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モンスターボールのpvalが劣化して中身のモンスターが変わってしまうバグ修正。
[hengband/hengband.git] / src / xtra1.c
index e82902d..7dc8220 100644 (file)
@@ -129,8 +129,8 @@ bool is_daytime(void)
  */
 void extract_day_hour_min(int *day, int *hour, int *min)
 {
-       s32b len = TURNS_PER_TICK * TOWN_DAWN;
-       s32b tick = turn % len + len / 4;
+       const s32b A_DAY = TURNS_PER_TICK * TOWN_DAWN;
+       s32b turn_in_today = (turn + A_DAY / 4) % A_DAY;
 
        switch (p_ptr->start_race)
        {
@@ -138,14 +138,14 @@ void extract_day_hour_min(int *day, int *hour, int *min)
        case RACE_SKELETON:
        case RACE_ZOMBIE:
        case RACE_SPECTRE:
-               *day = (turn - (TURNS_PER_TICK * TOWN_DAWN * 3 / 4)) / len + 1;
+               *day = (turn - A_DAY * 3 / 4) / A_DAY + 1;
                break;
        default:
-               *day = (turn + (TURNS_PER_TICK * TOWN_DAWN / 4)) / len + 1;
+               *day = (turn + A_DAY / 4) / A_DAY + 1;
                break;
        }
-       *hour = (24 * tick / len) % 24;
-       *min = (1440 * tick / len) % 60;
+       *hour = (24 * turn_in_today / A_DAY) % 24;
+       *min = (1440 * turn_in_today / A_DAY) % 60;
 }
 
 /*
@@ -754,12 +754,29 @@ static void prt_exp(void)
 {
        char out_val[32];
 
+       if ((!exp_need)||(p_ptr->prace == RACE_ANDROID))
+       {
 #ifdef JP
-(void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
+       (void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
 #else
        (void)sprintf(out_val, "%8ld", (long)p_ptr->exp);
 #endif
-
+       }
+       else
+       {
+               if (p_ptr->lev >= PY_MAX_LEVEL)
+               {
+                       (void)sprintf(out_val, "********");
+               }
+               else
+               {
+#ifdef JP
+                       (void)sprintf(out_val, "%7ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#else      
+                       (void)sprintf(out_val, "%8ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#endif
+               }
+       }
 
        if (p_ptr->exp >= p_ptr->max_exp)
        {
@@ -787,7 +804,6 @@ static void prt_exp(void)
        }
 }
 
-
 /*
  * Prints current gold
  */
@@ -844,7 +860,7 @@ static void prt_hp(void)
        put_str("HP", ROW_CURHP, COL_CURHP);
 
        /* ¸½ºß¤Î¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->chp);
+       sprintf(tmp, "%4ld", p_ptr->chp);
 
        if (p_ptr->chp >= p_ptr->mhp)
        {
@@ -865,7 +881,7 @@ static void prt_hp(void)
        put_str( "/", ROW_CURHP, COL_CURHP + 7 );
 
        /* ºÇÂç¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->mhp);
+       sprintf(tmp, "%4ld", p_ptr->mhp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 8 );
@@ -895,7 +911,7 @@ static void prt_sp(void)
 #endif
 
        /* ¸½ºß¤Î¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->csp);
+       sprintf(tmp, "%4ld", p_ptr->csp);
 
        if (p_ptr->csp >= p_ptr->msp)
        {
@@ -916,7 +932,7 @@ static void prt_sp(void)
        put_str( "/", ROW_CURSP, COL_CURSP + 7 );
 
        /* ºÇÂç¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->msp);
+       sprintf(tmp, "%4ld", p_ptr->msp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURSP, COL_CURSP + 8);
@@ -2925,22 +2941,6 @@ void calc_bonuses(void)
 {
        int             i, j, hold, neutral[2];
        int             new_speed;
-       bool old_telepathy;
-       bool old_esp_animal;
-       bool old_esp_undead;
-       bool old_esp_demon;
-       bool old_esp_orc;
-       bool old_esp_troll;
-       bool old_esp_giant;
-       bool old_esp_dragon;
-       bool old_esp_human;
-       bool old_esp_evil;
-       bool old_esp_good;
-       bool old_esp_nonliving;
-       bool old_esp_unique;
-       int             old_see_inv;
-       int             old_dis_ac;
-       int             old_dis_to_a;
        int             extra_blows[2];
        int             extra_shots;
        object_type     *o_ptr;
@@ -2953,30 +2953,30 @@ void calc_bonuses(void)
 #endif
        bool            have_sw = FALSE, have_kabe = FALSE;
        bool            easy_2weapon = FALSE;
+       bool            riding_ffall = FALSE;
        s16b this_o_idx, next_o_idx = 0;
        player_race *tmp_rp_ptr;
 
