/* File: wizard2.c */
-/* Purpose: Wizard commands */
-
/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, and others
*
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies. Other copyrights may also apply.
*/
+/* Purpose: Wizard commands */
+
#include "angband.h"
/*
- * Hack -- Rerate Hitpoints
+ * Roll the hitdie -- aux of do_cmd_rerate()
*/
-void do_cmd_rerate(bool display)
+void do_cmd_rerate_aux(void)
{
- int min_value, max_value, i, percent, j;
+ /* Minimum hitpoints at highest level */
+ int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
- min_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 3 / 8;
- min_value += p_ptr->hitdie;
+ /* Maximum hitpoints at highest level */
+ int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
- max_value = ((PY_MAX_LEVEL+2) * (p_ptr->hitdie + 1)) * 5 / 8;
- max_value += p_ptr->hitdie;
+ int i;
/* Rerate */
while (1)
{
- player_hp[0] = p_ptr->hitdie;
+ /* Pre-calculate level 1 hitdice */
+ p_ptr->player_hp[0] = p_ptr->hitdie;
for (i = 1; i < 4; i++)
{
- j = randint1(p_ptr->hitdie);
- player_hp[0] += j;
+ p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
}
- /* Collect values */
+ /* Roll the hitpoint values */
for (i = 1; i < PY_MAX_LEVEL; i++)
{
- player_hp[i] = randint1(p_ptr->hitdie);
- player_hp[i] += player_hp[i - 1];
+ p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
}
- /* Legal values */
- if ((player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
- (player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
+ /* Require "valid" hitpoints at highest level */
+ if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
+ (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
}
+}
+
+
+/*
+ * Hack -- Rerate Hitpoints
+ */
+void do_cmd_rerate(bool display)
+{
+ int percent;
- percent = (int)(((long)player_hp[PY_MAX_LEVEL - 1] * 200L) /
+ /* Rerate */
+ do_cmd_rerate_aux();
+
+ percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
(2 * p_ptr->hitdie +
((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
/* Default */
- sprintf(tmp_val, "8000");
+ sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
/* Query */
#ifdef JP
tmp_s16b = atoi(tmp_val);
/* Verify */
- if (tmp_s16b < 0) tmp_s16b = 0L;
- if (tmp_s16b > 8000) tmp_s16b = 8000L;
+ if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
+ if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
- for (j = 0; j <= TV_SWORD - TV_BOW;j++)
+ for (j = 0; j <= TV_SWORD - TV_BOW; j++)
{
for (i = 0;i < 64;i++)
{
- weapon_exp[j][i] = tmp_s16b;
- if (weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
+ p_ptr->weapon_exp[j][i] = tmp_s16b;
+ if (p_ptr->weapon_exp[j][i] > s_info[p_ptr->pclass].w_max[j][i]) p_ptr->weapon_exp[j][i] = s_info[p_ptr->pclass].w_max[j][i];
}
}
for (j = 0; j < 10; j++)
{
- skill_exp[j] = tmp_s16b;
- if (skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
+ p_ptr->skill_exp[j] = tmp_s16b;
+ if (p_ptr->skill_exp[j] > s_info[p_ptr->pclass].s_max[j]) p_ptr->skill_exp[j] = s_info[p_ptr->pclass].s_max[j];
}
for (j = 0; j < 32; j++)
- spell_exp[j] = (tmp_s16b > 1600 ? 1600 : tmp_s16b);
+ p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
