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辛夷祭初日の緊急修正多数。
[h58pcdgame/GameScriptCoreLibrary.git] / www / stage / sselect.js
index 1b786da..871244c 100644 (file)
@@ -1,49 +1,51 @@
-//ステージ選択ステージ
-
-stage = new GameStage();
-
-
-
-stage.runStage = function(){
-       GameStage.prototype.runStage.apply(this, []);
-       stage.stageNameList = new Array();
-       var that = this;
-       var stageSelectorClosed = function(retv){
-               var tryAgain = true;
-               if(retv){
-                       if(retv.length == 1){
-                               tryAgain = false;
-                       }
-               }
-               if(tryAgain){
-                       //もう一度選択させる
-                       var sw = new SelectWidgetClass(mainManager, [that.stageNameList, stageSelectorClosed, false, 0, true]);
-                       sw.enableCancel = false;
-                       mainManager.addWidget(sw);
-               } else{
-                       //次のステージへ移動
-                       mainManager.loadStageFromNetwork(retv[0].stgName);
-               }
-       };
-       
-       var stageSelector = new SelectWidgetClass(mainManager, [this.stageNameList, stageSelectorClosed, false, 0, true]);
-       stageSelector.enableCancel = false;
-       mainManager.addWidget(stageSelector);
-};
-
-stage.addSelectWidgetItemFromStageName = function(title, stgName, selected){
-       var item = new SelectWidgetItemClass(true, title, null, selected, title + "ステージへ移動します。\n難易度: ☆☆☆☆☆");
-       item.stgName = stgName;
-       this.stageNameList.push(item);
-}
-
-var s;
-//ステージ
-s = stage.addSelectWidgetItemFromStageName("街","city", true);
-s = stage.addSelectWidgetItemFromStageName("洞窟","fukushima");
-s = stage.addSelectWidgetItemFromStageName("山","koenma");
-s = stage.addSelectWidgetItemFromStageName("牧場","okubo");
-s = stage.addSelectWidgetItemFromStageName("森","pengin");
-s = stage.addSelectWidgetItemFromStageName("海","sea");
-
-stage;
+//ステージ選択ステージ\r
+\r
+stage = new GameStage();\r
+\r
+stage.stageNameList = new Array();\r
+\r
+stage.runStage = function(){\r
+       GameStage.prototype.runStage.apply(this, []);\r
+       \r
+       var that = this;\r
+       var stageSelectorClosed = function(retv){\r
+               var tryAgain = true;\r
+               if(retv){\r
+                       if(retv.length == 1){\r
+                               tryAgain = false;\r
+                       }\r
+               }\r
+               if(tryAgain){\r
+                       //もう一度選択させる\r
+                       var sw = new SelectWidgetClass(mainManager, [that.stageNameList, stageSelectorClosed, false, 0, true]);\r
+                       sw.enableCancel = false;\r
+                       mainManager.addWidget(sw);\r
+               } else{\r
+                       //次のステージへ移動\r
+                       mainManager.loadStageFromNetwork(retv[0].stgName);\r
+               }\r
+       };\r
+       \r
+       var stageSelector = new SelectWidgetClass(mainManager, [this.stageNameList, stageSelectorClosed, false, 0, true]);\r
+       stageSelector.enableCancel = false;\r
+       mainManager.addWidget(stageSelector);\r
+};\r
+\r
+stage.addSelectWidgetItemFromStageName = function(title, stgName, selected, nanido){\r
+       var item = new SelectWidgetItemClass(false, title, null, selected, title + "ステージへ移動します。\n難易度: " + nanido);\r
+       item.size.x = 60;\r
+       item.size.y = 90;\r
+       item.stgName = stgName;\r
+       this.stageNameList.push(item);\r
+};\r
+\r
+var s;\r
+//ステージ\r
+s = stage.addSelectWidgetItemFromStageName("city.png","city", true, "★☆☆☆☆");\r
+s = stage.addSelectWidgetItemFromStageName("cave.png","fukushima",false, "★★★★☆");\r
+s = stage.addSelectWidgetItemFromStageName("yama.png","koenma",false, "★★☆☆☆");\r
+s = stage.addSelectWidgetItemFromStageName("farm.png","okubo",false, "★★★☆☆");\r
+s = stage.addSelectWidgetItemFromStageName("mori.png","pengin",false, "★★★☆☆");\r
+s = stage.addSelectWidgetItemFromStageName("ike.png","sea",false, "★☆☆☆☆");\r
+\r
+stage;\r