-
        /* Save the old vision stuff */
-       old_telepathy = p_ptr->telepathy;
-       old_esp_animal = p_ptr->esp_animal;
-       old_esp_undead = p_ptr->esp_undead;
-       old_esp_demon = p_ptr->esp_demon;
-       old_esp_orc = p_ptr->esp_orc;
-       old_esp_troll = p_ptr->esp_troll;
-       old_esp_giant = p_ptr->esp_giant;
-       old_esp_dragon = p_ptr->esp_dragon;
-       old_esp_human = p_ptr->esp_human;
-       old_esp_evil = p_ptr->esp_evil;
-       old_esp_good = p_ptr->esp_good;
-       old_esp_nonliving = p_ptr->esp_nonliving;
-       old_esp_unique = p_ptr->esp_unique;
-
-       old_see_inv = p_ptr->see_inv;
+       bool old_telepathy = p_ptr->telepathy;
+       bool old_esp_animal = p_ptr->esp_animal;
+       bool old_esp_undead = p_ptr->esp_undead;
+       bool old_esp_demon = p_ptr->esp_demon;
+       bool old_esp_orc = p_ptr->esp_orc;
+       bool old_esp_troll = p_ptr->esp_troll;
+       bool old_esp_giant = p_ptr->esp_giant;
+       bool old_esp_dragon = p_ptr->esp_dragon;
+       bool old_esp_human = p_ptr->esp_human;
+       bool old_esp_evil = p_ptr->esp_evil;
+       bool old_esp_good = p_ptr->esp_good;
+       bool old_esp_nonliving = p_ptr->esp_nonliving;
+       bool old_esp_unique = p_ptr->esp_unique;
+       bool old_see_inv = p_ptr->see_inv;
+       bool old_mighty_throw = p_ptr->mighty_throw;
 
        /* Save the old armor class */
-       old_dis_ac = p_ptr->dis_ac;
-       old_dis_to_a = p_ptr->dis_to_a;
+       bool old_dis_ac = p_ptr->dis_ac;
+       bool old_dis_to_a = p_ptr->dis_to_a;
 
 
        /* Clear extra blows/shots */
@@ -3096,7 +3096,7 @@ void calc_bonuses(void)
        p_ptr->hidarite = FALSE;
        p_ptr->no_flowed = FALSE;
 
-       p_ptr->align = 0;
+       p_ptr->align = friend_align;
 
        if (p_ptr->mimic_form) tmp_rp_ptr = &mimic_info[p_ptr->mimic_form];
        else tmp_rp_ptr = &race_info[p_ptr->prace];
@@ -3254,27 +3254,28 @@ void calc_bonuses(void)
        /***** Races ****/
        if (p_ptr->mimic_form)
        {
-               switch(p_ptr->mimic_form)
+               switch (p_ptr->mimic_form)
                {
                case MIMIC_DEMON:
-                       p_ptr->hold_life=TRUE;
-                       p_ptr->resist_chaos=TRUE;
-                       p_ptr->resist_neth=TRUE;
-                       p_ptr->resist_fire=TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->resist_fire = TRUE;
                        p_ptr->oppose_fire = 1;
                        p_ptr->see_inv=TRUE;
                        new_speed += 3;
                        p_ptr->redraw |= PR_STATUS;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_DEMON_LORD:
-                       p_ptr->hold_life=TRUE;
-                       p_ptr->resist_chaos=TRUE;
-                       p_ptr->resist_neth=TRUE;
-                       p_ptr->immune_fire=TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->immune_fire = TRUE;
                        p_ptr->resist_acid = TRUE;
-                       p_ptr->resist_fire=TRUE;
+                       p_ptr->resist_fire = TRUE;
                        p_ptr->resist_cold = TRUE;
                        p_ptr->resist_elec = TRUE;
                        p_ptr->resist_pois = TRUE;
@@ -3290,6 +3291,7 @@ void calc_bonuses(void)
                        new_speed += 5;
                        p_ptr->to_a += 20;
                        p_ptr->dis_to_a += 20;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_VAMPIRE:
                        p_ptr->resist_dark = TRUE;
@@ -3307,13 +3309,13 @@ void calc_bonuses(void)
        }
        else
        {
-       switch (p_ptr->prace)
-       {
+               switch (p_ptr->prace)
+               {
                case RACE_ELF:
                        p_ptr->resist_lite = TRUE;
                        break;
                case RACE_HOBBIT:
-                       p_ptr->sustain_dex = TRUE;
+                       p_ptr->hold_life = TRUE;
                        break;
                case RACE_GNOME:
                        p_ptr->free_act = TRUE;
@@ -3481,18 +3483,19 @@ void calc_bonuses(void)
                case RACE_ANGEL:
                        p_ptr->ffall = TRUE;
                        p_ptr->see_inv = TRUE;
+                       p_ptr->align += 200;
                        break;
                case RACE_DEMON:
                        p_ptr->resist_fire  = TRUE;
                        p_ptr->resist_neth  = TRUE;
                        p_ptr->hold_life = TRUE;
-                       if (p_ptr->lev > 9)
-                               p_ptr->see_inv = TRUE;
+                       if (p_ptr->lev > 9) p_ptr->see_inv = TRUE;
                        if (p_ptr->lev > 44)
                        {
                                p_ptr->oppose_fire = 1;
                                p_ptr->redraw |= PR_STATUS;
                        }
+                       p_ptr->align -= 200;
                        break;
                case RACE_DUNADAN:
                        p_ptr->sustain_con = TRUE;
@@ -3512,7 +3515,7 @@ void calc_bonuses(void)
                default:
                        /* Do nothing */
                        ;
-       }
+               }
        }
 