for (; j < 64; j++)
- spell_exp[j] = (tmp_s16b > 1400 ? 1400 : tmp_s16b);
+ p_ptr->spell_exp[j] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
/* Default */
sprintf(tmp_val, "%ld", (long)(p_ptr->au));
static void wiz_display_item(object_type *o_ptr)
{
int i, j = 13;
- u32b f1, f2, f3;
+ u32b flgs[TR_FLAG_SIZE];
char buf[256];
/* Extract the flags */
- object_flags(o_ptr, &f1, &f2, &f3);
+ object_flags(o_ptr, flgs);
/* Clear the screen */
for (i = 1; i <= 23; i++) prt("", i, j - 2);
prt(buf, 2, j);
prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
- o_ptr->k_idx, get_object_level(o_ptr),
- o_ptr->tval, o_ptr->sval), 4, j);
+ o_ptr->k_idx, get_object_level(o_ptr),
+ o_ptr->tval, o_ptr->sval), 4, j);
prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
- o_ptr->number, o_ptr->weight,
- o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
+ o_ptr->number, o_ptr->weight,
+ o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
- o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
+ o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
prt(format("name1 = %-4d name2 = %-4d cost = %ld",
- o_ptr->name1, o_ptr->name2, (long)object_value(o_ptr)), 7, j);
+ o_ptr->name1, o_ptr->name2, (long)object_value(o_ptr)), 7, j);
prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
- o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
+ o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
- prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d",
- o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5), 9, j);
+ prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
+ o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
prt("+------------FLAGS1------------+", 10, j);
prt("AFFECT........SLAY........BRAND.", 11, j);
- prt(" mr cvae xsqpaefc", 12, j);
- prt("siwdccsissidsahanvudotgddhuoclio", 13, j);
- prt("tnieohtrtrnipttmiinmrrnrrraiierl", 14, j);
- prt("rtsxnarylcfgdkcpmldncltggpksdced", 15, j);
- prt_binary(f1, 16, j);
+ prt(" mf cvae xsqpaefc", 12, j);
+ prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
+ prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
+ prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
+ prt_binary(flgs[0], 16, j);
prt("+------------FLAGS2------------+", 17, j);
prt("SUST....IMMUN.RESIST............", 18, j);
- prt(" aefctrpsaefcpfldbc sn ", 19, j);
- prt("siwdcc clioheatcliooeialoshtncd", 20, j);
- prt("tnieoh ierlrfraierliatrnnnrhehi", 21, j);
- prt("rtsxna..dcedwlatdcedsrekdfddrxss", 22, j);
- prt_binary(f2, 23, j);
+ prt(" reaefctrpsaefcpfldbc sn ", 19, j);
+ prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
+ prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
+ prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
+ prt_binary(flgs[1], 23, j);
prt("+------------FLAGS3------------+", 10, j+32);
- prt("fe cnn t stdrmsiiii d abchp", 11, j+32);
- prt("aa aoomywhs lleeieihgggg rtgluvr", 12, j+32);
- prt("uu utmacaih eielgggonnnnaaerercc", 13, j+32);
- prt("rr reanurdo vtieeehtrrrrcilassuu", 14, j+32);
- prt("aa algarnew ienpsntsaefctnevserr", 15, j+32);
- prt_binary(f3, 16, j+32);
