<Message>Copy Toolset</Message>
</PostBuildEvent>
<PreBuildEvent>
- <Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
+ <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
<Message>Update Build Number</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<EntryPointSymbol>x264_entry_point</EntryPointSymbol>
</Link>
<PreBuildEvent>
- <Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
+ <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Update Build Number</Message>
copy /Y "$(SolutionDir)res\toolset\x86\*.exe" "$(TargetDir)\toolset\x86\"
copy /Y "$(SolutionDir)res\toolset\x64\*.exe" "$(TargetDir)\toolset\x64\"
+copy /Y "$(SolutionDir)res\toolset\x86\*.dll" "$(TargetDir)\toolset\x86\"
+copy /Y "$(SolutionDir)res\toolset\x64\*.dll" "$(TargetDir)\toolset\x64\"
copy /Y "$(SolutionDir)res\toolset\common\*.exe" "$(TargetDir)\toolset\common\"
copy /Y "$(SolutionDir)res\toolset\common\*.gpg" "$(TargetDir)\toolset\common\"
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
</CustomBuild>
+ <ClInclude Include="src\encoder_nvenc.h" />
+ <ClInclude Include="src\model_clipInfo.h" />
+ <ClInclude Include="src\source_factory.h" />
+ <ClInclude Include="src\string_validator.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_about.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_addJob.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_editor.h" />
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
</CustomBuild>
<ClInclude Include="resource.h" />
- <ClInclude Include="src\binaries.h" />
<ClInclude Include="src\cli.h" />
<ClInclude Include="src\encoder_abstract.h" />
<ClInclude Include="src\encoder_factory.h" />
</CustomBuild>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="src\binaries.cpp" />
<ClCompile Include="src\encoder_abstract.cpp" />
<ClCompile Include="src\encoder_factory.cpp" />
+ <ClCompile Include="src\encoder_nvenc.cpp" />
<ClCompile Include="src\encoder_x264.cpp" />
<ClCompile Include="src\encoder_x265.cpp" />
<ClCompile Include="src\job_object.cpp" />
<ClCompile Include="src\input_filter.cpp" />
<ClCompile Include="src\mediainfo.cpp" />
+ <ClCompile Include="src\model_clipInfo.cpp" />
<ClCompile Include="src\model_jobList.cpp" />
<ClCompile Include="src\model_logFile.cpp" />
<ClCompile Include="src\model_options.cpp" />
<ClCompile Include="src\model_recently.cpp" />
<ClCompile Include="src\source_abstract.cpp" />
<ClCompile Include="src\source_avisynth.cpp" />
+ <ClCompile Include="src\source_factory.cpp" />
<ClCompile Include="src\source_vapoursynth.cpp" />
+ <ClCompile Include="src\string_validator.cpp" />
<ClCompile Include="src\thread_avisynth.cpp" />
<ClCompile Include="src\thread_binaries.cpp" />
<ClCompile Include="src\thread_encode.cpp" />