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モンスターボールのpvalが劣化して中身のモンスターが変わってしまうバグ修正。
[hengband/hengband.git] / src / xtra1.c
index bfc7589..7dc8220 100644 (file)
@@ -1,16 +1,16 @@
 
 /* File: misc.c */
 
-/* Purpose: misc code */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: misc code */
+
 #include "angband.h"
 
 
@@ -129,18 +129,23 @@ bool is_daytime(void)
  */
 void extract_day_hour_min(int *day, int *hour, int *min)
 {
-       s32b len = TURNS_PER_TICK * TOWN_DAWN;
-       s32b tick = turn % len + len / 4;
-
-       if ((p_ptr->prace == RACE_VAMPIRE) ||
-           (p_ptr->prace == RACE_SKELETON) ||
-           (p_ptr->prace == RACE_ZOMBIE) ||
-           (p_ptr->prace == RACE_SPECTRE))
-               *day = (turn - (TURNS_PER_TICK * TOWN_DAWN *3/4)) / len + 1;
-       else
-               *day = (turn + (TURNS_PER_TICK * TOWN_DAWN /4))/ len + 1;
-       *hour = (24 * tick / len) % 24;
-       *min = (1440 * tick / len) % 60;
+       const s32b A_DAY = TURNS_PER_TICK * TOWN_DAWN;
+       s32b turn_in_today = (turn + A_DAY / 4) % A_DAY;
+
+       switch (p_ptr->start_race)
+       {
+       case RACE_VAMPIRE:
+       case RACE_SKELETON:
+       case RACE_ZOMBIE:
+       case RACE_SPECTRE:
+               *day = (turn - A_DAY * 3 / 4) / A_DAY + 1;
+               break;
+       default:
+               *day = (turn + A_DAY / 4) / A_DAY + 1;
+               break;
+       }
+       *hour = (24 * turn_in_today / A_DAY) % 24;
+       *min = (1440 * turn_in_today / A_DAY) % 60;
 }
 
 /*
@@ -170,7 +175,7 @@ void prt_time(void)
 
 cptr map_name(void)
 {
-       if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST)
+       if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)
            && (quest[p_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
 #ifdef JP
                return "¥¯¥¨¥¹¥È";
@@ -485,7 +490,7 @@ static void prt_status(void)
        if (p_ptr->tim_invis) ADD_FLG(BAR_SENSEUNSEEN);
 
        /* Timed esp */
-       if (p_ptr->tim_esp || music_singing(MUSIC_MIND)) ADD_FLG(BAR_TELEPATHY);
+       if (IS_TIM_ESP()) ADD_FLG(BAR_TELEPATHY);
 
        /* Timed regenerate */
        if (p_ptr->tim_regen) ADD_FLG(BAR_REGENERATION);
@@ -497,7 +502,7 @@ static void prt_status(void)
        if (p_ptr->protevil) ADD_FLG(BAR_PROTEVIL);
 
        /* Invulnerability */
-       if (p_ptr->invuln || music_singing(MUSIC_INVULN)) ADD_FLG(BAR_INVULN);
+       if (IS_INVULN()) ADD_FLG(BAR_INVULN);
 
        /* Wraith form */
        if (p_ptr->wraith_form) ADD_FLG(BAR_WRAITH);
@@ -508,13 +513,13 @@ static void prt_status(void)
        if (p_ptr->tim_reflect) ADD_FLG(BAR_REFLECTION);
 
        /* Heroism */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO)) ADD_FLG(BAR_HEROISM);
+       if (IS_HERO()) ADD_FLG(BAR_HEROISM);
 
        /* Super Heroism / berserk */
        if (p_ptr->shero) ADD_FLG(BAR_BERSERK);
 
        /* Blessed */
-       if (p_ptr->blessed || music_singing(MUSIC_BLESS)) ADD_FLG(BAR_BLESSED);
+       if (IS_BLESSED()) ADD_FLG(BAR_BLESSED);
 
        /* Shield */
        if (p_ptr->magicdef) ADD_FLG(BAR_MAGICDEFENSE);
@@ -527,22 +532,22 @@ static void prt_status(void)
 
        /* Oppose Acid */
        if (p_ptr->special_defense & DEFENSE_ACID) ADD_FLG(BAR_IMMACID);
-       if (p_ptr->oppose_acid || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESACID);
+       if (IS_OPPOSE_ACID()) ADD_FLG(BAR_RESACID);
 
        /* Oppose Lightning */
        if (p_ptr->special_defense & DEFENSE_ELEC) ADD_FLG(BAR_IMMELEC);
-       if (p_ptr->oppose_elec || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESELEC);
+       if (IS_OPPOSE_ELEC()) ADD_FLG(BAR_RESELEC);
 
        /* Oppose Fire */
        if (p_ptr->special_defense & DEFENSE_FIRE) ADD_FLG(BAR_IMMFIRE);
-       if (p_ptr->oppose_fire || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESFIRE);
+       if (IS_OPPOSE_FIRE()) ADD_FLG(BAR_RESFIRE);
 
        /* Oppose Cold */
        if (p_ptr->special_defense & DEFENSE_COLD) ADD_FLG(BAR_IMMCOLD);
-       if (p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESCOLD);
+       if (IS_OPPOSE_COLD()) ADD_FLG(BAR_RESCOLD);
 
        /* Oppose Poison */
-       if (p_ptr->oppose_pois || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESPOIS);
+       if (IS_OPPOSE_POIS()) ADD_FLG(BAR_RESPOIS);
 
        /* Word of Recall */
        if (p_ptr->word_recall) ADD_FLG(BAR_RECALL);
@@ -581,10 +586,10 @@ static void prt_status(void)
        if (p_ptr->special_attack & ATTACK_POIS) ADD_FLG(BAR_ATTKPOIS);
        if (p_ptr->special_defense & NINJA_S_STEALTH) ADD_FLG(BAR_SUPERSTEALTH);
 
-       /* tim stealth */
        if (p_ptr->tim_sh_fire) ADD_FLG(BAR_SHFIRE);
 
-       if (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH)) ADD_FLG(BAR_STEALTH);
+       /* tim stealth */
+       if (IS_TIM_STEALTH()) ADD_FLG(BAR_STEALTH);
 
        if (p_ptr->tim_sh_touki) ADD_FLG(BAR_TOUKI);
 
@@ -672,12 +677,11 @@ static void prt_title(void)
        /* Winner */
        else if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
        {
-               if ((p_ptr->arena_number > MAX_ARENA_MONS+2) && (p_ptr->arena_number < 99))
+               if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
                {
 #ifdef JP
                        /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
                        p = "*¿¿¡¦¾¡Íø¼Ô*";
-
 #else
                        p = "*TRUEWINNER*";
 #endif
@@ -687,7 +691,6 @@ static void prt_title(void)
 #ifdef JP
                        /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
                        p = "***¾¡Íø¼Ô***";
-
 #else
                        p = "***WINNER***";
 #endif
@@ -751,12 +754,29 @@ static void prt_exp(void)
 {
        char out_val[32];
 