+ prt("fe cnn t stdrmsiiii d ab ", 11, j+32);
+ prt("aa aoomywhs lleeieihgggg rtgl ", 12, j+32);
+ prt("uu utmacaih eielgggonnnnaaere ", 13, j+32);
+ prt("rr reanurdo vtieeehtrrrrcilas ", 14, j+32);
+ prt("aa algarnew ienpsntsaefctnevs ", 15, j+32);
+ prt_binary(flgs[2], 16, j+32);
+
+ prt("+------------FLAGS4------------+", 17, j+32);
+ prt("KILL....ESP......... ", 18, j+32);
+ prt("aeud tghaud tgdhegnu ", 19, j+32);
+ prt("nvneoriunneoriruvoon ", 20, j+32);
+ prt("iidmroamidmroagmionq ", 21, j+32);
+ prt("mlenclnmmenclnnnldlu ", 22, j+32);
+ prt_binary(flgs[3], 23, j+32);
}
{ TV_ARCANE_BOOK, "Arcane Spellbook" },
{ TV_ENCHANT_BOOK, "Craft Spellbook"},
{ TV_DAEMON_BOOK, "Daemon Spellbook"},
+ { TV_CRUSADE_BOOK, "Crusade Spellbook"},
{ TV_MUSIC_BOOK, "Music Spellbook" },
{ TV_HISSATSU_BOOK, "Book of Kendo" },
{ TV_PARCHEMENT, "Parchement" },
case 'w': case 'W':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, TRUE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
break;
}
/* Apply bad magic, but first clear object */
case 'c': case 'C':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, TRUE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
break;
}
/* Apply normal magic, but first clear object */
case 'n': case 'N':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
break;
}
/* Apply good magic, but first clear object */
case 'g': case 'G':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, FALSE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD);
break;
}
/* Apply great magic, but first clear object */
case 'e': case 'E':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, FALSE, TRUE, TRUE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
break;
}
+ /* Apply special magic, but first clear object */
case 's': case 'S':
{
object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(q_ptr, dun_level, TRUE, TRUE, TRUE, FALSE);
+ apply_magic(q_ptr, dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
- /* Failed to create normal artifact; make a random one */
- if (!artifact_p(q_ptr)) create_artifact(q_ptr, FALSE);
+ /* Failed to create artifact; make a random one */
+ if (!artifact_p(q_ptr) && !q_ptr->art_name) create_artifact(q_ptr, FALSE);
break;
}
}
u32b test_roll = 1000000;
char ch;
- char *quality;
+ cptr quality;
- bool good, great;
+ u32b mode;
object_type forge;
object_type *q_ptr;
if (ch == 'n' || ch == 'N')
{
- good = FALSE;
- great = FALSE;
+ mode = 0L;
quality = "normal";
}
else if (ch == 'g' || ch == 'G')
{
- good = TRUE;
- great = FALSE;
+ mode = AM_GOOD;
quality = "good";
}
else if (ch == 'e' || ch == 'E')
{
- good = TRUE;
- great = TRUE;
+ mode = AM_GOOD | AM_GREAT;
quality = "excellent";
}
else
{
- good = FALSE;
- great = FALSE;
break;
}
object_wipe(q_ptr);
/* Create an object */
- make_object(q_ptr, good, great);
+ make_object(q_ptr, mode);
/* XXX XXX XXX Mega-Hack -- allow multiple artifacts */
/* Accept modifications */
o_ptr->number = tmp_int;
+ }
- /* Hack -- rod pvals must change if the number in the stack does. -LM- */
- if (o_ptr->tval == TV_ROD)
- o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
+ if (o_ptr->tval == TV_ROD)
+ {
