-; RUN: opt %s -simplifycfg -instcombine -S | grep 0x7FF8000000000000 | count 7
-; RUN: opt %s -simplifycfg -instcombine -S | grep 0x7FF00000FFFFFFFF | count 5
-; RUN: opt %s -simplifycfg -instcombine -S | grep {0\\.0} | count 3
-; RUN: opt %s -simplifycfg -instcombine -S | grep {3\\.5} | count 1
+; RUN: opt < %s -simplifycfg -instcombine -S | grep 0x7FF8000000000000 | count 12
+; RUN: opt < %s -simplifycfg -instcombine -S | grep "0\.0" | count 3
+; RUN: opt < %s -simplifycfg -instcombine -S | grep "3\.5" | count 1
;
; ModuleID = 'apf.c'
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...) @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry