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モンスターの光源バグ再修正。バグの原因確定。update_monsters(TRUE);で
[hengbandforosx/hengbandosx.git] / src / xtra1.c
index 40b6167..f9dac2d 100644 (file)
@@ -320,7 +320,7 @@ static void prt_stat(int stat)
 
 
 static struct {
-       int attr;
+       byte attr;
        cptr sstr;
        cptr lstr;
 } bar[]
@@ -376,7 +376,7 @@ static struct {
        {TERM_L_BLUE, "²ó", "²óÉü"},
        {TERM_L_RED, "ÀÖ", "ÀÖ³°"},
        {TERM_UMBER, "±£", "±£Ì©"},
-       {TERM_YELLOW, "Ķ±£", "Ķ±£Ì©"},
+       {TERM_YELLOW, "±£", "Ķ±£Ì©"},
        {TERM_WHITE, "µ¢", "µ¢´Ô"},
        {0, NULL, NULL}
 };
@@ -652,7 +652,7 @@ static void prt_title(void)
        char str[14];
 
        /* Wizard */
-       if (wizard)
+       if (p_ptr->wizard)
        {
 #ifdef JP
                 /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
@@ -664,7 +664,7 @@ static void prt_title(void)
        }
 
        /* Winner */
-       else if (total_winner || (p_ptr->lev > PY_MAX_LEVEL))
+       else if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
        {
                if ((p_ptr->arena_number > MAX_ARENA_MONS+2) && (p_ptr->arena_number < 99))
                {
@@ -691,12 +691,7 @@ static void prt_title(void)
        /* Normal */
        else
        {
-#ifdef JP
-               mb_strlcpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], 14);
-#else
-               strncpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], 13);
-               str[13] = '\0';
-#endif
+               my_strcpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], sizeof(str));
                p = str;
        }
 
@@ -750,9 +745,6 @@ static void prt_exp(void)
 {
        char out_val[32];
 
-       if ((p_ptr->prace == RACE_ANDROID) && !cheat_xtra)
-               (void)strcpy(out_val, "*******");
-       else
 #ifdef JP
 (void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
 #else
@@ -763,10 +755,12 @@ static void prt_exp(void)
        if (p_ptr->exp >= p_ptr->max_exp)
        {
 #ifdef JP
-               put_str("·Ð¸³ ", ROW_EXP, 0);
+                if (p_ptr->prace == RACE_ANDROID) put_str("¶¯²½ ", ROW_EXP, 0);
+               else put_str("·Ð¸³ ", ROW_EXP, 0);
                c_put_str(TERM_L_GREEN, out_val, ROW_EXP, COL_EXP + 5);
 #else
-               put_str("EXP ", ROW_EXP, 0);
+                if (p_ptr->prace == RACE_ANDROID) put_str("Cst ", ROW_EXP, 0);
+               else put_str("EXP ", ROW_EXP, 0);
                c_put_str(TERM_L_GREEN, out_val, ROW_EXP, COL_EXP + 4);
 #endif
 
@@ -1330,7 +1324,7 @@ static void prt_mane(void)
 
        if (p_ptr->pclass == CLASS_IMITATOR)
        {
-               if (mane_num)
+               if (p_ptr->mane_num)
                {
                        byte attr;
                        if (new_mane) attr = TERM_L_RED;
@@ -1650,13 +1644,9 @@ static void prt_frame_basic(void)
                prt_field(mimic_info[p_ptr->mimic_form].title, ROW_RACE, COL_RACE);
        else
        {
-#ifdef JP
                char str[14];
-               mb_strlcpy(str, rp_ptr->title, 14);
+               my_strcpy(str, rp_ptr->title, sizeof(str));
                prt_field(str, ROW_RACE, COL_RACE);
-#else
-               prt_field(rp_ptr->title, ROW_RACE, COL_RACE);
-#endif
        }
 /*     prt_field(cp_ptr->title, ROW_CLASS, COL_CLASS); */
 /*     prt_field(ap_ptr->title, ROW_SEIKAKU, COL_SEIKAKU); */
@@ -2062,8 +2052,6 @@ static void calc_spells(void)
        int                     num_boukyaku = 0;
 
        magic_type              *s_ptr;
-       int use_realm1 = p_ptr->realm1 - 1;
-       int use_realm2 = p_ptr->realm2 - 1;
        int which;
        int bonus = 0;
 
@@ -2123,8 +2111,8 @@ static void calc_spells(void)
        {
                /* Count known spells */
                if ((j < 32) ?
-                    (spell_forgotten1 & (1L << j)) :
-                    (spell_forgotten2 & (1L << (j - 32))))
+                    (p_ptr->spell_forgotten1 & (1L << j)) :
+                    (p_ptr->spell_forgotten2 & (1L << (j - 32))))
                {
                        num_boukyaku++;
                 }
@@ -2137,67 +2125,67 @@ static void calc_spells(void)
        for (i = 63; i >= 0; i--)
        {
                /* Efficiency -- all done */
-               if (!spell_learned1 && !spell_learned2) break;
+               if (!p_ptr->spell_learned1 && !p_ptr->spell_learned2) break;
 
                /* Access the spell */
-               j = spell_order[i];
+               j = p_ptr->spell_order[i];
 
                /* Skip non-spells */
                if (j >= 99) continue;
 