        if (p_ptr->ult_res || (p_ptr->special_defense & KATA_MUSOU))
@@ -3595,16 +3598,10 @@ void calc_bonuses(void)
                        new_speed += (p_ptr->lev) / 10 + 5;
        }
 
-       if (p_ptr->riding)
+       if (music_singing(MUSIC_WALL))
        {
-               if (!(r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_PASS_WALL))
-                       p_ptr->pass_wall = FALSE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_KILL_WALL)
-                       p_ptr->pass_wall = TRUE;
+               p_ptr->kill_wall = TRUE;
        }
-       if (music_singing(MUSIC_WALL)) p_ptr->kill_wall = TRUE;
-
-       if (p_ptr->kill_wall) p_ptr->pass_wall = TRUE;
 
        /* Hack -- apply racial/class stat maxes */
        /* Apply the racial modifiers */
@@ -3885,12 +3882,10 @@ void calc_bonuses(void)
                        {
                                cptr insc = quark_str(o_ptr->inscription);
 
-                               if (o_ptr->inscription &&
-                                   (my_strchr(insc, '.') || my_strchr(insc, '%')))
+                               if (o_ptr->inscription && my_strchr(insc, '.'))
                                {
                                        /*
                                         * {.} will stop random teleportation.
-                                        * {%} includes '.' after conversion.
                                         */
                                }
                                else
@@ -4082,7 +4077,7 @@ void calc_bonuses(void)
                        p_ptr->to_h[0] += bonus_to_h;
                        p_ptr->to_d[0] += bonus_to_d;
 
-                       /* Apply the mental bonuses tp hit/damage, if known */
+                       /* Apply the mental bonuses to hit/damage, if known */
                        if (object_known_p(o_ptr))
                        {
                                p_ptr->dis_to_h[0] += bonus_to_h;
@@ -4091,6 +4086,12 @@ void calc_bonuses(void)
                }
        }
 
+       if (old_mighty_throw != p_ptr->mighty_throw)
+       {
+               /* Redraw average damege display of Shuriken */
+               p_ptr->window |= PW_INVEN;
+       }
+
        if (p_ptr->cursed & TRC_TELEPORT) p_ptr->cursed &= ~(TRC_TELEPORT_SELF);
 
        /* Monks get extra ac for armour _not worn_ */
@@ -4304,10 +4305,16 @@ void calc_bonuses(void)
                p_ptr->dis_to_d[1] -= 5;
        }
 
-       /* wraith_form */
+       /* Wraith form */
        if (p_ptr->wraith_form)
        {
                p_ptr->reflect = TRUE;
+               p_ptr->pass_wall = TRUE;
+       }
+
+       if (p_ptr->kabenuke)
+       {
+               p_ptr->pass_wall = TRUE;
        }
 
