PCDSLStageClass.prototype.runStage.apply(this, []);
var main = new MainCharacterClass(stage, [["witch.png","witch2.png"]]);
- main.origin.x = 3500;
+ main.origin.x = 50;
main.origin.y =0;
main.ownerUID = stage.manager.userID;
stage.userControlledCharacter = main;