 
                /* Get the spell */
-               if (!is_magic(((j < 32) ? use_realm1 : use_realm2)+1))
+               if (!is_magic((j < 32) ? p_ptr->realm1 : p_ptr->realm2))
                {
                        if (j < 32)
-                               s_ptr = &technic_info[use_realm1 - MIN_TECHNIC][j];
+                               s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][j];
                        else
-                               s_ptr = &technic_info[use_realm2 - MIN_TECHNIC][j%32];
+                               s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][j%32];
                }
                else if (j < 32)
-                       s_ptr = &mp_ptr->info[use_realm1][j];
+                       s_ptr = &mp_ptr->info[p_ptr->realm1-1][j];
                else
-                       s_ptr = &mp_ptr->info[use_realm2][j%32];
+                       s_ptr = &mp_ptr->info[p_ptr->realm2-1][j%32];
 
                /* Skip spells we are allowed to know */
                if (s_ptr->slevel <= p_ptr->lev) continue;
 
                /* Is it known? */
                if ((j < 32) ?
-                   (spell_learned1 & (1L << j)) :
-                   (spell_learned2 & (1L << (j - 32))))
+                   (p_ptr->spell_learned1 & (1L << j)) :
+                   (p_ptr->spell_learned2 & (1L << (j - 32))))
                {
                        /* Mark as forgotten */
                        if (j < 32)
                        {
-                               spell_forgotten1 |= (1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_forgotten1 |= (1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_forgotten2 |= (1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_forgotten2 |= (1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* No longer known */
                        if (j < 32)
                        {
-                               spell_learned1 &= ~(1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_learned1 &= ~(1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_learned2 &= ~(1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_learned2 &= ~(1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* Message */
 #ifdef JP
                         msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
-                                  spell_names[technic2magic(which+1)-1][j%32], p );
+                                  spell_names[technic2magic(which)-1][j%32], p );
 #else
                        msg_format("You have forgotten the %s of %s.", p,
-                       spell_names[technic2magic(which+1)-1][j%32]);
+                       spell_names[technic2magic(which)-1][j%32]);
 #endif
 
 
@@ -2214,50 +2202,50 @@ static void calc_spells(void)
                if (p_ptr->new_spells >= 0) break;
 
                /* Efficiency -- all done */
-               if (!spell_learned1 && !spell_learned2) break;
+               if (!p_ptr->spell_learned1 && !p_ptr->spell_learned2) break;
 
                /* Get the (i+1)th spell learned */
-               j = spell_order[i];
+               j = p_ptr->spell_order[i];
 
                /* Skip unknown spells */
                if (j >= 99) continue;
 
                /* Forget it (if learned) */
                if ((j < 32) ?
-                   (spell_learned1 & (1L << j)) :
-                   (spell_learned2 & (1L << (j - 32))))
+                   (p_ptr->spell_learned1 & (1L << j)) :
+                   (p_ptr->spell_learned2 & (1L << (j - 32))))
                {
                        /* Mark as forgotten */
                        if (j < 32)
                        {
-                               spell_forgotten1 |= (1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_forgotten1 |= (1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_forgotten2 |= (1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_forgotten2 |= (1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* No longer known */
                        if (j < 32)
                        {
-                               spell_learned1 &= ~(1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_learned1 &= ~(1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_learned2 &= ~(1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_learned2 &= ~(1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* Message */
 #ifdef JP
                         msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
-                                  spell_names[technic2magic(which+1)-1][j%32], p );
+                                  spell_names[technic2magic(which)-1][j%32], p );
 #else
                        msg_format("You have forgotten the %s of %s.", p,
-                                  spell_names[technic2magic(which+1)-1][j%32]);
+                                  spell_names[technic2magic(which)-1][j%32]);
 #endif
 
 
@@ -2274,66 +2262,66 @@ static void calc_spells(void)
                if (p_ptr->new_spells <= 0) break;
 
                /* Efficiency -- all done */
-               if (!spell_forgotten1 && !spell_forgotten2) break;
+               if (!p_ptr->spell_forgotten1 && !p_ptr->spell_forgotten2) break;
 
                /* Get the next spell we learned */
-               j = spell_order[i];
+               j = p_ptr->spell_order[i];
 
                /* Skip unknown spells */
                if (j >= 99) break;
 
                /* Access the spell */
-               if (!is_magic(((j < 32) ? use_realm1 : use_realm2)+1))
+               if (!is_magic((j < 32) ? p_ptr->realm1 : p_ptr->realm2))
                {
                        if (j < 32)
-                               s_ptr = &technic_info[use_realm1 - MIN_TECHNIC][j];
+                               s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][j];
                        else
-                               s_ptr = &technic_info[use_realm2 - MIN_TECHNIC][j%32];
+                               s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][j%32];
                }
                else if (j<32)
-                       s_ptr = &mp_ptr->info[use_realm1][j];
+                       s_ptr = &mp_ptr->info[p_ptr->realm1-1][j];
                else
-                       s_ptr = &mp_ptr->info[use_realm2][j%32];
+                       s_ptr = &mp_ptr->info[p_ptr->realm2-1][j%32];
 
                /* Skip spells we cannot remember */
                if (s_ptr->slevel > p_ptr->lev) continue;
 
                /* First set of spells */
                if ((j < 32) ?
-                   (spell_forgotten1 & (1L << j)) :
-                   (spell_forgotten2 & (1L << (j - 32))))
+                   (p_ptr->spell_forgotten1 & (1L << j)) :
+                   (p_ptr->spell_forgotten2 & (1L << (j - 32))))
                {
                        /* No longer forgotten */
                        if (j < 32)
                        {
-                               spell_forgotten1 &= ~(1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_forgotten1 &= ~(1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_forgotten2 &= ~(1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_forgotten2 &= ~(1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* Known once more */
                        if (j < 32)
                        {
-                               spell_learned1 |= (1L << j);
-                               which = use_realm1;
+                               p_ptr->spell_learned1 |= (1L << j);
+                               which = p_ptr->realm1;
                        }
                        else
                        {
-                               spell_learned2 |= (1L << (j - 32));
-                               which = use_realm2;
+                               p_ptr->spell_learned2 |= (1L << (j - 32));
+                               which = p_ptr->realm2;
                        }
 
