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original
[gb-231r1-is01/GB_2.3_IS01.git] / system / media / opensles / libopensles / IEngine.c
diff --git a/system/media/opensles/libopensles/IEngine.c b/system/media/opensles/libopensles/IEngine.c
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Engine implementation */
+
+#include "sles_allinclusive.h"
+
+
+static SLresult IEngine_CreateLEDDevice(SLEngineItf self, SLObjectItf *pDevice, SLuint32 deviceID,
+    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & USE_PROFILES_OPTIONAL
+    if ((NULL == pDevice) || (SL_DEFAULTDEVICEID_LED != deviceID)) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pDevice = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCLEDDevice_class = objectIDtoClass(SL_OBJECTID_LEDDEVICE);
+        if (NULL == pCLEDDevice_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCLEDDevice_class, numInterfaces, pInterfaceIds,
+                pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            CLEDDevice *this = (CLEDDevice *) construct(pCLEDDevice_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                this->mDeviceID = deviceID;
+                IObject_Publish(&this->mObject);
+                // return the new LED object
+                *pDevice = &this->mObject.mItf;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateVibraDevice(SLEngineItf self, SLObjectItf *pDevice, SLuint32 deviceID,
+    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & USE_PROFILES_OPTIONAL
+    if ((NULL == pDevice) || (SL_DEFAULTDEVICEID_VIBRA != deviceID)) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pDevice = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCVibraDevice_class = objectIDtoClass(SL_OBJECTID_VIBRADEVICE);
+        if (NULL == pCVibraDevice_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCVibraDevice_class, numInterfaces,
+                pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            CVibraDevice *this = (CVibraDevice *) construct(pCVibraDevice_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                this->mDeviceID = deviceID;
+                IObject_Publish(&this->mObject);
+                // return the new vibra object
+                *pDevice = &this->mObject.mItf;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateAudioPlayer(SLEngineItf self, SLObjectItf *pPlayer,
+    SLDataSource *pAudioSrc, SLDataSink *pAudioSnk, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pPlayer) {
+       result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pPlayer = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCAudioPlayer_class = objectIDtoClass(SL_OBJECTID_AUDIOPLAYER);
+        assert(NULL != pCAudioPlayer_class);
+        result = checkInterfaces(pCAudioPlayer_class, numInterfaces,
+            pInterfaceIds, pInterfaceRequired, &exposedMask);
+        if (SL_RESULT_SUCCESS == result) {
+
+            // Construct our new AudioPlayer instance
+            CAudioPlayer *this = (CAudioPlayer *) construct(pCAudioPlayer_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+
+                do {
+
+                    // Initialize private fields not associated with an interface
+
+                    // Default data source in case of failure in checkDataSource
+                    this->mDataSource.mLocator.mLocatorType = SL_DATALOCATOR_NULL;
+                    this->mDataSource.mFormat.mFormatType = SL_DATAFORMAT_NULL;
+
+                    // Default data sink in case of failure in checkDataSink
+                    this->mDataSink.mLocator.mLocatorType = SL_DATALOCATOR_NULL;
+                    this->mDataSink.mFormat.mFormatType = SL_DATAFORMAT_NULL;
+
+                    // Default is no per-channel mute or solo
+                    this->mMuteMask = 0;
+                    this->mSoloMask = 0;
+
+                    // Will be set soon for PCM buffer queues, or later by platform-specific code
+                    // during Realize or Prefetch
+                    this->mNumChannels = 0;
+                    this->mSampleRateMilliHz = 0;
+
+                    // More default values, in case destructor needs to be called early
+                    this->mDirectLevel = 0;
+#ifdef USE_OUTPUTMIXEXT
+                    this->mTrack = NULL;
+                    this->mGains[0] = 1.0f;
+                    this->mGains[1] = 1.0f;
+                    this->mDestroyRequested = SL_BOOLEAN_FALSE;
+#endif
+#ifdef USE_SNDFILE
+                    this->mSndFile.mPathname = NULL;
+                    this->mSndFile.mSNDFILE = NULL;
+                    memset(&this->mSndFile.mSfInfo, 0, sizeof(SF_INFO));
+                    memset(&this->mSndFile.mMutex, 0, sizeof(pthread_mutex_t));
+                    this->mSndFile.mEOF = SL_BOOLEAN_FALSE;
+                    this->mSndFile.mWhich = 0;
+                    memset(this->mSndFile.mBuffer, 0, sizeof(this->mSndFile.mBuffer));
+#endif
+#ifdef ANDROID
+                    // extra safe initializations of pointers, in case of incomplete construction
+                    this->mpLock = NULL;
+                    this->mAudioTrack = NULL;
+                    // placement new (explicit constructor)
+                    (void) new (&this->mSfPlayer) android::sp<android::SfPlayer>();
+                    (void) new (&this->mAuxEffect) android::sp<android::AudioEffect>();
+#endif
+
+                    // Check the source and sink parameters against generic constraints,
+                    // and make a local copy of all parameters in case other application threads
+                    // change memory concurrently.