+ o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
}
}
+/* debug command for blue mage */
+static void do_cmd_wiz_blue_mage(void)
+{
+
+ int i = 0;
+ int j = 0;
+ s32b f4 = 0, f5 = 0, f6 = 0;
+
+ for (j=1; j<6; j++)
+ {
+
+ set_rf_masks(&f4, &f5, &f6, j);
+
+ for (i = 0; i < 32; i++)
+ {
+ if ((0x00000001 << i) & f4) p_ptr->magic_num2[i] = 1;
+ }
+ for (; i < 64; i++)
+ {
+ if ((0x00000001 << (i - 32)) & f5) p_ptr->magic_num2[i] = 1;
+ }
+ for (; i < 96; i++)
+ {
+ if ((0x00000001 << (i - 64)) & f6) p_ptr->magic_num2[i] = 1;
+ }
+ }
+}
/*
{
o_ptr = &o_list[0 - item];
}
-
-
+
/* The item was not changed */
changed = FALSE;
/* Message */
msg_print("Changes accepted.");
+ /* Recalcurate object's weight */
+ if (item >= 0)
+ {
+ p_ptr->total_weight += (q_ptr->weight * q_ptr->number)
+ - (o_ptr->weight * o_ptr->number);
+ }
+
/* Change */
object_copy(o_ptr, q_ptr);
+
/* Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
/* Return if failed */
if (!k_idx) return;
- /* Get local object */
- q_ptr = &forge;
-
- /* Create the item */
- object_prep(q_ptr, k_idx);
-
if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
{
int i;
for (i = 1; i < max_a_idx; i++)
{
/* Ignore incorrect tval */
- if (a_info[i].tval != q_ptr->tval) continue;
+ if (a_info[i].tval != k_info[k_idx].tval) continue;
/* Ignore incorrect sval */
- if (a_info[i].sval != q_ptr->sval) continue;
+ if (a_info[i].sval != k_info[k_idx].sval) continue;
- /* Choose this artifact */
- q_ptr->name1 = i;
- break;
- }
+ /* Create this artifact */
+ create_named_art(i, py, px);
- /* Apply magic */
- apply_magic(q_ptr, -1, TRUE, TRUE, TRUE, FALSE);
- }
- else
- {
- /* Apply magic */
- apply_magic(q_ptr, dun_level, FALSE, FALSE, FALSE, FALSE);
+ /* All done */
+ msg_print("Allocated(INSTA_ART).");
+
+ return;
+ }
}
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Create the item */
+ object_prep(q_ptr, k_idx);
+
+ /* Apply magic */
+ apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
+
/* Drop the object from heaven */
(void)drop_near(q_ptr, -1, py, px);
*/
static void do_cmd_wiz_cure_all(void)
{
- /* Remove curses */
- (void)remove_all_curse();
-
/* Restore stats */
(void)res_stat(A_STR);
(void)res_stat(A_INT);
char ppp[80];
char tmp_val[160];
+ int tmp_dungeon_type;
/* Prompt */
sprintf(ppp, "Jump which dungeon : ");
/* Ask for a level */
if (!get_string(ppp, tmp_val, 2)) return;
- dungeon_type = atoi(tmp_val);
- if (!d_info[dungeon_type].maxdepth || (dungeon_type > max_d_idx)) dungeon_type = DUNGEON_ANGBAND;
+ tmp_dungeon_type = atoi(tmp_val);
+ if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
/* Prompt */
- sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[dungeon_type].mindepth, d_info[dungeon_type].maxdepth);
+ sprintf(ppp, "Jump to level (0, %d-%d): ", d_info[tmp_dungeon_type].mindepth, d_info[tmp_dungeon_type].maxdepth);
/* Default */
sprintf(tmp_val, "%d", dun_level);
/* Extract request */
command_arg = atoi(tmp_val);
+
+ dungeon_type = tmp_dungeon_type;
}
/* Paranoia */
/* Change level */
dun_level = command_arg;
+ prepare_change_floor_mode(CFM_RAND_PLACE | CFM_CLEAR_ALL);
+
if (!dun_level) dungeon_type = 0;