                        /* Message */
 #ifdef JP
                         msg_format("%s¤Î%s¤ò»×¤¤½Ð¤·¤¿¡£",
-                                  spell_names[technic2magic(which+1)-1][j%32], p );
+                                  spell_names[technic2magic(which)-1][j%32], p );
 #else
                        msg_format("You have remembered the %s of %s.",
-                                  p, spell_names[technic2magic(which+1)-1][j%32]);
+                                  p, spell_names[technic2magic(which)-1][j%32]);
 #endif
 
 
@@ -2349,14 +2337,14 @@ static void calc_spells(void)
                /* Count spells that can be learned */
                for (j = 0; j < 32; j++)
                {
-                       if (!is_magic(use_realm1+1)) s_ptr = &technic_info[use_realm1-MIN_TECHNIC][j];
-                       else s_ptr = &mp_ptr->info[use_realm1][j];
+                       if (!is_magic(p_ptr->realm1)) s_ptr = &technic_info[p_ptr->realm1-MIN_TECHNIC][j];
+                       else s_ptr = &mp_ptr->info[p_ptr->realm1-1][j];
 
                        /* Skip spells we cannot remember */
                        if (s_ptr->slevel > p_ptr->lev) continue;
 
                        /* Skip spells we already know */
-                       if (spell_learned1 & (1L << j))
+                       if (p_ptr->spell_learned1 & (1L << j))
                        {
                                continue;
                        }
@@ -2396,6 +2384,9 @@ static void calc_spells(void)
 
                /* Redraw Study Status */
                p_ptr->redraw |= (PR_STUDY);
+
+                /* Redraw object recall */
+                p_ptr->window |= (PW_OBJECT);
        }
 }
 
@@ -2464,7 +2455,7 @@ static void calc_mana(void)
        /* Only mages are affected */
        if (mp_ptr->spell_xtra & MAGIC_GLOVE_REDUCE_MANA)
        {
-               u32b f1, f2, f3;
+               u32b flgs[TR_FLAG_SIZE];
 
                /* Assume player is not encumbered by gloves */
                p_ptr->cumber_glove = FALSE;
@@ -2473,13 +2464,13 @@ static void calc_mana(void)
                o_ptr = &inventory[INVEN_HANDS];
 
                /* Examine the gloves */
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                /* Normal gloves hurt mage-type spells */
                if (o_ptr->k_idx &&
-                   !(f2 & (TR2_FREE_ACT)) &&
-                   !(f1 & (TR1_MAGIC_MASTERY)) &&
-                   !((f1 & (TR1_DEX)) && (o_ptr->pval > 0)))
+                   !(have_flag(flgs, TR_FREE_ACT)) &&
+                   !(have_flag(flgs, TR_MAGIC_MASTERY)) &&
+                   !(have_flag(flgs, TR_DEX)) && (o_ptr->pval > 0))
                {
                        /* Encumbered */
                        p_ptr->cumber_glove = TRUE;
@@ -2749,7 +2740,7 @@ static void calc_hitpoints(void)
        bonus = ((int)(adj_con_mhp[p_ptr->stat_ind[A_CON]]) - 128) * p_ptr->lev / 4;
 
        /* Calculate hitpoints */
-       mhp = player_hp[p_ptr->lev - 1];
+       mhp = p_ptr->player_hp[p_ptr->lev - 1];
 
        if (p_ptr->mimic_form)
        {
@@ -2780,8 +2771,8 @@ static void calc_hitpoints(void)
        if (mhp < p_ptr->lev + 1) mhp = p_ptr->lev + 1;
 
        /* Factor in the hero / superhero settings */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
-       if (p_ptr->shero) mhp += 30;
+       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO)) mhp += 10;
+       if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER)) mhp += 30;
        if (p_ptr->tsuyoshi) mhp += 50;
 
        /* New maximum hitpoints */
@@ -2825,7 +2816,7 @@ static void calc_torch(void)
 {
        int i;
        object_type *o_ptr;
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        /* Assume no light */
        p_ptr->cur_lite = 0;
@@ -2887,10 +2878,10 @@ static void calc_torch(void)
                        if (!o_ptr->k_idx) continue;
 
                        /* Extract the flags */
-                       object_flags(o_ptr, &f1, &f2, &f3);
+                       object_flags(o_ptr, flgs);
 
                        /* does this item glow? */
-                       if (f3 & TR3_LITE)
+                       if (have_flag(flgs, TR_LITE))
                        {
                                if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT)) p_ptr->cur_lite--;
                                else p_ptr->cur_lite++;
@@ -2983,14 +2974,26 @@ void calc_bonuses(void)
 {
        int             i, j, hold, neutral[2];
        int             old_speed;
-       int             old_telepathy;
+       bool old_telepathy;
+       bool old_esp_animal;
+       bool old_esp_undead;
+       bool old_esp_demon;
+       bool old_esp_orc;
+       bool old_esp_troll;
+       bool old_esp_giant;
+       bool old_esp_dragon;
+       bool old_esp_human;
+       bool old_esp_evil;
+       bool old_esp_good;
+       bool old_esp_nonliving;
+       bool old_esp_unique;
        int             old_see_inv;
        int             old_dis_ac;
        int             old_dis_to_a;
        int             extra_blows[2];
        int             extra_shots;
        object_type     *o_ptr;
-       u32b            f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
        bool            omoi = FALSE;
        bool            yoiyami = FALSE;
        bool            down_saving = FALSE;
@@ -3005,6 +3008,19 @@ void calc_bonuses(void)
 