+
+                    result = checkDataSource(pAudioSrc, &this->mDataSource);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+
+                    result = checkDataSink(pAudioSnk, &this->mDataSink, SL_OBJECTID_AUDIOPLAYER);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+
+                    // It would be unsafe to ever refer to the application pointers again
+                    pAudioSrc = NULL;
+                    pAudioSnk = NULL;
+
+                    // Check that the requested interfaces are compatible with the data source
+                    result = checkSourceFormatVsInterfacesCompatibility(&this->mDataSource,
+                            pCAudioPlayer_class, exposedMask);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+
+                    // copy the buffer queue count from source locator to the buffer queue interface
+                    // we have already range-checked the value down to a smaller width
+
+                    switch (this->mDataSource.mLocator.mLocatorType) {
+                    case SL_DATALOCATOR_BUFFERQUEUE:
+#ifdef ANDROID
+                    case SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE:
+#endif
+                        this->mBufferQueue.mNumBuffers =
+                                (SLuint16) this->mDataSource.mLocator.mBufferQueue.numBuffers;
+                        assert(SL_DATAFORMAT_PCM == this->mDataSource.mFormat.mFormatType);
+                        this->mNumChannels = this->mDataSource.mFormat.mPCM.numChannels;
+                        this->mSampleRateMilliHz = this->mDataSource.mFormat.mPCM.samplesPerSec;
+                        break;
+                    default:
+                        this->mBufferQueue.mNumBuffers = 0;
+                        break;
+                    }
+
+                    // check the audio source and sink parameters against platform support
+#ifdef ANDROID
+                    result = android_audioPlayer_checkSourceSink(this);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+#endif
+
+#ifdef USE_SNDFILE
+                    result = SndFile_checkAudioPlayerSourceSink(this);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+#endif
+
+#ifdef USE_OUTPUTMIXEXT
+                    result = IOutputMixExt_checkAudioPlayerSourceSink(this);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+#endif
+
+                    // FIXME move to dedicated function
+                    // Allocate memory for buffer queue
+
+                    //if (0 != this->mBufferQueue.mNumBuffers) {
+                        // inline allocation of circular mArray, up to a typical max
+                        if (BUFFER_HEADER_TYPICAL >= this->mBufferQueue.mNumBuffers) {
+                            this->mBufferQueue.mArray = this->mBufferQueue.mTypical;
+                        } else {
+                            // Avoid possible integer overflow during multiplication; this arbitrary
+                            // maximum is big enough to not interfere with real applications, but
+                            // small enough to not overflow.
+                            if (this->mBufferQueue.mNumBuffers >= 256) {
+                                result = SL_RESULT_MEMORY_FAILURE;
+                                break;
+                            }
+                            this->mBufferQueue.mArray = (BufferHeader *) malloc((this->mBufferQueue.
