#pragma once
+#include "bldg.h"
typedef struct {
+
POSITION max_wild_x; /*!< Maximum size of the wilderness */
POSITION max_wild_y; /*!< Maximum size of the wilderness */
GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
GAME_TURN game_turn_limit; /*!< game_turnの最大値 / Limit of game_turn */
- GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game current_world_ptr->game_turn in dungeon */
+ GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon */
GAME_TURN dungeon_turn_limit; /*!< dungeon_turnの最大値 / Limit of game_turn in dungeon */
+ GAME_TURN arena_start_turn; /*!< 闘技場賭博の開始ターン値 */
+ u32b start_time;
+ u16b noscore; /* Cheating flags */
+ u16b total_winner; /* Total winner */
+
MONSTER_IDX timewalk_m_idx; /*!< 現在時間停止を行っているモンスターのID */
- MONRACE_IDX bounty_r_idx[MAX_KUBI];
+ MONRACE_IDX bounty_r_idx[MAX_BOUNTY];
u32b play_time; /*!< 実プレイ時間 */
+
+ u32b seed_flavor; /* Hack -- consistent object colors */
+ u32b seed_town; /* Hack -- consistent town layout */
+
+ bool is_loading_now; /*!< ロード処理中フラグ...ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
+
+ /*
+ * Savefile version
+ */
+ byte h_ver_major; /* Savefile version for Hengband 1.1.1 and later */
+ byte h_ver_minor;
+ byte h_ver_patch;
+ byte h_ver_extra;
+
+ byte sf_extra; /* Savefile's encoding key */
+
+ byte z_major; /* Savefile version for Hengband */
+ byte z_minor;
+ byte z_patch;
+
+ /*
+ * Savefile information
+ */
+ u32b sf_system; /* Operating system info */
+ u32b sf_when; /* Time when savefile created */
+ u16b sf_lives; /* Number of past "lives" with this file */
+ u16b sf_saves; /* Number of "saves" during this life */
+
+ bool character_generated; /* The character exists */
+ bool character_dungeon; /* The character has a dungeon */
+ bool character_loaded; /* The character was loaded from a savefile */
+ bool character_saved; /* The character was just saved to a savefile */
+
+ bool character_icky; /* The game is in an icky full screen mode */
+ bool character_xtra; /* The game is in an icky startup mode */
+
+ bool creating_savefile; /* New savefile is currently created */
+
+ bool wizard; /* This world under wizard mode */
+
+ OBJECT_IDX max_o_idx; /*!< Maximum number of objects in the level */
+ MONSTER_IDX max_m_idx; /*!< Maximum number of monsters in the level */
+
+ DUNGEON_IDX max_d_idx;
+
} world_type;
extern bool is_daytime(void);
extern void extract_day_hour_min(int *day, int *hour, int *min);
-extern world_type *current_world_ptr;
\ No newline at end of file
+extern world_type *current_world_ptr;