        /* Save the old vision stuff */
        old_telepathy = p_ptr->telepathy;
+       old_esp_animal = p_ptr->esp_animal;
+       old_esp_undead = p_ptr->esp_undead;
+       old_esp_demon = p_ptr->esp_demon;
+       old_esp_orc = p_ptr->esp_orc;
+       old_esp_troll = p_ptr->esp_troll;
+       old_esp_giant = p_ptr->esp_giant;
+       old_esp_dragon = p_ptr->esp_dragon;
+       old_esp_human = p_ptr->esp_human;
+       old_esp_evil = p_ptr->esp_evil;
+       old_esp_good = p_ptr->esp_good;
+       old_esp_nonliving = p_ptr->esp_nonliving;
+       old_esp_unique = p_ptr->esp_unique;
+
        old_see_inv = p_ptr->see_inv;
 
        /* Save the old armor class */
@@ -3069,6 +3085,18 @@ void calc_bonuses(void)
        p_ptr->ffall = FALSE;
        p_ptr->hold_life = FALSE;
        p_ptr->telepathy = FALSE;
+       p_ptr->esp_animal = FALSE;
+       p_ptr->esp_undead = FALSE;
+       p_ptr->esp_demon = FALSE;
+       p_ptr->esp_orc = FALSE;
+       p_ptr->esp_troll = FALSE;
+       p_ptr->esp_giant = FALSE;
+       p_ptr->esp_dragon = FALSE;
+       p_ptr->esp_human = FALSE;
+       p_ptr->esp_evil = FALSE;
+       p_ptr->esp_good = FALSE;
+       p_ptr->esp_nonliving = FALSE;
+       p_ptr->esp_unique = FALSE;
        p_ptr->lite = FALSE;
        p_ptr->sustain_str = FALSE;
        p_ptr->sustain_int = FALSE;
@@ -3814,41 +3842,41 @@ void calc_bonuses(void)
                if (!o_ptr->k_idx) continue;
 
                /* Extract the item flags */
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                p_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
                if (o_ptr->name1 == ART_CHAINSWORD) p_ptr->cursed |= TRC_CHAINSWORD;
 
                /* Affect stats */
-               if (f1 & (TR1_STR)) p_ptr->stat_add[A_STR] += o_ptr->pval;
-               if (f1 & (TR1_INT)) p_ptr->stat_add[A_INT] += o_ptr->pval;
-               if (f1 & (TR1_WIS)) p_ptr->stat_add[A_WIS] += o_ptr->pval;
-               if (f1 & (TR1_DEX)) p_ptr->stat_add[A_DEX] += o_ptr->pval;
-               if (f1 & (TR1_CON)) p_ptr->stat_add[A_CON] += o_ptr->pval;
-               if (f1 & (TR1_CHR)) p_ptr->stat_add[A_CHR] += o_ptr->pval;
+               if (have_flag(flgs, TR_STR)) p_ptr->stat_add[A_STR] += o_ptr->pval;
+               if (have_flag(flgs, TR_INT)) p_ptr->stat_add[A_INT] += o_ptr->pval;
+               if (have_flag(flgs, TR_WIS)) p_ptr->stat_add[A_WIS] += o_ptr->pval;
+               if (have_flag(flgs, TR_DEX)) p_ptr->stat_add[A_DEX] += o_ptr->pval;
+               if (have_flag(flgs, TR_CON)) p_ptr->stat_add[A_CON] += o_ptr->pval;
+               if (have_flag(flgs, TR_CHR)) p_ptr->stat_add[A_CHR] += o_ptr->pval;
 
-               if (f1 & (TR1_MAGIC_MASTERY))    p_ptr->skill_dev += 8*o_ptr->pval;
+               if (have_flag(flgs, TR_MAGIC_MASTERY))    p_ptr->skill_dev += 8*o_ptr->pval;
 
                /* Affect stealth */
-               if (f1 & (TR1_STEALTH)) p_ptr->skill_stl += o_ptr->pval;
+               if (have_flag(flgs, TR_STEALTH)) p_ptr->skill_stl += o_ptr->pval;
 
                /* Affect searching ability (factor of five) */
-               if (f1 & (TR1_SEARCH)) p_ptr->skill_srh += (o_ptr->pval * 5);
+               if (have_flag(flgs, TR_SEARCH)) p_ptr->skill_srh += (o_ptr->pval * 5);
 
                /* Affect searching frequency (factor of five) */
-               if (f1 & (TR1_SEARCH)) p_ptr->skill_fos += (o_ptr->pval * 5);
+               if (have_flag(flgs, TR_SEARCH)) p_ptr->skill_fos += (o_ptr->pval * 5);
 
                /* Affect infravision */
-               if (f1 & (TR1_INFRA)) p_ptr->see_infra += o_ptr->pval;
+               if (have_flag(flgs, TR_INFRA)) p_ptr->see_infra += o_ptr->pval;
 
                /* Affect digging (factor of 20) */
-               if (f1 & (TR1_TUNNEL)) p_ptr->skill_dig += (o_ptr->pval * 20);
+               if (have_flag(flgs, TR_TUNNEL)) p_ptr->skill_dig += (o_ptr->pval * 20);
 