p_ptr->inside_arena = FALSE;
+ p_ptr->wild_mode = FALSE;
leave_quest_check();
p_ptr->leftbldg = FALSE;
energy_use = 0;
+ /* Prevent energy_need from being too lower than 0 */
+ p_ptr->energy_need = 0;
+
/* Leaving */
p_ptr->leaving = TRUE;
}
for (i = 0; i < num; i++)
{
- (void)summon_specific(0, py, px, dun_level, 0, TRUE, FALSE, FALSE, TRUE, FALSE);
+ (void)summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
}
}
*
* XXX XXX XXX This function is rather dangerous
*/
-static void do_cmd_wiz_named(int r_idx, bool slp)
+static void do_cmd_wiz_named(int r_idx)
{
int i, x, y;
if (!cave_empty_bold(y, x)) continue;
/* Place it (allow groups) */
- if (place_monster_aux(y, x, r_idx, slp, TRUE, FALSE, FALSE, FALSE, FALSE)) break;
+ if (place_monster_aux(0, y, x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP))) break;
}
}
*
* XXX XXX XXX This function is rather dangerous
*/
-static void do_cmd_wiz_named_friendly(int r_idx, bool slp)
+static void do_cmd_wiz_named_friendly(int r_idx)
{
- (void) summon_named_creature(py, px, r_idx, slp, TRUE, TRUE, TRUE);
+ (void) summon_named_creature(0, py, px, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
}
}
+#define NUM_O_SET 8
+#define NUM_O_BIT 32
+
+/*
+ * Hack -- Dump option bits usage
+ */
+static void do_cmd_dump_options(void)
+{
+ int i, j;
+ FILE *fff;
+ char buf[1024];
+ int **exist;
+
+ /* Build the filename */
+ path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
+
+ /* File type is "TEXT" */
+ FILE_TYPE(FILE_TYPE_TEXT);
+
+ /* Open the file */
+ fff = my_fopen(buf, "a");
+
+ /* Oops */
+ if (!fff)
+ {
+#ifdef JP
+ msg_format("¥Õ¥¡¥¤¥ë %s ¤ò³«¤±¤Þ¤»¤ó¤Ç¤·¤¿¡£", buf);
+#else
+ msg_format("Failed to open file %s.", buf);
+#endif
+ msg_print(NULL);
+ return;
+ }
+
+ /* Allocate the "exist" array (2-dimension) */
+ C_MAKE(exist, NUM_O_SET, int *);
+ C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
+ for (i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
+
+ /* Check for exist option bits */
+ for (i = 0; option_info[i].o_desc; i++)
+ {
+ option_type *ot_ptr = &option_info[i];
+ if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
+ }
+
+ fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+
+ fputs("Set - Bit (Page) Option Name\n", fff);
+ fputs("------------------------------------------------\n", fff);
+ /* Dump option bits usage */
+ for (i = 0; i < NUM_O_SET; i++)
+ {
+ for (j = 0; j < NUM_O_BIT; j++)
+ {
+ if (exist[i][j])
+ {
+ option_type *ot_ptr = &option_info[exist[i][j] - 1];
+ fprintf(fff, " %d - %02d (%4d) %s\n",
+ i, j, ot_ptr->o_page, ot_ptr->o_text);
+ }
+ else
+ {
+ fprintf(fff, " %d - %02d\n", i, j);
+ }
+ }
+ fputc('\n', fff);
+ }
+
+ /* Free the "exist" array (2-dimension) */
+ C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
+ C_KILL(exist, NUM_O_SET, int *);
+
+ /* Close it */
+ my_fclose(fff);
+
+#ifdef JP
+ msg_format("¥ª¥×¥·¥ç¥óbit»ÈÍѾõ¶·¤ò¥Õ¥¡¥¤¥ë %s ¤Ë½ñ¤½Ð¤·¤Þ¤·¤¿¡£", buf);
+#else
+ msg_format("Option bits usage dump saved to file %s.", buf);
+#endif
+}
+
+
#ifdef ALLOW_SPOILERS
/*
/* Analyze the command */
switch (cmd)
{
- /* Nothing */
- case ESCAPE:
- case ' ':
- case '\n':
- case '\r':
