-var EnemyCharacterClass_Pirania = function(stage, args){
- EnemyCharacterClass_Pirania.base.apply(this, [stage, [["pirania1.png","pirania2.png","pirania1.png","pirania0.png",]]]);
-
- this.size.x = 32;
- this.size.y = 32;
- this.antigravity = 700 / GameManager.prototype.tickPerSecond ;
-
-
- this.chasingRange = 300;
-
- this.movingVelocity = 170;
- this.max_HP = 10;
- this.HP = this.max_HP;
-
- stage.addStageObject(this);
-}.extend(EnemyCharacterClass, {
- className: "EnemyCharacterClass_Pirania",
-
-});
+var EnemyCharacterClass_Pirania = function(stage, args){\r
+ EnemyCharacterClass_Pirania.base.apply(this, [stage, [["pirania1.png","pirania2.png","pirania1.png","pirania0.png",]]]);\r
+\r
+ this.size.x = 32;\r
+ this.size.y = 32;\r
+ this.antigravity = 700 / GameManager.prototype.tickPerSecond ;\r
+ \r
+ \r
+ this.chasingRange = 300;\r
+ \r
+ this.movingVelocity = 170;\r
+ this.max_HP = 10;\r
+ this.HP = this.max_HP;\r
+ \r
+ stage.addStageObject(this);\r
+}.extend(EnemyCharacterClass, {\r
+ className: "EnemyCharacterClass_Pirania",\r
+\r
+});\r