                /* Affect speed */
-               if (f1 & (TR1_SPEED)) p_ptr->pspeed += o_ptr->pval;
+               if (have_flag(flgs, TR_SPEED)) p_ptr->pspeed += o_ptr->pval;
 
                /* Affect blows */
-               if (f1 & (TR1_BLOWS))
+               if (have_flag(flgs, TR_BLOWS))
                {
                        if((i == INVEN_RARM || i == INVEN_RIGHT) && !p_ptr->ryoute) extra_blows[0] += o_ptr->pval;
                        else if((i == INVEN_LARM || i == INVEN_LEFT) && !p_ptr->ryoute) extra_blows[1] += o_ptr->pval;
@@ -3856,31 +3884,44 @@ void calc_bonuses(void)
                }
 
                /* Hack -- cause earthquakes */
-               if (f1 & (TR1_IMPACT)) p_ptr->impact[(i == INVEN_RARM) ? 0 : 1] = TRUE;
+               if (have_flag(flgs, TR_IMPACT)) p_ptr->impact[(i == INVEN_RARM) ? 0 : 1] = TRUE;
 
                /* Boost shots */
-               if (f3 & (TR3_XTRA_SHOTS)) extra_shots++;
+               if (have_flag(flgs, TR_XTRA_SHOTS)) extra_shots++;
 
                /* Various flags */
-               if (f3 & (TR3_AGGRAVATE))   p_ptr->cursed |= TRC_AGGRAVATE;
-               if (f3 & (TR3_DRAIN_EXP))   p_ptr->cursed |= TRC_DRAIN_EXP;
-               if (f3 & (TR3_TY_CURSE))    p_ptr->cursed |= TRC_TY_CURSE;
-               if (f3 & (TR3_DEC_MANA))    p_ptr->dec_mana = TRUE;
-               if (f3 & (TR3_BLESSED))     p_ptr->bless_blade = TRUE;
-               if (f3 & (TR3_XTRA_MIGHT))  p_ptr->xtra_might = TRUE;
-               if (f3 & (TR3_SLOW_DIGEST)) p_ptr->slow_digest = TRUE;
-               if (f3 & (TR3_REGEN))       p_ptr->regenerate = TRUE;
-               if (f3 & (TR3_TELEPATHY))   p_ptr->telepathy = TRUE;
-               if (f3 & (TR3_SEE_INVIS))   p_ptr->see_inv = TRUE;
-               if (f3 & (TR3_FEATHER))     p_ptr->ffall = TRUE;
-               if (f2 & (TR2_FREE_ACT))    p_ptr->free_act = TRUE;
-               if (f2 & (TR2_HOLD_LIFE))   p_ptr->hold_life = TRUE;
-               if (f3 & (TR3_WARNING)){
+               if (have_flag(flgs, TR_AGGRAVATE))   p_ptr->cursed |= TRC_AGGRAVATE;
+               if (have_flag(flgs, TR_DRAIN_EXP))   p_ptr->cursed |= TRC_DRAIN_EXP;
+               if (have_flag(flgs, TR_TY_CURSE))    p_ptr->cursed |= TRC_TY_CURSE;
+               if (have_flag(flgs, TR_DEC_MANA))    p_ptr->dec_mana = TRUE;
+               if (have_flag(flgs, TR_BLESSED))     p_ptr->bless_blade = TRUE;
+               if (have_flag(flgs, TR_XTRA_MIGHT))  p_ptr->xtra_might = TRUE;
+               if (have_flag(flgs, TR_SLOW_DIGEST)) p_ptr->slow_digest = TRUE;
+               if (have_flag(flgs, TR_REGEN))       p_ptr->regenerate = TRUE;
+               if (have_flag(flgs, TR_TELEPATHY))   p_ptr->telepathy = TRUE;
+               if (have_flag(flgs, TR_ESP_ANIMAL))  p_ptr->esp_animal = TRUE;
+               if (have_flag(flgs, TR_ESP_UNDEAD))  p_ptr->esp_undead = TRUE;
+               if (have_flag(flgs, TR_ESP_DEMON))   p_ptr->esp_demon = TRUE;
+               if (have_flag(flgs, TR_ESP_ORC))     p_ptr->esp_orc = TRUE;
+               if (have_flag(flgs, TR_ESP_TROLL))   p_ptr->esp_troll = TRUE;
+               if (have_flag(flgs, TR_ESP_GIANT))   p_ptr->esp_giant = TRUE;
+               if (have_flag(flgs, TR_ESP_DRAGON))  p_ptr->esp_dragon = TRUE;
+               if (have_flag(flgs, TR_ESP_HUMAN))   p_ptr->esp_human = TRUE;
+               if (have_flag(flgs, TR_ESP_EVIL))    p_ptr->esp_evil = TRUE;
+               if (have_flag(flgs, TR_ESP_GOOD))    p_ptr->esp_good = TRUE;
+               if (have_flag(flgs, TR_ESP_NONLIVING)) p_ptr->esp_nonliving = TRUE;
+               if (have_flag(flgs, TR_ESP_UNIQUE))  p_ptr->esp_unique = TRUE;
+
+               if (have_flag(flgs, TR_SEE_INVIS))   p_ptr->see_inv = TRUE;
+               if (have_flag(flgs, TR_FEATHER))     p_ptr->ffall = TRUE;
+               if (have_flag(flgs, TR_FREE_ACT))    p_ptr->free_act = TRUE;
+               if (have_flag(flgs, TR_HOLD_LIFE))   p_ptr->hold_life = TRUE;
+               if (have_flag(flgs, TR_WARNING)){
                        if (!o_ptr->inscription || !(strchr(quark_str(o_ptr->inscription),'$')))
                          p_ptr->warning = TRUE;
                }
 
