stage.runStage = function(){
PCDSLStageClass.prototype.runStage.apply(this, []);
- var main = new MainCharacterClass_Hunter(stage);
- main.origin.x = 4100;
+ var main = new MainCharacterClass_Woman(stage);
+ main.origin.x = 0;
main.origin.y = 0;
var e1 = new EnemyCharacterClass_PanTank(stage);