OSDN Git Service

[merge](2.2.1.3) fix-gcc-warningブランチをマージ
[hengband/hengband.git] / src / xtra1.c
index f9201fa..379b105 100644 (file)
@@ -674,10 +674,10 @@ static void prt_status(void)
                        hex_spelling(HEX_CURE_SERIOUS) ||
                        hex_spelling(HEX_CURE_CRITICAL)) ADD_FLG(BAR_CURE);
 
-               if (p_ptr->magic_num2[2])
+               if (HEX_REVENGE_TURN(p_ptr))
                {
-                       if (p_ptr->magic_num2[1] == 1) ADD_FLG(BAR_PATIENCE);
-                       if (p_ptr->magic_num2[1] == 2) ADD_FLG(BAR_REVENGE);
+                       if (HEX_REVENGE_TYPE(p_ptr) == 1) ADD_FLG(BAR_PATIENCE);
+                       if (HEX_REVENGE_TYPE(p_ptr) == 2) ADD_FLG(BAR_REVENGE);
                }
        }
 
@@ -1113,7 +1113,7 @@ static void prt_state(void)
 {
        byte attr = TERM_WHITE;
 
-       char text[5];
+       char text[16];
 
        /* Repeating */
        if (command_rep)
@@ -1181,13 +1181,13 @@ static void prt_state(void)
                                }
 
                                /* Rest until healed */
-                               else if (resting == -1)
+                               else if (resting == COMMAND_ARG_REST_FULL_HEALING)
                                {
                                        text[0] = text[1] = text[2] = text[3] = '*';
                                }
 
                                /* Rest until done */
-                               else if (resting == -2)
+                               else if (resting == COMMAND_ARG_REST_UNTIL_DONE)
                                {
                                        text[0] = text[1] = text[2] = text[3] = '&';
                                }
@@ -1736,7 +1736,7 @@ static void fix_inven(void)
 static void print_monster_line(int x, int y, monster_type* m_ptr, int n_same){
        char buf[256];
        int i;
-       IDX r_idx = m_ptr->ap_r_idx;
+       MONRACE_IDX r_idx = m_ptr->ap_r_idx;
        monster_race* r_ptr = &r_info[r_idx];
  
        Term_gotoxy(x, y);
@@ -1795,7 +1795,7 @@ void print_monster_list(int x, int y, int max_lines){
                if(!m_ptr->r_idx)continue;//dead?
                {
                        /*
-                       IDX r_idx = m_ptr->ap_r_idx;
+                       MONRACE_IDX r_idx = m_ptr->ap_r_idx;
                        monster_race* r_ptr = &r_info[r_idx];
                        cptr name = (r_name + r_ptr->name);
                        cptr ename = (r_name + r_ptr->name);
@@ -2202,7 +2202,7 @@ static void calc_spells(void)
        int         num_boukyaku = 0;
 
        const magic_type        *s_ptr;
-       int which;
+       REALM_IDX which;
        int bonus = 0;
 
 
@@ -3034,12 +3034,12 @@ static void calc_torch(void)
  * Computes current weight limit.
  * @return 制限重量(ポンド)
  */
-u32b weight_limit(void)
+WEIGHT weight_limit(void)
 {
-       u32b i;
+       WEIGHT i;
 
        /* Weight limit based only on strength */
-       i = (u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * 50; /* Constant was 100 */
+       i = (WEIGHT)adj_str_wgt[p_ptr->stat_ind[A_STR]] * 50; /* Constant was 100 */
        if (p_ptr->pclass == CLASS_BERSERKER) i = i * 3 / 2;
 
        /* Return the result */
@@ -4503,7 +4503,7 @@ void calc_bonuses(void)
        /* Hex bonuses */
        if (p_ptr->realm1 == REALM_HEX)
        {
-               if (hex_spelling_any()) p_ptr->skill_stl -= (1 + p_ptr->magic_num2[0]);
+               if (hex_spelling_any()) p_ptr->skill_stl -= (1 + CASTING_HEX_NUM(p_ptr));
                if (hex_spelling(HEX_DETECT_EVIL)) p_ptr->esp_evil = TRUE;
                if (hex_spelling(HEX_XTRA_MIGHT)) p_ptr->stat_add[A_STR] += 4;
                if (hex_spelling(HEX_BUILDING))
@@ -5344,10 +5344,10 @@ void calc_bonuses(void)
                        if (blow_base > 31) p_ptr->num_blow[0]++;
                        if (blow_base > 44) p_ptr->num_blow[0]++;
                        if (blow_base > 58) p_ptr->num_blow[0]++;
-                       if (p_ptr->magic_num1[0])
+                       if (P_PTR_KI)
                        {
-                               p_ptr->to_d[0] += (p_ptr->magic_num1[0]/5);
-                               p_ptr->dis_to_d[0] += (p_ptr->magic_num1[0]/5);
+                               p_ptr->to_d[0] += P_PTR_KI / 5;
+                               p_ptr->dis_to_d[0] += P_PTR_KI / 5;
                        }
                }
                else
@@ -5697,7 +5697,7 @@ void calc_bonuses(void)
                        if (p_ptr->icky_wield[i])
                        {
                                msg_print(_("今の装備はどうも自分にふさわしくない気がする。", "You do not feel comfortable with your weapon."));
-                               if (hack_mind)
+                               if (is_loading_now)
                                {
                                        chg_virtue(V_FAITH, -1);
                                }
@@ -5744,7 +5744,7 @@ void calc_bonuses(void)
                if (heavy_armor())
                {
                        msg_print(_("装備が重くてバランスを取れない。", "The weight of your armor disrupts your balance."));
-                       if (hack_mind)
+                       if (is_loading_now)
                        {
                                chg_virtue(V_HARMONY, -1);
                        }
@@ -6302,7 +6302,7 @@ s16b empty_hands(bool riding_control)
  */
 bool heavy_armor(void)
 {
-       u16b monk_arm_wgt = 0;
+       WEIGHT monk_arm_wgt = 0;
 
        if ((p_ptr->pclass != CLASS_MONK) && (p_ptr->pclass != CLASS_FORCETRAINER) && (p_ptr->pclass != CLASS_NINJA)) return FALSE;