+                                mNumBuffers + 1) * sizeof(BufferHeader));
+                            if (NULL == this->mBufferQueue.mArray) {
+                                result = SL_RESULT_MEMORY_FAILURE;
+                                break;
+                            }
+                        }
+                        this->mBufferQueue.mFront = this->mBufferQueue.mArray;
+                        this->mBufferQueue.mRear = this->mBufferQueue.mArray;
+                        //}
+
+                        // used to store the data source of our audio player
+                        this->mDynamicSource.mDataSource = &this->mDataSource.u.mSource;
+
+                        // platform-specific initialization
+#ifdef ANDROID
+                        android_audioPlayer_create(this);
+#endif
+
+                } while (0);
+
+                if (SL_RESULT_SUCCESS != result) {
+                    IObject_Destroy(&this->mObject.mItf);
+                } else {
+                    IObject_Publish(&this->mObject);
+                    // return the new audio player object
+                    *pPlayer = &this->mObject.mItf;
+                }
+
+            }
+        }
+
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateAudioRecorder(SLEngineItf self, SLObjectItf *pRecorder,
+    SLDataSource *pAudioSrc, SLDataSink *pAudioSnk, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if (USE_PROFILES & USE_PROFILES_OPTIONAL) || defined(ANDROID)
+    if (NULL == pRecorder) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pRecorder = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCAudioRecorder_class = objectIDtoClass(SL_OBJECTID_AUDIORECORDER);
+        if (NULL == pCAudioRecorder_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCAudioRecorder_class, numInterfaces,
+                    pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+
+        if (SL_RESULT_SUCCESS == result) {
+
+            // Construct our new AudioRecorder instance
+            CAudioRecorder *this = (CAudioRecorder *) construct(pCAudioRecorder_class, exposedMask,
+                    self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+
+                do {
+
+                    // Initialize fields not associated with any interface
+
+                    // Default data source in case of failure in checkDataSource
+                    this->mDataSource.mLocator.mLocatorType = SL_DATALOCATOR_NULL;
+                    this->mDataSource.mFormat.mFormatType = SL_DATAFORMAT_NULL;
+
+                    // Default data sink in case of failure in checkDataSink
+                    this->mDataSink.mLocator.mLocatorType = SL_DATALOCATOR_NULL;
+                    this->mDataSink.mFormat.mFormatType = SL_DATAFORMAT_NULL;
+
+                    // These fields are set to real values by
+                    // android_audioRecorder_checkSourceSinkSupport.  Note that the data sink is
+                    // always PCM buffer queue, so we know the channel count and sample rate early.
+                    this->mNumChannels = 0;
+                    this->mSampleRateMilliHz = 0;
+#ifdef ANDROID
+                    this->mAudioRecord = NULL;
+                    this->mRecordSource = android::AUDIO_SOURCE_DEFAULT;
+#endif
+
+                    // Check the source and sink parameters, and make a local copy of all parameters
+                    result = checkDataSource(pAudioSrc, &this->mDataSource);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+                    result = checkDataSink(pAudioSnk, &this->mDataSink, SL_OBJECTID_AUDIORECORDER);
+                    if (SL_RESULT_SUCCESS != result) {
+                        break;
+                    }
+
+                    // It would be unsafe to ever refer to the application pointers again
+                    pAudioSrc = NULL;
+                    pAudioSnk = NULL;
+
+                    // check the audio source and sink parameters against platform support
+#ifdef ANDROID
+                    result = android_audioRecorder_checkSourceSinkSupport(this);
+                    if (SL_RESULT_SUCCESS != result) {
+                        SL_LOGE("Cannot create AudioRecorder: invalid source or sink");
+                        break;
+                    }
+#endif
+
+#ifdef ANDROID
+                    // Allocate memory for buffer queue
+                    SLuint32 locatorType = this->mDataSink.mLocator.mLocatorType;
+                    if (locatorType == SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE) {
+                        this->mBufferQueue.mNumBuffers =
+                            this->mDataSink.mLocator.mBufferQueue.numBuffers;
+                        // inline allocation of circular Buffer Queue mArray, up to a typical max
+                        if (BUFFER_HEADER_TYPICAL >= this->mBufferQueue.mNumBuffers) {
+                            this->mBufferQueue.mArray = this->mBufferQueue.mTypical;
+                        } else {
+                            // Avoid possible integer overflow during multiplication; this arbitrary
+                            // maximum is big enough to not interfere with real applications, but
+                            // small enough to not overflow.
+                            if (this->mBufferQueue.mNumBuffers >= 256) {
+                                result = SL_RESULT_MEMORY_FAILURE;
+                                break;
+                            }
+                            this->mBufferQueue.mArray = (BufferHeader *) malloc((this->mBufferQueue.