+ /* Nothing */
+ case ESCAPE:
+ case ' ':
+ case '\n':
+ case '\r':
break;
-
#ifdef ALLOW_SPOILERS
- /* Hack -- Generate Spoilers */
- case '"':
+ /* Hack -- Generate Spoilers */
+ case '"':
do_cmd_spoilers();
break;
#endif /* ALLOW_SPOILERS */
-
- /* Hack -- Help */
- case '?':
+ /* Hack -- Help */
+ case '?':
do_cmd_help();
break;
-
- /* Cure all maladies */
- case 'a':
+ /* Cure all maladies */
+ case 'a':
do_cmd_wiz_cure_all();
break;
- /* Know alignment */
- case 'A':
+ /* Know alignment */
+ case 'A':
msg_format("Your alignment is %d.", p_ptr->align);
break;
- /* Teleport to target */
- case 'b':
+ /* Teleport to target */
+ case 'b':
do_cmd_wiz_bamf();
break;
- case 'B':
+ case 'B':
battle_monsters();
break;
- /* Create any object */
- case 'c':
+ /* Create any object */
+ case 'c':
wiz_create_item();
break;
- /* Create a named artifact */
- case 'C':
+ /* Create a named artifact */
+ case 'C':
wiz_create_named_art(command_arg);
break;
- /* Detect everything */
- case 'd':
+ /* Detect everything */
+ case 'd':
detect_all(DETECT_RAD_ALL*3);
break;
- /* Dimension_door */
- case 'D':
+ /* Dimension_door */
+ case 'D':
wiz_dimension_door();
break;
- /* Edit character */
- case 'e':
+ /* Edit character */
+ case 'e':
do_cmd_wiz_change();
break;
- /* View item info */
- case 'f':
+ /* Blue Mage Only */
+ case 'E':
+ if (p_ptr->pclass == CLASS_BLUE_MAGE)
+ {
+ do_cmd_wiz_blue_mage();
+ }
+ break;
+
+ /* View item info */
+ case 'f':
identify_fully(FALSE);
break;
- /* Good Objects */
- case 'g':
+ /* Good Objects */
+ case 'g':
if (command_arg <= 0) command_arg = 1;
acquirement(py, px, command_arg, FALSE, TRUE);
break;
- /* Hitpoint rerating */
- case 'h':
- do_cmd_rerate(TRUE); break;
+ /* Hitpoint rerating */
+ case 'h':
+ do_cmd_rerate(TRUE);
+ break;
#ifdef MONSTER_HORDES
- case 'H':
- do_cmd_summon_horde(); break;
+ case 'H':
+ do_cmd_summon_horde();
+ break;
#endif /* MONSTER_HORDES */
- /* Identify */
- case 'i':
+ /* Identify */
+ case 'i':
(void)ident_spell(FALSE);
break;
- /* Go up or down in the dungeon */
- case 'j':
+ /* Go up or down in the dungeon */
+ case 'j':
do_cmd_wiz_jump();
break;
- /* Self-Knowledge */
- case 'k':
- self_knowledge();
- break;
+ /* Self-Knowledge */
+ case 'k':
+ self_knowledge();
+ break;
- /* Learn about objects */
- case 'l':
- do_cmd_wiz_learn();
- break;
+ /* Learn about objects */
+ case 'l':
+ do_cmd_wiz_learn();
+ break;
- /* Magic Mapping */
- case 'm':
- map_area(DETECT_RAD_ALL);
- break;
+ /* Magic Mapping */
+ case 'm':
+ map_area(DETECT_RAD_ALL);
+ break;
- /* Mutation */
- case 'M':
- (void)gain_random_mutation(command_arg);
- break;
+ /* Mutation */
+ case 'M':
+ (void)gain_random_mutation(command_arg);
+ break;
- /* Specific reward */
- case 'r':
- (void)gain_level_reward(command_arg);
- break;
+ /* Specific reward */
+ case 'r':
+ (void)gain_level_reward(command_arg);
+ break;
- /* Summon _friendly_ named monster */
- case 'N':
- do_cmd_wiz_named_friendly(command_arg, TRUE);
- break;
+ /* Summon _friendly_ named monster */
+ case 'N':
+ do_cmd_wiz_named_friendly(command_arg);
+ break;
- /* Summon Named Monster */
- case 'n':
