--- /dev/null
+diff --git a/win/C#/HandBrake.ApplicationServices/Services/Queue.cs b/win/C#/HandBrake.ApplicationServices/Services/Queue.cs
+new file mode 100644
+index 0000000..ae5c437
+--- /dev/null
++++ b/win/C#/HandBrake.ApplicationServices/Services/Queue.cs
+@@ -0,0 +1,465 @@
++/* Queue.cs $\r
++ This file is part of the HandBrake source code.\r
++ Homepage: <http://handbrake.fr/>.\r
++ It may be used under the terms of the GNU General Public License. */\r
++\r
++namespace HandBrake.ApplicationServices.Services\r
++{\r
++ using System;\r
++ using System.Collections.Generic;\r
++ using System.Collections.ObjectModel;\r
++ using System.Diagnostics;\r
++ using System.IO;\r
++ using System.Linq;\r
++ using System.Threading;\r
++ using System.Windows.Forms;\r
++ using System.Xml.Serialization;\r
++\r
++ using HandBrake.ApplicationServices.Functions;\r
++ using HandBrake.ApplicationServices.Model;\r
++ using HandBrake.ApplicationServices.Services.Interfaces;\r
++\r
++ /// <summary>\r
++ /// The HandBrake Queue\r
++ /// </summary>\r
++ public class Queue : Encode, IQueue\r
++ {\r
++ /// <summary>\r
++ /// The Queue Job List\r
++ /// </summary>\r
++ private readonly List<Job> queue = new List<Job>();\r
++\r
++ /// <summary>\r
++ /// An XML Serializer\r
++ /// </summary>\r
++ private static XmlSerializer serializer;\r
++\r
++ /// <summary>\r
++ /// The Next Job ID\r
++ /// </summary>\r
++ private int nextJobId;\r
++\r
++ #region Events\r
++ /// <summary>\r
++ /// Fires when the Queue has started\r
++ /// </summary>\r
++ public event EventHandler QueueStarted;\r
++\r
++ /// <summary>\r
++ /// Fires when a job is Added, Removed or Re-Ordered.\r
++ /// Should be used for triggering an update of the Queue Window.\r
++ /// </summary>\r
++ public event EventHandler QueueListChanged;\r
++\r
++ /// <summary>\r
++ /// Fires when a pause to the encode queue has been requested.\r
++ /// </summary>\r
++ public event EventHandler QueuePauseRequested;\r
++\r
++ /// <summary>\r
++ /// Fires when the entire encode queue has completed.\r
++ /// </summary>\r
++ public event EventHandler QueueCompleted;\r
++ #endregion\r
++\r
++ #region Properties\r
++ /// <summary>\r
++ /// Gets or sets the last encode that was processed.\r
++ /// </summary>\r
++ /// <returns></returns> \r
++ public Job LastEncode { get; set; }\r
++\r
++ /// <summary>\r
++ /// Gets a value indicating whether Request Pause\r
++ /// </summary>\r
++ public bool Paused { get; private set; }\r
++\r
++ /// <summary>\r
++ /// Gets the current state of the encode queue.\r
++ /// </summary>\r
++ public ReadOnlyCollection<Job> CurrentQueue\r
++ {\r
++ get { return this.queue.AsReadOnly(); }\r
++ }\r
++\r
++ /// <summary>\r
++ /// Gets the number of items in the queue.\r
++ /// </summary>\r
++ public int Count\r
++ {\r
++ get { return this.queue.Count; }\r
++ }\r
++ #endregion\r
++\r
++ #region Queue\r
++\r
++ /// <summary>\r
++ /// Gets and removes the next job in the queue.\r
++ /// </summary>\r
++ /// <returns>The job that was removed from the queue.</returns>\r
++ private Job GetNextJob()\r
++ {\r
++ Job job = this.queue[0];\r
++ this.LastEncode = job;\r
++ this.Remove(0); // Remove the item which we are about to pass out.\r
++\r
++ this.SaveQueue();\r
++\r