-               if (f3 & (TR3_TELEPORT))
+               if (have_flag(flgs, TR_TELEPORT))
                {
                        if (cursed_p(o_ptr)) p_ptr->cursed |= TRC_TELEPORT;
                        else if (!o_ptr->inscription || !(strchr(quark_str(o_ptr->inscription),'.')))
@@ -3888,43 +3929,43 @@ void calc_bonuses(void)
                }
 
                /* Immunity flags */
-               if (f2 & (TR2_IM_FIRE)) p_ptr->immune_fire = TRUE;
-               if (f2 & (TR2_IM_ACID)) p_ptr->immune_acid = TRUE;
-               if (f2 & (TR2_IM_COLD)) p_ptr->immune_cold = TRUE;
-               if (f2 & (TR2_IM_ELEC)) p_ptr->immune_elec = TRUE;
+               if (have_flag(flgs, TR_IM_FIRE)) p_ptr->immune_fire = TRUE;
+               if (have_flag(flgs, TR_IM_ACID)) p_ptr->immune_acid = TRUE;
+               if (have_flag(flgs, TR_IM_COLD)) p_ptr->immune_cold = TRUE;
+               if (have_flag(flgs, TR_IM_ELEC)) p_ptr->immune_elec = TRUE;
 
                /* Resistance flags */
-               if (f2 & (TR2_RES_ACID))   p_ptr->resist_acid = TRUE;
-               if (f2 & (TR2_RES_ELEC))   p_ptr->resist_elec = TRUE;
-               if (f2 & (TR2_RES_FIRE))   p_ptr->resist_fire = TRUE;
-               if (f2 & (TR2_RES_COLD))   p_ptr->resist_cold = TRUE;
-               if (f2 & (TR2_RES_POIS))   p_ptr->resist_pois = TRUE;
-               if (f2 & (TR2_RES_FEAR))   p_ptr->resist_fear = TRUE;
-               if (f2 & (TR2_RES_CONF))   p_ptr->resist_conf = TRUE;
-               if (f2 & (TR2_RES_SOUND))  p_ptr->resist_sound = TRUE;
-               if (f2 & (TR2_RES_LITE))   p_ptr->resist_lite = TRUE;
-               if (f2 & (TR2_RES_DARK))   p_ptr->resist_dark = TRUE;
-               if (f2 & (TR2_RES_CHAOS))  p_ptr->resist_chaos = TRUE;
-               if (f2 & (TR2_RES_DISEN))  p_ptr->resist_disen = TRUE;
-               if (f2 & (TR2_RES_SHARDS)) p_ptr->resist_shard = TRUE;
-               if (f2 & (TR2_RES_NEXUS))  p_ptr->resist_nexus = TRUE;
-               if (f2 & (TR2_RES_BLIND))  p_ptr->resist_blind = TRUE;
-               if (f2 & (TR2_RES_NETHER)) p_ptr->resist_neth = TRUE;
-
-               if (f2 & (TR2_REFLECT))  p_ptr->reflect = TRUE;
-               if (f3 & (TR3_SH_FIRE))  p_ptr->sh_fire = TRUE;
-               if (f3 & (TR3_SH_ELEC))  p_ptr->sh_elec = TRUE;
-               if (f3 & (TR3_SH_COLD))  p_ptr->sh_cold = TRUE;
-               if (f3 & (TR3_NO_MAGIC)) p_ptr->anti_magic = TRUE;
-               if (f3 & (TR3_NO_TELE))  p_ptr->anti_tele = TRUE;
+               if (have_flag(flgs, TR_RES_ACID))   p_ptr->resist_acid = TRUE;
+               if (have_flag(flgs, TR_RES_ELEC))   p_ptr->resist_elec = TRUE;
+               if (have_flag(flgs, TR_RES_FIRE))   p_ptr->resist_fire = TRUE;
+               if (have_flag(flgs, TR_RES_COLD))   p_ptr->resist_cold = TRUE;
+               if (have_flag(flgs, TR_RES_POIS))   p_ptr->resist_pois = TRUE;
+               if (have_flag(flgs, TR_RES_FEAR))   p_ptr->resist_fear = TRUE;
+               if (have_flag(flgs, TR_RES_CONF))   p_ptr->resist_conf = TRUE;
+               if (have_flag(flgs, TR_RES_SOUND))  p_ptr->resist_sound = TRUE;
+               if (have_flag(flgs, TR_RES_LITE))   p_ptr->resist_lite = TRUE;
+               if (have_flag(flgs, TR_RES_DARK))   p_ptr->resist_dark = TRUE;
+               if (have_flag(flgs, TR_RES_CHAOS))  p_ptr->resist_chaos = TRUE;
+               if (have_flag(flgs, TR_RES_DISEN))  p_ptr->resist_disen = TRUE;
+               if (have_flag(flgs, TR_RES_SHARDS)) p_ptr->resist_shard = TRUE;
+               if (have_flag(flgs, TR_RES_NEXUS))  p_ptr->resist_nexus = TRUE;
+               if (have_flag(flgs, TR_RES_BLIND))  p_ptr->resist_blind = TRUE;
+               if (have_flag(flgs, TR_RES_NETHER)) p_ptr->resist_neth = TRUE;
+
+               if (have_flag(flgs, TR_REFLECT))  p_ptr->reflect = TRUE;
+               if (have_flag(flgs, TR_SH_FIRE))  p_ptr->sh_fire = TRUE;
+               if (have_flag(flgs, TR_SH_ELEC))  p_ptr->sh_elec = TRUE;
+               if (have_flag(flgs, TR_SH_COLD))  p_ptr->sh_cold = TRUE;
+               if (have_flag(flgs, TR_NO_MAGIC)) p_ptr->anti_magic = TRUE;
+               if (have_flag(flgs, TR_NO_TELE))  p_ptr->anti_tele = TRUE;
 
