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[gb-231r1-is01/GB_2.3_IS01.git] / system / media / opensles / tests / sandbox / configbq.c
diff --git a/system/media/opensles/tests/sandbox/configbq.c b/system/media/opensles/tests/sandbox/configbq.c
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Test various buffer queue configurations
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include "SLES/OpenSLES.h"
+
+typedef struct {
+    SLuint8 numChannels;
+    SLuint32 milliHz;
+    SLuint8 bitsPerSample;
+} PCM;
+
+PCM formats[] = {
+    {1, SL_SAMPLINGRATE_8,      8},
+    {2, SL_SAMPLINGRATE_8,      8},
+    {1, SL_SAMPLINGRATE_8,      16},
+    {2, SL_SAMPLINGRATE_8,      16},
+    {1, SL_SAMPLINGRATE_11_025, 8},
+    {2, SL_SAMPLINGRATE_11_025, 8},
+    {1, SL_SAMPLINGRATE_11_025, 16},
+    {2, SL_SAMPLINGRATE_11_025, 16},
+    {1, SL_SAMPLINGRATE_12,     8},
+    {2, SL_SAMPLINGRATE_12,     8},
+    {1, SL_SAMPLINGRATE_12,     16},
+    {2, SL_SAMPLINGRATE_12,     16},
+    {1, SL_SAMPLINGRATE_16,     8},
+    {2, SL_SAMPLINGRATE_16,     8},
+    {1, SL_SAMPLINGRATE_16,     16},
+    {2, SL_SAMPLINGRATE_16,     16},
+    {1, SL_SAMPLINGRATE_22_05,  8},
+    {2, SL_SAMPLINGRATE_22_05,  8},
+    {1, SL_SAMPLINGRATE_22_05,  16},
+    {2, SL_SAMPLINGRATE_22_05,  16},
+    {1, SL_SAMPLINGRATE_24,     8},
+    {2, SL_SAMPLINGRATE_24,     8},
+    {1, SL_SAMPLINGRATE_24,     16},
+    {2, SL_SAMPLINGRATE_24,     16},
+    {1, SL_SAMPLINGRATE_32,     8},
+    {2, SL_SAMPLINGRATE_32,     8},
+    {1, SL_SAMPLINGRATE_32,     16},
+    {2, SL_SAMPLINGRATE_32,     16},
+    {1, SL_SAMPLINGRATE_44_1,   8},
+    {2, SL_SAMPLINGRATE_44_1,   8},
+    {1, SL_SAMPLINGRATE_44_1,   16},
+    {2, SL_SAMPLINGRATE_44_1,   16},
+    {1, SL_SAMPLINGRATE_48,     8},
+    {2, SL_SAMPLINGRATE_48,     8},
+    {1, SL_SAMPLINGRATE_48,     16},
+    {2, SL_SAMPLINGRATE_48,     16},
+    {0, 0,                      0}
+};
+
+int main(int argc, char **argv)
+{
+    SLresult result;
+    SLObjectItf engineObject;
+
+    // create engine
+    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
+    assert(SL_RESULT_SUCCESS == result);
+    SLEngineItf engineEngine;
+    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
+    assert(SL_RESULT_SUCCESS == result);
+    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
+    assert(SL_RESULT_SUCCESS == result);
+
+    // create output mix
+    SLObjectItf outputMixObject;
+    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
+    assert(SL_RESULT_SUCCESS == result);
+    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
+    assert(SL_RESULT_SUCCESS == result);
+
+    // loop over all formats
+    PCM *format;
+    float hzLeft = 440.0;   // A440 (Concert A)
+    float hzRight = 440.0;
+    for (format = formats; format->numChannels; ++format) {
+
+        printf("Channels: %d, sample rate: %lu, bits: %u\n", format->numChannels,
+                format->milliHz / 1000, format->bitsPerSample);
+
+        // configure audio source
+        SLDataLocator_BufferQueue loc_bufq;
+        loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
+        loc_bufq.numBuffers = 1;
+        SLDataFormat_PCM format_pcm;
+        format_pcm.formatType = SL_DATAFORMAT_PCM;
+        format_pcm.numChannels = format->numChannels;
+        format_pcm.samplesPerSec = format->milliHz;
+        format_pcm.bitsPerSample = format->bitsPerSample;
+        format_pcm.containerSize = format->bitsPerSample;
+        format_pcm.channelMask = 0;
+        format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+        SLDataSource audioSrc;
+        audioSrc.pLocator = &loc_bufq;
+        audioSrc.pFormat = &format_pcm;
+
+        // configure audio sink
+        SLDataLocator_OutputMix loc_outmix;
+        loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
