*/
#include "angband.h"
-#include "core.h"
+#include "core/angband-version.h"
+#include "core/stuff-handler.h"
#include "gameterm.h"
#include "dungeon.h"
#include "player-class.h"
#include "player-inventory.h"
-#include "spells.h"
+#include "spell/spells-util.h"
#include "spells-object.h"
#include "spells-summon.h"
#include "spells-status.h"
#include "dungeon-file.h"
#include "files.h"
#include "monster-spell.h"
-#include "bldg.h"
-#include "objectkind.h"
+#include "market/building.h"
+#include "object/object-kind.h"
#include "targeting.h"
-#include "view-mainwindow.h"
+#include "view/display-main-window.h"
#include "world.h"
+#include "spell/spells2.h"
#define NUM_O_SET 8
#define NUM_O_BIT 32
/* View item info */
case 'f':
- identify_fully(creature_ptr, FALSE);
+ identify_fully(creature_ptr, FALSE, 0);
break;
/* Create desired feature */
/* Identify */
case 'i':
- (void)ident_spell(creature_ptr, FALSE);
+ (void)ident_spell(creature_ptr, FALSE, 0);
break;
/* Go up or down in the dungeon */
/* Phase Door */
case 'p':
- teleport_player(creature_ptr, 10, 0L);
+ teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
break;
/* Take a Quests */
/* Teleport */
case 't':
- teleport_player(creature_ptr, 100, 0L);
+ teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
break;
/* Game Time Setting */