        /* Temporary blessing */
@@ -4530,8 +4537,11 @@ void calc_bonuses(void)
 
        if (p_ptr->riding)
        {
-               int speed = m_list[p_ptr->riding].mspeed;
-               if (m_list[p_ptr->riding].mspeed > 110)
+               monster_type *riding_m_ptr = &m_list[p_ptr->riding];
+               monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
+               int speed = riding_m_ptr->mspeed;
+
+               if (riding_m_ptr->mspeed > 110)
                {
                        new_speed = 110 + (s16b)((speed - 110) * (p_ptr->skill_exp[GINOU_RIDING] * 3 + p_ptr->lev * 160L - 10000L) / (22000L));
                        if (new_speed < 110) new_speed = 110;
@@ -4540,16 +4550,18 @@ void calc_bonuses(void)
                {
                        new_speed = speed;
                }
-               new_speed 
-               += (p_ptr->skill_exp[GINOU_RIDING] + p_ptr->lev *160L)/3200;
-               if (m_list[p_ptr->riding].fast) new_speed += 10;
-               if (m_list[p_ptr->riding].slow) new_speed -= 10;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & RF7_CAN_FLY) p_ptr->ffall = TRUE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
+               new_speed += (p_ptr->skill_exp[GINOU_RIDING] + p_ptr->lev *160L)/3200;
+               if (riding_m_ptr->fast) new_speed += 10;
+               if (riding_m_ptr->slow) new_speed -= 10;
+               riding_ffall = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? TRUE : FALSE;
+               if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
+
+               if (!(riding_r_ptr->flags2 & RF2_PASS_WALL)) p_ptr->pass_wall = FALSE;
+               if (riding_r_ptr->flags2 & RF2_KILL_WALL) p_ptr->kill_wall = TRUE;
 
                if (p_ptr->skill_exp[GINOU_RIDING] < RIDING_EXP_SKILLED) j += (p_ptr->wt * 3 * (RIDING_EXP_SKILLED - p_ptr->skill_exp[GINOU_RIDING])) / RIDING_EXP_SKILLED;
 
-               i = 3000 + r_info[m_list[p_ptr->riding].r_idx].level * 50;
+               i = 3000 + riding_r_ptr->level * 50;
        }
 
        /* XXX XXX XXX Apply "encumbrance" from weight */
@@ -5056,6 +5068,8 @@ void calc_bonuses(void)
                p_ptr->num_blow[0] += 1+extra_blows[0];
        }
 
+       if (p_ptr->riding) p_ptr->ffall = riding_ffall;
+
        monk_armour_aux = FALSE;
 
        if (heavy_armor())
@@ -5063,7 +5077,7 @@ void calc_bonuses(void)
                monk_armour_aux = TRUE;
        }
 
-       for (i = 0 ; i < 2 ; i++)
+       for (i = 0; i < 2; i++)
        {
                if (buki_motteruka(INVEN_RARM+i))
                {
@@ -5072,17 +5086,14 @@ void calc_bonuses(void)
 
                        p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
                        p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
-                       if ((p_ptr->pclass == CLASS_MONK) && !(s_info[CLASS_MONK].w_max[tval][sval]))
-                       {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
-                       }
-                       else if ((p_ptr->pclass == CLASS_FORCETRAINER) && !(s_info[CLASS_FORCETRAINER].w_max[tval][sval]))
+                       if ((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER))
                        {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
+                               if (!s_info[p_ptr->pclass].w_max[tval][sval])
+                               {
+                                       p_ptr->to_h[i] -= 40;
+                                       p_ptr->dis_to_h[i] -= 40;
+                                       p_ptr->icky_wield[i] = TRUE;
+                               }
                        }
                        else if (p_ptr->pclass == CLASS_NINJA)
                        {
@@ -5095,6 +5106,8 @@ void calc_bonuses(void)
                                        if (p_ptr->num_blow[i] < 1) p_ptr->num_blow[i] = 1;
                                }
                        }
+
+                       if (inventory[INVEN_RARM + i].name1 == ART_IRON_BALL) p_ptr->align -= 1000;
                }
        }
 
@@ -5221,6 +5234,44 @@ void calc_bonuses(void)
        if (p_ptr->immune_fire) p_ptr->resist_fire = TRUE;
        if (p_ptr->immune_cold) p_ptr->resist_cold = TRUE;
 
