define float @test1(float* %pTmp1, float* %peakWeight, i32 %bandEdgeIndex) nounwind {
entry:
- %t0 = load float* %peakWeight, align 4
+ %t0 = load float, float* %peakWeight, align 4
br label %bb1
bb: ; preds = %bb2
%t1 = sext i32 %hiPart.0 to i64
- %t2 = getelementptr float* %pTmp1, i64 %t1
- %t3 = load float* %t2, align 4
+ %t2 = getelementptr float, float* %pTmp1, i64 %t1
+ %t3 = load float, float* %t2, align 4
%t4 = fadd float %t3, %distERBhi.0
%t5 = add i32 %hiPart.0, 1
%t6 = sext i32 %t5 to i64
- %t7 = getelementptr float* %peakWeight, i64 %t6
- %t8 = load float* %t7, align 4
+ %t7 = getelementptr float, float* %peakWeight, i64 %t6
+ %t8 = load float, float* %t7, align 4
%t9 = fadd float %t8, %peakCount.0
br label %bb1