+                                    mNumBuffers + 1) * sizeof(BufferHeader));
+                            if (NULL == this->mBufferQueue.mArray) {
+                                result = SL_RESULT_MEMORY_FAILURE;
+                                break;
+                            }
+                        }
+                        this->mBufferQueue.mFront = this->mBufferQueue.mArray;
+                        this->mBufferQueue.mRear = this->mBufferQueue.mArray;
+                    }
+#endif
+
+                    // platform-specific initialization
+#ifdef ANDROID
+                    android_audioRecorder_create(this);
+#endif
+
+                } while (0);
+
+                if (SL_RESULT_SUCCESS != result) {
+                    IObject_Destroy(&this->mObject.mItf);
+                } else {
+                    IObject_Publish(&this->mObject);
+                    // return the new audio recorder object
+                    *pRecorder = &this->mObject.mItf;
+                }
+            }
+
+        }
+
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateMidiPlayer(SLEngineItf self, SLObjectItf *pPlayer,
+    SLDataSource *pMIDISrc, SLDataSource *pBankSrc, SLDataSink *pAudioOutput,
+    SLDataSink *pVibra, SLDataSink *pLEDArray, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
+    if ((NULL == pPlayer) || (NULL == pMIDISrc) || (NULL == pAudioOutput)) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pPlayer = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCMidiPlayer_class = objectIDtoClass(SL_OBJECTID_MIDIPLAYER);
+        if (NULL == pCMidiPlayer_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCMidiPlayer_class, numInterfaces,
+                pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            CMidiPlayer *this = (CMidiPlayer *) construct(pCMidiPlayer_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                // FIXME a fake value - why not use value from IPlay_init? what does CT check for?
+                this->mPlay.mDuration = 0;
+                IObject_Publish(&this->mObject);
+                // return the new MIDI player object
+                *pPlayer = &this->mObject.mItf;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateListener(SLEngineItf self, SLObjectItf *pListener,
+    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & USE_PROFILES_GAME
+    if (NULL == pListener) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pListener = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCListener_class = objectIDtoClass(SL_OBJECTID_LISTENER);
+        if (NULL == pCListener_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCListener_class, numInterfaces,
+                pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            CListener *this = (CListener *) construct(pCListener_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                IObject_Publish(&this->mObject);
+                // return the new 3D listener object
+                *pListener = &this->mObject.mItf;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_Create3DGroup(SLEngineItf self, SLObjectItf *pGroup, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & USE_PROFILES_GAME
+    if (NULL == pGroup) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pGroup = NULL;
+        unsigned exposedMask;
+        const ClassTable *pC3DGroup_class = objectIDtoClass(SL_OBJECTID_3DGROUP);
+        if (NULL == pC3DGroup_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pC3DGroup_class, numInterfaces,
+                pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            C3DGroup *this = (C3DGroup *) construct(pC3DGroup_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                this->mMemberMask = 0;
+                IObject_Publish(&this->mObject);
+                // return the new 3D group object
+                *pGroup = &this->mObject.mItf;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateOutputMix(SLEngineItf self, SLObjectItf *pMix, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pMix) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pMix = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCOutputMix_class = objectIDtoClass(SL_OBJECTID_OUTPUTMIX);
+        assert(NULL != pCOutputMix_class);
+        result = checkInterfaces(pCOutputMix_class, numInterfaces,
+            pInterfaceIds, pInterfaceRequired, &exposedMask);
+        if (SL_RESULT_SUCCESS == result) {
+            COutputMix *this = (COutputMix *) construct(pCOutputMix_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+#ifdef ANDROID
+                android_outputMix_create(this);
+#endif
+#ifdef USE_SDL
+                IEngine *thisEngine = this->mObject.mEngine;
+                interface_lock_exclusive(thisEngine);
+                bool unpause = false;
+                if (NULL == thisEngine->mOutputMix) {
+                    thisEngine->mOutputMix = this;
+                    unpause = true;
+                }
+                interface_unlock_exclusive(thisEngine);