+       if ((!exp_need)||(p_ptr->prace == RACE_ANDROID))
+       {
 #ifdef JP
-(void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
+       (void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
 #else
        (void)sprintf(out_val, "%8ld", (long)p_ptr->exp);
 #endif
-
+       }
+       else
+       {
+               if (p_ptr->lev >= PY_MAX_LEVEL)
+               {
+                       (void)sprintf(out_val, "********");
+               }
+               else
+               {
+#ifdef JP
+                       (void)sprintf(out_val, "%7ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#else      
+                       (void)sprintf(out_val, "%8ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#endif
+               }
+       }
 
        if (p_ptr->exp >= p_ptr->max_exp)
        {
@@ -784,7 +804,6 @@ static void prt_exp(void)
        }
 }
 
-
 /*
  * Prints current gold
  */
@@ -841,7 +860,7 @@ static void prt_hp(void)
        put_str("HP", ROW_CURHP, COL_CURHP);
 
        /* ¸½ºß¤Î¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->chp);
+       sprintf(tmp, "%4ld", p_ptr->chp);
 
        if (p_ptr->chp >= p_ptr->mhp)
        {
@@ -862,7 +881,7 @@ static void prt_hp(void)
        put_str( "/", ROW_CURHP, COL_CURHP + 7 );
 
        /* ºÇÂç¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->mhp);
+       sprintf(tmp, "%4ld", p_ptr->mhp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 8 );
@@ -892,13 +911,13 @@ static void prt_sp(void)
 #endif
 
        /* ¸½ºß¤Î¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->csp);
+       sprintf(tmp, "%4ld", p_ptr->csp);
 
        if (p_ptr->csp >= p_ptr->msp)
        {
                color = TERM_L_GREEN;
        }
-       else if (p_ptr->csp > p_ptr->msp / 5)
+       else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
        {
                color = TERM_YELLOW;
        }
@@ -913,7 +932,7 @@ static void prt_sp(void)
        put_str( "/", ROW_CURSP, COL_CURSP + 7 );
 
        /* ºÇÂç¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->msp);
+       sprintf(tmp, "%4ld", p_ptr->msp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURSP, COL_CURSP + 8);
@@ -927,6 +946,7 @@ static void prt_depth(void)
 {
        char depths[32];
        int wid, hgt, row_depth, col_depth;
+       byte attr = TERM_WHITE;
 
        Term_get_size(&wid, &hgt);
        col_depth = wid + COL_DEPTH;
@@ -943,33 +963,44 @@ static void prt_depth(void)
        else if (p_ptr->inside_quest && !dungeon_type)
        {
 #ifdef JP
-strcpy(depths, "ÃϾå");
+               strcpy(depths, "ÃϾå");
 #else
                strcpy(depths, "Quest");
 #endif
-
-       }
-       else if (depth_in_feet)
-       {
-#ifdef JP
-(void)sprintf(depths, "%d ft", dun_level * 50);
-#else
-               (void)sprintf(depths, "%d ft", dun_level * 50);
-#endif
-
        }
        else
        {
 #ifdef JP
-sprintf(depths, "%d ³¬", dun_level);
+               if (depth_in_feet) (void)sprintf(depths, "%d ft", dun_level * 50);
+               else (void)sprintf(depths, "%d ³¬", dun_level);
 #else
-               (void)sprintf(depths, "Lev %d", dun_level);
+               if (depth_in_feet) (void)sprintf(depths, "%d ft", dun_level * 50);
+               else (void)sprintf(depths, "Lev %d", dun_level);
 #endif
 
+               attr = TERM_SLATE;
+
+               /* Get color of level based on feeling  -JSV- */
+               if ((turn - old_turn >= (150 - dun_level) * TURNS_PER_TICK) || cheat_xtra)
+               {
+                       switch (feeling)
+                       {
+                       case  1: attr = TERM_L_BLUE;  break; /* Special */
+                       case  2: attr = TERM_VIOLET;  break; /* Horrible visions */
+                       case  3: attr = TERM_RED;     break; /* Very dangerous */
+                       case  4: attr = TERM_L_RED;   break; /* Very bad feeling */
+                       case  5: attr = TERM_ORANGE;  break; /* Bad feeling */
+                       case  6: attr = TERM_YELLOW;  break; /* Nervous */
+                       case  7: attr = TERM_L_UMBER; break; /* Luck is turning */
+                       case  8: attr = TERM_L_WHITE; break; /* Don't like */
+                       case  9: attr = TERM_WHITE;   break; /* Reasonably safe */
+                       case 10: attr = TERM_WHITE;   break; /* Boring place */
+                       }
+               }
        }
 
        /* Right-Adjust the "depth", and clear old values */
-       prt(format("%7s", depths), row_depth, col_depth);
+       c_prt(attr, format("%7s", depths), row_depth, col_depth);
 }
 
 
@@ -1230,7 +1261,7 @@ sprintf(text, "  %2d", command_rep);
 static void prt_speed(void)
 {
        int i = p_ptr->pspeed;
-       bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
+       bool is_fast = IS_FAST();
 
        byte attr = TERM_WHITE;
        char buf[32] = "";
@@ -1477,163 +1508,95 @@ static void prt_stun(void)
  * Auto-track current target monster when bored.  Note that the
  * health-bar stops tracking any monster that "disappears".
  */
-static void health_redraw(void)
+static void health_redraw(bool riding)
 {
+       s16b health_who;
+       int row, col;
+       monster_type *m_ptr;
 
-#ifdef DRS_SHOW_HEALTH_BAR
+       if (riding)
+       {
+               health_who = p_ptr->riding;
+               row = ROW_RIDING_INFO;
+               col = COL_RIDING_INFO;
+       }
+       else
+       {
+               health_who = p_ptr->health_who;
+               row = ROW_INFO;
+               col = COL_INFO;
+       }
+
+       m_ptr = &m_list[health_who];
 
        /* Not tracking */
-       if (!p_ptr->health_who)
+       if (!health_who)
        {
                /* Erase the health bar */
-               Term_erase(COL_INFO, ROW_INFO, 12);
+               Term_erase(col, row, 12);
        }
 
        /* Tracking an unseen monster */
-       else if (!m_list[p_ptr->health_who].ml)
+       else if (!m_ptr->ml)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a hallucinatory monster */
        else if (p_ptr->image)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a dead monster (???) */
-       else if (!m_list[p_ptr->health_who].hp < 0)
+       else if (m_ptr->hp < 0)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a visible monster */
        else
        {
-               int pct, pct2, len;
-
-               monster_type *m_ptr = &m_list[p_ptr->health_who];
-
-               /* Default to almost dead */
-               byte attr = TERM_RED;
-
                /* Extract the "percent" of health */
-               pct = 100L * m_ptr->hp / m_ptr->maxhp;
-               pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
-
-               /* Badly wounded */
-               if (pct >= 10) attr = TERM_L_RED;
-
-               /* Wounded */
-               if (pct >= 25) attr = TERM_ORANGE;
-
-               /* Somewhat Wounded */
-               if (pct >= 60) attr = TERM_YELLOW;
-
-               /* Healthy */
-               if (pct >= 100) attr = TERM_L_GREEN;
-
-               /* Afraid */
-               if (m_ptr->monfear) attr = TERM_VIOLET;
-
-               /* Asleep */
-               if (m_ptr->csleep) attr = TERM_BLUE;
-
-               /* Invulnerable */
-               if (m_ptr->invulner) attr = TERM_WHITE;
+               int pct = 100L * m_ptr->hp / m_ptr->maxhp;
+               int pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
 
