#define BAR_ESP_EVIL 66 /*!< 下部ステータス表示: 邪悪感知 */
static struct {
- byte attr;
+ TERM_COLOR attr;
cptr sstr;
cptr lstr;
} bar[]
*/
static void prt_hp(void)
{
-/* ヒットポイントの表示方法を変更 */
+ /* ヒットポイントの表示方法を変更 */
char tmp[32];
TERM_COLOR color;
{
char depths[32];
TERM_LEN wid, hgt, row_depth, col_depth;
- byte attr = TERM_WHITE;
+ TERM_COLOR attr = TERM_WHITE;
Term_get_size(&wid, &hgt);
col_depth = wid + COL_DEPTH;
*/
static void prt_state(void)
{
- byte attr = TERM_WHITE;
-
- char text[16];
+ TERM_COLOR attr = TERM_WHITE;
+ GAME_TEXT text[16];
/* Repeating */
if (command_rep)
int i = p_ptr->pspeed;
bool is_fast = IS_FAST();
- byte attr = TERM_WHITE;
+ TERM_COLOR attr = TERM_WHITE;
char buf[32] = "";
TERM_LEN wid, hgt, row_speed, col_speed;
{
if (p_ptr->mane_num)
{
- byte attr;
+ TERM_COLOR attr;
if (new_mane) attr = TERM_L_RED;
else attr = TERM_WHITE;
c_put_str(attr, _("まね", "Imit"), row_study, col_study);
int len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
/* Default to almost dead */
- byte attr = TERM_RED;
+ TERM_COLOR attr = TERM_RED;
/* Invulnerable */
if (MON_INVULNER(m_ptr)) attr = TERM_WHITE;