+#endif
+                IObject_Publish(&this->mObject);
+#ifdef USE_SDL
+                if (unpause) {
+                    // Enable SDL_callback to be called periodically by SDL's internal thread
+                    SDL_PauseAudio(0);
+                }
+#endif
+                // return the new output mix object
+                *pMix = &this->mObject.mItf;
+            }
+        }
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateMetadataExtractor(SLEngineItf self, SLObjectItf *pMetadataExtractor,
+    SLDataSource *pDataSource, SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
+    const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
+    if (NULL == pMetadataExtractor) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pMetadataExtractor = NULL;
+        unsigned exposedMask;
+        const ClassTable *pCMetadataExtractor_class =
+            objectIDtoClass(SL_OBJECTID_METADATAEXTRACTOR);
+        if (NULL == pCMetadataExtractor_class) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = checkInterfaces(pCMetadataExtractor_class, numInterfaces,
+                pInterfaceIds, pInterfaceRequired, &exposedMask);
+        }
+        if (SL_RESULT_SUCCESS == result) {
+            CMetadataExtractor *this = (CMetadataExtractor *)
+                construct(pCMetadataExtractor_class, exposedMask, self);
+            if (NULL == this) {
+                result = SL_RESULT_MEMORY_FAILURE;
+            } else {
+                IObject_Publish(&this->mObject);
+                // return the new metadata extractor object
+                *pMetadataExtractor = &this->mObject.mItf;
+                result = SL_RESULT_SUCCESS;
+            }
+        }
+    }
+#else
+    result = SL_RESULT_FEATURE_UNSUPPORTED;
+#endif
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_CreateExtensionObject(SLEngineItf self, SLObjectItf *pObject,
+    void *pParameters, SLuint32 objectID, SLuint32 numInterfaces,
+    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pObject) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pObject = NULL;
+        result = SL_RESULT_FEATURE_UNSUPPORTED;
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_QueryNumSupportedInterfaces(SLEngineItf self,
+    SLuint32 objectID, SLuint32 *pNumSupportedInterfaces)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pNumSupportedInterfaces) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        const ClassTable *class__ = objectIDtoClass(objectID);
+        if (NULL == class__) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            SLuint32 count = 0;
+            SLuint32 i;
+            for (i = 0; i < class__->mInterfaceCount; ++i) {
+                switch (class__->mInterfaces[i].mInterface) {
+                case INTERFACE_IMPLICIT:
+                case INTERFACE_IMPLICIT_PREREALIZE:
+                case INTERFACE_EXPLICIT:
+                case INTERFACE_EXPLICIT_PREREALIZE:
+                case INTERFACE_DYNAMIC:
+                    ++count;
+                    break;
+                case INTERFACE_UNAVAILABLE:
+                    break;
+                default:
+                    assert(false);
+                    break;
+                }
+            }
+            *pNumSupportedInterfaces = count;
+            result = SL_RESULT_SUCCESS;
+        }
+    }
+
+    SL_LEAVE_INTERFACE;
+}
+
+
+static SLresult IEngine_QuerySupportedInterfaces(SLEngineItf self,
+    SLuint32 objectID, SLuint32 index, SLInterfaceID *pInterfaceId)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pInterfaceId) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pInterfaceId = NULL;
+        const ClassTable *class__ = objectIDtoClass(objectID);
+        if (NULL == class__) {
+            result = SL_RESULT_FEATURE_UNSUPPORTED;
+        } else {
+            result = SL_RESULT_PARAMETER_INVALID; // will be reset later
+            SLuint32 i;
+            for (i = 0; i < class__->mInterfaceCount; ++i) {
+                switch (class__->mInterfaces[i].mInterface) {
+                case INTERFACE_IMPLICIT:
+                case INTERFACE_IMPLICIT_PREREALIZE:
+                case INTERFACE_EXPLICIT:
+                case INTERFACE_EXPLICIT_PREREALIZE:
+                case INTERFACE_DYNAMIC:
+                    break;
+                case INTERFACE_UNAVAILABLE:
+                    continue;
+                default:
+                    assert(false);
+                    break;
+                }
+                if (index == 0) {
+                    *pInterfaceId = &SL_IID_array[class__->mInterfaces[i].mMPH];
+                    result = SL_RESULT_SUCCESS;
+                    break;
+                }
+                --index;
+            }
+        }
+    }
+
+    SL_LEAVE_INTERFACE
+};
+
+
+static const char * const extensionNames[] = {
+#ifdef ANDROID
+    "ANDROID_SDK_LEVEL_9",  // Android 2.3 aka "Gingerbread"
+    // in the future, add more entries for each SDK level here, and
