z : {base:SlopeBlockClass,args:['1164.png',33,-3],prop:{enableDebugMode:true}},
aa : {base:SlopeBlockClass,args:['fence.png',600,600],prop:{enableDebugMode:true}},
ad : {base:SlopeBlockClass,args:['fence.png',16,16],prop:{enableDebugMode:true}},
- ae : {base:SlopeBlockClass,args:['toge.png',28,28],prop:{enableDebugMode:true}},
+ ae : {base:EnemyCharacterClass_Spine,args:[]},
af : {base:SlopeBlockClass,args:['toge.png',0,0],prop:{enableDebugMode:true}},
// FreeItemClass : キャラが取得するとコールバックが実行されるアイテム
ac : {base:FreeItemClass,args:["bridgedameged.png",callBack],prop:{times:1,DebugMode:true,}},
ah : {base:FreeItemClass,args:["stop.png",callBack1],prop:{times:1,DebugMode:true,}},
+
+
// 何もブロックを置かない位置のためにかならずこのようなエントリーを記述
_ : null
function callBack(obj,x,y)
{
- if(obj instanceof MainCharacterClass){mainManager.addWidget(new MessageWidgetClass(mainManager, ["ガタッ\nそのはかなげな音が聞こえると同時に\n俺は刹那に恐怖を覚えた\nこれが、死ぬという事なのか、、、\nその思いを胸にしまいながら、\n俺は遠くなる橋桁を眺め続けた\n"]));
+ if(obj instanceof MainCharacterClass){mainManager.addWidget(new MessageWidgetClass(mainManager, ["ガタッ\n"]));
}
};
main.origin.x = 0;
main.origin.y = 0;
- var e1 = new MainCharacterClass_PanTank(stage);
+ var e1 = new EnemyCharacterClass_PanTank(stage);
e1.origin.x = 2800;
e1.origin.y = 0;
e8.movingVelocity = 70;
var e9 = new EnemyCharacterClass_Rat(stage);
- e9.size.x = 32;
- e9.size.y= 32;
e9.origin.x =5564;
e9.origin.y = 0;
e9.chasingRange = 270;
e9.movingVelocity = 70;
- var e10 = new EnemyCharacterClass(stage, [["toge.png",]]);
- e10.size.x = 32;
- e10.size.y= 32;
+ var e10 = new EnemyCharacterClass_Spine(stage);
e10.origin.x =3936;
e10.origin.y =383;
- e10.chasingRange = 0;
- e10.ownerUID = stage.manager.userID;
- e10.movingVelocity = 0;
- e10.touchDamage = 10;
- e10.hurt = 0;
e10.collisionMarginTop = 28;
- e10.hurting = false;
- stage.addStageObject(e10);
+
var c1 = new EnemyCharacterClass(stage, [["cowm1.png","cowm2.png","cowm3.png","cowm4.png","cowm3.png","cowm2.png",]]);
c1.size.x = 100;