{\r
{ "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES },\r
{ "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES },\r
- { "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES},\r
+ { "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES },\r
+ { "namedscriptwait", PCD_NOP, PCD_SCRIPTWAITNAMED, 1, 0, 0, NO, YES },\r
{ "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES },\r
{ "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO },\r
{ "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO },\r
{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },\r
{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },\r
{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },\r
+ { "getinvasionwave", PCD_NOP, PCD_GETINVASIONWAVE, 0, 0, 0, YES, NO },\r
+ { "getinvasionstate", PCD_NOP, PCD_GETINVASIONSTATE, 0, 0, 0, YES, NO },\r
{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },\r
{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },\r
{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },\r
{ "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO },\r
{ "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO },\r
{ "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO },\r
+ { "checkplayercamera", PCD_NOP, PCD_CHECKPLAYERCAMERA, 1, 0, 0, YES, NO },\r
+ { "morphactor", PCD_NOP, PCD_MORPHACTOR, 7, 2|4|8|16|32|64, 0, YES, NO },\r
+ { "unmorphactor", PCD_NOP, PCD_UNMORPHACTOR, 2, 2, 0, YES, NO },\r
+ { "getplayerinput", PCD_NOP, PCD_GETPLAYERINPUT, 2, 0, 0, YES, NO },\r
+ { "classifyactor", PCD_NOP, PCD_CLASSIFYACTOR, 1, 0, 0, YES, NO },\r
\r
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }\r
};\r
static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p)\r
{\r
symbolNode_t **temp;\r
+ char *nametemp;\r
\r
if(node->left == NULL)\r
{\r
temp = &(*temp)->left;\r
}\r
}\r
+ nametemp = node->name;\r
node->name = (*temp)->name;\r
+ (*temp)->name = nametemp;\r
node->type = (*temp)->type;\r
node->unused = (*temp)->unused;\r
node->imported = (*temp)->imported;\r