//------------------------------------------------------------------------------\r
// <auto-generated>\r
// This code was generated by a tool.\r
-// Runtime Version:2.0.50727.3053\r
+// Runtime Version:2.0.50727.4927\r
//\r
// Changes to this file may cause incorrect behavior and will be lost if\r
// the code is regenerated.\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Add {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Add", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap AddToQueue {\r
get {\r
object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap AddToQueue_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Bat {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Bat", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap copy {\r
get {\r
object obj = ResourceManager.GetObject("copy", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Delete {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Delete", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap disc_small {\r
get {\r
object obj = ResourceManager.GetObject("disc_small", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Down {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Down", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Down2 {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Down2", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Download {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Download", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Edit {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Edit", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap folder {\r
get {\r
object obj = ResourceManager.GetObject("folder", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Play_small {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Play_small", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap Pref_Small {\r
get {\r
object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Refresh {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Refresh", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
+ internal static System.Drawing.Bitmap Restore {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Restore", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap save {\r
get {\r
object obj = ResourceManager.GetObject("save", resourceCulture);\r
}\r
}\r
\r
+ internal static System.Drawing.Bitmap Up {\r
+ get {\r
+ object obj = ResourceManager.GetObject("Up", resourceCulture);\r
+ return ((System.Drawing.Bitmap)(obj));\r
+ }\r
+ }\r
+ \r
internal static System.Drawing.Bitmap window {\r
get {\r
object obj = ResourceManager.GetObject("window", resourceCulture);\r