{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },\r
{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },\r
{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },\r
+ { "getinvasionwave", PCD_NOP, PCD_GETINVASIONWAVE, 0, 0, 0, YES, NO },\r
+ { "getinvasionstate", PCD_NOP, PCD_GETINVASIONSTATE, 0, 0, 0, YES, NO },\r
{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },\r
{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },\r
{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },\r
{ "playerclass", PCD_NOP, PCD_PLAYERCLASS, 1, 0, 0, YES, NO },\r
{ "getplayerinfo", PCD_NOP, PCD_GETPLAYERINFO, 2, 0, 0, YES, NO },\r
{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },\r
- { "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 7, 0, 0, NO, NO },\r
- { "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 7, 4|8|16|32|64, 0, NO, NO },\r
+ { "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },\r
+ { "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },\r
+ { "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },\r
+ { "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },\r
+ { "setactorstate", PCD_NOP, PCD_SETACTORSTATE, 3, 4, 0, YES, NO },\r
+ { "thing_damage2", PCD_NOP, PCD_THINGDAMAGE2, 3, 0, 0, YES, NO },\r
+ { "useinventory", PCD_NOP, PCD_USEINVENTORY, 1, 0, 0, YES, NO },\r
+ { "useactorinventory", PCD_NOP, PCD_USEACTORINVENTORY, 2, 0, 0, YES, NO },\r
+ { "checkactorceilingtexture", PCD_NOP, PCD_CHECKACTORCEILINGTEXTURE, 2, 0, 0, YES, NO },\r
+ { "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO },\r
+ { "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO },\r
+ { "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO },\r
+ { "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO },\r
+ { "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO },\r
+ { "checkplayercamera", PCD_NOP, PCD_CHECKPLAYERCAMERA, 1, 0, 0, YES, NO },\r
+ { "morphactor", PCD_NOP, PCD_MORPHACTOR, 7, 2|4|8|16|32|64, 0, YES, NO },\r
+ { "unmorphactor", PCD_NOP, PCD_UNMORPHACTOR, 2, 2, 0, YES, NO },\r
+ { "getplayerinput", PCD_NOP, PCD_GETPLAYERINPUT, 2, 0, 0, YES, NO },\r
+ { "classifyactor", PCD_NOP, PCD_CLASSIFYACTOR, 1, 0, 0, YES, NO },\r
\r
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }\r
};\r
static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p)\r
{\r
symbolNode_t **temp;\r
+ char *nametemp;\r
\r
if(node->left == NULL)\r
{\r
temp = &(*temp)->left;\r
}\r
}\r
+ nametemp = node->name;\r
node->name = (*temp)->name;\r
+ (*temp)->name = nametemp;\r
node->type = (*temp)->type;\r
node->unused = (*temp)->unused;\r
node->imported = (*temp)->imported;\r