<Message>Copy Toolset</Message>
</PostBuildEvent>
<PreBuildEvent>
- <Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
+ <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
<Message>Update Build Number</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<EntryPointSymbol>x264_entry_point</EntryPointSymbol>
</Link>
<PreBuildEvent>
- <Command>"$(SolutionDir)etc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
+ <Command>"$(SolutionDir)..\Prerequisites\AutoInc\auto_inc.exe" VER_X264_BUILD "$(SolutionDir)src\version.h" 30</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Update Build Number</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)tmp\$(ProjectName)\MOC_%(Filename).cpp;%(Outputs)</Outputs>
</CustomBuild>
- <ClInclude Include="src\encoder_nvenc.h" />
+ <ClInclude Include="src\encoder_nvencc.h" />
<ClInclude Include="src\model_clipInfo.h" />
<ClInclude Include="src\source_factory.h" />
+ <ClInclude Include="src\string_validator.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_about.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_addJob.h" />
<ClInclude Include="tmp\x264_launcher\UIC_win_editor.h" />
<ItemGroup>
<ClCompile Include="src\encoder_abstract.cpp" />
<ClCompile Include="src\encoder_factory.cpp" />
- <ClCompile Include="src\encoder_nvenc.cpp" />
+ <ClCompile Include="src\encoder_nvencc.cpp" />
<ClCompile Include="src\encoder_x264.cpp" />
<ClCompile Include="src\encoder_x265.cpp" />
<ClCompile Include="src\job_object.cpp" />
<ClCompile Include="src\source_avisynth.cpp" />
<ClCompile Include="src\source_factory.cpp" />
<ClCompile Include="src\source_vapoursynth.cpp" />
+ <ClCompile Include="src\string_validator.cpp" />
<ClCompile Include="src\thread_avisynth.cpp" />
<ClCompile Include="src\thread_binaries.cpp" />
<ClCompile Include="src\thread_encode.cpp" />