                /* Convert percent into "health" */
-               len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
-
-               /* Default to "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
-
-               /* Dump the current "health" (use '*' symbols) */
-               Term_putstr(COL_INFO + 1, ROW_INFO, len, attr, "**********");
-       }
-
-#endif
-
-}
-
-
-
-static void riding_health_redraw(void)
-{
-
-#ifdef DRS_SHOW_HEALTH_BAR
-
-       /* Not tracking */
-       if (!p_ptr->riding)
-       {
-               /* Erase the health bar */
-               Term_erase(COL_RIDING_INFO, ROW_RIDING_INFO, 12);
-       }
-
-       /* Tracking a hallucinatory monster */
-       else if (p_ptr->image)
-       {
-               /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
-       }
-
-       /* Tracking a dead monster (???) */
-       else if (!m_list[p_ptr->health_who].hp < 0)
-       {
-               /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
-       }
-
-       /* Tracking a visible monster */
-       else
-       {
-               int pct, pct2, len;
-
-               monster_type *m_ptr = &m_list[p_ptr->riding];
+               int len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
 
                /* Default to almost dead */
                byte attr = TERM_RED;
 
-               /* Extract the "percent" of health */
-               pct = 100L * m_ptr->hp / m_ptr->maxhp;
-               pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
-
-               /* Badly wounded */
-               if (pct >= 10) attr = TERM_L_RED;
+               /* Invulnerable */
+               if (m_ptr->invulner) attr = TERM_WHITE;
 
-               /* Wounded */
-               if (pct >= 25) attr = TERM_ORANGE;
+               /* Asleep */
+               else if (m_ptr->csleep) attr = TERM_BLUE;
 
-               /* Somewhat Wounded */
-               if (pct >= 60) attr = TERM_YELLOW;
+               /* Afraid */
+               else if (m_ptr->monfear) attr = TERM_VIOLET;
 
                /* Healthy */
-               if (pct >= 100) attr = TERM_L_GREEN;
-
-               /* Afraid */
-               if (m_ptr->monfear) attr = TERM_VIOLET;
+               else if (pct >= 100) attr = TERM_L_GREEN;
 
-               /* Asleep */
-               if (m_ptr->csleep) attr = TERM_BLUE;
+               /* Somewhat Wounded */
+               else if (pct >= 60) attr = TERM_YELLOW;
 
-               /* Invulnerable */
-               if (m_ptr->invulner) attr = TERM_WHITE;
+               /* Wounded */
+               else if (pct >= 25) attr = TERM_ORANGE;
 
-               /* Convert percent into "health" */
-               len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
+               /* Badly wounded */
+               else if (pct >= 10) attr = TERM_L_RED;
 
                /* Default to "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
 
                /* Dump the current "health" (use '*' symbols) */
-               Term_putstr(COL_RIDING_INFO + 1, ROW_RIDING_INFO, len, attr, "**********");
+               Term_putstr(col + 1, row, len, attr, "**********");
        }
-
-#endif
-
 }
 
 
@@ -1684,8 +1647,8 @@ static void prt_frame_basic(void)
        prt_depth();
 
        /* Special */
-       health_redraw();
-       riding_health_redraw();
+       health_redraw(FALSE);
+       health_redraw(TRUE);
 }
 
 
@@ -2079,7 +2042,7 @@ static void calc_spells(void)
                return;
        }
 
-       p = spell_categoly_name(mp_ptr->spell_book);
+       p = spell_category_name(mp_ptr->spell_book);
 
        /* Determine the number of spells allowed */
        levels = p_ptr->lev - mp_ptr->spell_first + 1;
@@ -2777,7 +2740,7 @@ static void calc_hitpoints(void)
        if (mhp < p_ptr->lev + 1) mhp = p_ptr->lev + 1;
 
        /* Factor in the hero / superhero settings */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO)) mhp += 10;
+       if (IS_HERO()) mhp += 10;
        if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER)) mhp += 30;
        if (p_ptr->tsuyoshi) mhp += 50;
 
@@ -2912,18 +2875,12 @@ static void calc_torch(void)
 
        /* end experimental mods */
 
-       /* Reduce lite when running if requested */
-       if (running && view_reduce_lite)
-       {
-               /* Reduce the lite radius if needed */
-               if (p_ptr->cur_lite > 1) p_ptr->cur_lite = 1;
-       }
-
        /* Notice changes in the "lite radius" */
        if (p_ptr->old_lite != p_ptr->cur_lite)
        {
                /* Update the lite */
-               p_ptr->update |= (PU_LITE);
+               /* Hack -- PU_MON_LITE for monsters' darkness */
+               p_ptr->update |= (PU_LITE | PU_MON_LITE);
 
                /* Update the monsters */
                p_ptr->update |= (PU_MONSTERS);
@@ -2959,6 +2916,7 @@ bool buki_motteruka(int i)
        return ((inventory[i].k_idx && inventory[i].tval >= TV_DIGGING && inventory[i].tval <= TV_SWORD) ? TRUE : FALSE);
 }
 
+
 /*
  * Calculate the players current "state", taking into account
  * not only race/class intrinsics, but also objects being worn
@@ -2982,23 +2940,7 @@ bool buki_motteruka(int i)
 void calc_bonuses(void)
 {
        int             i, j, hold, neutral[2];
-       int             old_speed;
-       bool old_telepathy;
-       bool old_esp_animal;
-       bool old_esp_undead;
-       bool old_esp_demon;
-       bool old_esp_orc;
-       bool old_esp_troll;
-       bool old_esp_giant;
-       bool old_esp_dragon;
-       bool old_esp_human;
-       bool old_esp_evil;
-       bool old_esp_good;
-       bool old_esp_nonliving;
-       bool old_esp_unique;
-       int             old_see_inv;
-       int             old_dis_ac;
-       int             old_dis_to_a;
+       int             new_speed;
        int             extra_blows[2];
        int             extra_shots;
        object_type     *o_ptr;
@@ -3006,35 +2948,35 @@ void calc_bonuses(void)
        bool            omoi = FALSE;
        bool            yoiyami = FALSE;
        bool            down_saving = FALSE;
-       bool            have_dd_s, have_dd_t, have_sw, have_kabe;
+#if 0
+       bool            have_dd_s = FALSE, have_dd_t = FALSE;
+#endif
+       bool            have_sw = FALSE, have_kabe = FALSE;
        bool            easy_2weapon = FALSE;
+       bool            riding_ffall = FALSE;
        s16b this_o_idx, next_o_idx = 0;
        player_race *tmp_rp_ptr;
 
-
-       /* Save the old speed */
-       old_speed = p_ptr->pspeed;
-
        /* Save the old vision stuff */
-       old_telepathy = p_ptr->telepathy;
-       old_esp_animal = p_ptr->esp_animal;
-       old_esp_undead = p_ptr->esp_undead;
-       old_esp_demon = p_ptr->esp_demon;
-       old_esp_orc = p_ptr->esp_orc;
-       old_esp_troll = p_ptr->esp_troll;
-       old_esp_giant = p_ptr->esp_giant;
-       old_esp_dragon = p_ptr->esp_dragon;
-       old_esp_human = p_ptr->esp_human;
-       old_esp_evil = p_ptr->esp_evil;
-       old_esp_good = p_ptr->esp_good;
-       old_esp_nonliving = p_ptr->esp_nonliving;
-       old_esp_unique = p_ptr->esp_unique;
-
-       old_see_inv = p_ptr->see_inv;
+       bool old_telepathy = p_ptr->telepathy;
+       bool old_esp_animal = p_ptr->esp_animal;
+       bool old_esp_undead = p_ptr->esp_undead;
+       bool old_esp_demon = p_ptr->esp_demon;
+       bool old_esp_orc = p_ptr->esp_orc;
+       bool old_esp_troll = p_ptr->esp_troll;
+       bool old_esp_giant = p_ptr->esp_giant;
+       bool old_esp_dragon = p_ptr->esp_dragon;
+       bool old_esp_human = p_ptr->esp_human;
+       bool old_esp_evil = p_ptr->esp_evil;
+       bool old_esp_good = p_ptr->esp_good;
+       bool old_esp_nonliving = p_ptr->esp_nonliving;
+       bool old_esp_unique = p_ptr->esp_unique;
+       bool old_see_inv = p_ptr->see_inv;
+       bool old_mighty_throw = p_ptr->mighty_throw;
 