++ return job;\r
++ }\r
++\r
++ /// <summary>\r
++ /// Adds an item to the queue.\r
++ /// </summary>\r
++ /// <param name="query">\r
++ /// The query that will be passed to the HandBrake CLI.\r
++ /// </param>\r
++ /// <param name="title">\r
++ /// The title.\r
++ /// </param>\r
++ /// <param name="source">\r
++ /// The location of the source video.\r
++ /// </param>\r
++ /// <param name="destination">\r
++ /// The location where the encoded video will be.\r
++ /// </param>\r
++ /// <param name="customJob">\r
++ /// Custom job\r
++ /// </param>\r
++ public void Add(string query, int title, string source, string destination, bool customJob)\r
++ {\r
++ Job newJob = new Job\r
++ {\r
++ Id = this.nextJobId++,\r
++ Title = title,\r
++ Query = query,\r
++ Source = source,\r
++ Destination = destination,\r
++ CustomQuery = customJob\r
++ };\r
++\r
++ this.queue.Add(newJob);\r
++ this.SaveQueue();\r
++\r
++ if (this.QueueListChanged != null)\r
++ this.QueueListChanged(this, new EventArgs());\r
++ }\r
++\r
++ /// <summary>\r
++ /// Removes an item from the queue.\r
++ /// </summary>\r
++ /// <param name="index">The zero-based location of the job in the queue.</param>\r
++ public void Remove(int index)\r
++ {\r
++ this.queue.RemoveAt(index);\r
++ this.SaveQueue();\r
++\r
++ if (this.QueueListChanged != null)\r
++ this.QueueListChanged(this, new EventArgs());\r
++ }\r
++\r
++ /// <summary>\r
++ /// Retrieve a job from the queue\r
++ /// </summary>\r
++ /// <param name="index">the job id</param>\r
++ /// <returns>A job for the given index or blank job object</returns>\r
++ public Job GetJob(int index)\r
++ {\r
++ if (this.queue.Count >= (index + 1))\r
++ return this.queue[index];\r
++\r
++ return new Job();\r
++ }\r
++\r
++ /// <summary>\r
++ /// Moves an item up one position in the queue.\r
++ /// </summary>\r
++ /// <param name="index">The zero-based location of the job in the queue.</param>\r
++ public void MoveUp(int index)\r
++ {\r
++ if (index > 0)\r
++ {\r
++ Job item = queue[index];\r
++\r
++ queue.RemoveAt(index);\r
++ queue.Insert((index - 1), item);\r
++ }\r
++\r
++ this.SaveQueue(); // Update the queue recovery file\r
++\r
++ if (this.QueueListChanged != null)\r
++ this.QueueListChanged(this, new EventArgs());\r
++ }\r
++\r
++ /// <summary>\r
++ /// Moves an item down one position in the queue.\r
++ /// </summary>\r
++ /// <param name="index">The zero-based location of the job in the queue.</param>\r
++ public void MoveDown(int index)\r
++ {\r
++ if (index < this.queue.Count - 1)\r
++ {\r
++ Job item = this.queue[index];\r
++\r
++ this.queue.RemoveAt(index);\r
++ this.queue.Insert((index + 1), item);\r
++ }\r
++\r
++ this.SaveQueue(); // Update the queue recovery file\r
++\r
++ if (this.QueueListChanged != null)\r
++ this.QueueListChanged(this, new EventArgs());\r
++ }\r
++ \r
++ /// <summary>\r
++ /// Save any updates to the main queue file.\r
++ /// </summary>\r
++ public void SaveQueue()\r
++ {\r
++ string file = Init.InstanceId == 0\r
++ ? "hb_queue_recovery.xml"\r
++ : string.Format("hb_queue_recovery{0}.xml", Init.InstanceId);\r
++ this.WriteQueueStateToFile(file);\r
++ }\r
++\r
++ /// <summary>\r
++ /// Writes the current state of the queue to a file.\r
++ /// </summary>\r