                /* Sustain flags */
-               if (f2 & (TR2_SUST_STR)) p_ptr->sustain_str = TRUE;
-               if (f2 & (TR2_SUST_INT)) p_ptr->sustain_int = TRUE;
-               if (f2 & (TR2_SUST_WIS)) p_ptr->sustain_wis = TRUE;
-               if (f2 & (TR2_SUST_DEX)) p_ptr->sustain_dex = TRUE;
-               if (f2 & (TR2_SUST_CON)) p_ptr->sustain_con = TRUE;
-               if (f2 & (TR2_SUST_CHR)) p_ptr->sustain_chr = TRUE;
+               if (have_flag(flgs, TR_SUST_STR)) p_ptr->sustain_str = TRUE;
+               if (have_flag(flgs, TR_SUST_INT)) p_ptr->sustain_int = TRUE;
+               if (have_flag(flgs, TR_SUST_WIS)) p_ptr->sustain_wis = TRUE;
+               if (have_flag(flgs, TR_SUST_DEX)) p_ptr->sustain_dex = TRUE;
+               if (have_flag(flgs, TR_SUST_CON)) p_ptr->sustain_con = TRUE;
+               if (have_flag(flgs, TR_SUST_CHR)) p_ptr->sustain_chr = TRUE;
 
                if (o_ptr->name2 == EGO_YOIYAMI) yoiyami = TRUE;
                if (o_ptr->name2 == EGO_2WEAPON) easy_2weapon = TRUE;
@@ -4424,6 +4465,22 @@ void calc_bonuses(void)
                p_ptr->update |= (PU_MONSTERS);
        }
 
+       if ((p_ptr->esp_animal != old_esp_animal) ||
+           (p_ptr->esp_undead != old_esp_undead) ||
+           (p_ptr->esp_demon != old_esp_demon) ||
+           (p_ptr->esp_orc != old_esp_orc) ||
+           (p_ptr->esp_troll != old_esp_troll) ||
+           (p_ptr->esp_giant != old_esp_giant) ||
+           (p_ptr->esp_dragon != old_esp_dragon) ||
+           (p_ptr->esp_human != old_esp_human) ||
+           (p_ptr->esp_evil != old_esp_evil) ||
+           (p_ptr->esp_good != old_esp_good) ||
+           (p_ptr->esp_nonliving != old_esp_nonliving) ||
+           (p_ptr->esp_unique != old_esp_unique))
+       {
+               p_ptr->update |= (PU_MONSTERS);
+       }
+
        /* Hack -- See Invis Change */
        if (p_ptr->see_inv != old_see_inv)
        {
@@ -4437,15 +4494,15 @@ void calc_bonuses(void)
 
        if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
        {
-               p_ptr->to_h[0] += (skill_exp[GINOU_SUDE]-4000)/200;
-               p_ptr->dis_to_h[0] += (skill_exp[GINOU_SUDE]-4000)/200;
+               p_ptr->to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
+               p_ptr->dis_to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
        }
 
        if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
        {
                int penalty1, penalty2;
-               penalty1 = ((100-skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_RARM].weight)/8);
-               penalty2 = ((100-skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_LARM].weight)/8);
+               penalty1 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_RARM].weight)/8);
+               penalty2 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_LARM].weight)/8);
                if ((inventory[INVEN_RARM].name1 == ART_QUICKTHORN) && (inventory[INVEN_LARM].name1 == ART_TINYTHORN))
                {
                        penalty1 = penalty1 / 2 - 5;
@@ -4497,7 +4554,7 @@ void calc_bonuses(void)
                int speed = m_list[p_ptr->riding].mspeed;
                if (m_list[p_ptr->riding].mspeed > 110)
                {
-                       p_ptr->pspeed = 110 + (s16b)((speed-110)*(skill_exp[GINOU_RIDING]*3 + p_ptr->lev*160L - 10000L)/(22000L));
+                       p_ptr->pspeed = 110 + (s16b)((speed-110)*(p_ptr->skill_exp[GINOU_RIDING]*3 + p_ptr->lev*160L - 10000L)/(22000L));
                        if (p_ptr->pspeed < 110) p_ptr->pspeed = 110;
                }
                else
@@ -4509,7 +4566,7 @@ void calc_bonuses(void)
                if (r_info[m_list[p_ptr->riding].r_idx].flags7 & RF7_CAN_FLY) p_ptr->ffall = TRUE;
                if (r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
 
-               if (skill_exp[GINOU_RIDING] < 2000) j += (p_ptr->wt*3*(2000 - skill_exp[GINOU_RIDING]))/2000;
+               if (p_ptr->skill_exp[GINOU_RIDING] < 2000) j += (p_ptr->wt*3*(2000 - p_ptr->skill_exp[GINOU_RIDING]))/2000;
 
                i = 3000 + r_info[m_list[p_ptr->riding].r_idx].level * 50;
        }
@@ -4655,7 +4712,7 @@ void calc_bonuses(void)
                /* Examine the "main weapon" */
                o_ptr = &inventory[INVEN_RARM+i];
 