        /* Save the old armor class */
-       old_dis_ac = p_ptr->dis_ac;
-       old_dis_to_a = p_ptr->dis_to_a;
+       bool old_dis_ac = p_ptr->dis_ac;
+       bool old_dis_to_a = p_ptr->dis_to_a;
 
 
        /* Clear extra blows/shots */
@@ -3059,8 +3001,12 @@ void calc_bonuses(void)
 
        p_ptr->to_m_chance = 0;
 
+       /* Clear the Extra Dice Bonuses */
+       p_ptr->to_dd[0] = p_ptr->to_ds[0] = 0;
+       p_ptr->to_dd[1] = p_ptr->to_ds[1] = 0;
+
        /* Start with "normal" speed */
-       p_ptr->pspeed = 110;
+       new_speed = 110;
 
        /* Start with a single blow per turn */
        p_ptr->num_blow[0] = 1;
@@ -3138,6 +3084,7 @@ void calc_bonuses(void)
        p_ptr->anti_tele = FALSE;
        p_ptr->warning = FALSE;
        p_ptr->mighty_throw = FALSE;
+       p_ptr->see_nocto = FALSE;
 
        p_ptr->immune_acid = FALSE;
        p_ptr->immune_elec = FALSE;
@@ -3149,7 +3096,7 @@ void calc_bonuses(void)
        p_ptr->hidarite = FALSE;
        p_ptr->no_flowed = FALSE;
 
-       p_ptr->align = 0;
+       p_ptr->align = friend_align;
 
        if (p_ptr->mimic_form) tmp_rp_ptr = &mimic_info[p_ptr->mimic_form];
        else tmp_rp_ptr = &race_info[p_ptr->prace];
@@ -3187,14 +3134,14 @@ void calc_bonuses(void)
        /* Base skill -- digging */
        p_ptr->skill_dig = 0;
 
-       if (buki_motteruka(INVEN_RARM) && (empty_hands(FALSE) & 0x00000001) && ((inventory[INVEN_RARM].weight > 99) || (inventory[INVEN_RARM].tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == 3) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
+       if (buki_motteruka(INVEN_RARM) && (empty_hands(FALSE) & EMPTY_HAND_LARM) && ((inventory[INVEN_RARM].weight > 99) || (inventory[INVEN_RARM].tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
+       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
        if (buki_motteruka(INVEN_RARM) || !buki_motteruka(INVEN_LARM)) p_ptr->migite = TRUE;
        if (buki_motteruka(INVEN_LARM)) p_ptr->hidarite = TRUE;
 
        if (p_ptr->special_defense & KAMAE_MASK)
        {
-               if (empty_hands(TRUE) < 2)
+               if (!(empty_hands(TRUE) & EMPTY_HAND_RARM))
                {
                        set_action(ACTION_NONE);
                }
@@ -3224,10 +3171,10 @@ void calc_bonuses(void)
                        /* Unencumbered Monks become faster every 10 levels */
                        if (!(heavy_armor()))
                        {
-                               if (!((p_ptr->prace == RACE_KLACKON) ||
-                                     (p_ptr->prace == RACE_SPRITE) ||
+                               if (!(prace_is_(RACE_KLACKON) ||
+                                     prace_is_(RACE_SPRITE) ||
                                      (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)))
-                                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                                       new_speed += (p_ptr->lev) / 10;
 
                                /* Free action if unencumbered at level 25 */
                                if  (p_ptr->lev > 24)
@@ -3251,11 +3198,11 @@ void calc_bonuses(void)
                        p_ptr->sustain_con = TRUE;
                        p_ptr->regenerate = TRUE;
                        p_ptr->free_act = TRUE;
-                       p_ptr->pspeed += 2;
-                       if (p_ptr->lev > 29) p_ptr->pspeed++;
-                       if (p_ptr->lev > 39) p_ptr->pspeed++;
-                       if (p_ptr->lev > 44) p_ptr->pspeed++;
-                       if (p_ptr->lev > 49) p_ptr->pspeed++;
+                       new_speed += 2;
+                       if (p_ptr->lev > 29) new_speed++;
+                       if (p_ptr->lev > 39) new_speed++;
+                       if (p_ptr->lev > 44) new_speed++;
+                       if (p_ptr->lev > 49) new_speed++;
                        p_ptr->to_a += 10+p_ptr->lev/2;
                        p_ptr->dis_to_a += 10+p_ptr->lev/2;
                        p_ptr->skill_dig += (100+p_ptr->lev*8);
@@ -3266,19 +3213,19 @@ void calc_bonuses(void)
                        if (p_ptr->lev > 39) p_ptr->reflect = TRUE;
                        break;
                case CLASS_NINJA:
-                       /* Unencumbered Monks become faster every 10 levels */
+                       /* Unencumbered Ninjas become faster every 10 levels */
                        if (heavy_armor())
                        {
-                               p_ptr->pspeed -= (p_ptr->lev) / 10;
+                               new_speed -= (p_ptr->lev) / 10;
                                p_ptr->skill_stl -= (p_ptr->lev)/10;
                        }
                        else if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
                        {
-                               p_ptr->pspeed += 3;
-                               if (!((p_ptr->prace == RACE_KLACKON) ||
-                                     (p_ptr->prace == RACE_SPRITE) ||
+                               new_speed += 3;
+                               if (!(prace_is_(RACE_KLACKON) ||
+                                     prace_is_(RACE_SPRITE) ||
                                      (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)))
-                                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                                       new_speed += (p_ptr->lev) / 10;
                                p_ptr->skill_stl += (p_ptr->lev)/10;
 
                                /* Free action if unencumbered at level 25 */
@@ -3300,33 +3247,35 @@ void calc_bonuses(void)
                                p_ptr->oppose_pois = 1;
                                p_ptr->redraw |= PR_STATUS;
                        }
+                       p_ptr->see_nocto = TRUE;
                        break;
        }
 
