current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
}
}
- wiz_lite(FALSE);
+ wiz_lite(p_ptr, FALSE);
break;
/* Summon Random Monster(s) */
/* Wizard Light the Level */
case 'w':
- wiz_lite((bool)(p_ptr->pclass == CLASS_NINJA));
+ wiz_lite(p_ptr, (bool)(p_ptr->pclass == CLASS_NINJA));
break;
/* Increase Experience */