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[Refactor] #38844 current_floor_ptr を player_type 構造体に加え, max_o_idx, max_m_idx を...
[hengband/hengband.git]
/
src
/
world.h
diff --git
a/src/world.h
b/src/world.h
index
c3c93ba
..
e52daf1
100644
(file)
--- a/
src/world.h
+++ b/
src/world.h
@@
-57,6
+57,8
@@
typedef struct {
bool wizard; /* This world under wizard mode */
+ OBJECT_IDX max_o_idx; /*!< Maximum number of objects in the level */
+ MONSTER_IDX max_m_idx; /*!< Maximum number of monsters in the level */
} world_type;