        /***** Races ****/
        if (p_ptr->mimic_form)
        {
-               switch(p_ptr->mimic_form)
+               switch (p_ptr->mimic_form)
                {
                case MIMIC_DEMON:
-                       p_ptr->hold_life=TRUE;
-                       p_ptr->resist_chaos=TRUE;
-                       p_ptr->resist_neth=TRUE;
-                       p_ptr->resist_fire=TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->resist_fire = TRUE;
                        p_ptr->oppose_fire = 1;
                        p_ptr->see_inv=TRUE;
-                       p_ptr->pspeed += 3;
+                       new_speed += 3;
                        p_ptr->redraw |= PR_STATUS;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_DEMON_LORD:
-                       p_ptr->hold_life=TRUE;
-                       p_ptr->resist_chaos=TRUE;
-                       p_ptr->resist_neth=TRUE;
-                       p_ptr->immune_fire=TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->immune_fire = TRUE;
                        p_ptr->resist_acid = TRUE;
-                       p_ptr->resist_fire=TRUE;
+                       p_ptr->resist_fire = TRUE;
                        p_ptr->resist_cold = TRUE;
                        p_ptr->resist_elec = TRUE;
                        p_ptr->resist_pois = TRUE;
@@ -3339,9 +3288,10 @@ void calc_bonuses(void)
                        p_ptr->telepathy = TRUE;
                        p_ptr->ffall = TRUE;
                        p_ptr->kill_wall = TRUE;
-                       p_ptr->pspeed += 5;
+                       new_speed += 5;
                        p_ptr->to_a += 20;
                        p_ptr->dis_to_a += 20;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_VAMPIRE:
                        p_ptr->resist_dark = TRUE;
@@ -3350,7 +3300,7 @@ void calc_bonuses(void)
                        p_ptr->resist_cold = TRUE;
                        p_ptr->resist_pois = TRUE;
                        p_ptr->see_inv = TRUE;
-                       p_ptr->pspeed += 3;
+                       new_speed += 3;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
                        if (p_ptr->pclass != CLASS_NINJA) p_ptr->lite = TRUE;
@@ -3359,13 +3309,13 @@ void calc_bonuses(void)
        }
        else
        {
-       switch (p_ptr->prace)
-       {
+               switch (p_ptr->prace)
+               {
                case RACE_ELF:
                        p_ptr->resist_lite = TRUE;
                        break;
                case RACE_HOBBIT:
-                       p_ptr->sustain_dex = TRUE;
+                       p_ptr->hold_life = TRUE;
                        break;
                case RACE_GNOME:
                        p_ptr->free_act = TRUE;
@@ -3429,7 +3379,7 @@ void calc_bonuses(void)
                        p_ptr->resist_acid = TRUE;
 
                        /* Klackons become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                       new_speed += (p_ptr->lev) / 10;
                        break;
                case RACE_KOBOLD:
                        p_ptr->resist_pois = TRUE;
@@ -3507,7 +3457,7 @@ void calc_bonuses(void)
                        p_ptr->resist_lite = TRUE;
 
                        /* Sprites become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                       new_speed += (p_ptr->lev) / 10;
                        break;
                case RACE_BEASTMAN:
                        p_ptr->resist_conf  = TRUE;
@@ -3533,18 +3483,19 @@ void calc_bonuses(void)
                case RACE_ANGEL:
                        p_ptr->ffall = TRUE;
                        p_ptr->see_inv = TRUE;
+                       p_ptr->align += 200;
                        break;
                case RACE_DEMON:
                        p_ptr->resist_fire  = TRUE;
                        p_ptr->resist_neth  = TRUE;
                        p_ptr->hold_life = TRUE;
-                       if (p_ptr->lev > 9)
-                               p_ptr->see_inv = TRUE;
+                       if (p_ptr->lev > 9) p_ptr->see_inv = TRUE;
                        if (p_ptr->lev > 44)
                        {
                                p_ptr->oppose_fire = 1;
                                p_ptr->redraw |= PR_STATUS;
                        }
+                       p_ptr->align -= 200;
                        break;
                case RACE_DUNADAN:
                        p_ptr->sustain_con = TRUE;
@@ -3564,7 +3515,7 @@ void calc_bonuses(void)
                default:
                        /* Do nothing */
                        ;
-       }
+               }
        }
 
        if (p_ptr->ult_res || (p_ptr->special_defense & KATA_MUSOU))
@@ -3644,19 +3595,13 @@ void calc_bonuses(void)
 
                if ((p_ptr->prace != RACE_KLACKON) && (p_ptr->prace != RACE_SPRITE))
                        /* Munchkin become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10 + 5;
+                       new_speed += (p_ptr->lev) / 10 + 5;
        }
 
-       if (p_ptr->riding)
+       if (music_singing(MUSIC_WALL))
        {
-               if (!(r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_PASS_WALL))
-                       p_ptr->pass_wall = FALSE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_KILL_WALL)
-                       p_ptr->pass_wall = TRUE;
+               p_ptr->kill_wall = TRUE;
        }
-       if (music_singing(MUSIC_WALL)) p_ptr->kill_wall = TRUE;
-
-       if (p_ptr->kill_wall) p_ptr->pass_wall = TRUE;
 
        /* Hack -- apply racial/class stat maxes */
        /* Apply the racial modifiers */
@@ -3704,7 +3649,7 @@ void calc_bonuses(void)
                if (p_ptr->muta3 & MUT3_XTRA_FAT)
                {
                        p_ptr->stat_add[A_CON] += 2;
-                       p_ptr->pspeed -= 2;
+                       new_speed -= 2;
                }
 
                if (p_ptr->muta3 & MUT3_ALBINO)
@@ -3753,12 +3698,12 @@ void calc_bonuses(void)
 
                if (p_ptr->muta3 & MUT3_XTRA_LEGS)
                {
-                       p_ptr->pspeed += 3;
+                       new_speed += 3;
                }
 
                if (p_ptr->muta3 & MUT3_SHORT_LEG)
                {
-                       p_ptr->pspeed -= 3;
+                       new_speed -= 3;
                }
 
                if (p_ptr->muta3 & MUT3_ELEC_TOUC)
@@ -3882,7 +3827,7 @@ void calc_bonuses(void)
                if (have_flag(flgs, TR_TUNNEL)) p_ptr->skill_dig += (o_ptr->pval * 20);
 
                /* Affect speed */
-               if (have_flag(flgs, TR_SPEED)) p_ptr->pspeed += o_ptr->pval;
+               if (have_flag(flgs, TR_SPEED)) new_speed += o_ptr->pval;
 
                /* Affect blows */
                if (have_flag(flgs, TR_BLOWS))
@@ -3926,7 +3871,7 @@ void calc_bonuses(void)
                if (have_flag(flgs, TR_FREE_ACT))    p_ptr->free_act = TRUE;
                if (have_flag(flgs, TR_HOLD_LIFE))   p_ptr->hold_life = TRUE;
                if (have_flag(flgs, TR_WARNING)){
-                       if (!o_ptr->inscription || !(strchr(quark_str(o_ptr->inscription),'$')))
+                       if (!o_ptr->inscription || !(my_strchr(quark_str(o_ptr->inscription),'$')))
                          p_ptr->warning = TRUE;
                }
 
@@ -3937,12 +3882,10 @@ void calc_bonuses(void)
                        {
                                cptr insc = quark_str(o_ptr->inscription);
 
-                               if (o_ptr->inscription &&
-                                   (strchr(insc, '.') || strchr(insc, '%')))
+                               if (o_ptr->inscription && my_strchr(insc, '.'))
                                {
                                        /*
                                         * {.} will stop random teleportation.
-                                        * {%} includes '.' after conversion.
                                         */
                                }
                                else
@@ -4134,7 +4077,7 @@ void calc_bonuses(void)
                        p_ptr->to_h[0] += bonus_to_h;
                        p_ptr->to_d[0] += bonus_to_d;
 