+    // don't delete the entries for previous SDK levels unless support is removed
+#else
+    "WILHELM_DESKTOP",
+#endif
+};
+
+
+static SLresult IEngine_QueryNumSupportedExtensions(SLEngineItf self, SLuint32 *pNumExtensions)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pNumExtensions) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        *pNumExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]);
+        result = SL_RESULT_SUCCESS;
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_QuerySupportedExtension(SLEngineItf self,
+    SLuint32 index, SLchar *pExtensionName, SLint16 *pNameLength)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pNameLength) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        size_t actualNameLength;
+        unsigned numExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]);
+        if (index >= numExtensions) {
+            actualNameLength = 0;
+            result = SL_RESULT_PARAMETER_INVALID;
+        } else {
+            const char *extensionName = extensionNames[index];
+            actualNameLength = strlen(extensionName) + 1;
+            if (NULL == pExtensionName) {
+                // application is querying the name length in order to allocate a buffer
+                result = SL_RESULT_SUCCESS;
+            } else {
+                SLint16 availableNameLength = *pNameLength;
+                if (0 >= availableNameLength) {
+                    // there is not even room for the terminating NUL
+                    result = SL_RESULT_BUFFER_INSUFFICIENT;
+                } else if (actualNameLength > (size_t) availableNameLength) {
+                    // "no invalid strings are written. That is, the null-terminator always exists"
+                    memcpy(pExtensionName, extensionName, (size_t) availableNameLength - 1);
+                    pExtensionName[(size_t) availableNameLength - 1] = '\0';
+                    result = SL_RESULT_BUFFER_INSUFFICIENT;
+                } else {
+                    memcpy(pExtensionName, extensionName, actualNameLength);
+                    result = SL_RESULT_SUCCESS;
+                }
+            }
+        }
+        *pNameLength = actualNameLength;
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static SLresult IEngine_IsExtensionSupported(SLEngineItf self,
+    const SLchar *pExtensionName, SLboolean *pSupported)
+{
+    SL_ENTER_INTERFACE
+
+    if (NULL == pSupported) {
+        result = SL_RESULT_PARAMETER_INVALID;
+    } else {
+        SLboolean isSupported = SL_BOOLEAN_FALSE;
+        if (NULL == pExtensionName) {
+            result = SL_RESULT_PARAMETER_INVALID;
+        } else {
+            unsigned numExtensions = sizeof(extensionNames) / sizeof(extensionNames[0]);
+            unsigned i;
+            for (i = 0; i < numExtensions; ++i) {
+                if (!strcmp((const char *) pExtensionName, extensionNames[i])) {
+                    isSupported = SL_BOOLEAN_TRUE;
+                    break;
+                }
+            }
+            result = SL_RESULT_SUCCESS;
+        }
+        *pSupported = isSupported;
+    }
+
+    SL_LEAVE_INTERFACE
+}
+
+
+static const struct SLEngineItf_ IEngine_Itf = {
+    IEngine_CreateLEDDevice,
+    IEngine_CreateVibraDevice,
+    IEngine_CreateAudioPlayer,
+    IEngine_CreateAudioRecorder,
+    IEngine_CreateMidiPlayer,
+    IEngine_CreateListener,
+    IEngine_Create3DGroup,
+    IEngine_CreateOutputMix,
+    IEngine_CreateMetadataExtractor,
+    IEngine_CreateExtensionObject,
+    IEngine_QueryNumSupportedInterfaces,
+    IEngine_QuerySupportedInterfaces,
+    IEngine_QueryNumSupportedExtensions,
+    IEngine_QuerySupportedExtension,
+    IEngine_IsExtensionSupported
+};
+
+void IEngine_init(void *self)
+{
+    IEngine *this = (IEngine *) self;
+    this->mItf = &IEngine_Itf;
+    // mLossOfControlGlobal is initialized in slCreateEngine
+#ifdef USE_SDL
+    this->mOutputMix = NULL;
+#endif
+    this->mInstanceCount = 1; // ourself
+    this->mInstanceMask = 0;
+    this->mChangedMask = 0;
+    unsigned i;
+    for (i = 0; i < MAX_INSTANCE; ++i) {
+        this->mInstances[i] = NULL;
+    }
+    this->mShutdown = SL_BOOLEAN_FALSE;
+    this->mShutdownAck = SL_BOOLEAN_FALSE;
+    // mThreadPool is initialized in CEngine_Realize
+    memset(&this->mThreadPool, 0, sizeof(ThreadPool));
+#if defined(ANDROID) && !defined(USE_BACKPORT)
+    this->mEqNumPresets = 0;
+    this->mEqPresetNames = NULL;
+#endif
+}
+
+void IEngine_deinit(void *self)
+{
+#if defined(ANDROID) && !defined(USE_BACKPORT)
+    IEngine *this = (IEngine *) self;
+    // free equalizer preset names
+    if (NULL != this->mEqPresetNames) {
+        for (unsigned i = 0; i < this->mEqNumPresets; ++i) {
+            if (NULL != this->mEqPresetNames[i]) {
+                delete[] this->mEqPresetNames[i];
+                this->mEqPresetNames[i] = NULL;
+            }
+        }
+        delete[] this->mEqPresetNames;
+        this->mEqPresetNames = NULL;
+    }
+    this->mEqNumPresets = 0;
+#endif
+}