_floor_mode(CFM_RAND_PLACE);
+       prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
 
-       if (!p_ptr->current_floor_ptr->dun_level) creature_ptr->dungeon_idx = 0;
-       creature_ptr->inside_arena = FALSE;
+       if (!creature_ptr->current_floor_ptr->dun_level) creature_ptr->dungeon_idx = 0;
+       creature_ptr->current_floor_ptr->inside_arena = FALSE;
        creature_ptr->wild_mode = FALSE;
 
-       leave_quest_check();
+       leave_quest_check(creature_ptr);
 
-       if (record_stair) exe_write_diary(creature_ptr, NIKKI_WIZ_TELE,0,NULL);
+       if (record_stair) exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
 
-       creature_ptr->inside_quest = 0;
+       creature_ptr->current_floor_ptr->inside_quest = 0;
        free_turn(creature_ptr);
 
        /* Prevent energy_need from being too lower than 0 */
@@ -1457,7 +1414,7 @@ static void do_cmd_wiz_jump(player_type *creature_ptr)
         * Clear all saved floors
         * and create a first saved floor
         */
-       prepare_change_floor_mode(CFM_FIRST_FLOOR);
+       prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
        creature_ptr->leaving = TRUE;
 }
 
@@ -1465,17 +1422,15 @@ static void do_cmd_wiz_jump(player_type *creature_ptr)
 /*!
  * @brief 全ベースアイテムを鑑定済みにする /
  * Become aware of a lot of objects
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
-static void do_cmd_wiz_learn(void)
+static void do_cmd_wiz_learn(player_type *caster_ptr)
 {
-       KIND_OBJECT_IDX i;
-
+       /* Scan every object */
        object_type forge;
        object_type *q_ptr;
-
-       /* Scan every object */
-       for (i = 1; i < max_k_idx; i++)
+       for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++)
        {
                object_kind *k_ptr = &k_info[i];
 
@@ -1484,7 +1439,7 @@ static void do_cmd_wiz_learn(void)
                {
                        q_ptr = &forge;
                        object_prep(q_ptr, i);
-                       object_aware(q_ptr);
+                       object_aware(caster_ptr, q_ptr);
                }
        }
 }
@@ -1493,20 +1448,19 @@ static void do_cmd_wiz_learn(void)
 /*!
  * @brief 現在のフロアに合ったモンスターをランダムに召喚する /
  * Summon some creatures
+ * @param caster_ptr プレーヤーへの参照ポインタ
  * @param num 生成処理回数
  * @return なし
  */
 static void do_cmd_wiz_summon(player_type *caster_ptr, int num)
 {
-       int i;
-       for (i = 0; i < num; i++)
+       for (int i = 0; i < num; i++)
        {
-               (void)summon_specific(0, caster_ptr->y, caster_ptr->x, caster_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+               (void)summon_specific(caster_ptr, 0, caster_ptr->y, caster_ptr->x, caster_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
        }
 }
 
 
-
 /*!
  * @brief モンスターを種族IDを指定して敵対的に召喚する /
  * Summon a creature of the specified type
@@ -1517,7 +1471,7 @@ static void do_cmd_wiz_summon(player_type *caster_ptr, int num)
  */
 static void do_cmd_wiz_named(player_type *summoner_ptr, MONRACE_IDX r_idx)
 {
-       (void)summon_named_creature(0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
+       (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
 }
 
 
@@ -1531,7 +1485,7 @@ static void do_cmd_wiz_named(player_type *summoner_ptr, MONRACE_IDX r_idx)
  */
 static void do_cmd_wiz_named_friendly(player_type *summoner_ptr, MONRACE_IDX r_idx)
 {
-       (void)summon_named_creature(0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
+       (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
 }
 
 
@@ -1542,10 +1496,8 @@ static void do_cmd_wiz_named_friendly(player_type *summoner_ptr, MONRACE_IDX r_i
  */
 static void do_cmd_wiz_zap(player_type *caster_ptr)
 {
-       MONSTER_IDX i;
-
        /* Genocide everyone nearby */
-       for (i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
+       for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
        {
                monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
                if (!monster_is_valid(m_ptr)) continue;
@@ -1554,18 +1506,17 @@ static void do_cmd_wiz_zap(player_type *caster_ptr)
                if (i == caster_ptr->riding) continue;
 