-                       /* Apply the mental bonuses tp hit/damage, if known */
+                       /* Apply the mental bonuses to hit/damage, if known */
                        if (object_known_p(o_ptr))
                        {
                                p_ptr->dis_to_h[0] += bonus_to_h;
@@ -4143,6 +4086,12 @@ void calc_bonuses(void)
                }
        }
 
+       if (old_mighty_throw != p_ptr->mighty_throw)
+       {
+               /* Redraw average damege display of Shuriken */
+               p_ptr->window |= PW_INVEN;
+       }
+
        if (p_ptr->cursed & TRC_TELEPORT) p_ptr->cursed &= ~(TRC_TELEPORT_SELF);
 
        /* Monks get extra ac for armour _not worn_ */
@@ -4216,7 +4165,7 @@ void calc_bonuses(void)
        if (p_ptr->sh_fire) p_ptr->lite = TRUE;
 
        /* Golems also get an intrinsic AC bonus */
-       if ((p_ptr->prace == RACE_GOLEM) || (p_ptr->prace == RACE_ANDROID))
+       if (prace_is_(RACE_GOLEM) || prace_is_(RACE_ANDROID))
        {
                p_ptr->to_a += 10 + (p_ptr->lev * 2 / 5);
                p_ptr->dis_to_a += 10 + (p_ptr->lev * 2 / 5);
@@ -4356,14 +4305,20 @@ void calc_bonuses(void)
                p_ptr->dis_to_d[1] -= 5;
        }
 
-       /* wraith_form */
+       /* Wraith form */
        if (p_ptr->wraith_form)
        {
                p_ptr->reflect = TRUE;
+               p_ptr->pass_wall = TRUE;
+       }
+
+       if (p_ptr->kabenuke)
+       {
+               p_ptr->pass_wall = TRUE;
        }
 
        /* Temporary blessing */
-       if (p_ptr->blessed || music_singing(MUSIC_BLESS))
+       if (IS_BLESSED())
        {
                p_ptr->to_a += 5;
                p_ptr->dis_to_a += 5;
@@ -4386,7 +4341,7 @@ void calc_bonuses(void)
        }
 
        /* Temporary "Hero" */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
+       if (IS_HERO())
        {
                p_ptr->to_h[0] += 12;
                p_ptr->to_h[1] += 12;
@@ -4423,20 +4378,20 @@ void calc_bonuses(void)
                p_ptr->skill_dig += 30;
        }
 
-/* Temporary "fast" */
-       if (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
+       /* Temporary "fast" */
+       if (IS_FAST())
        {
-               p_ptr->pspeed += 10;
+               new_speed += 10;
        }
 
        /* Temporary "slow" */
        if (p_ptr->slow)
        {
-               p_ptr->pspeed -= 10;
+               new_speed -= 10;
        }
 
        /* Temporary "telepathy" */
-       if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
+       if (IS_TIM_ESP())
        {
                p_ptr->telepathy = TRUE;
        }
@@ -4477,8 +4432,14 @@ void calc_bonuses(void)
                p_ptr->ffall = TRUE;
        }
 
+       /* Temporary reflection */
+       if (p_ptr->tim_reflect)
+       {
+               p_ptr->reflect = TRUE;
+       }
+
        /* Hack -- Hero/Shero -> Res fear */
-       if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
+       if (IS_HERO() || p_ptr->shero)
        {
                p_ptr->resist_fear = TRUE;
        }
@@ -4513,26 +4474,26 @@ void calc_bonuses(void)
        }
 
        /* Bloating slows the player down (a little) */
-       if (p_ptr->food >= PY_FOOD_MAX) p_ptr->pspeed -= 10;
+       if (p_ptr->food >= PY_FOOD_MAX) new_speed -= 10;
 
-       if (p_ptr->special_defense & KAMAE_SUZAKU) p_ptr->pspeed += 10;
+       if (p_ptr->special_defense & KAMAE_SUZAKU) new_speed += 10;
 
        if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
        {
-               p_ptr->to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
-               p_ptr->dis_to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
+               p_ptr->to_h[0] += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
+               p_ptr->dis_to_h[0] += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
        }
 
        if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
        {
                int penalty1, penalty2;
-               penalty1 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_RARM].weight)/8);
-               penalty2 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_LARM].weight)/8);
+               penalty1 = ((100 - p_ptr->skill_exp[GINOU_NITOURYU] / 160) - (130 - inventory[INVEN_RARM].weight) / 8);
+               penalty2 = ((100 - p_ptr->skill_exp[GINOU_NITOURYU] / 160) - (130 - inventory[INVEN_LARM].weight) / 8);
                if ((inventory[INVEN_RARM].name1 == ART_QUICKTHORN) && (inventory[INVEN_LARM].name1 == ART_TINYTHORN))
                {
                        penalty1 = penalty1 / 2 - 5;
                        penalty2 = penalty2 / 2 - 5;
-                       p_ptr->pspeed += 7;
+                       new_speed += 7;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
                }
@@ -4576,31 +4537,38 @@ void calc_bonuses(void)
 
        if (p_ptr->riding)
        {
-               int speed = m_list[p_ptr->riding].mspeed;
-               if (m_list[p_ptr->riding].mspeed > 110)
+               monster_type *riding_m_ptr = &m_list[p_ptr->riding];
+               monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
+               int speed = riding_m_ptr->mspeed;
+
+               if (riding_m_ptr->mspeed > 110)
                {
-                       p_ptr->pspeed = 110 + (s16b)((speed-110)*(p_ptr->skill_exp[GINOU_RIDING]*3 + p_ptr->lev*160L - 10000L)/(22000L));
-                       if (p_ptr->pspeed < 110) p_ptr->pspeed = 110;
+                       new_speed = 110 + (s16b)((speed - 110) * (p_ptr->skill_exp[GINOU_RIDING] * 3 + p_ptr->lev * 160L - 10000L) / (22000L));
+                       if (new_speed < 110) new_speed = 110;
                }
                else
                {
-                       p_ptr->pspeed = speed;
+                       new_speed = speed;
                }
-               if (m_list[p_ptr->riding].fast) p_ptr->pspeed += 10;
-               if (m_list[p_ptr->riding].slow) p_ptr->pspeed -= 10;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & RF7_CAN_FLY) p_ptr->ffall = TRUE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
+               new_speed += (p_ptr->skill_exp[GINOU_RIDING] + p_ptr->lev *160L)/3200;
+               if (riding_m_ptr->fast) new_speed += 10;
+               if (riding_m_ptr->slow) new_speed -= 10;
+               riding_ffall = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? TRUE : FALSE;
+               if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
 
-               if (p_ptr->skill_exp[GINOU_RIDING] < 2000) j += (p_ptr->wt*3*(2000 - p_ptr->skill_exp[GINOU_RIDING]))/2000;
+               if (!(riding_r_ptr->flags2 & RF2_PASS_WALL)) p_ptr->pass_wall = FALSE;
+               if (riding_r_ptr->flags2 & RF2_KILL_WALL) p_ptr->kill_wall = TRUE;
 
-               i = 3000 + r_info[m_list[p_ptr->riding].r_idx].level * 50;
+               if (p_ptr->skill_exp[GINOU_RIDING] < RIDING_EXP_SKILLED) j += (p_ptr->wt * 3 * (RIDING_EXP_SKILLED - p_ptr->skill_exp[GINOU_RIDING])) / RIDING_EXP_SKILLED;
+
+               i = 3000 + riding_r_ptr->level * 50;
        }
 
