--- /dev/null
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Test various buffer queue configurations
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include "SLES/OpenSLES.h"
+
+typedef struct {
+ SLuint8 numChannels;
+ SLuint32 milliHz;
+ SLuint8 bitsPerSample;
+} PCM;
+
+PCM formats[] = {
+ {1, SL_SAMPLINGRATE_8, 8},
+ {2, SL_SAMPLINGRATE_8, 8},
+ {1, SL_SAMPLINGRATE_8, 16},
+ {2, SL_SAMPLINGRATE_8, 16},
+ {1, SL_SAMPLINGRATE_11_025, 8},
+ {2, SL_SAMPLINGRATE_11_025, 8},
+ {1, SL_SAMPLINGRATE_11_025, 16},
+ {2, SL_SAMPLINGRATE_11_025, 16},
+ {1, SL_SAMPLINGRATE_12, 8},
+ {2, SL_SAMPLINGRATE_12, 8},
+ {1, SL_SAMPLINGRATE_12, 16},
+ {2, SL_SAMPLINGRATE_12, 16},
+ {1, SL_SAMPLINGRATE_16, 8},
+ {2, SL_SAMPLINGRATE_16, 8},
+ {1, SL_SAMPLINGRATE_16, 16},
+ {2, SL_SAMPLINGRATE_16, 16},
+ {1, SL_SAMPLINGRATE_22_05, 8},
+ {2, SL_SAMPLINGRATE_22_05, 8},
+ {1, SL_SAMPLINGRATE_22_05, 16},
+ {2, SL_SAMPLINGRATE_22_05, 16},
+ {1, SL_SAMPLINGRATE_24, 8},
+ {2, SL_SAMPLINGRATE_24, 8},
+ {1, SL_SAMPLINGRATE_24, 16},
+ {2, SL_SAMPLINGRATE_24, 16},
+ {1, SL_SAMPLINGRATE_32, 8},
+ {2, SL_SAMPLINGRATE_32, 8},
+ {1, SL_SAMPLINGRATE_32, 16},
+ {2, SL_SAMPLINGRATE_32, 16},
+ {1, SL_SAMPLINGRATE_44_1, 8},
+ {2, SL_SAMPLINGRATE_44_1, 8},
+ {1, SL_SAMPLINGRATE_44_1, 16},
+ {2, SL_SAMPLINGRATE_44_1, 16},
+ {1, SL_SAMPLINGRATE_48, 8},
+ {2, SL_SAMPLINGRATE_48, 8},
+ {1, SL_SAMPLINGRATE_48, 16},
+ {2, SL_SAMPLINGRATE_48, 16},
+ {0, 0, 0}
+};
+
+int main(int argc, char **argv)
+{
+ SLresult result;
+ SLObjectItf engineObject;
+
+ // create engine
+ result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
+ assert(SL_RESULT_SUCCESS == result);
+ SLEngineItf engineEngine;
+ result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
+ assert(SL_RESULT_SUCCESS == result);
+ result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // create output mix
+ SLObjectItf outputMixObject;
+ result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
+ assert(SL_RESULT_SUCCESS == result);
+ result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // loop over all formats
+ PCM *format;
+ float hzLeft = 440.0; // A440 (Concert A)
+ float hzRight = 440.0;
+ for (format = formats; format->numChannels; ++format) {
+
+ printf("Channels: %d, sample rate: %lu, bits: %u\n", format->numChannels,
+ format->milliHz / 1000, format->bitsPerSample);
+
+ // configure audio source
+ SLDataLocator_BufferQueue loc_bufq;
+ loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
+ loc_bufq.numBuffers = 1;
+ SLDataFormat_PCM format_pcm;
+ format_pcm.formatType = SL_DATAFORMAT_PCM;
+ format_pcm.numChannels = format->numChannels;
+ format_pcm.samplesPerSec = format->milliHz;
+ format_pcm.bitsPerSample = format->bitsPerSample;
+ format_pcm.containerSize = format->bitsPerSample;
+ format_pcm.channelMask = 0;
+ format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+ SLDataSource audioSrc;
+ audioSrc.pLocator = &loc_bufq;
+ audioSrc.pFormat = &format_pcm;
+
+ // configure audio sink
+ SLDataLocator_OutputMix loc_outmix;
+ loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
+ loc_outmix.outputMix = outputMixObject;
+ SLDataSink audioSnk;
+ audioSnk.pLocator = &loc_outmix;
+ audioSnk.pFormat = NULL;
+
+ // create audio player
+ SLuint32 numInterfaces = 1;
+ SLInterfaceID ids[1];
+ SLboolean req[1];
+ ids[0] = SL_IID_BUFFERQUEUE;
+ req[0] = SL_BOOLEAN_TRUE;
+ SLObjectItf playerObject;
+ result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
+ &audioSnk, numInterfaces, ids, req);
+ if (SL_RESULT_SUCCESS != result) {
+ printf("failed %lu\n", result);
+ continue;
+ }
+
+ // realize the player
+ result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // generate a sine wave buffer, ascending in half-steps for each format
+#define N (44100*4)
+ static unsigned char buffer[N];
+ unsigned i;
+ for (i = 0; i < N; ) {
+ float seconds = (((i * 8) / (format->bitsPerSample * format->numChannels)) * 1000.0) /
+ format->milliHz;
+ short sampleLeft = sin(seconds * M_PI_2 * hzLeft) * 32767.0;
+ short sampleRight = sin(seconds * M_PI_2 * hzRight) * 32767.0;
+ if (2 == format->numChannels) {
+ if (8 == format->bitsPerSample) {
+ buffer[i++] = (sampleLeft + 32768) >> 8;
+ buffer[i++] = (sampleRight + 32768) >> 8;
+ } else {
+ assert(16 == format->bitsPerSample);
+ buffer[i++] = sampleLeft & 0xFF;
+ buffer[i++] = sampleLeft >> 8;
+ buffer[i++] = sampleRight & 0xFF;
+ buffer[i++] = sampleRight >> 8;
+ }
+ } else {
+ assert(1 == format->numChannels);
+ // cast to int and divide by 2 are needed to prevent overflow
+ short sampleMono = ((int) sampleLeft + (int) sampleRight) / 2;
+ if (8 == format->bitsPerSample) {
+ buffer[i++] = (sampleMono + 32768) >> 8;
+ } else {
+ assert(16 == format->bitsPerSample);
+ buffer[i++] = sampleMono & 0xFF;
+ buffer[i++] = sampleMono >> 8;
+ }
+ }
+ if (seconds >= 1.0f)
+ break;
+ }
+
+ // get the buffer queue interface and enqueue a buffer
+ SLBufferQueueItf playerBufferQueue;
+ result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
+ &playerBufferQueue);
+ assert(SL_RESULT_SUCCESS == result);
+ result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // get the play interface
+ SLPlayItf playerPlay;
+ result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // set the player's state to playing
+ result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
+ assert(SL_RESULT_SUCCESS == result);
+
+ // wait for the buffer to be played
+ for (;;) {
+ SLBufferQueueState state;
+ result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
+ assert(SL_RESULT_SUCCESS == result);
+ if (state.count == 0)
+ break;
+ usleep(20000);
+ }
+
+ // destroy audio player
+ (*playerObject)->Destroy(playerObject);
+
+ //usleep(1000000);
+ hzLeft *= 1.05946309; // twelfth root of 2
+ hzRight /= 1.05946309;
+ }
+
+ // destroy output mix
+ (*outputMixObject)->Destroy(outputMixObject);
+
+ // destroy engine
+ (*engineObject)->Destroy(engineObject);
+
+ return EXIT_SUCCESS;
+}