                /* Delete nearby monsters */
-               if (m_ptr->cdis <= MAX_SIGHT)
-               {
-                       if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
-                       {
-                               GAME_TEXT m_name[MAX_NLEN];
+               if (m_ptr->cdis > MAX_SIGHT) continue;
 
-                               monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                               exe_write_diary(caster_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
-                       }
+               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+               {
+                       GAME_TEXT m_name[MAX_NLEN];
 
-                       delete_monster_idx(i);
+                       monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+                       exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
                }
+
+               delete_monster_idx(caster_ptr, i);
        }
 }
 
@@ -1578,10 +1529,8 @@ static void do_cmd_wiz_zap(player_type *caster_ptr)
  */
 static void do_cmd_wiz_zap_all(player_type *caster_ptr)
 {
-       MONSTER_IDX i;
-
        /* Genocide everyone */
-       for (i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
+       for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
        {
                monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
                if (!monster_is_valid(m_ptr)) continue;
@@ -1593,12 +1542,12 @@ static void do_cmd_wiz_zap_all(player_type *caster_ptr)
                {
                        GAME_TEXT m_name[MAX_NLEN];
 
-                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                       exe_write_diary(caster_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+                       monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+                       exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
                }
 
                /* Delete this monster */
-               delete_monster_idx(i);
+               delete_monster_idx(caster_ptr, i);
        }
 }
 
@@ -1606,57 +1555,56 @@ static void do_cmd_wiz_zap_all(player_type *caster_ptr)
 /*!
  * @brief 指定された地点の地形IDを変更する /
  * Create desired feature
+ * @param creaturer_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 static void do_cmd_wiz_create_feature(player_type *creature_ptr)
 {
-       static int   prev_feat = 0;
-       static int   prev_mimic = 0;
-       grid_type    *g_ptr;
-       feature_type *f_ptr;
-       char         tmp_val[160];
-       FEAT_IDX          tmp_feat, tmp_mimic;
        POSITION y, x;
+       if (!tgt_pt(creature_ptr, &x, &y)) return;
 
-       if (!tgt_pt(&x, &y)) return;
-
-       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+       grid_type *g_ptr;
+       g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
 
        /* Default */
+       static int prev_feat = 0;
+       char tmp_val[160];
        sprintf(tmp_val, "%d", prev_feat);
 
        /* Query */
        if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
 
        /* Extract */
-       tmp_feat = (FEAT_IDX)atoi(tmp_val);
+       FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
        if (tmp_feat < 0) tmp_feat = 0;
        else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
 
        /* Default */
+       static int prev_mimic = 0;
        sprintf(tmp_val, "%d", prev_mimic);
 
        /* Query */
        if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
 
        /* Extract */
-       tmp_mimic = (FEAT_IDX)atoi(tmp_val);
+       FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
        if (tmp_mimic < 0) tmp_mimic = 0;
        else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
 
-       cave_set_feat(y, x, tmp_feat);
+       cave_set_feat(creature_ptr, y, x, tmp_feat);
        g_ptr->mimic = (s16b)tmp_mimic;
 
+       feature_type *f_ptr;
        f_ptr = &f_info[get_feat_mimic(g_ptr)];
 
        if (have_flag(f_ptr->flags, FF_GLYPH) ||
-           have_flag(f_ptr->flags, FF_MINOR_GLYPH))
+               have_flag(f_ptr->flags, FF_MINOR_GLYPH))
                g_ptr->info |= (CAVE_OBJECT);
        else if (have_flag(f_ptr->flags, FF_MIRROR))
                g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
 
-       note_spot(y, x);
-       lite_spot(y, x);
+       note_spot(creature_ptr, y, x);
+       lite_spot(creature_ptr, y, x);
        creature_ptr->update |= (PU_FLOW);
 
        prev_feat = tmp_feat;
@@ -1664,23 +1612,19 @@ static void do_cmd_wiz_create_feature(player_type *creature_ptr)
 }
 
 
-#define NUM_O_SET 8
-#define NUM_O_BIT 32
-
 /*!
  * @brief 現在のオプション設定をダンプ出力する /
+ * @param creature_ptr プレーヤーへの参照ポインタ
  * Hack -- Dump option bits usage
  * @return なし
  */
-static void do_cmd_dump_options(void)
+static void do_cmd_dump_options()
 {
-       int  i, j;
-       FILE *fff;
        char buf[1024];
-       int  **exist;
        path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
 