        /* XXX XXX XXX Apply "encumbrance" from weight */
-       if (j > i/2) p_ptr->pspeed -= ((j - (i/2)) / (i / 10));
+       if (j > i/2) new_speed -= ((j - (i/2)) / (i / 10));
 
        /* Searching slows the player down */
-       if (p_ptr->action == ACTION_SEARCH) p_ptr->pspeed -= 10;
+       if (p_ptr->action == ACTION_SEARCH) new_speed -= 10;
 
        /* Actual Modifier Bonuses (Un-inflate stat bonuses) */
        p_ptr->to_a += ((int)(adj_dex_ta[p_ptr->stat_ind[A_DEX]]) - 128);
@@ -4971,6 +4939,7 @@ void calc_bonuses(void)
                        {
                                p_ptr->to_h[i] +=15;
                                p_ptr->dis_to_h[i] +=15;
+                               p_ptr->to_dd[i] += 2;
                        }
                        else if (!(have_flag(flgs, TR_RIDING)))
                        {
@@ -4999,7 +4968,7 @@ void calc_bonuses(void)
                int penalty = 0;
 
                p_ptr->riding_ryoute = FALSE;
-               if (p_ptr->ryoute || !empty_hands(FALSE)) p_ptr->riding_ryoute = TRUE;
+               if (p_ptr->ryoute || (empty_hands(FALSE) == EMPTY_HAND_NONE)) p_ptr->riding_ryoute = TRUE;
 
                if ((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY))
                {
@@ -5017,7 +4986,7 @@ void calc_bonuses(void)
        }
 
        /* Different calculation for monks with empty hands */
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) > 1))
+       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
        {
                int blow_base = p_ptr->lev + adj_dex_blow[p_ptr->stat_ind[A_DEX]];
                p_ptr->num_blow[0] = 0;
@@ -5099,6 +5068,8 @@ void calc_bonuses(void)
                p_ptr->num_blow[0] += 1+extra_blows[0];
        }
 
+       if (p_ptr->riding) p_ptr->ffall = riding_ffall;
+
        monk_armour_aux = FALSE;
 
        if (heavy_armor())
@@ -5106,30 +5077,27 @@ void calc_bonuses(void)
                monk_armour_aux = TRUE;
        }
 
-       for (i = 0 ; i < 2 ; i++)
+       for (i = 0; i < 2; i++)
        {
-               if(buki_motteruka(INVEN_RARM+i))
+               if (buki_motteruka(INVEN_RARM+i))
                {
-                       int tval = inventory[INVEN_RARM+i].tval - TV_BOW;
+                       int tval = inventory[INVEN_RARM+i].tval - TV_WEAPON_BEGIN;
                        int sval = inventory[INVEN_RARM+i].sval;
 
-                       p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
-                       p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
-                       if ((p_ptr->pclass == CLASS_MONK) && !(s_info[CLASS_MONK].w_max[tval][sval]))
-                       {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
-                       }
-                       else if ((p_ptr->pclass == CLASS_FORCETRAINER) && !(s_info[CLASS_FORCETRAINER].w_max[tval][sval]))
+                       p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
+                       p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
+                       if ((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER))
                        {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
+                               if (!s_info[p_ptr->pclass].w_max[tval][sval])
+                               {
+                                       p_ptr->to_h[i] -= 40;
+                                       p_ptr->dis_to_h[i] -= 40;
+                                       p_ptr->icky_wield[i] = TRUE;
+                               }
                        }
                        else if (p_ptr->pclass == CLASS_NINJA)
                        {
-                               if ((s_info[CLASS_NINJA].w_max[tval][sval] <= 4000) || (inventory[INVEN_LARM-i].tval == TV_SHIELD))
+                               if ((s_info[CLASS_NINJA].w_max[tval][sval] <= WEAPON_EXP_BEGINNER) || (inventory[INVEN_LARM-i].tval == TV_SHIELD))
                                {
                                        p_ptr->to_h[i] -= 40;
                                        p_ptr->dis_to_h[i] -= 40;
@@ -5138,18 +5106,27 @@ void calc_bonuses(void)
                                        if (p_ptr->num_blow[i] < 1) p_ptr->num_blow[i] = 1;
                                }
                        }
+
+                       if (inventory[INVEN_RARM + i].name1 == ART_IRON_BALL) p_ptr->align -= 1000;
                }
        }
 
-       /* Temporary lightspeed */
-       if ((p_ptr->lightspeed && !p_ptr->riding) || (p_ptr->pspeed > 209))
+       /* Maximum speed is (+99). (internally it's 110 + 99) */
+       /* Temporary lightspeed forces to be maximum speed */
+       if ((p_ptr->lightspeed && !p_ptr->riding) || (new_speed > 209))
        {
-               p_ptr->pspeed = 209;
+               new_speed = 209;
        }
-       if (p_ptr->pspeed < 11) p_ptr->pspeed = 11;
+
+       /* Minimum speed is (-99). (internally it's 110 - 99) */
+       if (new_speed < 11) new_speed = 11;
 
        /* Display the speed (if needed) */
-       if (p_ptr->pspeed != old_speed) p_ptr->redraw |= (PR_SPEED);
+       if (p_ptr->pspeed != (byte)new_speed)
+       {
+               p_ptr->pspeed = (byte)new_speed;
+               p_ptr->redraw |= (PR_SPEED);
+       }
 
        if (yoiyami)
        {
@@ -5182,13 +5159,12 @@ void calc_bonuses(void)
                p_ptr->dis_to_d[0] += MAX(bonus_to_d,1);
        }
 
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == 3)) p_ptr->ryoute = FALSE;
+       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))) p_ptr->ryoute = FALSE;
 
        /* Affect Skill -- stealth (bonus one) */
        p_ptr->skill_stl += 1;
 
-       if (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH))
-               p_ptr->skill_stl += 99;
+       if (IS_TIM_STEALTH()) p_ptr->skill_stl += 99;
 
        /* Affect Skill -- disarming (DEX and INT) */
        p_ptr->skill_dis += adj_dex_dis[p_ptr->stat_ind[A_DEX]];
@@ -5252,6 +5228,50 @@ void calc_bonuses(void)
 
        if (down_saving) p_ptr->skill_sav /= 2;
 
+       /* Hack -- Each elemental immunity includes resistance */
+       if (p_ptr->immune_acid) p_ptr->resist_acid = TRUE;
+       if (p_ptr->immune_elec) p_ptr->resist_elec = TRUE;
+       if (p_ptr->immune_fire) p_ptr->resist_fire = TRUE;
+       if (p_ptr->immune_cold) p_ptr->resist_cold = TRUE;
+
+       /* Determine player alignment */
+       for (i = 0, j = 0; i < 8; i++)
+       {
+               switch (p_ptr->vir_types[i])
+               {
+               case V_JUSTICE:
+                       p_ptr->align += p_ptr->virtues[i] * 2;
+                       break;
+               case V_CHANCE:
+                       /* Do nothing */
+                       break;
+               case V_NATURE:
+               case V_HARMONY:
+                       neutral[j++] = i;
+                       break;
+               case V_UNLIFE:
+                       p_ptr->align -= p_ptr->virtues[i];
+                       break;
+               default:
+                       p_ptr->align += p_ptr->virtues[i];
+                       break;
+               }
+       }
+
+       for (i = 0; i < j; i++)
+       {
+               if (p_ptr->align > 0)
+               {
+                       p_ptr->align -= p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align < 0) p_ptr->align = 0;
+               }
+               else if (p_ptr->align < 0)
+               {
+                       p_ptr->align += p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align > 0) p_ptr->align = 0;
+               }
+       }
+
        /* Hack -- handle "xtra" mode */
        if (character_xtra) return;
 