++ /// <param name="file">The location of the file to write the queue to.</param>\r
++ public void WriteQueueStateToFile(string file)\r
++ {\r
++ string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"HandBrake\");\r
++ string tempPath = file.Contains("hb_queue_recovery") ? appDataPath + file : file;\r
++\r
++ try\r
++ {\r
++ using (FileStream strm = new FileStream(tempPath, FileMode.Create, FileAccess.Write))\r
++ {\r
++ if (serializer == null)\r
++ serializer = new XmlSerializer(typeof(List<Job>));\r
++ serializer.Serialize(strm, queue);\r
++ strm.Close();\r
++ strm.Dispose();\r
++ }\r
++ }\r
++ catch (Exception)\r
++ {\r
++ return;\r
++ }\r
++ }\r
++\r
++ /// <summary>\r
++ /// Writes the current state of the queue in the form of a batch (.bat) file.\r
++ /// </summary>\r
++ /// <param name="file">\r
++ /// The location of the file to write the batch file to.\r
++ /// </param>\r
++ /// <returns>\r
++ /// The write batch script to file.\r
++ /// </returns>\r
++ public bool WriteBatchScriptToFile(string file)\r
++ {\r
++ string queries = string.Empty;\r
++ foreach (Job queueItem in this.queue)\r
++ {\r
++ string qItem = queueItem.Query;\r
++ string fullQuery = '"' + Application.StartupPath + "\\HandBrakeCLI.exe" + '"' + qItem;\r
++\r
++ if (queries == string.Empty)\r
++ queries = queries + fullQuery;\r
++ else\r
++ queries = queries + " && " + fullQuery;\r
++ }\r
++ string strCmdLine = queries;\r
++\r
++ if (file != string.Empty)\r
++ {\r
++ try\r
++ {\r
++ // Create a StreamWriter and open the file, Write the batch file query to the file and \r
++ // Close the stream\r
++ using (StreamWriter line = new StreamWriter(file))\r
++ {\r
++ line.WriteLine(strCmdLine);\r
++ }\r
++\r
++ return true;\r
++ }\r
++ catch (Exception exc)\r
++ {\r
++ errorService.ShowError("Unable to write to the file. Please make sure that the location has the correct permissions for file writing.", exc.ToString());\r
++ }\r
++ }\r
++ return false;\r
++ }\r
++\r
++ /// <summary>\r
++ /// Reads a serialized XML file that represents a queue of encoding jobs.\r
++ /// </summary>\r
++ /// <param name="file">The location of the file to read the queue from.</param>\r
++ public void LoadQueueFromFile(string file)\r
++ {\r
++ string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"HandBrake\");\r
++ string tempPath = file.Contains("hb_queue_recovery") ? appDataPath + file : file;\r
++\r
++ if (File.Exists(tempPath))\r
++ {\r
++ using (FileStream strm = new FileStream(tempPath, FileMode.Open, FileAccess.Read))\r
++ {\r
++ if (strm.Length != 0)\r
++ {\r
++ if (serializer == null)\r
++ serializer = new XmlSerializer(typeof(List<Job>));\r
++\r
++ List<Job> list = serializer.Deserialize(strm) as List<Job>;\r
++\r
++ if (list != null)\r
++ foreach (Job item in list)\r
++ this.queue.Add(item);\r
++\r
++ if (!file.Contains("hb_queue_recovery"))\r
++ this.SaveQueue();\r
++\r
++ if (this.QueueListChanged != null)\r
++ this.QueueListChanged(this, new EventArgs());\r
++ }\r
++ }\r
++ }\r
++ }\r
++\r
++ /// <summary>\r
++ /// Checks the current queue for an existing instance of the specified destination.\r
++ /// </summary>\r
++ /// <param name="destination">The destination of the encode.</param>\r
++ /// <returns>Whether or not the supplied destination is already in the queue.</returns>\r