        /* File type is "TEXT" */
+       FILE *fff;
        FILE_TYPE(FILE_TYPE_TEXT);
        fff = my_fopen(buf, "a");
 
@@ -1692,38 +1636,41 @@ static void do_cmd_dump_options(void)
        }
 
        /* Allocate the "exist" array (2-dimension) */
+       int  **exist;
        C_MAKE(exist, NUM_O_SET, int *);
        C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
-       for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
+       for (int i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
 
        /* Check for exist option bits */
-       for (i = 0; option_info[i].o_desc; i++)
+       for (int i = 0; option_info[i].o_desc; i++)
        {
                const option_type *ot_ptr = &option_info[i];
                if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
        }
 
        fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
-               FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+               FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
 
        fputs("Set - Bit (Page) Option Name\n", fff);
        fputs("------------------------------------------------\n", fff);
+
        /* Dump option bits usage */
-       for (i = 0; i < NUM_O_SET; i++)
+       for (int i = 0; i < NUM_O_SET; i++)
        {
-               for (j = 0; j < NUM_O_BIT; j++)
+               for (int j = 0; j < NUM_O_BIT; j++)
                {
                        if (exist[i][j])
                        {
                                const option_type *ot_ptr = &option_info[exist[i][j] - 1];
                                fprintf(fff, "  %d -  %02d (%4d) %s\n",
-                                       i, j, ot_ptr->o_page, ot_ptr->o_text);
+                                       i, j, ot_ptr->o_page, ot_ptr->o_text);
                        }
                        else
                        {
                                fprintf(fff, "  %d -  %02d\n", i, j);
                        }
                }
+
                fputc('\n', fff);
        }
 
@@ -1735,95 +1682,82 @@ static void do_cmd_dump_options(void)
        msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
 }
 
-/*
- * Hack -- declare external function
- */
-extern void do_cmd_debug(player_type *creature_ptr);
-
 
 /*!
  * @brief デバッグコマンドを選択する処理のメインルーチン /
  * Ask for and parse a "debug command"
  * The "command_arg" may have been set.
+ * @param creature_ptr プレーヤーへの参照ポインタ
  * @return なし
  */
 void do_cmd_debug(player_type *creature_ptr)
 {
-       int     x, y;
-       char    cmd;
-
-       /* Get a "debug command" */
+       char cmd;
        get_com("Debug Command: ", &cmd, FALSE);
 
-       /* Analyze the command */
        switch (cmd)
        {
-       /* Nothing */
        case ESCAPE:
        case ' ':
        case '\n':
        case '\r':
                break;
 
-#ifdef ALLOW_SPOILERS
-
-       /* Hack -- Generate Spoilers */
+               /* Hack -- Generate Spoilers */
        case '"':
-               do_cmd_spoilers();
+               do_cmd_spoilers(creature_ptr);
                break;
 
-#endif /* ALLOW_SPOILERS */
-
-       /* Hack -- Help */
+               /* Hack -- Help */
        case '?':
-               do_cmd_help();
+               do_cmd_help(creature_ptr);
                break;
 
-       /* Cure all maladies */
+               /* Cure all maladies */
        case 'a':
                do_cmd_wiz_cure_all(creature_ptr);
                break;
 
-       /* Know alignment */
+               /* Know alignment */
        case 'A':
                msg_format("Your alignment is %d.", creature_ptr->align);
                break;
 
-       /* Teleport to target */
+               /* Teleport to target */
        case 'b':
-               do_cmd_wiz_bamf();
+               do_cmd_wiz_bamf(creature_ptr);
                break;
 
        case 'B':
-               update_gambling_monsters();
+               update_gambling_monsters(creature_ptr);
                break;
 
-       /* Create any object */
+               /* Create any object */
        case 'c':
                wiz_create_item(creature_ptr);
                break;
 
-       /* Create a named artifact */
+               /* Create a named artifact */
        case 'C':
-               wiz_create_named_art();
+               wiz_create_named_art(creature_ptr);
                break;
 
-       /* Detect everything */
+               /* Detect everything */
        case 'd':
-               detect_all(DETECT_RAD_ALL * 3);
+               detect_all(creature_ptr, DETECT_RAD_ALL * 3);
                break;
 
