/* Make some gold */
if (!make_gold(q_ptr)) continue;
- /* XXX XXX XXX */
dump_gold++;
}
/* Make an object */
if (!make_object(q_ptr, mo_mode)) continue;
- /* XXX XXX XXX */
dump_item++;
}
/* Check for confusion */
if (p_ptr->confused)
{
- /* XXX XXX XXX */
/* Random direction */
dir = ddd[randint0(8)];
}
/* Check for confusion */
if (p_ptr->confused)
{
- /* XXX XXX XXX */
/* Random direction */
dir = ddd[randint0(8)];
}