+        loc_outmix.outputMix = outputMixObject;
+        SLDataSink audioSnk;
+        audioSnk.pLocator = &loc_outmix;
+        audioSnk.pFormat = NULL;
+
+        // create audio player
+        SLuint32 numInterfaces = 1;
+        SLInterfaceID ids[1];
+        SLboolean req[1];
+        ids[0] = SL_IID_BUFFERQUEUE;
+        req[0] = SL_BOOLEAN_TRUE;
+        SLObjectItf playerObject;
+        result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
+                &audioSnk, numInterfaces, ids, req);
+        if (SL_RESULT_SUCCESS != result) {
+            printf("failed %lu\n", result);
+            continue;
+        }
+
+        // realize the player
+        result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
+        assert(SL_RESULT_SUCCESS == result);
+
+        // generate a sine wave buffer, ascending in half-steps for each format
+#define N (44100*4)
+        static unsigned char buffer[N];
+        unsigned i;
+        for (i = 0; i < N; ) {
+            float seconds = (((i * 8) / (format->bitsPerSample * format->numChannels)) * 1000.0) /
+                    format->milliHz;
+            short sampleLeft = sin(seconds * M_PI_2 * hzLeft) * 32767.0;
+            short sampleRight = sin(seconds * M_PI_2 * hzRight) * 32767.0;
+            if (2 == format->numChannels) {
+                if (8 == format->bitsPerSample) {
+                    buffer[i++] = (sampleLeft + 32768) >> 8;
+                    buffer[i++] = (sampleRight + 32768) >> 8;
+                } else {
+                    assert(16 == format->bitsPerSample);
+                    buffer[i++] = sampleLeft & 0xFF;
+                    buffer[i++] = sampleLeft >> 8;
+                    buffer[i++] = sampleRight & 0xFF;
+                    buffer[i++] = sampleRight >> 8;
+                }
+            } else {
+                assert(1 == format->numChannels);
+                // cast to int and divide by 2 are needed to prevent overflow
+                short sampleMono = ((int) sampleLeft + (int) sampleRight) / 2;
+                if (8 == format->bitsPerSample) {
+                    buffer[i++] = (sampleMono + 32768) >> 8;
+                } else {
+                    assert(16 == format->bitsPerSample);
+                    buffer[i++] = sampleMono & 0xFF;
+                    buffer[i++] = sampleMono >> 8;
+                }
+            }
+            if (seconds >= 1.0f)
+                break;
+        }
+
+        // get the buffer queue interface and enqueue a buffer
+        SLBufferQueueItf playerBufferQueue;
+        result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
+                &playerBufferQueue);
+        assert(SL_RESULT_SUCCESS == result);
+        result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
+        assert(SL_RESULT_SUCCESS == result);
+
+        // get the play interface
+        SLPlayItf playerPlay;
+        result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
+        assert(SL_RESULT_SUCCESS == result);
+
+        // set the player's state to playing
+        result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
+        assert(SL_RESULT_SUCCESS == result);
+
+        // wait for the buffer to be played
+        for (;;) {
+            SLBufferQueueState state;
+            result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
+            assert(SL_RESULT_SUCCESS == result);
+            if (state.count == 0)
+                break;
+            usleep(20000);
+        }
+
+        // destroy audio player
+        (*playerObject)->Destroy(playerObject);
+
+        //usleep(1000000);
+        hzLeft *= 1.05946309; // twelfth root of 2
+        hzRight /= 1.05946309;
+    }
+
+    // destroy output mix
+    (*outputMixObject)->Destroy(outputMixObject);
+
+    // destroy engine
+    (*engineObject)->Destroy(engineObject);
+
+    return EXIT_SUCCESS;
+}