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something is bothering me very much on the animation part of frame. particularly...
[proj16/16.git] / src / zcroll.c
index ec44168..a02ae0d 100755 (executable)
@@ -56,9 +56,9 @@ void main(int argc, char *argv[])
 \r
        // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
        //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
-       player[0].ent = malloc(sizeof(entity_t));\r
-       player[0].ent->spri = malloc(sizeof(struct sprite));\r
-       player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+       //player[0].ent = malloc(sizeof(entity_t));\r
+       player[0].enti.spri = malloc(sizeof(struct sprite));\r
+       player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));\r
 \r
        // create the map\r
 //     fprintf(stderr, "testing map load~      ");\r
@@ -68,7 +68,7 @@ void main(int argc, char *argv[])
 //     fprintf(stderr, "yay map loaded~~\n");\r
 \r
        // data\r
-       read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);\r
+       read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].enti.spri->spritesheet);\r
        PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite\r
 \r
        // input!\r
@@ -100,18 +100,23 @@ void main(int argc, char *argv[])
        // setup camera and screen~\r
        modexHiganbanaPageSetup(&gvar.video);\r
        ZC_MVSetup(&mv, &map, &gvar);\r
-       player[0].ent->spri->x = player[0].ent->spri->y = TILEWH;\r
+\r
+       //renderswitch\r
+       gvar.video.rss=0;\r
 \r
        // set up paging\r
        //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
        mapGoTo(&mv, 0, 0);\r
 \r
        playerXYpos(0, 0, &player, &mv, 0);\r
-       IN_initplayer(&player, 0);\r
-\r
-       i = set_anim_by_id(player[0].ent->spri, 11);\r
-       print_anim_ids(player[0].ent->spri);\r
-       if (i == -1)\r
+       EN_initplayer(&player, 0);\r
+       player[0].enti.spri->x = player[0].enti.x-4;\r
+       player[0].enti.spri->y = player[0].enti.y-16;\r
+\r
+       player[0].enti.dire=31;\r
+       gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);\r
+       //print_anim_ids(player[0].enti.spri);\r
+       if (gvar.video.sprifilei == -1)\r
        {\r
 #ifdef FADE\r
                modexFadeOff(4, gpal);\r
@@ -121,7 +126,7 @@ void main(int argc, char *argv[])
                modexFadeOn(4, dpal);\r
 #endif\r
        }\r
-       animate_spri((player[0].ent->spri), &gvar);\r
+       animate_spri(&(player[0].enti), &gvar.video);\r
 \r
        VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p)\r
 #ifdef FADE\r
@@ -130,7 +135,7 @@ void main(int argc, char *argv[])
        /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");\r
        modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);\r
        while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww\r
-       while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)\r
+       while(!IN_KeyDown(sc_Escape))// && player[0].enti.hp>0)\r
        {\r
                shinku(&gvar);\r
                //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
@@ -154,7 +159,7 @@ void main(int argc, char *argv[])
                        }\r
                        nosound();\r
                }\r
-               if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
+               if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; }\r
 */             //debugging binds!\r
                if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; }\r
                if(IN_KeyDown(25)){ modexpdump(mv[0].page);\r
@@ -188,14 +193,15 @@ void main(int argc, char *argv[])
                        {\r
                                case 11:\r
                                        i=0;\r
-                                       player[0].ent->spri->x = 0;\r
+                                       player[0].enti.spri->x = TILEWH;\r
                                default:\r
                                        i++;\r
-                                       player[0].ent->spri->delay = 1; animate_spri((player[0].ent->spri), &gvar); player[0].ent->spri->x += 20;\r
+                                       animate_spri(&(player[0].enti), &gvar.video);// player[0].enti.spri->x += 16;\r
                                break;\r
                        }\r
                }\r
                FUNCTIONKEYFUNCTIONS;\r
+               if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
 \r
                //9\r
 #ifdef FADE\r
@@ -203,8 +209,8 @@ void main(int argc, char *argv[])
 #endif\r
                if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
 \r
-               if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!\r
-               player[0].hp = 0;\r
+               if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+               player[0].enti.hp = 0;\r
        }\r
 \r
        /* fade back to text mode */\r