- do_cmd_wiz_named(command_arg, TRUE);
- break;
+ /* Summon Named Monster */
+ case 'n':
+ do_cmd_wiz_named(command_arg);
+ break;
- /* Object playing routines */
- case 'o':
- do_cmd_wiz_play();
- break;
+ /* Dump option bits usage */
+ case 'O':
+ do_cmd_dump_options();
+ break;
- /* Phase Door */
- case 'p':
- teleport_player(10);
- break;
+ /* Object playing routines */
+ case 'o':
+ do_cmd_wiz_play();
+ break;
+
+ /* Phase Door */
+ case 'p':
+ teleport_player(10);
+ break;
#if 0
- /* Complete a Quest -KMW- */
- case 'q':
+ /* Complete a Quest -KMW- */
+ case 'q':
+ for (i = 0; i < max_quests; i++)
{
- for (i = 0; i < max_quests; i++)
- {
- if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
- {
- p_ptr->quest[i].status++;
- msg_print("Completed Quest");
- msg_print(NULL);
- break;
- }
- }
- if (i == max_quests)
+ if (p_ptr->quest[i].status == QUEST_STATUS_TAKEN)
{
- msg_print("No current quest");
+ p_ptr->quest[i].status++;
+ msg_print("Completed Quest");
msg_print(NULL);
+ break;
}
- break;
}
+ if (i == max_quests)
+ {
+ msg_print("No current quest");
+ msg_print(NULL);
+ }
+ break;
#endif
- /* Make every dungeon square "known" to test streamers -KMW- */
- case 'u':
+ /* Make every dungeon square "known" to test streamers -KMW- */
+ case 'u':
+ for (y = 0; y < cur_hgt; y++)
{
- for(y = 0; y < cur_hgt; y++)
+ for (x = 0; x < cur_wid; x++)
{
- for(x = 0; x < cur_wid; x++)
- {
- cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
- }
+ cave[y][x].info |= (CAVE_GLOW | CAVE_MARK);
}
- wiz_lite(TRUE, FALSE);
- break;
}
+ wiz_lite(FALSE);
+ break;
- /* Summon Random Monster(s) */
- case 's':
- if (command_arg <= 0) command_arg = 1;
- do_cmd_wiz_summon(command_arg);
- break;
+ /* Summon Random Monster(s) */
+ case 's':
+ if (command_arg <= 0) command_arg = 1;
+ do_cmd_wiz_summon(command_arg);
+ break;
- /* Teleport */
- case 't':
- teleport_player(100);
- break;
+ /* Teleport */
+ case 't':
+ teleport_player(100);
+ break;
- /* Very Good Objects */
- case 'v':
- if (command_arg <= 0) command_arg = 1;
- acquirement(py, px, command_arg, TRUE, TRUE);
- break;
+ /* Very Good Objects */
+ case 'v':
+ if (command_arg <= 0) command_arg = 1;
+ acquirement(py, px, command_arg, TRUE, TRUE);
+ break;
- /* Wizard Light the Level */
- case 'w':
- wiz_lite(TRUE, (bool)(p_ptr->pclass == CLASS_NINJA));
+ /* Wizard Light the Level */
+ case 'w':
+ wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
break;
- /* Increase Experience */
- case 'x':
- if (command_arg)
- {
- gain_exp(command_arg);
- }
- else
- {
- gain_exp(p_ptr->exp + 1);
- }
+ /* Increase Experience */
+ case 'x':
+ gain_exp(command_arg ? command_arg : (p_ptr->exp + 1));
break;
- /* Zap Monsters (Genocide) */
- case 'z':
+ /* Zap Monsters (Genocide) */
+ case 'z':
do_cmd_wiz_zap();
break;
- case 'Z':
+ /* Zap Monsters (Omnicide) */
+ case 'Z':
do_cmd_wiz_zap_all();
break;
- /* Hack -- whatever I desire */
- case '_':
+ /* Hack -- whatever I desire */
+ case '_':
do_cmd_wiz_hack_ben();
break;
- /* Not a Wizard Command */
- default:
+ /* Not a Wizard Command */
+ default:
msg_print("That is not a valid debug command.");
break;
}