++ public bool CheckForDestinationDuplicate(string destination)\r
++ {\r
++ return this.queue.Any(checkItem => checkItem.Destination.Contains(destination.Replace("\\\\", "\\")));\r
++ }\r
++\r
++ #endregion\r
++\r
++ #region Encoding\r
++\r
++ /// <summary>\r
++ /// Starts encoding the first job in the queue and continues encoding until all jobs\r
++ /// have been encoded.\r
++ /// </summary>\r
++ public void Start()\r
++ {\r
++ if (this.Count != 0)\r
++ {\r
++ if (this.Paused)\r
++ this.Paused = false;\r
++ else\r
++ {\r
++ this.Paused = false;\r
++ try\r
++ {\r
++ Thread theQueue = new Thread(this.StartQueue) { IsBackground = true };\r
++ theQueue.Start();\r
++\r
++ if (this.QueueStarted != null)\r
++ this.QueueStarted(this, new EventArgs());\r
++ }\r
++ catch (Exception exc)\r
++ {\r
++ errorService.ShowError("Unable to Start Queue", exc.ToString());\r
++ }\r
++ }\r
++ }\r
++ }\r
++\r
++ /// <summary>\r
++ /// Requests a pause of the encode queue.\r
++ /// </summary>\r
++ public void Pause()\r
++ {\r
++ this.Paused = true;\r
++\r
++ if (this.QueuePauseRequested != null)\r
++ this.QueuePauseRequested(this, new EventArgs());\r
++ }\r
++\r
++ /// <summary>\r
++ /// Run through all the jobs on the queue.\r
++ /// </summary>\r
++ /// <param name="state">Object State</param>\r
++ private void StartQueue(object state)\r
++ {\r
++ // Run through each item on the queue\r
++ while (this.Count != 0)\r
++ {\r
++ Job encJob = this.GetNextJob();\r
++ this.SaveQueue(); // Update the queue recovery file\r
++\r
++ Run(encJob, true);\r
++\r
++ if (HbProcess == null)\r
++ {\r
++ return;\r
++ }\r
++ HbProcess.WaitForExit();\r
++\r
++ this.CopyLog(this.LastEncode.Destination);\r
++\r
++ HbProcess.Close();\r
++ HbProcess.Dispose();\r
++\r
++ // Growl\r
++ if (Init.GrowlEncode)\r
++ GrowlCommunicator.Notify("Encode Completed",\r
++ "Put down that cocktail...\nyour Handbrake encode is done.");\r
++\r
++ while (this.Paused) // Need to find a better way of doing this.\r
++ {\r
++ Thread.Sleep(2000);\r
++ }\r
++ }\r
++ this.LastEncode = new Job();\r
++\r
++ if (this.QueueCompleted != null)\r
++ this.QueueCompleted(this, new EventArgs());\r
++\r
++ // After the encode is done, we may want to shutdown, suspend etc.\r
++ Finish();\r
++ }\r
++\r
++ /// <summary>\r
++ /// Perform an action after an encode. e.g a shutdown, standby, restart etc.\r
++ /// </summary>\r
++ private void Finish()\r
++ {\r
++ // Growl\r
++ if (Init.GrowlQueue)\r
++ GrowlCommunicator.Notify("Queue Completed", "Put down that cocktail...\nyour Handbrake queue is done.");\r
++\r
++ // Do something whent he encode ends.\r
++ switch (Init.CompletionOption)\r
++ {\r
++ case "Shutdown":\r
++ Process.Start("Shutdown", "-s -t 60");\r
++ break;\r
++ case "Log Off":\r
++ Win32.ExitWindowsEx(0, 0);\r
++ break;\r
++ case "Suspend":\r
++ Application.SetSuspendState(PowerState.Suspend, true, true);\r
++ break;\r
++ case "Hibernate":\r
++ Application.SetSuspendState(PowerState.Hibernate, true, true);\r
++ break;\r
++ case "Lock System":\r
++ Win32.LockWorkStation();\r
++ break;\r
++ case "Quit HandBrake":\r
++ Application.Exit();\r
++ break;\r
++ default:\r
++ break;\r
++ }\r
++ }\r
++\r
++ #endregion\r
++ }\r
++}
+\ No newline at end of file