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                /* Assume not heavy */
                p_ptr->heavy_wield[i] = FALSE;
@@ -4754,7 +4811,7 @@ void calc_bonuses(void)
                                        num = 5; wgt = 70; mul = 3; break;
 
                                case CLASS_CAVALRY:
-                                       if ((p_ptr->riding) && (f2 & TR2_RIDING)) {num = 5; wgt = 70; mul = 4;}
+                                       if ((p_ptr->riding) && (have_flag(flgs, TR_RIDING))) {num = 5; wgt = 70; mul = 4;}
                                        else {num = 5; wgt = 100; mul = 3;}
                                        break;
 
@@ -4829,7 +4886,7 @@ void calc_bonuses(void)
 
                /* Assume okay */
                /* Priest weapon penalty for non-blessed edged weapons */
-               if ((p_ptr->pclass == CLASS_PRIEST) && (!(f3 & (TR3_BLESSED))) &&
+               if ((p_ptr->pclass == CLASS_PRIEST) && (!(have_flag(flgs, TR_BLESSED))) &&
                    ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM)))
                {
                        /* Reduce the real bonuses */
@@ -4890,7 +4947,7 @@ void calc_bonuses(void)
                                p_ptr->to_h[i] +=15;
                                p_ptr->dis_to_h[i] +=15;
                        }
-                       else if (!(f2 & TR2_RIDING))
+                       else if (!(have_flag(flgs, TR_RIDING)))
                        {
                                int penalty;
                                if ((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY))
@@ -4899,7 +4956,7 @@ void calc_bonuses(void)
                                }
                                else
                                {
-                                       penalty = r_info[m_list[p_ptr->riding].r_idx].level - skill_exp[GINOU_RIDING] / 80;
+                                       penalty = r_info[m_list[p_ptr->riding].r_idx].level - p_ptr->skill_exp[GINOU_RIDING] / 80;
                                        penalty += 30;
                                        if (penalty < 30) penalty = 30;
                                }
@@ -4925,7 +4982,7 @@ void calc_bonuses(void)
                }
                else
                {
-                       penalty = r_info[m_list[p_ptr->riding].r_idx].level - skill_exp[GINOU_RIDING] / 80;
+                       penalty = r_info[m_list[p_ptr->riding].r_idx].level - p_ptr->skill_exp[GINOU_RIDING] / 80;
                        penalty += 30;
                        if (penalty < 30) penalty = 30;
                }
@@ -5031,8 +5088,8 @@ void calc_bonuses(void)
                        int tval = inventory[INVEN_RARM+i].tval - TV_BOW;
                        int sval = inventory[INVEN_RARM+i].sval;
 
-                       p_ptr->to_h[i] += (weapon_exp[tval][sval]-4000)/200;
-                       p_ptr->dis_to_h[i] += (weapon_exp[tval][sval]-4000)/200;
+                       p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
+                       p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
                        if ((p_ptr->pclass == CLASS_MONK) && !(s_info[CLASS_MONK].w_max[tval][sval]))
                        {
                                p_ptr->to_h[i] -= 40;
@@ -5394,6 +5451,9 @@ msg_print("
                else if (p_ptr->vir_types[i] == V_JUSTICE) p_ptr->align += (p_ptr->virtues[i]*2);
                else if (p_ptr->vir_types[i] != V_CHANCE) p_ptr->align += p_ptr->virtues[i];
         }
+       if ((inventory[INVEN_RARM].name1 == ART_IRON_BALL) || (inventory[INVEN_LARM].name1 == ART_IRON_BALL)) p_ptr->align -= 1000;
+       if (prace_is_(RACE_ANGEL)) p_ptr->align += 200;
+       if ((prace_is_(RACE_DEMON)) || (p_ptr->mimic_form == MIMIC_DEMON_LORD) || (p_ptr->mimic_form == MIMIC_DEMON)) p_ptr->align -= 200;
        while (j)
        {
                j--;
@@ -5408,9 +5468,6 @@ msg_print("
                        if (p_ptr->align > 0) p_ptr->align = 0;
                }
        }
-       if ((inventory[INVEN_RARM].name1 == ART_IRON_BALL) || (inventory[INVEN_LARM].name1 == ART_IRON_BALL)) p_ptr->align -= 1000;
-       if (prace_is_(RACE_ANGEL)) p_ptr->align += 200;
-       if ((prace_is_(RACE_DEMON)) || (p_ptr->mimic_form == MIMIC_DEMON_LORD) || (p_ptr->mimic_form == MIMIC_DEMON)) p_ptr->align -= 200;
 
        have_dd_s = FALSE;
        have_dd_t = FALSE;
@@ -5572,19 +5629,22 @@ void update_stuff(void)
                update_flow();
        }
 
-       if (p_ptr->update & (PU_MON_LITE))
-       {
-               p_ptr->update &= ~(PU_MON_LITE);
-               update_mon_lite();
-       }
-
        if (p_ptr->update & (PU_DISTANCE))
        {
                p_ptr->update &= ~(PU_DISTANCE);
-               p_ptr->update &= ~(PU_MONSTERS);
+
+                /* Still need to call update_monsters(FALSE) after update_mon_lite() */ 
+               /* p_ptr->update &= ~(PU_MONSTERS); */
+
                update_monsters(TRUE);
        }
 
+       if (p_ptr->update & (PU_MON_LITE))
+       {
+               p_ptr->update &= ~(PU_MON_LITE);
+               update_mon_lite();
+       }
+
        if (p_ptr->update & (PU_MONSTERS))
        {
                p_ptr->update &= ~(PU_MONSTERS);