+       /* Determine player alignment */
+       for (i = 0, j = 0; i < 8; i++)
+       {
+               switch (p_ptr->vir_types[i])
+               {
+               case V_JUSTICE:
+                       p_ptr->align += p_ptr->virtues[i] * 2;
+                       break;
+               case V_CHANCE:
+                       /* Do nothing */
+                       break;
+               case V_NATURE:
+               case V_HARMONY:
+                       neutral[j++] = i;
+                       break;
+               case V_UNLIFE:
+                       p_ptr->align -= p_ptr->virtues[i];
+                       break;
+               default:
+                       p_ptr->align += p_ptr->virtues[i];
+                       break;
+               }
+       }
+
+       for (i = 0; i < j; i++)
+       {
+               if (p_ptr->align > 0)
+               {
+                       p_ptr->align -= p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align < 0) p_ptr->align = 0;
+               }
+               else if (p_ptr->align < 0)
+               {
+                       p_ptr->align += p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align > 0) p_ptr->align = 0;
+               }
+       }
+
        /* Hack -- handle "xtra" mode */
        if (character_xtra) return;
 
@@ -5260,7 +5311,7 @@ void calc_bonuses(void)
                p_ptr->old_heavy_shoot = p_ptr->heavy_shoot;
        }
 
-       for(i = 0 ; i < 2 ; i++)
+       for (i = 0 ; i < 2 ; i++)
        {
                /* Take note when "heavy weapon" changes */
                if (p_ptr->old_heavy_wield[i] != p_ptr->heavy_wield[i])
@@ -5430,39 +5481,6 @@ msg_print("
                monk_notify_aux = monk_armour_aux;
        }
 
-       j = 0;
-       p_ptr->align = friend_align;
-
-       /* Determine player alignment */
-       for (i = 0; i < 8; i++)
-       {
-               if ((p_ptr->vir_types[i] == V_HARMONY) || (p_ptr->vir_types[i] == V_NATURE))
-               {
-                       neutral[j] = i;
-                       j++;
-               }
-               else if (p_ptr->vir_types[i] == V_UNLIFE) p_ptr->align -= p_ptr->virtues[i];
-               else if (p_ptr->vir_types[i] == V_JUSTICE) p_ptr->align += (p_ptr->virtues[i]*2);
-               else if (p_ptr->vir_types[i] != V_CHANCE) p_ptr->align += p_ptr->virtues[i];
-       }
-       if ((inventory[INVEN_RARM].name1 == ART_IRON_BALL) || (inventory[INVEN_LARM].name1 == ART_IRON_BALL)) p_ptr->align -= 1000;
-       if (prace_is_(RACE_ANGEL)) p_ptr->align += 200;
-       if ((prace_is_(RACE_DEMON)) || (p_ptr->mimic_form == MIMIC_DEMON_LORD) || (p_ptr->mimic_form == MIMIC_DEMON)) p_ptr->align -= 200;
-       while (j)
-       {
-               j--;
-               if (p_ptr->align > 0)
-               {
-                       p_ptr->align -= (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align < 0) p_ptr->align = 0;
-               }
-               else if (p_ptr->align < 0)
-               {
-                       p_ptr->align += (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align > 0) p_ptr->align = 0;
-               }
-       }
-
        for (i = 0; i < INVEN_PACK; i++)
        {
 #if 0
@@ -5490,7 +5508,7 @@ msg_print("
                if ((o_ptr->tval == TV_ENCHANT_BOOK) && (o_ptr->sval == 2)) have_kabe = TRUE;
        }
 
-       if ((p_ptr->pass_wall && !p_ptr->kill_wall) || p_ptr->kabenuke || p_ptr->wraith_form) p_ptr->no_flowed = TRUE;
+       if (p_ptr->pass_wall && !p_ptr->kill_wall) p_ptr->no_flowed = TRUE;
 #if 0
        if (have_dd_s && ((p_ptr->realm1 == REALM_SORCERY) || (p_ptr->realm2 == REALM_SORCERY) || (p_ptr->pclass == CLASS_SORCERER)))
        {
@@ -5532,7 +5550,7 @@ void notice_stuff(void)
        if (p_ptr->notice & (PN_AUTODESTROY))
        {
                p_ptr->notice &= ~(PN_AUTODESTROY);
-               delayed_auto_destroy();
+               autopick_delayed_alter();
        }
 
        /* Combine the pack */
@@ -5993,23 +6011,3 @@ bool heavy_armor(void)
 
        return (monk_arm_wgt > (100 + (p_ptr->lev * 4)));
 }
-
-int number_of_quests(void)
-{
-       int i, j;
-
-       /* Clear the counter */
-       i = 0;
-
-       for (j = MIN_RANDOM_QUEST; j < MAX_RANDOM_QUEST+1; j++)
-       {
-               if (quest[j].status != QUEST_STATUS_UNTAKEN)
-               {
-                       /* Increment count of quests taken. */
-                       i++;
-               }
-       }
-
-       /* Return the number of quests taken */
-       return (i);
-}