@@ -5291,7 +5311,7 @@ void calc_bonuses(void)
                p_ptr->old_heavy_shoot = p_ptr->heavy_shoot;
        }
 
-       for(i = 0 ; i < 2 ; i++)
+       for (i = 0 ; i < 2 ; i++)
        {
                /* Take note when "heavy weapon" changes */
                if (p_ptr->old_heavy_wield[i] != p_ptr->heavy_wield[i])
@@ -5461,47 +5481,12 @@ msg_print("
                monk_notify_aux = monk_armour_aux;
        }
 
-       j = 0;
-       p_ptr->align = friend_align;
-
-       /* Determine player alignment */
-       for (i = 0; i < 8; i++)
-       {
-               if ((p_ptr->vir_types[i] == V_HARMONY) || (p_ptr->vir_types[i] == V_NATURE))
-               {
-                       neutral[j] = i;
-                       j++;
-               }
-               else if (p_ptr->vir_types[i] == V_UNLIFE) p_ptr->align -= p_ptr->virtues[i];
-               else if (p_ptr->vir_types[i] == V_JUSTICE) p_ptr->align += (p_ptr->virtues[i]*2);
-               else if (p_ptr->vir_types[i] != V_CHANCE) p_ptr->align += p_ptr->virtues[i];
-       }
-       if ((inventory[INVEN_RARM].name1 == ART_IRON_BALL) || (inventory[INVEN_LARM].name1 == ART_IRON_BALL)) p_ptr->align -= 1000;
-       if (prace_is_(RACE_ANGEL)) p_ptr->align += 200;
-       if ((prace_is_(RACE_DEMON)) || (p_ptr->mimic_form == MIMIC_DEMON_LORD) || (p_ptr->mimic_form == MIMIC_DEMON)) p_ptr->align -= 200;
-       while (j)
-       {
-               j--;
-               if (p_ptr->align > 0)
-               {
-                       p_ptr->align -= (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align < 0) p_ptr->align = 0;
-               }
-               else if (p_ptr->align < 0)
-               {
-                       p_ptr->align += (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align > 0) p_ptr->align = 0;
-               }
-       }
-
-       have_dd_s = FALSE;
-       have_dd_t = FALSE;
-       have_sw = FALSE;
-       have_kabe = FALSE;
        for (i = 0; i < INVEN_PACK; i++)
        {
+#if 0
                if ((inventory[i].tval == TV_SORCERY_BOOK) && (inventory[i].sval == 2)) have_dd_s = TRUE;
                if ((inventory[i].tval == TV_TRUMP_BOOK) && (inventory[i].sval == 1)) have_dd_t = TRUE;
+#endif
                if ((inventory[i].tval == TV_NATURE_BOOK) && (inventory[i].sval == 2)) have_sw = TRUE;
                if ((inventory[i].tval == TV_ENCHANT_BOOK) && (inventory[i].sval == 2)) have_kabe = TRUE;
        }
@@ -5515,13 +5500,15 @@ msg_print("
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
+#if 0
                if ((o_ptr->tval == TV_SORCERY_BOOK) && (o_ptr->sval == 3)) have_dd_s = TRUE;
                if ((o_ptr->tval == TV_TRUMP_BOOK) && (o_ptr->sval == 1)) have_dd_t = TRUE;
+#endif
                if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2)) have_sw = TRUE;
                if ((o_ptr->tval == TV_ENCHANT_BOOK) && (o_ptr->sval == 2)) have_kabe = TRUE;
        }
 
-       if ((p_ptr->pass_wall && !p_ptr->kill_wall) || p_ptr->kabenuke || p_ptr->wraith_form) p_ptr->no_flowed = TRUE;
+       if (p_ptr->pass_wall && !p_ptr->kill_wall) p_ptr->no_flowed = TRUE;
 #if 0
        if (have_dd_s && ((p_ptr->realm1 == REALM_SORCERY) || (p_ptr->realm2 == REALM_SORCERY) || (p_ptr->pclass == CLASS_SORCERER)))
        {
@@ -5563,7 +5550,7 @@ void notice_stuff(void)
        if (p_ptr->notice & (PN_AUTODESTROY))
        {
                p_ptr->notice &= ~(PN_AUTODESTROY);
-               delayed_auto_destroy();
+               autopick_delayed_alter();
        }
 
        /* Combine the pack */
@@ -5677,6 +5664,16 @@ void update_stuff(void)
                update_mon_lite();
        }
 
+       /*
+        * Mega-Hack -- Delayed visual update
+        * Only used if update_view(), update_lite() or update_mon_lite() was called
+        */
+       if (p_ptr->update & (PU_DELAY_VIS))
+       {
+               p_ptr->update &= ~(PU_DELAY_VIS);
+               delayed_visual_update();
+       }
+
        if (p_ptr->update & (PU_MONSTERS))
        {
                p_ptr->update &= ~(PU_MONSTERS);
@@ -5813,13 +5810,13 @@ void redraw_stuff(void)
        if (p_ptr->redraw & (PR_HEALTH))
        {
                p_ptr->redraw &= ~(PR_HEALTH);
-               health_redraw();
+               health_redraw(FALSE);
        }
 
        if (p_ptr->redraw & (PR_UHEALTH))
        {
                p_ptr->redraw &= ~(PR_UHEALTH);
-               riding_health_redraw();
+               health_redraw(TRUE);
        }
 
 
@@ -5988,12 +5985,12 @@ void handle_stuff(void)
 
 s16b empty_hands(bool is_monk)
 {
-       s16b kaerichi = 0;
-       if (is_monk && (p_ptr->pclass != CLASS_MONK) && (p_ptr->pclass != CLASS_FORCETRAINER) && (p_ptr->pclass != CLASS_BERSERKER)) return FALSE;
+       s16b status = EMPTY_HAND_NONE;
+       if (is_monk && (p_ptr->pclass != CLASS_MONK) && (p_ptr->pclass != CLASS_FORCETRAINER) && (p_ptr->pclass != CLASS_BERSERKER)) return EMPTY_HAND_NONE;
 
-       if (!(inventory[INVEN_RARM].k_idx)) kaerichi +=2;
-       if (!(inventory[INVEN_LARM].k_idx)) kaerichi +=1;
-       return kaerichi;
+       if (!(inventory[INVEN_RARM].k_idx)) status |= EMPTY_HAND_RARM;
+       if (!(inventory[INVEN_LARM].k_idx)) status |= EMPTY_HAND_LARM;
+       return status;
 }
 
 
@@ -6014,23 +6011,3 @@ bool heavy_armor(void)
 
        return (monk_arm_wgt > (100 + (p_ptr->lev * 4)));
 }
-
-int number_of_quests(void)
-{
-       int i, j;
-
-       /* Clear the counter */
-       i = 0;
-
-       for (j = MIN_RANDOM_QUEST; j < MAX_RANDOM_QUEST+1; j++)
-       {
-               if (quest[j].status != QUEST_STATUS_UNTAKEN)
-               {
-                       /* Increment count of quests taken. */
-                       i++;
-               }
-       }
-
-       /* Return the number of quests taken */
-       return (i);
-}