-       /* Dimension_door */
+               /* Dimension_door */
        case 'D':
-               wiz_dimension_door();
+               wiz_dimension_door(creature_ptr);
                break;
 
-       /* Edit character */
+               /* Edit character */
        case 'e':
                do_cmd_wiz_change(creature_ptr);
                break;
 
-       /* Blue Mage Only */
+               /* Blue Mage Only */
        case 'E':
                if (creature_ptr->pclass == CLASS_BLUE_MAGE)
                {
@@ -1831,23 +1765,23 @@ void do_cmd_debug(player_type *creature_ptr)
                }
                break;
 
-       /* View item info */
+               /* View item info */
        case 'f':
-               identify_fully(FALSE);
+               identify_fully(creature_ptr, FALSE, 0);
                break;
 
-       /* Create desired feature */
+               /* Create desired feature */
        case 'F':
                do_cmd_wiz_create_feature(creature_ptr);
                break;
 
-       /* Good Objects */
+               /* Good Objects */
        case 'g':
                if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
+               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
                break;
 
-       /* Hitpoint rerating */
+               /* Hitpoint rerating */
        case 'h':
                roll_hitdice(creature_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
                break;
@@ -1856,100 +1790,101 @@ void do_cmd_debug(player_type *creature_ptr)
                do_cmd_summon_horde(creature_ptr);
                break;
 
-       /* Identify */
+               /* Identify */
        case 'i':
-               (void)ident_spell(FALSE);
+               (void)ident_spell(creature_ptr, FALSE, 0);
                break;
 
-       /* Go up or down in the dungeon */
+               /* Go up or down in the dungeon */
        case 'j':
                do_cmd_wiz_jump(creature_ptr);
                break;
 
-       /* Self-Knowledge */
+               /* Self-Knowledge */
        case 'k':
                self_knowledge(creature_ptr);
                break;
 
-       /* Learn about objects */
+               /* Learn about objects */
        case 'l':
-               do_cmd_wiz_learn();
+               do_cmd_wiz_learn(creature_ptr);
                break;
 
-       /* Magic Mapping */
+               /* Magic Mapping */
        case 'm':
-               map_area(DETECT_RAD_ALL * 3);
+               map_area(creature_ptr, DETECT_RAD_ALL * 3);
                break;
 
-       /* Mutation */
+               /* Mutation */
        case 'M':
                (void)gain_mutation(creature_ptr, command_arg);
                break;
 
-       /* Reset Class */
+               /* Reset Class */
        case 'R':
                (void)do_cmd_wiz_reset_class(creature_ptr);
                break;
 
-       /* Specific reward */
+               /* Specific reward */
        case 'r':
                (void)gain_level_reward(creature_ptr, command_arg);
                break;
 
-       /* Summon _friendly_ named monster */
+               /* Summon _friendly_ named monster */
        case 'N':
                do_cmd_wiz_named_friendly(creature_ptr, command_arg);
                break;
 
-       /* Summon Named Monster */
+               /* Summon Named Monster */
        case 'n':
                do_cmd_wiz_named(creature_ptr, command_arg);
                break;
 
-       /* Dump option bits usage */
+               /* Dump option bits usage */
        case 'O':
                do_cmd_dump_options();
                break;
 
-       /* Object playing routines */
+               /* Object playing routines */
        case 'o':
                do_cmd_wiz_play(creature_ptr);
                break;
 
-       /* Phase Door */
+               /* Phase Door */
        case 'p':
-               teleport_player(10, 0L);
+               teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
                break;
 
-       /* Take a Quests */
+               /* Take a Quests */
        case 'Q':
-               {
-                       char ppp[30];
-                       char tmp_val[5];
-                       int tmp_int;
-                       sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
-                       sprintf(tmp_val, "%d", 0);
+       {
+               char ppp[30];
+               char tmp_val[5];
+               int tmp_int;
+               sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
+               sprintf(tmp_val, "%d", 0);
 
-                       if (!get_string(ppp, tmp_val, 3)) return;
-                       tmp_int = atoi(tmp_val);
+               if (!get_string(ppp, tmp_val, 3)) return;
+               tmp_int = atoi(tmp_val);
 
