/* Create a magical staircase */
if (create_stairs)
{
- int ny, nx;
+ POSITION ny, nx;
/* Stagger around */
while (cave_perma_bold(y, x) || cave[y][x].o_idx || (cave[y][x].info & CAVE_OBJECT) )
if (p_ptr->riding && target_pet && (temp_n > 1) && (mode & (TARGET_KILL)))
{
- byte tmp;
+ POSITION tmp;
tmp = temp_y[0];
temp_y[0] = temp_y[1];
/* Continue scrolling list if requested */
while (1)
{
- int i, o_idx;
+ int i;
+ IDX o_idx;
/* Save screen */
screen_save();
bool target_set(int mode)
{
int i, d, m, t, bd;
- int y = p_ptr->y;
- int x = p_ptr->x;
+ POSITION y = p_ptr->y;
+ POSITION x = p_ptr->x;
bool done = FALSE;
{
if (strcmp(zz[0], "ARTIFACT") == 0)
{
- int a_idx, k_idx;
+ IDX a_idx, k_idx;
object_type forge;
object_type *q_ptr = &forge;
artifact_type *a_ptr;