-                       if(tmp_int < 0) break;
-                       if(tmp_int >= max_q_idx) break;
+               if (tmp_int < 0) break;
+               if (tmp_int >= max_q_idx) break;
 
-                       creature_ptr->inside_quest = (QUEST_IDX)tmp_int;
-                       process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-                       quest[tmp_int].status = QUEST_STATUS_TAKEN;
-                       creature_ptr->inside_quest = 0;
-               }
-               break;
+               creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)tmp_int;
+               process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+               quest[tmp_int].status = QUEST_STATUS_TAKEN;
+               creature_ptr->current_floor_ptr->inside_quest = 0;
+       }
+
+       break;
 
        /* Complete a Quest -KMW- */
        case 'q':
-               if(creature_ptr->inside_quest)
+               if (creature_ptr->current_floor_ptr->inside_quest)
                {
-                       if (quest[creature_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
+                       if (quest[creature_ptr->current_floor_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
                        {
-                               complete_quest(creature_ptr->inside_quest);
+                               complete_quest(creature_ptr, creature_ptr->current_floor_ptr->inside_quest);
                                break;
                        }
                }
@@ -1958,81 +1893,82 @@ void do_cmd_debug(player_type *creature_ptr)
                        msg_print("No current quest");
                        msg_print(NULL);
                }
+
                break;
 
-       /* Make every dungeon square "known" to test streamers -KMW- */
+               /* Make every dungeon square "known" to test streamers -KMW- */
        case 'u':
-               for (y = 0; y < p_ptr->current_floor_ptr->height; y++)
+               for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++)
                {
-                       for (x = 0; x < p_ptr->current_floor_ptr->width; x++)
+                       for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++)
                        {
-                               p_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
+                               creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
                        }
                }
+
                wiz_lite(creature_ptr, FALSE);
                break;
 
-       /* Summon Random Monster(s) */
+               /* Summon Random Monster(s) */
        case 's':
                if (command_arg <= 0) command_arg = 1;
                do_cmd_wiz_summon(creature_ptr, command_arg);
                break;
 
-       /* Special(Random Artifact) Objects */
+               /* Special(Random Artifact) Objects */
        case 'S':
                if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
+               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
                break;
 
-       /* Teleport */
+               /* Teleport */
        case 't':
-               teleport_player(100, 0L);
+               teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
                break;
 
-       /* Game Time Setting */
+               /* Game Time Setting */
        case 'T':
                set_gametime();
                break;
 
-
-       /* Very Good Objects */
+               /* Very Good Objects */
        case 'v':
                if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
+               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
                break;
 
-       /* Wizard Light the Level */
+               /* Wizard Light the Level */
        case 'w':
                wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
                break;
 
-       /* Increase Experience */
+               /* Increase Experience */
        case 'x':
                gain_exp(creature_ptr, command_arg ? command_arg : (creature_ptr->exp + 1));
                break;
 
-       /* Zap Monsters (Genocide) */
+               /* Zap Monsters (Genocide) */
        case 'z':
                do_cmd_wiz_zap(creature_ptr);
                break;
 
-       /* Zap Monsters (Omnicide) */
+               /* Zap Monsters (Omnicide) */
        case 'Z':
                do_cmd_wiz_zap_all(creature_ptr);
                break;
 
-       /* Hack -- whatever I desire */
+               /* Hack -- whatever I desire */
        case '_':
-               probing();
+               probing(creature_ptr);
                break;
 
-       /* For temporary test. */
+               /* For temporary test. */
        case 'X':
        {
                INVENTORY_IDX i;
-               for(i = INVEN_TOTAL - 1; i >= 0; i--)
+               for (i = INVEN_TOTAL - 1; i >= 0; i--)
                {
-                       if(creature_ptr->inventory_list[i].k_idx) inven_drop(i, 999);
+                       if (creature_ptr->inventory_list[i].k_idx) drop_from_inventory(creature_ptr, i, 999);
                }
                player_outfit(creature_ptr);
                break;
@@ -2046,20 +1982,8 @@ void do_cmd_debug(player_type *creature_ptr)
                do_cmd_debug_spell(creature_ptr);
                break;
 
-
-       /* Not a Wizard Command */
        default:
                msg_print("That is not a valid debug command.");
                break;
        }
 }
-
-
-#else
-
-#ifdef MACINTOSH
-static int i = 0;
-#endif
-
-#endif
-